Demo - In The Black – Minor Patch 1343
Several bug fixes and Quality-of-Life updates, here are some of the most notable:[/p][h3]Gameplay & Tutorial Improvements[/h3]
- [p]Weapons Tutorial Revamp: Players can now freely rotate their ship from the start of the tutorial, removing forced aim alignment. This prevents issues with ship drift during the railgun section and improves player agency.[/p]
- [p]Basic Flight Training Enhancements:[/p]
- [p]Instruction text now animates to maintain player focus.[/p]
- [p]Visuals adjusted to improve readability; asteroids and background clutter reduced.[/p]
- [p]New logic zeroes player velocity when movement goals are achieved to reduce false detections.[/p]
- [p]Freelook sections now require players to look at designated targets to progress.[/p]
- [p]New LineDraw Widget: A versatile, anti-aliased line-drawing system for HUD and tactical UIs supports dashed lines, directional highlights, and screen-edge guidance to better locate off-screen or targeted enemies.[/p]
- [p]Zoom Settings Overhaul: Refactored settings menu to align with the new ATZ (Auto-Track Zoom) and manual zoom decoupling systems.[/p]
- [p]Added finer control and granularity for targeting behavior and auto-settings.[/p]
- [p]UI Refinements:[/p]
- [p]New center-screen masking function ensures HUD elements don’t overlap critical displays.[/p]
- [p]Velocity vector switches to alternative display mode when it would conflict with weapon aim-point.[/p]
- [p]Updated railgun crosshair for reduced clutter and improved recharge/reload feedback.[/p]
- [p]New center-screen masking function ensures HUD elements don’t overlap critical displays.[/p]
- [p]Ship Editor Layout Updates - Began the process of improving usability and UI consistency for the Ship Editor.[/p]
- [p]Removed motion blur from spectator camera for improved clarity during post-death replays.[/p]
This update isn’t quite ready for release yet, but it’s close and it represents a significant upgrade in reliability, customization, and overall usability compared to the current system.[/p]

