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Never Wither Playtest Scheduled for May 29! Now open for applications

[p]Dear Gardeners,[/p][p] [/p][p]The development of Never Wither has reached a milestone—an important, landmark stage. As the game content continues to grow, we are inviting every curious player to join our first limited-time technical playtest.[/p][p] [/p][p][/p][p]Never Wither's first limited-time & limited-quantity technical test is scheduled to launch on May 29, 2026. The test will run for 3 days, from May 29, 2026 (PT) to June 1, 2026 (PT).[/p][p][/p][p]You can apply to participate in the playtest on the Never Wither Steam page: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We also welcome all players to join our official community, where we will regularly host events and give away playtest access. The winners of the first access distribution have been announced. We will grant test access to winning players before the test begins. Thank you for your patience. There will be more recruitment events and access distributions in the future![/p][p][/p][p][/p][p][/p][p]This initial limited test will let you discover the first region of the game—the Valley. The test will contain 3–5 hours of gameplay, during which you can tame creatures, build structures, and defeat powerful bosses. Because multiplayer features are still being refined and optimized, multiplayer gameplay will not be available for this test.[/p][p][/p][p]Please note that this test build is still in an early stage of development, primarily for technical validation of core gameplay and foundational systems. This means you may encounter incomplete tutorials, performance issues, occasional bugs, and a relatively limited amount of content. The Valley region is only a small part of the Edda continent; furthermore, some systems and creatures remain in their prototype stages.[/p][p][/p][p]Nevertheless, we firmly believe that listening to players' feedback during these early stages is the best way to continually improve Never Wither. Your every piece of feedback is invaluable to us.[/p][p][/p][p]Although the game is still in early development, we are eager to share our progress with players. To let more people experience the charm of the Edda continent, this test does not have an NDA. We encourage everyone to share screenshots, record videos, and host livestreams.[/p][p][/p][p]Detailed information, system requirements and FAQs about the test will be published in the near future. Stay tuned![/p][p][/p][p][/p]

