1. Wayward
  2. News
  3. Runekeeper Update #5

Runekeeper Update #5

[p]Today, we are releasing a small-ish update focused on bug fixes primarily, but also improving some user experience items and addressing some common complaints.[/p][p][/p][p]More to come as always! [/p][p][/p][p]Bonus tip: Wayward has a save back-up feature built in. By default, the last 10 times your save game file has been saved, a file backup will be available in your Wayward folder within the “backups” folder. More information on this is available here: [/p][p][dynamiclink][/dynamiclink] [/p][p]Bonus promo: Like pretty much any game in existence, Wayward is part of the Steam Summer sale. Snag a copy for yourself or a friend at -30% off during the sale: [/p][p][/p][p][dynamiclink][/dynamiclink] [/p][h2]New [/h2]
  • [p]There is now a world cursor, showing the tile you are selecting for actions. [/p]
[p][/p][p][/p][h2]Improvements[/h2]
  • [p]Increased crafting range for adjacent containers to include corners.[/p]
  • [p]You can now excavate when there are no open tiles below you (except in the case of deep water).[/p]
  • [p]Increased the render limit on human equipment. (Thanks tr1ger1n86!)[/p]
  • [p]Ascend/descend now appears at the top of the action menu.[/p]
  • [p]Shippers will now move to lit or unlit lighthouses in the case they ever get lost at sea.[/p]
  • [p]Added a slight background to messages so you know where game screen actions cannot be performed and where message dialog actions can be.[/p]
  • [p]You can now preserve some items that are not edible.[/p]
  • [p]Clay filters now mention what type of water they deal with. (Thanks Treahblade!)[/p]
  • [p]You now "place down" vehicles instead of building them. [/p]
[p][/p][h2]Balance [/h2]
  • [p]Motes now receive minimum magical property value rolls.[/p]
  • [p]Motes now drop less frequently on non-aberrant creatures.[/p]
  • [p]Ectoplasm, wisp dust, and magical aspect/essence now take slightly more time to decay.[/p]
  • [p]Added a hard merchant cap to each island.[/p]
  • [p]Increased restock rate slightly for merchants. [/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed "exude" items not working properly when multiple of them were in a container at the same time. (Thanks Daxtfer!)[/p]
  • [p]Fixed everybody sleeping in a multiplayer game not properly fast-forwarding time. (Thanks Khadgar!)[/p]
  • [p]Fixed "Start with None" crafting recipes not working properly.[/p]
  • [p]Fixed "Reset Unlocked Crafting Recipes" option not working. (Thanks Khadgar!)[/p]
  • [p]Fixed scarecrow scare radius not being used properly when attempting to spawn creatures. (Thanks Hiran!)[/p]
  • [p]Fixed some potential errors happening when burning items. (Thanks Echora Tallit!)[/p]
  • [p]Fixed some actions not saving the magic item's unique name.[/p]
  • [p]Fixed shippers getting stuck in some situations finding the port. (Thanks Vinn!)[/p]
  • [p]Fixed dug items not gaining any magical properties. (Thanks kustoxv2!)[/p]
  • [p]Fixed a multiplayer desync related to creature commands[/p]
  • [p]Fixed various UI issues when playing as a client in a multiplayer game.[/p]
  • [p]Fixed NPC dialogs staying open while you move away from NPCs when in multiplayer.[/p]
  • [p]Fixed an issue where you couldn't place vehicles down in some cases even though you could ride them.[/p]
  • [p]Fixed NPCs waiting around forever if a multiplayer client leaves while talking to them.[/p]
  • [p]Fixed containers not updating weight when crafting. (Thanks kustoxv2!)[/p]
  • [p]Fixed "Creature Idols" not assigning a territory to the creatures it spawned, causing issues with milestones. (Thanks Markus Faust!)[/p]
  • [p]Fixed reinforcing items with Persistence, losing durability. (Thanks kustoxv2!)[/p]
  • [p]Fixed being able to "ride" a vehicle that is too damaged to match the functionality of placing it down.[/p]
  • [p]Fixed a desync with shipper's inventories. (Thanks Khadgar!)[/p]
  • [p]Fixed a hidden milestone never being revealed.[/p]
  • [p]Fixed some specific crafts not needing fire to disassemble them. (Thanks Kulze!)[/p]
  • [p]Fixed being able to disassemble items without fire when they should have required it as per their original recipe. (Thanks Rheo!)[/p]
  • [p]Fixed trapping not granting kills for quests.[/p]
  • [p]Fixed recipes unlocking normally with Rouseabout. (Thanks Markus Faust!)[/p]
  • [p]Fixed winterberries decaying into two twigs.[/p]
  • [p]Fixed consuming returning disassembled items with the wrong magical properties.[/p]
  • [p]Fixed Persistence items getting incorrect values from doing specific actions like dismantling, digging, etc. (Thanks tr1ger1n86!)[/p]
  • [p]Fixed autosave timing not being accurate. (Thanks tr1ger1n86!)[/p]
  • [p]Fixed repairing sometimes using the fallback to tinkering when it shouldn't have been.[/p]
  • [p]Fixed ranged actions moving tiles when standing on top of a doodad. (Thanks kustoxv2!)[/p]
  • [p]Fixed most actions not working with "Target Hovered Tile" and certain ranged actions like casting and throwing moving to perform the action.[/p]
  • [p]Fixed the idle bind descriptions being outdated. (Thanks Feral Grumpicorn!)[/p]
[p] [/p][h2]Technical [/h2]
  • [p]Improved recipe crafting performance slightly.[/p]
  • [p]Reduced the time it takes to save the game on large saves.[/p]
[p] [/p][h2]Modding[/h2]
  • [p]Fixed "human.turnEnd()" event not always being emitted.[/p][p] [/p]
[h2]Mods[/h2][p]
Debug Tools
[/p]
  • [p]Fixed a multiplayer desync when updating creature tamed state.[/p]
  • [p]Fixed the durability not accounting for "Persistence" items. [/p]