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PATCH 1.6.0

# PATCH 1.6.0 (restart steam if you don't see the update or your game is still on 1.5.0) #


[h2]## CPU AI ##[/h2]
- cpu ai has been improved significantly. the cpu's now try to utilize the combo system more, and try to play certain playstyles depending on the character. this implementation also allows us to easily create difficulty settings for the cpu's, from extremely easy to impossibly hard. this difficulty curve will be added in a future patch.
[h2]
## ONLINE IMPROVEMENTS / BUG FIXES ##[/h2]
- fixed issues with inviting and joining friends through steam. you should now be able to invite friends as well as join friends who have already made lobbies through the steam invite system
- you and your opponents can now have different delay settings, meaning players with better internet will no longer be forced to play on higher delay when their oppoonent selects it. each player can set the delay to their liking. (for those unaware, delay is extremely important for rollback netcode to work properly. usually, at least 2 frames of delay is recommended even if you have incredibly good connection/ping).
- fixed a bug where the host closing the game would freeze the game for others in an online lobby. you are now booted back to the online menu

[h2]## COMING SOON (NOVEMBER 14TH)[/h2]
- a balance patch focusing on characters will be released within the next week, giving players plenty of time to adjust to the changes before the upcoming platfight online tournament. this patch will ONLY contain balance patches, and new animations/taunts/etc will be added in a patch after the tournament (i don't want to brick everyone's custom mods right before an event either).

- we've also been making progress on workshop/mod support. specifically, plague has been working on getting custom stages implemented in an easy to understand way. no release date yet for workshop, but we're gaining ground!