Behind the Design of Environments and Creatures!Never Wither Devnotes 02

[p]Greetings![/p][p]Welcome to the second issue of the Never Wither developer log. In this issue, we will take you behind the scenes into our creative process and immerse you in the natural beauty of the game world.[/p][p]From the initial spark of inspiration to the design of environments and characters, we are excited to share everything we're building. Now, welcome to the continent of Edda![/p][p][/p][p]Note: The content described here is currently in development. As the game continues to be refined, the details in this article may change.[/p][p][/p][h3]Building the Foundation of a Fantasy World[/h3][p]Our goal is to create a natural world filled with dreamlike atmosphere.[/p][p]During early brainstorming, the team explored countless directions—from sci-fi epics to historical legends. Each had its appeal, but after lots of discussion, we gradually aligned on a core vision: a nature-inspired fantasy world. We imagined a land filled with mysterious creatures, primordial landscapes, and unknown adventures—much like the worlds we dreamed of as kids. That led us to craft a place where magic, technology, and natural forces intertwine.[/p][p]We drew inspiration from Celtic and Norse myths, classic fantasy literature, and legendary games.[/p][p][/p][p][/p][p]Edda’s art style lands in a semi-realistic fantasy space. We wanted it to feel fresh and beautiful, yet believable—like a vision of a world before civilization rose, or after it fell.[/p][p][/p][p]Thus, Edda is formed as a fantasy land buried beneath countless layers of history—ancient and primeval, full of life. Edda is like two sides of the same primordial force: You’ll find peaceful valleys and grasslands alongside boiling lava fields and frozen peaks. The wild and primal energy flows ceaselessly beneath the continent, scattered ruins hold echoes of lost technology and forgotten civilizations.[/p][p]As the Gardener, you’ll become a pioneer, exploring this ancient continent and establishing your own order.[/p][p][/p][p]The contrasts between simplicity and complexity, and between the primitive and the civilized, will accompany you all along your journey.[/p][p][/p][h3]Constructing a Diverse World[/h3][p]When you set foot on the continent of Edda, the Valley will be the first region you encounter. Here, we aimed to blend a sense of vitality with mystery. It shouldn’t be too dangerous or complex, but the atmosphere should pull you in.[/p][p]In the early development stages, we aimed for a grand, epic feel and designed the valley with a highly realistic and somber tone. However, we soon realized that this made the world feel oppressive and unfriendly. We wanted to create a place where players would enjoy immersing themselves in. Recognizing this, we discarded everything and started over, opting for a brighter and fresher palette.[/p][p][/p][p]This is the redesigned Valley: forest clearings glow in lime green, deep woods hold darker mystery, and ponds shine in clean blues and yellow- greens. By day, the valley brims with life. At night, unique creatures emerge and the world grows quiet and mysterious.The landscape here is like an ever-changing melody, your mood will rise and fall as you explore.[/p][p]Passing through the meadows and streams of the valley, you will arrive in the Plateau, where a more solemn theme quickly emerges. Here, the ruins of ancient civilizations dot the landscape, and fierce, untamed wilderness replaces the gentle Valley. You will encounter sheer cliffs, open barrens, ferocious beasts, and Thunder Cedars surging with lightning.[/p][p][/p][p]In the temple ruins of the Plateau, you’ll encounter the Relic Guardians for the first time. When the World Tree was corrupted, these guardians fell into a deep sleep. If you can find a way to repair them, these majestic giants can become your companions.[/p][p][/p][h3]Creatures: The Protagonists of Edda[/h3][p]We made an extremely bold decision. We abandon protagonist-centric design. This time, the character you control is no longer a handsome warrior, a mage, or a vampire; you will find that the protagonist does not belong to any known biological species. We blended concepts like sap, spirits, and shapeshifters together to make the protagonist look unique, pure, minimalist, and ever-changing. It’s a vessel capable of carrying everything.[/p][p]This was done to visually emphasize the mutable characteristic, matching the gameplay of possessing various creatures. The ambiguous form avoids locking you into one identity, allowing you to focus on the abilities of the various creatures.