[p]Hello, this is Team FG.[/p][p]This update marks Version Demo 2.1, released in celebration of Steam Next Fest. It brings a range of improvements focused on enhancing combat feedback, expanding build synergies, smoothing the early-game difficulty curve, and improving overall visual readability.[/p][p]Below are the key changes.[/p][hr][/hr][h2]Visual Effects & Readability Improvements[/h2]
- [p]Added visual effects along the edges of the HUD when taking damage or being affected by status effects.[/p]
- [p]Added dedicated VFX to improve visibility when entering lava areas.[/p]
- [p]Added visibility-enhancing VFX to make food items easier to identify.[/p]
- [p]Added a dedicated visual effect for Devour executions.[/p]
[hr][/hr][h2]Level Design & Difficulty Flow Improvements[/h2]
- [p]Adjusted the early-game level design to create a smoother learning curve.[/p]
- [p]Improved progression so that new enemy types and upgrades appear more gradually as the game progresses.[/p]
[hr][/hr][h2]Character & Unlock Condition Adjustments[/h2]
- [p]Unlock conditions for Mia and Nero have been relaxed.[/p]
- [p]Mia: Increased cooldown for her invincibility skill.[/p]
- [p]Nero: Increased Devour range.[/p]
[hr][/hr][h2]Combat System Changes[/h2]
- [p]Improved hit feedback and responsiveness of the basic attack (Burger Power).[/p]
- [p]Adjusted the minimum requirement for triggering Meal Combos.
Previous: Defeat 2 enemies consecutively
New: Defeat 3 enemies consecutively[/p]
[hr][/hr][h2]Food Power & Recipe System Expansion[/h2][h3]Set Recipe System Added[/h3]
- [p]Added recipes that activate effects when two Food Powers are held simultaneously.[/p]
- [p]Set recipes appear as a low-probability option in selections.[/p]
[p]Example:[/p]
- [p]Hitting an enemy with Burger Power has a chance to trigger Pizza Power.[/p]
[h3]Recipe Rarity Synergy System Added[/h3]
- [p]The rarity of owned Food Power recipes now increases the appearance rate of Relics and Spices that enhance the corresponding Food Power.[/p]
- [p]Owning a recipe increases the chance for higher-rarity versions of that recipe to appear.[/p]
[hr][/hr][h2]Update Goals[/h2][p]This update was developed with the following goals in mind:[/p]
- [p]Strengthening combat feedback[/p]
- [p]Expanding build synergies[/p]
- [p]Lowering the early-game entry barrier[/p]
- [p]Improving visual readability[/p]
[p]We hope you enjoy playing during Steam Next Fest, and we look forward to your feedback.
Your input will help us continue improving Gluttony.[/p][p]Thank you.
— Team FG[/p]