Demo - In The Black – Patch Notes (v1313)
[p]
[/p][p]🚀 Post-Match Overhaul[/p]
[/p][p]💡 Hangar & Environment[/p]
- [p]Introduced a new Post-Match streaming system for faster, more reliable result transfers between server and clients.[/p]
- [p]Added player performance breakdowns: credits, XP, commendations, repair costs, and rentals now display clearly.[/p]
- [p]Victory bonuses, commendations, and economic adjustments now roll into a final credit payout.[/p]
- [p]Improved post-match cameras, spacing, and ship animations for a more cinematic results screen.[/p]
- [p]UI reworked: holo grids, pilot reports, and ribbon-style commendations added.[/p]
- [p]New cinematic intro updates: shorter delays, mission unique IDs shown in text crawl, improved hologrid visuals.[/p]
- [p]Added new loading throbbers and SFIOS branding/iconography to post-match UI.[/p]
- [p]Commendations now reward credits and XP, integrated into the new ribbon system.[/p]
- [p]Placeholder credit/XP values added for kills, assists, objectives, and commendations, with tuning ongoing.[/p]
- [p]Repair and rental deductions applied correctly to final payouts.[/p]
- [p]Match History saving implemented: up to 25 recent matches are stored locally.[/p]
- [p]Each saved match includes IDs, start/end times, and detailed breakdowns.[/p]
- [p]New UI components in the Master App show past results with expanded detail.[/p]
- [p]Adjusted global projectile damage multiplier: temporarily raised to 5.0 (nerfing missiles) then reset to 3.0 for balance.[/p]
- [p]Ongoing tuning for missile behavior and projectile damage math.[/p]
- [p]Build version check added for squad invites: prevents mismatched builds from joining sessions.[/p]
- [p]Improved error messages for failed squad joins, with clear “client out of date” or “host out of date” reasons.[/p]
- [p]Added hangar popups to notify players of build mismatches before attempting to join.[/p]
- [p]Friend list sorting and cleaner squad invite handling added.[/p]
- [p]Shrike updates: cockpit meshes, dashboard sockets, and fuselage improvements added.[/p]
- [p]Added Reus ship schema prep assets and updated templates for Reus variants.[/p]
- [p]Adjusted post-match ship spawner and scene environment for client-side stability.[/p]
- [p]Fixed duplicate SimulationRoot crash on some vehicles.[/p]
- [p]Updated SpaceVehicle construction and module management to align with thumbnail/system changes.[/p]
- [p]Polished post-match and hangar menus.[/p]
- [p]Fixed camera interpolation in post-match sequences.[/p]
- [p]Expanded match history entries and updated footers in the Master App.[/p]
- [p]Improved Squad Member Ready visuals, disabled "Training" button for squads larger than 1.[/p]
- [p]Adjusted DPI scaling, fonts, and top button styling.[/p]
- [p]Added animated floating stars background and new loading throbber visuals.[/p]
- [p]Major Thumbnail System overhaul:[/p]
- [p]Queue-based pipeline for stability, modules rendered before vehicles.[/p]
- [p]Per-item warmup delays and inter-queue timing for cleaner renders.[/p]
- [p]Added texture streaming residency to ensure high-quality thumbnails.[/p]
- [p]Added light toggling controls for thumbnails, including per-capture disabling of tagged lights.[/p]
- [p]Default thumbnail camera positions adjusted for Shrike and Reus.[/p]
- [p]Updated thumbnail lighting and rendering scene for better fidelity.[/p]
- [p]Editor crashes due to blueprint dependency loops identified and under review.[/p]
- [p]Gantry lights now reset to default rotations when inactive.[/p]
- [p]Lighting in hangar baked and improved for clearer visuals.[/p]
- [p]Added mission contract countdown timers to Hangar Game State.[/p][p][/p]
- [p]Shop & Inventory[/p]
- [p]Shop widget now properly rebuilds lists after selling an item.[/p]
- [p]Added sell option to the inventory menu.[/p]
- [p]Monies change animation now works as intended.[/p]
- [p]API: After purchases, inventory refresh events are now broadcasted alongside currency refresh.[/p]
- [p]Economy[/p]
- [p]Default credits are now 30,000.[/p]
- [p]UI & Vehicles[/p]
- [p]Fixed Shrike’s battery and utility slots protruding out of the frame.[/p]
- [p]Locked slots now correctly display in the Hardpoints Editor.[/p]
- [p]Multiple Shrike rental and store templates updated.[/p]
- [p]Header bar, Hardpoint Slot Container, Shop Widget, and Hardpoints Editor UI assets updated.[/p]


