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Devlog Memories #1

[h3]Devlog Memories #1[/h3][p]One of the very first prototypes prepared by our developers: automatic movement from point A to point B + camera control.[/p][p][/p][p]In the video - a genre classic: a cube (the hero) moving among other cubes (trees). Graphics? Placeholder. Gameplay? It works. And that was what mattered most ๐Ÿ˜„[/p][p]Fun fact: the camera has barely changed since that moment and is still used in the current playtest version. Sometimes you get something right at the very beginning - and thereโ€™s simply no reason to touch it ๐Ÿ˜Ž[/p][p]This is how game foundations are born: ugly, simple, but effective ๐Ÿ’ช[/p][p][/p][p]Thanks for reading, and see you in the next devlog![/p]