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Gluttony News

Gluttony at Steam Next Fest & Gameplay Stream

[p]Hello, this is Team FG.[/p][p]Gluttony is participating in Steam Next Fest.[/p][p]To celebrate, we will be hosting a live stream featuring the Gluttony demo, where the developer will showcase gameplay, explore build synergies, and answer questions from viewers in real time.[/p][p][/p][h2]What to Expect[/h2]
  • [p]Introduction to the Devour combat system[/p]
  • [p]Live gameplay demonstrating Food Power build synergies[/p]
  • [p]Boss strategies and survival tips[/p]
  • [p]Live Q&A with the developer[/p]
[hr][/hr][h2]Play the Demo During Next Fest[/h2][p]The Gluttony demo is available throughout Steam Next Fest.[/p][p]Steam Page: [dynamiclink][/dynamiclink]Add the game to your wishlist to support development.[/p][hr][/hr][h2]Stay Connected[/h2][p]If you have additional questions or would like to continue the conversation, please visit our Discord.[/p][p]Discord : https://discord.gg/44zSMPQT5c[/p][hr][/hr][p]Thank you for your support, and we hope to see you during the live stream.[/p][p]— Team FG[/p]

Gluttony at Steam Next Fest & Gameplay Stream

[p]Hello, this is Team FG.[/p][p]Gluttony is participating in Steam Next Fest.[/p][p]To celebrate, we will be hosting a live stream featuring the Gluttony demo, where the developer will showcase gameplay, explore build synergies, and answer questions from viewers in real time.[/p][hr][/hr][h2]Live Stream Schedule[/h2][p]Date: February 25 [/p][p]Time: 4:00 PM (KST)[/p][p]Duration: 1 hour[/p][hr][/hr][h2]What to Expect[/h2]
  • [p]Introduction to the Devour combat system[/p]
  • [p]Live gameplay demonstrating Food Power build synergies[/p]
  • [p]Boss strategies and survival tips[/p]
  • [p]Live Q&A with the developer[/p]
[hr][/hr][h2]Play the Demo During Next Fest[/h2][p]The Gluttony demo is available throughout Steam Next Fest.[/p][p]Steam Page: [dynamiclink][/dynamiclink]Add the game to your wishlist to support development.[/p][hr][/hr][h2]Stay Connected[/h2][p]If you have additional questions or would like to continue the conversation, please visit our Discord.[/p][p]Discord : https://discord.gg/44zSMPQT5c[/p][hr][/hr][p]Thank you for your support, and we hope to see you during the live stream.[/p][p]— Team FG[/p]

Gluttony Demo v2.1.2 Hotfix

[p]Fixed an issue where the time record after clearing a boss was calculated by combining it with the previous save file’s record.[/p]

Gluttony at Steam Next Fest & Gameplay Stream

[p]Hello, this is Team FG.[/p][p]Gluttony is participating in Steam Next Fest.[/p][p]To celebrate, we will be hosting a live stream featuring the Gluttony demo, where the developer will showcase gameplay, explore build synergies, and answer questions from viewers in real time.[/p][hr][/hr][h2]Live Stream Schedule[/h2][p]Date: February 25 [/p][p]Time: 4:00 PM (KST)[/p][p]Duration: 1 hour[/p][hr][/hr][h2]What to Expect[/h2]
  • [p]Introduction to the Devour combat system[/p]
  • [p]Live gameplay demonstrating Food Power build synergies[/p]
  • [p]Boss strategies and survival tips[/p]
  • [p]Live Q&A with the developer[/p]
[hr][/hr][h2]Play the Demo During Next Fest[/h2][p]The Gluttony demo is available throughout Steam Next Fest.[/p][p]Steam Page: [dynamiclink][/dynamiclink]Add the game to your wishlist to support development.[/p][hr][/hr][h2]Stay Connected[/h2][p]If you have additional questions or would like to continue the conversation, please visit our Discord.[/p][p]Discord : https://discord.gg/44zSMPQT5c[/p][hr][/hr][p]Thank you for your support, and we hope to see you during the live stream.[/p][p]— Team FG[/p]

Gluttony Demo Update Announcement (Ver. 2.1)

[p]Hello, this is Team FG.[/p][p]This update marks Version Demo 2.1, released in celebration of Steam Next Fest. It brings a range of improvements focused on enhancing combat feedback, expanding build synergies, smoothing the early-game difficulty curve, and improving overall visual readability.[/p][p]Below are the key changes.[/p][hr][/hr][h2]Visual Effects & Readability Improvements[/h2]
  • [p]Added visual effects along the edges of the HUD when taking damage or being affected by status effects.[/p]
  • [p]Added dedicated VFX to improve visibility when entering lava areas.[/p]
  • [p]Added visibility-enhancing VFX to make food items easier to identify.[/p]
  • [p]Added a dedicated visual effect for Devour executions.[/p]
[hr][/hr][h2]Level Design & Difficulty Flow Improvements[/h2]
  • [p]Adjusted the early-game level design to create a smoother learning curve.[/p]
  • [p]Improved progression so that new enemy types and upgrades appear more gradually as the game progresses.[/p]
[hr][/hr][h2]Character & Unlock Condition Adjustments[/h2]
  • [p]Unlock conditions for Mia and Nero have been relaxed.[/p]
  • [p]Mia: Increased cooldown for her invincibility skill.[/p]
  • [p]Nero: Increased Devour range.[/p]
[hr][/hr][h2]Combat System Changes[/h2]
  • [p]Improved hit feedback and responsiveness of the basic attack (Burger Power).[/p]
  • [p]Adjusted the minimum requirement for triggering Meal Combos.
    Previous: Defeat 2 enemies consecutively
    New: Defeat 3 enemies consecutively[/p]
[hr][/hr][h2]Food Power & Recipe System Expansion[/h2][h3]Set Recipe System Added[/h3]
  • [p]Added recipes that activate effects when two Food Powers are held simultaneously.[/p]
  • [p]Set recipes appear as a low-probability option in selections.[/p]
[p]Example:[/p]
  • [p]Hitting an enemy with Burger Power has a chance to trigger Pizza Power.[/p]
[h3]Recipe Rarity Synergy System Added[/h3]
  • [p]The rarity of owned Food Power recipes now increases the appearance rate of Relics and Spices that enhance the corresponding Food Power.[/p]
  • [p]Owning a recipe increases the chance for higher-rarity versions of that recipe to appear.[/p]
[hr][/hr][h2]Update Goals[/h2][p]This update was developed with the following goals in mind:[/p]
  • [p]Strengthening combat feedback[/p]
  • [p]Expanding build synergies[/p]
  • [p]Lowering the early-game entry barrier[/p]
  • [p]Improving visual readability[/p]
[p]We hope you enjoy playing during Steam Next Fest, and we look forward to your feedback.
Your input will help us continue improving Gluttony.[/p][p]Thank you.
— Team FG[/p]