PATCH 1.6.1
# PATCH 1.6.1 (restart steam if you don't see the update)#
[h2]## GAMEPLAY ##[/h2]
- reeling speed threshold reduced slightly. this small change has a big impact on combos, specifically in later percents. (if this change is a little too crazy, i will release another patch to tighten it up. it's an easy thing to change, but it effects a TON of gameplay, so it's hard to test for every edge case). because the threshold was a bit too high, players would get stuck in their flinching animation from weak hits, even at high percents, allowing characters like eureka to perform weak hit nair into up smash guaranteed at basically any relevant percent. this change makes it so that those combos still work at lower percents, but in the mid/high percent range, you will no longer be stuck in this animation, and will be given an opportunity to tech the move. this means that across the board, characters' weaker hits at higher percents will not auto lock you into kill confirms or huge setups. it makes the early game just as consistent as it used to be, and still allows for some lonnngggg combos if timed properly, but the mid-game and especially the late-game becomes more neutral heavy and requires a few more interactions to win the stock. this change might take a minute to get used to, but i think it's extremely important for the overall health of the game, and new players will probably feel a little less lost, becuase they'll at least have a couple more chances to win the fight lol.
## EUREKA ##
- eureka's orb now gets destroyed if she is hit while an orb is active. this forces eureka to be more careful when recovering (her recovery still refreshes on hit)
- eyeball has significantly more startup time, and a little more endlag
- opponents can now quick cancel off of hitting an eyeball
- eyeball deals 5% to eureka when destroyed by an opponent
- eyeball hitstun reduced from 45 to 40 frames
- all of these eyeball changes are to remove the free combo extension routes the move provided, and instead, creates a unique neutral tool. instead of a free followup, the move is now deployed, and then if you win neutral at the correct time, you get your combo extension. there are also still opportunities to mix in eyeball during a combo at the cost of a guaranteed followup, but you're still in advantage state, and if you guess right and get another hit, you'll be able to combo similarly to the way eyeball used to work. this one change nerfs eureka's zero to death potential and overall punish game, so the rest of her changes are going to be pretty minimal for now. (please note, if it is found that the eyeball can still be used in guaranteed combo routes, it will probably be nerfed again before platfight, because this is not the intended use of the move).
- down special no longer refreshes your airdash. you can still cancel the move with airdash if you haven't used it yet, as well as cancel with an aerial or a jump (this was never an intended feature of the move).
- increased knockback scaling on weak hits of nair
- increased knockback scaling on the weak hits of back air. this + the reeling speed change makes it so this move no longer stun locks you for eternity no matter what percent you're at
[h2]## NINJA ##[/h2]
- up air hitbox size increased
- up tilt hitbox size increased
- up smash damage and knockback scaling increased
- backsway now sways further, and the hitbox is a kill move instead of a combo move, but there is more endlag on the attack (palm strike) if you commit to it
[h2]
## REND & KNOCKT ##[/h2]
please note that while there are no direct changes to knockt and rend, they are also changed significantly by the reeling threshhold change. for example, rend's weak hits will no longer auto combo into jab at mid to high percents, and you will have more changes to tech out of certain routes from both characters.
[h2]## BUGS ##[/h2]
- fixed a crash involving CPU's (mainly eureka)
[h2]## MISC ##[/h2]
- updated credits and splash screen to include platform fighter engine (sorry yosi thank you for not suing me)
- removed some unused sprite assets to clean up the game files a bit