Rise of the Settlement – Dev Community Update #7
Greetings, settlers! 🏛️🛠️
[p]It’s time to settle in for another development update from Rise of the Settlement!This time, I’ve entered a consolidation phase — a crucial moment where bugs are squashed, balance is reviewed, and systems are refined. Here’s what’s been going on:[/p][p][/p][hr][/hr][p][/p]
🧹 Polish and Refinement
[p]Many of the recent updates focused on bug fixes, quality-of-life improvements, and performance tweaks. It’s the kind of work that doesn’t always shine on the surface, but makes the game feel smoother, smarter, and more enjoyable.[/p][p][/p]
🏛️ Introducing the Market
[p][/p][p]One major addition is the Market — a central structure that changes how your villagers consume goods. Instead of pulling food and resources directly from your total stockpile, villagers now rely on assigned goods in the market.[/p][p]This change brings clarity and predictability to your settlement’s daily consumption — giving you more control over how resources are distributed and when shortages might occur.[/p][p][/p][p]🎥 Live Dev Streams & Playtesting
[p][/p][p]If you're curious how all this works in real time, I often do live development streams where I playtest the game, note down improvements that are needed and bugs that I see, and share design thoughts directly with the community.[/p][p]These streams are announced on Discord, and you can catch them live here:[/p][p]👉 [dynamiclink][/dynamiclink][/p][p][/p][p]Recent playtest sessions helped uncover and resolve around 100 issues — ranging from minor UI adjustments to deeper, more complex production-related bugs.[/p][p][/p][p]Stay tuned — there’s much more to uncover in Rise of the Settlement.[/p][p]🎮 Please consider joining our community:👉 https://discord.com/invite/WSdrFVX9Ys[/p][p][/p][p]See you in the next update,
— Luki[/p]