[/p][p][/p][p]Now, tame and possess almost every creature you see![/p][p]In the gameplay demonstration video, you can see many types of creatures, including beasts, the Claws, elemental creatures, and nature spirits. Other very different types of creatures are currently in production (such as the Relic Guardians mentioned earlier); feel free to speculate on them.[/p][p][/p][p]In Never Wither, creatures are not just data units for combat or labor. As part of the world's readability, we want you to be able to judge a creature's general information based on its appearance and movement.[/p][p]Therefore, we established different visual rules based on biological characteristics. Beyond the basic link between a creature's form and its abilities, we also designed various ecological behaviors for each species. Through their daily routines, you should get a sense of their habits, attributes, and abilities.[/p][p]A Waterborn might scoop a giant ball of water out of a pond and playfully toss it at a friend; Rock Dogs usually snooze in mine shafts but are sometimes woken up by others to go out and play, turning into rolling stone balls to chase and race each other. Shadow Mantises usually hide in the forest, making them hard to spot, but they might suddenly appear and launch an ambush during your exploration.[/p][p][/p][p]Some inhabitants of Edda have more significant social structures. On the plains near woodlands and mountains, you’ll find camps built with fences, tents, and altars. These belong to the Claws.[/p][p][/p][p]In an ecosystem, predators are essential. We need a group that clearly sits higher on the food chain, one you know not to mess with them. Taming these iconic creatures is always exciting.[/p][p]We fused together all the cool and dangerous animals we could think of and gave them human-like traits. Thus, the Claws was born. The agility of a cat, the speed of a wolf, the toughness of a bear, the lethal danger of a lynx, and a just-right amount of cuteness constitute the design elements of the Claws. In the Valley, the Claws is the only race that uses tools and builds shelters; we imagine their civilization level to be roughly between the Stone Age and the Bronze Age. As companions, the Claws are high-quality warriors and skilled craftsmen. after all, you won't find other craftsmen here.[/p][p][/p][p]Primitive beliefs and sacrificial cultures have already formed in the settlements of the Claws. You can see monoliths carved with mysterious symbols and various painted fabrics. Their warriors live like heroes from ancient tales. They skilled in hunting, brewing and fighting, challenging powerful enemies to prove themselves as true hunters.[/p][p][/p][p]Various creatures were gradually added to the world, but we still felt the world lacked a sense of warmth. So, we gave another type of creature more human-like features.[/p][p]Nature Spirits are guardians of ancient knowledge and will, endowed with higher intelligence and spirituality. Their humanoid features make them feel less alien and aggressive, more approachable and communicative.[/p][p]Their movements are accompanied by flowing light particles, falling petals, and swaying leaves; they look like natural energy given form, dreamlike and beautiful.[/p][p][/p][p]The creatures we are most satisfied with are the Little Stump and the Wolf Warrior.[/p][p]As the first creature players encounter in the game world, we chose the concept of a friendly forest spirit for the Little Stump. At first, we tried to give him characteristics of a tree nurturer, but this idea was difficult to express through design, and the results were not good. Later, we allowed it grow different fruits, representing the forest's bountiful harvest.[/p][p][/p][p]Then someone asked: Why can't the Little Stump itself turn into a tree? Coincidentally, the Purging Berry (the prop for capturing creatures) lacks a logical source in the game. So we expanded the Little Stump’s role: it now produces various fruits and plant materials, even transforming into a production structure. That idea eventually grew into the whole creature-based building system. It was a real breakthrough![/p][p]As for the Wolf Warrior—sprinting like a real giant wolf is just too cool![/p][p][/p][p]These are some of the thoughts behind the art design of Never Wither. We are trying to use these visual elements to build a world that is both logical and filled with diverse atmospheres.[/p][p]Which creature introduced in this issue is your favorite? What kind of environments and creature designs do you hope to see in the game? If you have unique ideas, please share your views; it will be very helpful to us. See you next time![/p]

