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Runekeeper Update #6

[p]Hey all,

Tonight, we have a patch ready that fixes that pesky invoking bug among lots of other small fixes and improvements. As per normal, there are also a few new things thrown in for good measure. More to come soon!

Have fun!

Bonus Tip: Looking to unlock lots of recipes at the same time? Store your items in chests and position yourself between 7 of them, all surrounding you with lots of different items. New as of this patch, you can now use ALL adjacent chests, including the corners.

Bonus Promo: Check out our feature voting site to vote on plenty of the most requested features to help define our future priorities! https://www.waywardgame.com/vote[/p][p] [/p][h2]New [/h2]
  • [p]You can now squish slime balls, which will slow down the movement and skip turns of things that move over it.[/p]
[p][/p]
  • [p]Added a new magical property to do with decay values for items and doodads.[/p]
[p] [/p][h2]Improvements[/h2]
  • [p]The "Glowing" magical property now works for items placed onto armor stands.[/p]
  • [p]Overfished areas can now regenerate in larger batches.[/p]
  • [p]Random events now run more frequently in the game.[/p]
  • [p]It is now revealed how much time has passed approximately after traveling.[/p]
  • [p]Open fires and doodads that provide fire now have a maximum stoking value (equal to their maximum decay).[/p]
  • [p]Slime "gelatin" has been renamed to "Slime Ball" and can rarely, passively/actively drop from slimes and jelly cubes.[/p]
  • [p]Contained fire sources like furnaces or kilns for example will no longer share a decay value with any fire that is "on top" of them unlike open fire sources like campfires.[/p]
  • [p]Contained fire sources like furnaces or kilns for example will no longer create fires due to other objects on top of them.[/p]
  • [p]Fire will no longer overflow or propagate onto tiles that have puddles or are water tiles, and doodads that simply provide fire (like furnaces) will no longer be inherently flammable.[/p]
  • [p]Improved shipper performance issues.[/p]
[p] [/p][h2]Balance[/h2]
  • [p]Magical Twine can now improve the minimum and maximum durability of items as it enhances them.[/p]
  • [p]The time (in turns) it takes to travel to another island has been significantly increased.[/p]
  • [p]Paper molds now require fabric to craft.[/p]
  • [p]Some wooden crafts now require wooden dowels.[/p]
  • [p]Open fires now burn out faster than doodads for cooking or using the fire in recipes/disassembling/repairing.[/p]
  • [p]Made some adjustments to the randomness that could add too many creature tiers to islands too close to the starting island. (Thanks Franzi!)[/p]
  • [p]Built torches (doodads) are now considered flammable and can burn (without being lit).[/p]
  • [p]You can no longer add fuel or stoke torches past their normal maximum decay.[/p]
  • [p]Each time an NPC is killed, it takes longer for them to spawn per island.[/p]
[p] [/p][h2]Bug Fixes[/h2]
  • [p]Fixed an error when attempting to invoke runes. (Thanks Words Words Words!)[/p]
  • [p]Fixed many issues with durability when using "Magical Twine". (Thanks riftborn!)[/p]
  • [p]Fixed magical motes being able to generate without magical properties when using the "Thaumaturgic" milestone modifier. (Thanks Echora Tallit!)[/p]
  • [p]Fixed some crafts that used wooden planks still requiring a sharpened item instead of a hammer for crafting and disassembling.[/p]
  • [p]Fixed a rare multiplayer desync that could occur when connecting to a game.[/p]
  • [p]Fixed the "Treasurer" milestone modifier incorrectly mentioning "remarkable" piece of armor. (Thanks Lemonboy_free!)[/p]
  • [p]Fixed merchants not dropping their inventory when killed.[/p]
  • [p]Fixed recipes not unlocking properly when using the "Rouseabout" milestone modifier in the "Challenge" mode. (Thanks Vallivanting!)[/p]
  • [p]Fixed fire sometimes spreading or being started on tiles that were already on fire.[/p]
  • [p]Fixed fire elementals being able to light things on fire that shouldn't have been flammable.[/p]
  • [p]Fixed disabling fog in Debug Tools stopping Shippers to navigate towards ports.[/p]
  • [p]Fixed the cloth shirt appearing over pants in some directions. (Thanks Echora Tallit!)[/p]
[p] [/p][h2]Technical[/h2]
  • [p]Upgraded to TypeScript 5.9.[/p]
[p]

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