Cursebreaker Update #3
[p]We have a new release filled to the brim with bug fixes and some improvements/additions to the curse system. Hope you enjoy!
Bonus Promo: The Steam Spring Sale has sprung! Wayward is currently -25% off during the event. Tell your friends! [/p][p][dynamiclink][/dynamiclink] Bonus Tip: Maxing out a skill still provides attribute/stat (strength (health), dexterity (stamina), etc.) increases when using it. There's no limit on these stats; however, the higher they are, the harder they are to increase. To find out which stats increase when using a specific skill, you can open up the skill dialog (default "V") to reveal this, as long as you have increased a stat with that skill in the past. [/p][p][/p][h2]New[/h2]
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Debug Tools
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Bonus Promo: The Steam Spring Sale has sprung! Wayward is currently -25% off during the event. Tell your friends! [/p][p][dynamiclink][/dynamiclink] Bonus Tip: Maxing out a skill still provides attribute/stat (strength (health), dexterity (stamina), etc.) increases when using it. There's no limit on these stats; however, the higher they are, the harder they are to increase. To find out which stats increase when using a specific skill, you can open up the skill dialog (default "V") to reveal this, as long as you have increased a stat with that skill in the past. [/p][p][/p][h2]New[/h2]
- [p]Added "Warding" and "Fortune" magical properties.[/p]
- [p]Certain creatures will now damage multiple pieces of armor at a time.[/p]
- [p]Added an initial curse option to the custom game options menu.[/p]
- [p]You can now copy the current game's seed to your clipboard from within the "World Options" menu.[/p][p][/p]
- [p]The area you've explored now slowly gets chipped away into complete darkness during curse events and returns during the morning.[/p]
- [p]Drawn maps now give directions.[/p]
- [p]The milestone modifier type is now shown in the multiplayer server browser and on the pause screen.[/p]
- [p]Added some new special aberrant chance calculations in some places.[/p]
- [p]Improved performance when using "Target Hovered Tile" action slots. (Thanks Zanster!)[/p]
- [p]The "Statistician" milestone now no longer blocks guaranteed stat gains. (Thank King Smidgens!)[/p]
- [p]You can now use the protect item and rename shortcuts while hovering over equipment items.[/p]
- [p]The curse stat now shows the chance of a curse event occurring, which increases every turn based on your curse factors.[/p]
- [p]The reset milestone progress button now mentions discovery as well.[/p]
- [p]Removed the ability to create "empty" action slots which could cause several unintended/confusing issues.[/p]
- [p]Reworked void dweller AI.[/p]
- [p]The cinematic overlay effect no longer shows while the player is dead while "Disable UI Opacity" is checked.[/p]
- [p]Improved message/error when trying to drop items onto a full tile.[/p]
- [p]Added a message that states what was failed to drop or dump in the case that not all items were able to be dropped on the same tile.[/p]
- [p]Rebalanced the curse stat to make it matter for longer.[/p]
- [p]The "Sleeplessness" factor of the curse stat is now easier to keep lower. (Thanks Nameless!)[/p]
- [p]Cacti no longer continuously damage the player (but will still cause the cut status).[/p]
- [p]Void dwellers are now "fearless".[/p]
- [p]Removed most natural Void Dweller spawning.[/p]
- [p]The "Undeath" curse event now scales up a tiny bit slower. (Thanks Nameless!)[/p]
- [p]Biome-specific items are now weighted higher when learning crafts.[/p]
- [p]Curing will no longer cause overhydrating or overeating.[/p]
- [p]When re-taming golems or offering items, they will now receive the same turn bonus as when summoning.[/p]
- [p]Fire overflow events can now happen while a fire is "healthy" or higher instead of only during "raging".[/p]
- [p]Fixed many incorrect instances of player damage or trampling when standing over certain doodads, tile events or items.[/p]
- [p]Fixed several types of special spawns not being able to be aberrant.[/p]
- [p]Fixed being able to drag boats or minecarts like wheelbarrows after dumping items.[/p]
- [p]Fixed dropping items on tiles not working when "Drop Items on Feet" is enabled.[/p]
- [p]Fixed action slots being bugged when switching out items with undiscovered actions and toggling "Target Hovered Tile" on them.[/p]
- [p]Fixed some vegetative trees clipping into the player's graphic.[/p]
- [p]Fixed not being able to auto-use actions that were discovered by default and/or showing that they still needed to be used in some cases to discover them.[/p]
- [p]Fixed an item action slot icons persisting when attempting to slot an item with an action that was not applicable or discovered yet.[/p]
- [p]Fixed a hotkey issue when using binds inside of sub-item menus that would cause incorrect actions to be performed. (Thanks AI Player 2!)[/p]
