[h3]Gameplay & Balance[/h3][p]
Railgun Damage Adjustment[/p]
- [p]Armor thickness across multiple ship classes has been rebalanced to slightly reduce the railgun’s one-shot potential.[/p]
- [p]Adjustments affect the Hyperion, Pegasus, and Reus ship families.[/p]
- [p]This is part of ongoing tuning to encourage more dynamic mid-range engagements.[/p]
[p]
Tutorial Combat Improvements[/p]
- [p]Fixed an issue in the Basic Combat Tutorial where simulated targets were overly durable.[/p]
- [p]Simulator Target ships can now be destroyed as intended.[/p]
- [p]Target health and armor values have been lowered to allow quicker destruction and smoother progression.[/p]
[hr][/hr][h3]Stability & Technical Fixes[/h3][p]
Timer System Cleanup[/p]
- [p]Fixed multiple cases across gameplay and UI systems where timers were being improperly cleared, leading to potential memory leaks or delayed callbacks.[/p]
[p]
Widget & UI Cleanup[/p]
- [p]Resolved edge cases in menu popups and fading widgets that could retain active timers after destruction.[/p]
- [p]Improved world validity checks in destructors to prevent crashes during rapid level changes.[/p]
[p]
Music Manager & Post-Match Logic[/p]
- [p]Simplified Dynamic Music Manager lifecycle cleanup to prevent redundant timer invalidation.[/p]
- [p]Fixed an edge case where post-match data sync would occasionally retry incorrectly when no scene reference was available.[/p]
[hr][/hr][h3]Quality-of-Life Fixes[/h3]
- [p]Added validation to ensure reactor modules, vehicle spawn logic, and docking systems no longer trigger callbacks after world unload.[/p]
- [p]Reduced potential crash frequency when quitting during post-match or loading screens.[/p]
[hr][/hr][h3]What’s Next: Input System Overhaul[/h3][p]We’ve heard your feedback loud and clear regarding input reliability and device support.[/p][p] Our team is currently reworking major parts of the
input and control mapping system, with improvements arriving in the next update.[/p][p]This overhaul will include:[/p]
- [p]A redesigned input interface with clearer device and binding management[/p]
- [p]Proper multi-device support (HOTAS, HOSAS, gamepad, keyboard, etc.)[/p]
- [p]Fixes for bindings that occasionally reset or fail to save[/p]
- [p]Expanded import/export options for control profiles[/p]
[p]Please note: as part of this rework,
existing control bindings will be reset.[/p][p] You’ll need to
rebind your controls after the future update, but this reset is necessary to ensure a cleaner, more reliable foundation going forward.[/p][hr][/hr]