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Sky Rogue News

1.3.3 Released!

This update has some long-needed bugfixes, and lets you separately play through the standard and Endless modes without having to wipe your save!

v 1.3.3 Changelog:
=====================================
CHANGES:
- Each game mode (except Free Flight and Tutorial) now saves its own temporary progress (the progress lost when you die). Starting a game in one mode and switching to another will no longer require you to delete your old temporary progress.
- the "Saving..." notification in the upper-right of the screen is much more noticeable now
- Added "Remove" button to loadout menus to quickly remove the current item from a slot
- Opening an occupied loadout slot will select the item currently in that slot
- Added options: Invert Look X or Y axis
- If the active controller is unplugged during gameplay, the game will pause
- Cockpit animations slowed down a bit

FIXES:
- Coop: Aerolab menu now also works for Player 2 (regression in 1.3.2)
- Stick and throttle weren't appearing in Interceptor cockpits
- GRYPHON-AWACS had wrong engine noise
- Situations where your save could get corrupted (out of disk space, quitting while saving) are even more rare now
- If your save is corrupted, you are given the option to delete it and restart from within the game instead of forcing you to find the files yourself
- Playing co-op with a fresh save or after deleting save data will no longer always spawn a single COMMAND as the only mission objective
- Controllers no longer get automatically assigned when starting the game in order to avoid messing up your existing controller settings
- Modding: On-screen error message now appears when the game can't find a mod's ModPack folder

1.3.2 Released!

1.3.2 contains a few important bugfixes and quality-of-life improvements:

NEW STUFF:
- Items + aero currently in loadout are now indicated in the Aerolab
- Added steam catapult effect on carriers
- Modding: Custom Missions: new spawn data variables "spawnWhenFlagsSet" and "setFlagWhenDestroyed"
- Modding: Added support for custom music to be played during custom missions. Put your .ogg file in "/Audio/" and then add '"musicFilename" : "YourFilename.ogg",' underneath the mission description
- New translation: 繁體中文

CHANGES:
- KUNAI railgun: payload 60 -> 50, damage 60 -> 80
- Aero graphics are hidden in glass cockpit mode
- Terrain generation algorithm slightly enhanced for more interesting terrain shapes

FIXES:
- Controller definitions updated, if you had issues getting your controller to work or remember rebinds in an earlier version, this might fix it
- If copying the legacy save (in "Sky Rogue/Save") to the new location (in AppData) fails, just load the legacy save
- Fixed: rebinding the "Look" button to something else when using mouse controls wouldn't disable mouse roll and pitch while the "Look" button was pressed
- Fixed: infrared missiles now lock onto CARRIER engines only from below
- Fixed: custom mission environments were not being loaded
- Fixed: custom missions using custom aeros either didn't work or worked inconsistently with asset bundle mods

Update 1.3.1 Released!

Version 1.3.1 brings some important bugfixes to 1.3:

Changelog:

FIXES:
- Fixed: MONARCH now has a cockpit
- Fixed: guided bombs now correctly track moving targets
- Fixed: Co-op: don't stop music if one player is landing before the mission is complete
- Fixed: submissiles on an upgraded ITANO-C now have the correct range and are air-to-air only
- Fixed: sometimes operation name text was garbled
- Fixed: PUMA description typo
- Marked BEAM as a gun, so it will fire using the "Gun" button
- Updated Rewired, it may fix some issues with custom rebinds not saving properly

Update 1.3 Released!

This update has been in the works for months, we hope you enjoy it!

NEW STUFF:
- PUMA Warbird Bomber
- MONARCH Experimental Drone (requires you to beat the game)
- New ground targets, keep an eye out!
- New engine sounds for interceptor and bomber aeros
- Co-op: players can respawn if the other player kills a certain number of enemies

CHANGES:
- All platforms now load savegames and mods from their respective persistent data paths. There is no need for players to do anything such as manually copy saves. The game will attempt to load from the "Sky Rogue/Save/" if a savegame at the new path cannot be found.
- Bombsight "zeroes in" 50% faster
- Speed display modified so it's easier to judge speed differences across aeros and after upgrades
- Reduced volume on BRONCO's prop sound
- BRONCO upgrade costs increased from 1000/2000 to 2000/4000
- BRONCO hitpoints reduced 250 -> 200, upgrade hitpoints reduced 170->150
- MEDVED base speed increased 6000 -> 7000
- ZULU base speed increased 7000 -> 7500
- ONI base speed increased 8000 -> 8500
- ODIN base speed increased 7000 -> 7500
- ODIN speed upgrade increased 750->1000 per level
- AURORA speed upgrade increased 1500->1700 per level
- Added error effect when failing to buy an upgrade
- Mention in the carrier menu quit message that your progress is saved
- The same mission target shouldn't be repeated two missions in a row
- New camera option: "Reduced Motion"
- New camera option: "Dodge in the cockpit" : have the aero roll when it dodges in cockpit mode

FIXES:
- Fixed: camera look rotation using the right stick was very strange and unpredictable depending on the rotation of your aero
- Fixed "Bringing a Nuke to a Knife Fight" achievement
- Player airbases only spawn on spots that are unlikely to launch the player into a mountain
- Fixed: later missions in endless mode will still spawn enemies
- Fixed: PS4 button images were showing up as white squares
- Fixed: L-DRONE now correctly earns rewards and kills for the player who launched it
- Fixed: pressing Escape when changing weapons mid-mission will no longer open the pause menu
- Fixed: To avoid weird errors, you can't pause and quit the game when researching new tech
- Fixed: destroying a CARRIER by hitting its critical hit point will now correctly credit you with the kill
- Optimizations to AI should improve framerate on busier missions

1.2.9 Released!

This update contains important bugfixes and some minor gameplay changes in preparation for 1.3

=====================================
v 1.2.9 Changelog:
=====================================
CHANGES:
- NEW: slight dropshadow added to target HUD text to make it easier to read in bright conditions
- NEW: Menus: Added instructions for undocumented Page Left / Page Right buttons
- NEW: Progress bar under tech level shows your progress towards the next tech level on the carrier menu
- Player missiles slow down slightly when getting close to their target, improving accuracy of fast-moving missiles significantly
- Experimental hidden "multiDisplay" option for people with multi-montior setups. Disabled by default.
- BADGERs are stationary for now due to some pathfinding issues that made them drive in the sea
- An icon on the carrier menu tells you if you are still able to achieve the "Sky Rogue" achievement
- Linux builds contain x86 and x86_64 binaries again

FIXES:
- Coop: P2 couldn't win the game if P1 was dead, also reinforcements wouldn't spawn
- Softlocks should no longer happen after landing on the carrier before the mission is over
- Under specific circumstances starting and quitting an Endless game would get recorded as standard camapign progress
- Aero stat display bars were not changing after you upgraded an aero
- MIRVs sort their targets based on the angle between the boresight of the missile and the targets, so you'll never shoot one and not have at least one missile go towards what it's pointing at
- Changing to a non-decal skin and then back to a decal skin will no longer disable decals permanently
- Building spawn code was not marking spots as being occupied, leading to other things getting spawned inside them
- Fixed shadow rendering issues on aeros on the carrier menu
- Aeros which are shot down should dive more consistently rather than go into a flat spin
- Destroyed carriers now dive properly
- Island name on mission start and debriefing was sometimes garbled