- [p]Fixed certain tiles not being diggable in certain biomes. (Thanks Nobody!)[/p]
- [p]Fixed not being able to refine multiple items in a pile. (Thanks Destro!)[/p]
- [p]Fixed non-trap doodads showing a "trap" animation when getting damaged by it.[/p]
- [p]Fixed an incorrect "No room" message showing when attempting to drop an item that was already on the ground.[/p]
- [p]Fixed some cross-type duplicate affixes appearing for multiple magical properties.[/p]
- [p]Fixed being able to select a specific item to use when creating a "Craft" action slot.[/p]
- [p]Fixed the curse inspect dialog not updating properly.[/p]
- [p]Fixed the "A Wave of Life" and "A Wave of Death" curse events not being revealed when witnessing the creatures spawned by the event. (Thanks Franzi!)[/p]
- [p]Fixed cancelling/exiting action slot configuration adding weird additional actions instead of closing the drawer.[/p]
- [p]Fixed the statistician milestone modifier tooltip not displaying or updating correctly. (Thanks King Smidgens!)[/p]
- [p]Fixed altars rendering incorrectly after dumping items from them.[/p]
- [p]Fixed attempting to hover drop a single item (or one of a specific quality) from a stack always dropping all items indiscriminately.[/p]
- [p]Fixed some incorrect items being available on merchants in some biomes.[/p]
- [p]Fixed boglings having an incorrect weight when caged.[/p]
- [p]Fixed no sound being produced when moving stacked items into a container.[/p]
- [p]Fixed incorrect dropping/dumping messages when dropping onto tiles with no room.[/p]
- [p]Fixed an undefined variable showing in unable to drop messages and an incorrect verb being used in some situations.[/p]
- [p]Fixed multiple item move messages showing on some occasions.[/p]
- [p]Fixed an incorrect message saying you were unable to move items to a container even though you did. (Thanks warriorsforever482!)[/p]
- [p]Fixed some items/recipes not being properly available in the Wetlands biome.[/p]
- [p]Fixed slimes being removed sometimes without spawning a Jelly Cube when next to other slimes.[/p]
- [p]Fixed Multitasker milestone counting the wrong number of skills. (Thanks Franzi!)[/p]
- [p]Fixed items not being applicable for use when inside a protected container when its next use would break.[/p]
- [p]Fixed durability damage not updating action slot items in some cases.[/p]
- [p]Fixed stacked items not highlighting properly when crafting repeatedly. (Thanks buchecker!)[/p]
- [p]Fixed issues getting the proper damage/attack values in some cases. (Thanks Pakkun!)[/p]
- [p]Fixed "generated" mastercrafted not always having the required input items. (Thanks Andrej27!)[/p]
- [p]Fixed rare quality type items on merchants not generating the correct disassembled items. (Thanks Robin!)[/p]
- [p]Fixed jack-o'-lanterns not relighting properly. (Thanks Jazzy!)[/p]
- [p]Fixed some spelling misteaks. (Thanks Jazzy, BiG PoTaT!)[/p]
- [p]Fixed pans not being able to be disassembled after using them for pies. (Thanks buchecker!)[/p]
- [p]Fixed happiness potentially getting reduced when offering items to creatures.[/p]
- [p]Fixed not being able to copy maps with protected inksticks. (Thanks buchecker!)[/p]
- [p]Fixed a curse-related multiplayer desync.[/p]
- [p]Fixed gathering cobwebs using botany instead of tinkering. (Thanks Jazzy!)[/p]
- [p]Fixed an issue where "Custom Per Client" milestone modifiers were not working. (Thanks King Smidgens, Echora Tallit, Calligraphy!)[/p]
- [p]Fixed the "Operator" milestone including incorrect actions. (Thanks tachyon!)[/p]
- [p]Fixed some creatures being able to be pet each turn indefinitely. (Nitromaster161!)[/p]
- [p]Fixed normal quality terrain not showing magical growth speed. (Thanks King Smidgens!)[/p]
- [p]Fixed dropping items onto the current tile causing the player to move to an adjacent tile.[/p]
- [p]Fixed previously set commands not working correctly when untaming and re-taming creatures. (Thanks Putan!)[/p]
- [p]Fixed golem figures changing weight and worth after reloading the game. (Thanks kustoxv2!)[/p]
- [p]Fixed the wrong item being used in messages when entering a boat. (Thanks buchecker!)[/p]
- [p]Fixed disassemble items showing a breaking warning on low durability. (Thanks buchecker!)[/p]
- [p]Fixed "Drop Items at Feet When Facing Tile is Blocked" not working. (Thanks 0delano0!)[/p]
- [p]Fixed offal not burning into giblets first before ash. (Thanks Crows!)[/p]
- [p]Fixed an incorrect string being placed in the "Resource Gathering" help article. (Thanks Putan!)[/p]
- [p]Added modding support for "DataComponent"s, allowing you to store any serialisable data on any entity, strongly-typed.[/p]
Debug Tools
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- [p]Added support for modifying all curse system data.[/p]
- [p]Fixed not being able to add or modify stat potency magical properties on items.[/p]
- [p]Fixed teleporting not updating audio positioning. [/p]