Add Tags for Never Wither and Get Access to Playtest (Drawn)

[p]We have some exciting news for everyone—the first playtest for Never Wither is currently in preparation! To thank our community for their continued support, we’re hosting an event to grant playtest access through a lucky draw.[/p][p][/p][p]Add tags and wishlist Never Wither on its Steam page, then share the tags and your comments in the comments section of this post, and you will get a chance to receive playtest access to Never Wither.[/p][p][/p][p]Since Never Wither first debuted, we’ve received an overwhelming amount of anticipation and encouragement from players. We hope to leverage your voices to help more like-minded players discover Never Wither.[/p][p][/p][p]Players who receive Playtest access can jump into the game directly once testing begins, without any additional applications. The playtest is still in preparation, so stay tuned for official announcements regarding the specific start time.[/p][p][/p][h3]How to Participate:[/h3][p]-Go to the Never Wither Steam store page and add the game to your wishlist.[/p][p]-On the right side of the page, under “Popular user-defined tags for this game”, click the “+” icon to input and add up to 5 tags you think are appropriate.[/p][p]-Return to the comments section of this post, share the 5 tags you added, and leave a review for the game.[/p][p][/p][p]The tags you add for the game are very important—they help Steam recommend the game to players who are more likely to be interested. The more accurate the tags, the easier it is for players to quickly discover our game.[/p][p][/p][p]The event will last for one week. We look forward to meeting you in the continent of Edda![/p][p][/p][hr][/hr][p][/p][p]The list of players who will get playtest access in this event is now announced as follows. [/p][p][/p][p]Playtest access will be sent to the following players via private messages before the playtest begins. The playtest is still in preparation, so please stay tuned for follow-up announcements regarding the specific access distribution time and playtest start time.[/p][p] [/p][p]If you did not successfully get an access, don’t worry—this event is just the first step in a series of playtest recruitment activities. Add Never Wither to your wishlist and join the official community for more opportunities to get playtest access in the future![/p][p] [/p][p][/p][p][/p][p]The players who will receive playtest access in this event are:[/p][p][/p][p]X & Steam:[/p][p]ash[/p][p]Atomosophere[/p][p]BidiPix@PixBidi[/p][p]clevedon.mc[/p][p]Coolzone[/p][p]DAPORD[/p][p]EMT[/p][p]Eugeo[/p][p]Fishyflakes[/p][p]Fluffiest Foxy[/p][p]JellyTee[/p][p]Karbonn@Karbon4444[/p][p]Kibawanko[/p][p]kjmdzyx[/p][p]molly[/p][p]NeonDera[/p][p]rarest[/p][p]Renjimaru[/p][p]s0rete[/p][p]Scarletcurry[/p][p]Senza-Volto[/p][p]Strag[/p][p]Xeno Dragon@Dragonerax[/p][p]Zwippie[/p][p]Бугага[/p][p]এ叶吟竹এ[/p][p]都是绝活[/p][p]感性凡士林[/p][p]椰果小雪[/p][p]夜刀神雨寒[/p][p] [/p][p]Heybox:[/p][p]59070724[/p][p]四载蒸鹅心 (13584977)[/p][p]ALayman (13584777)[/p][p]BlockBoste (70201956)[/p][p]c=fλ (51198754)[/p][p]Cc超 (68555910)[/p][p]听剑云中雨 (77156353)[/p][p]闇夜琉璃月 (30964823)[/p][p]Emolga (80681110)[/p][p]HaiD木良 (25007440)[/p][p]mkxdx (35697495)[/p][p]Quietus (4527288)[/p][p]查梦宁 (13368791)[/p][p]朝曦之俞 (48967651)[/p][p]呆胶布Ovo (19378583)[/p][p]老实了了了了了 (23772071)[/p][p]陆光07 (50860326)[/p][p]梅德法尔 (77346023)[/p][p]迷茫yy (70829714)[/p][p]xf小魔王 (56728784)[/p][p]莫伊拉。帮结派 (16592897)[/p][p]青衫青衫丶 (43447092)[/p][p]是小柒ya (12486552)[/p][p]逝沐白呀 (36817884)[/p][p]玩家22913923 (22913923)[/p][p]玩家24810279 (24810279)[/p][p]玩家28733917 (28733917)[/p][p]玩家86849082 (86849082)[/p][p]月璃子 (96150591)[/p][p] [/p][p]Bilibili:[/p][p]Ether_Diethyl (27010291)[/p][p]FFF总行刑官 (67295522)[/p][p]laidalaidada (478383434)[/p][p]Razorfsy (10229505)[/p][p]不玩3D的小黑 (320127261)[/p][p]采九朵莲去 (43853118)[/p][p]陈-chens (46522813)[/p][p]东方树叶茉莉茶 (1691793)[/p][p]蓅哖之殇6666 (1568990343)[/p][p]牛肉粉 (4420797)[/p][p]怕水的完能 (491800552)[/p][p]千片琉璃 (214612681)[/p][p]拾柒c (10377926)[/p][p]枭枭顶针 (454557691)[/p][p]小蝙蝠白影 (87417993)[/p][p]仰望星空的蜀黍 (18753148)[/p][p]伊尔格兰特 (304996633)[/p]

Never Wither: Recent News Roundup | Community Spotlight #2

[p][/p][p]Welcome to Community Spotlight! Here we will regularly share community discussions, creative highlights, and the latest updates from the development team.[/p][p] [/p][p]In February, the development team has been hard at work, adding more content to the Edda continent. In the next devnote, we will detail our work on environments and character design. This will be the first unveiling of Never Wither's concept art design, and you'll surely be interested. Stay tuned![/p][p][/p][p][/p][p] We've also participated in some exciting events — such as the Steam PvP Fest and a batch of events. — and shared a wealth of game-content information.[/p][p]
[/p][p]Through the previously released combat gameplay trailer, we showcased character movements, skill effects, and how the combat system runs in the actual game. This includes interactions between creatures and the environment, possession and form-shifting, as well as skills and magic.[/p][p][/p][p][/p][p] You can see a variety of creatures with distinct combat styles,including beasts, the Claws, elemental creatures, and nature spirits.In the trailer, they are contending with a powerful BOSS from the Plateau.[/p][p] [/p][p][/p][p]We also extend our thanks to media and content creators such as IGN China, Gameoneer, Indie Games Hub, and many others for covering Never Wither's recent news — this has helped more players understand our progress and goal.[/p][p] [/p][p][/p][p]Back to the community, xilai957 created a meme featuring the protagonist, the Gardener.[/p][p] [/p][p][/p][p][/p][p]Very interesting! Looks like it's plotting something… In fact, at first the Gardener got a more humanlike appearance. But as gameplay matured, we wanted players to focus more on the creatures than on the Gardener. Therefore, we have stripped away as many directional visual cues as possible, making the Gardener look like a shifting vessel. The next devnote will share more details about these designs.[/p][p] [/p][p]s0rete is eager to see base raids implemented in the game.[/p][p][/p][p] [/p][p][/p][p]No problem! We will offer both PvP and PvE servers, and base raiding will definitely be a thing on the PvP side. Of course, on PvE servers and in online modes, you can also enjoy a slower-paced survival, exploration, and construction experience with friends.[/p][p] [/p][p]Finally, many thanks again to all community members for your support. Please continue to communicate with us. Your opinions are vital to us![/p][p] [/p][p]See you next time![/p][p][/p][p]Geo Seed Games[/p]

