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Devlog memories #4 - First map & new heroes

[h3]Hello everyone![/h3][p]Today we’d like to show you one of the more important early steps we’re taking toward shaping the game world by introducing a highly simplified, test version of the map. At this stage, it’s not yet meant to be a final space for exploration - its main purpose is to help us evaluate scale, proportions, and define the direction of further development.[/p][p][/p][p]Working with such an early version of the map allows us to quickly answer some fundamental questions:[/p]
  • [p]how large the game world should feel,[/p]
  • [p]how characters move and function within the space.[/p]
[p]At the same time, we’ve added new heroes. For now, these are simple test models with animations, used primarily to verify proportions, movement fluidity, and overall character readability within the game world.[/p][p]As with previous devlogs, we’re focusing first and foremost on building solid foundations. Before moving on to expanding systems, interactions, or visual polish, we want to be confident that the core of the game is stable and well designed. Early iterations like this help us avoid costly changes later in development.[/p][p]Thank you for all the support and feedback - it genuinely helps us make better decisions moving forward.[/p][p]See you in the next devlog!
~ Tom[/p][p][/p][p]If you haven’t added the game to your wishlist yet, you can do it here:[/p][p][dynamiclink][/dynamiclink]And if you haven’t joined our community on Discord yet, you can do it here:[/p][p]💬 https://discord.gg/ddJMQ4qdtq[/p][p] [/p][p][/p]