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Wayward Newsletter #5



Wayward Birthday


Today marks the 2nd year of Wayward being available on Steam. We've been calling April 22nd the "Wayward Birthday" for this reason, and because of this fact, we are doing a 20% discount on Wayward today on Steam along with an extension to our "Content Contest". More details down below!

As always, thanks for coming along for the ride with us as we continue our wayward journey.

Beta 2.6 Plans


We have heard you loud and clear! After multiplayer, the biggest wish for most players has historically been “NPCs”. With beta 2.6, we are making that wish a reality, starting with NPCs (non-player characters) that you can barter and trade with. If you are particularly malevolent, you can also choose to battle and fight them for their goods. As always, we’ll expand on this system going forward to add new gameplay options for them in the future.

To go along with the trading, we also expanded our legendary system, opening up the ability for any item to be legendary with unique new properties, including reduced item weight, bonus stats, extra damage/defense, increased worth, and more!

Another long-requested feature is the ability to use adjacent containers (chests) for crafting. This is something we are working on for beta 2.6 as well!

Of course, I can’t spoil and talk about everything we’ve added and changed so far, but we’re already well over 100 improvements, bug fixes, additions, and balance changes for beta 2.6. Stay tuned for more reveals.

Beta 2.6 Media Previews


NPC Party



Attack of the Tumbleweeds!



NPC Trading



Wikipedia Entry


We are currently looking for some help on developing a Wikipedia entry for Wayward. This will help indexing/categorization of YouTube videos created on Wayward among other things. If anybody is a Wikipedia editor, please get in touch - we can help you with any information you need. Wayward should be notable enough at this point (it has been featured in PC Gamer (both online/print), Rock Paper Shotgun, etc.); however, we can't do it ourselves as this would be against Wikipedia’s rules as “self-promotion” even though we aren't using it for promotion.

Content Contest




We are currently running a “content” contest. One where you can submit any type of media or content surrounding Wayward for a chance at winning some Steam cash and Wayward keys! You can find more information on this contest here: http://www.unlok.ca/wayward/content-contest/

This is running until April 28th!

Featured Mods


Walk There by Amax

Amax does it again! “Walk There” adds in the ability to automatically walk to a selected tile using your mouse. It’s so good, we’ll probably end up adding this to the game at some point! Sorry/not sorry Amax!

https://steamcommunity.com/sharedfiles/filedetails/?id=1139795420

Close Da Door! By HenryFBP

HenryFBP clearly had too many close encounters with a giant spider following him into his house. “Close Da Door” adds in automatic closing of a door behind you.

https://steamcommunity.com/sharedfiles/filedetails/?id=1261970224

Capacious Extremis by Caleon

Hoarders rejoice! Caleon extends the storage capacity of all types of chests.

https://steamcommunity.com/sharedfiles/filedetails/?id=1240426631

Beta 2.5 Postmortem


Beta 2.5 was a milestone release for the Wayward project. It included one of those things I mentioned numerous times probably wouldn't ever be a thing. Well, never say never!

Multiplayer was a big deal and many had tons of fun with it and continue to do so. It was fun enough for me to actually play the game again (instead of just develop and test for). There's still tons of work to do on it and it will continue to improve like Wayward as a whole.

A special shout-out to Gary "Spacetech" Wilber, our lead programmer for making this dream come true!

As always, feel free to share your thoughts, concerns, and suggestions!

Have fun!

Vaughn "Drathy" Royko

Beta 2.5.7 Released

It's the major update that just keeps on giving! We are releasing yet another minor patch for 2.5.x to address some issues and tweak a few areas of the game. This release will fix up the container opening issue that multiple players have reported and hopefully correct some hardware compatibility issues.

We are still on the hunt for an options menu freeze as reported here and here. Please report your findings! We are still also tracking some issues with hardware compatibility. Even with an update to Electron, there seems to be still some with the dreaded "Lost GL Context" issue. We again will have to wait for updates upstream to correct this issue. There's still hope as mentioned previous through the browser solution if you are okay with that. More information on that available here: http://steamcommunity.com/app/379210/discussions/0/27623709432022338

Improvements

  • Length of rest/sleep is now negatively impacted when resting/sleeping on snow, shallow water, cooling lava, and swamp tiles.
  • Disabled some creatures from being able to "stumble" where it would not make sense. (Thanks Amax!)
  • You can no longer attempt to rest/sleep on lava or cave entrances.
  • Unknown items (items that were added from mods that are no longer loaded) will now have proper grammar usage of the "an" article.
Bug Fixes

  • Fixed an oversight that did not allow water levels to change when gathering from sea water tiles.
  • Removed auto container closing due to a item performance issue that results in lag, preventing container opening. (Thanks cff29546!)
  • Fixed an issue where no body of water was too big/deep to stop reduction of water levels when gathering water (should have been set at >= 50 connected tiles with bonuses for depth).
  • Fixed an issue where two hints happening one after another would pause the game indefinitely within real-time mode (until restart).
  • Fixed an oversight that resulted in binds being stuck when closing the Steam overlay while in-game. (Thanks STRIKER AWAKENING!)
  • Fixed a bug where the "Join Our Community" heading was grayed out within the about/news menu.
  • Fixed some sentence case/grammar issues.
Balance

  • Increased the default tick time/rate when playing multiplayer so creatures are a bit slower to attack/move. This can be changed at any time in the multiplayer menu.
  • Apple trees will now spawn with a variety of growth stages instead of only ripening on world generation.
  • Increased de-spawning rate slightly.
  • Harvesting or gathering from plants that cause status effects will now trigger those effects (poison ivy).
  • Increased chance of slime splitting slightly.
Modding

  • Added a GetAmbientColor hook.
  • Added a GetPlayerFieldOfViewRadius hook.
  • Added a GetTileLightLevel hook.
Technical

  • Updated Wayward to TypeScript 2.7.
  • Updated Wayward to Electron 1.8.2, improving performance and compatibility.
Mods


Troposphere

  • Improved naming/grammar of all items/doodads/tiles/actions.
  • Fixed an issue where rainbows or snowflakes did not spawn or drop and could not be used properly.
Debug Tools

  • Added a toggle lighting button.
Argus

  • Improved naming/grammar of items and actions.