Never Wither Reaches 1 Million Impressions! Thanks & FAQ | Community Spotlight 1

[p][/p][p]Welcome to Community Spotlight! Here we will regularly share community discussions, creative highlights, and the latest updates from the development team.[/p][p]First, we have some exciting news: since the reveal of our Steam store page and gameplay trailer, Never Wither has received an incredible amount of attention from global gaming media and content creators. The accumulated exposure across tweets, reports, and video content has officially exceeded one million impressions.[/p][p][/p][p]The attention from players is the greatest motivation for our devteam. We sincerely thank all the media partners, content creators, and every single player who supports us![/p][p]Since our store page went live, there have been many topics of discussion within the community. We've collected some hot topics to share with everyone.[/p][p][/p][p]Coolzone, lelond, LIN虫鱼, …: When can we finally play Never Wither?[/p][p][/p][p]Never Wither is expected to launch on Steam in 2026. Please follow our official accounts—we will share updates about playtests, the demo, and the official release as soon as possible.[/p][p][/p][p]Auakopf, 从三数到十, InvolutiExtra, …: Will the game provide single-player or PvE modes?[/p][p][/p][p]Yes. We plan to launch servers designated for either PvE or PvP, and provide single player mode & local co-op mode to meet the preferences of different players. We fully understand that many players prefer enjoying a slower pace of building, exploring, and fighting enemies with friends rather than engaging in intense multiplayer battles and base raids. In PvE mode, you can enjoy the game even if you don’t want to fight other players. We shared more detailed info about this in our previous devlog, feel free to check it out![/p][p][/p][p]Bradani, Strag, Green Otter, …: Will the game support French/Russian/Chinese/Korean…?[/p][p][/p][p]Upon official release, Never Wither is expected to support twelve languages, including English, Chinese, Russian, French, German, Portuguese, and Korean. However, during early testing phases, the game may only support a few languages. When the game content and experience are sufficiently refined, we will add more localization support.[/p][p][/p][p]Marlfox: Are there plans for community events, such as fan art or creature design contests? [/p][p][/p][p]Currently, we are 100% focused on active development to bring the game to its best possible state, so we don’t have immediate plans for such activities. However, community events are definitely something we want to try in the future. We would love for players to participate in development and showcase their unique creativity. Stay tuned![/p][p][/p][p]Grocia: The game looks amazing—exactly the type I want to play with my girlfriend.[/p][p][/p][p]Thank you, Grocia! We always say that the best way to enjoy a game like this is with friends. And now, you’ve found a partner willing to join you on this journey. To be honest, I’m a little jealous. Remember to follow our official accounts for test and demo news. Hope you both have a great time![/p][p][/p][p]Jalen Briggs: Please tell me I can be a werewolf with a greatsword![/p][p][/p][p]Yes, you absolutely can. After taming and possessing a Wolf Warrior, you will become the finest swordsman and brawler in the Valley region. Run, howl, and defeat anyone who stands in your way![/p][p][/p][p]Thank you once again to all community members for your support. Every piece of feedback helps Never Wither grow. Please continue to communicate with us through the official Never Wither Discord—your opinions are vital to us![/p][p][/p][p]See you next time![/p][p]Geo Seed Games[/p][p] [/p]