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Gluttony Demo v0.1.6 Patch Notes

[p]Hello, this is Team FG.[/p][p]The v0.1.6 update is a special build prepared for the upcoming Beaver Rocks Festival Seoul.
We are currently working on a large-scale overhaul that completely rebuilds Gluttony’s roguelike content and progression systems.
This version focuses primarily on the visual renewal aspect of that ongoing process.[/p][hr][/hr][h3]v0.1.6 Patch Notes[/h3][p]Stage Visual Rework[/p][p]Under a new art direction, we’ve created fresh tilemap resources and redefined the background art style to better match the game’s atmosphere.[/p][p]Refined Level Colliders[/p][p]Level collision and movement boundaries have been precisely adjusted to match the new backgrounds and enhance combat feedback.[/p][p]New Visual Effects for Food Power Upgrades[/p][p]Each upgraded Food Power now comes with distinct visual feedback, providing stronger reinforcement for player progression.[/p][p]Enhanced SFX[/p][p]We’ve added new sound effects for core gameplay actions such as Devour, skill usage, and reward reveals to improve immersion.[/p][p]Death and Revival Cutscenes[/p][p]Unique death and revival animations have been added for each playable character to emphasize their individual personalities.[/p][hr][/hr][h3]Balancing & Bug Fixes[/h3]
  • [p]Adjusted damage and duration values for certain Food Powers[/p]
  • [p]Fixed overlapping triggers in the Devour / Fullness Gauge system[/p]
  • [p]Resolved collision detection issues with environmental objects[/p]
  • [p]Improved UI display and corrected text errors[/p]
[hr][/hr][h3]Major Rework in Progress (Approx. 40% Complete)[/h3][p]The upcoming v0.2 update (scheduled for January 31, 2026) will include the major system overhaul currently in development.
This rework aims to redefine the core roguelike fun of build progression and player choice.[/p]
  • [p]Path Selection System – Introduces branching stage routes that let players shape their build through choices[/p]
  • [p]Reward System Rework – Rewards now scale dynamically based on difficulty and chosen routes[/p]
  • [p]Enemy Random Spawn System – Implements dynamic wave generation based on a Threat Score algorithm[/p]
  • [p]Separated Currencies – Divides growth and meta resources to expand build variety[/p]
  • [p]Boss and Enemy Rework – Revamps combat patterns and enemy identities[/p]
  • [p]Build Upgrade System – Adds a new progression tree focused on build-based growth[/p]
  • [p]Debuff Synergy – Expands status effect interactions for deeper combat strategies[/p]
  • [p]Set Food Power Upgrades – Unlocks set bonuses based on collected Food Powers[/p]
[p]Further details on these systems will be shared in an upcoming roadmap update.[/p][hr][/hr][h3]Key Dates[/h3]
  • [p]Beaver Rocks Festival Seoul: December 5–7, 2026[/p]
  • [p]v0.2 Major Rework Update: January 31, 2026[/p]
  • [p]Early Access v1.0 Launch: March 31, 2026[/p]
[hr][/hr][h3]Closing Message[/h3][p]This festival build focuses on a major visual overhaul and offers a glimpse of what’s to come in the next large-scale rework.[/p][p]Your feedback is the best seasoning for our development journey.
Thank you for playing and supporting Gluttony.[/p][p]— Team FG[/p]