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Sky Rogue News

v 1.0.1 Released!


This release is mostly just bugfixes, thankfully they aren't too many!

CHANGES:
- COMMAND model updated
- Rearm + Repair base cost lowered slightly

FIXES:
- 日本語バグ修正!
- Landing on the carrier during a mission would leave a copy of your aero on it, then disable the "Gun" button
- Some words weren't translated in any language
- Experimental fix for some players who crash when starting the game (presumably after the Fractal Phase logo): open "Sky Rogue/Save/GameOptions.sav" and set "disableNavMeshGeneration" from "false" to "true".

v 1.0.1 Released!


This release is mostly just bugfixes, thankfully they aren't too many!

CHANGES:
- COMMAND model updated
- Rearm + Repair base cost lowered slightly

FIXES:
- 日本語バグ修正!
- Landing on the carrier during a mission would leave a copy of your aero on it, then disable the "Gun" button
- Some words weren't translated in any language
- Experimental fix for some players who crash when starting the game (presumably after the Fractal Phase logo): open "Sky Rogue/Save/GameOptions.sav" and set "disableNavMeshGeneration" from "false" to "true".

v1.0 Released!



The very first version of Sky Rogue was made in a week in July 2013. We released it on itch.io in January 2014, then on Steam Early Access in July 2015. The game you're playing today is the culmination of more than 4 years work, we sincerely hope you enjoy it. Good hunting, rogues!

v 1.0 Changelog:

NEW STUFF:
- ODIN Experimental Bomber: only available after beating the end boss
- Detailed Aeropedia descriptions from Sven Bergstrom!
- Most specials are now upgradeable. This should help bombers survive later islands better.
- Translations added: 日本語, 简体中文

CHANGES:
- Landing before a mission is complete will repair and rearm but won't let you change aeros or loadouts. Plan accordingly!
- Tailgun damage 12->20, ALMM damage 50->100
- L-DRONE health 40->150, upgraded gun to RAILGUN
- Endboss difficulty reduced slightly
- New BARRACKS model
- New cactus model
- Added light effects to kill booms
- Mouse cursor now has a custom texture
- Upgraded from Unity 5.6.0 to Unity 5.6.3

FIXES:
- Target reticles were very small and hard to read at high resolutions or in co-op. They are now scaled to the screen size.
- Visual fixes to some enemies
- Fixed typo in "Infared"
- Firing effects were missing from Autocannon and Flak

v1.0 Released!



The very first version of Sky Rogue was made in a week in July 2013. We released it on itch.io in January 2014, then on Steam Early Access in July 2015. The game you're playing today is the culmination of more than 4 years work, we sincerely hope you enjoy it. Good hunting, rogues!

v 1.0 Changelog:

NEW STUFF:
- ODIN Experimental Bomber: only available after beating the end boss
- Detailed Aeropedia descriptions from Sven Bergstrom!
- Most specials are now upgradeable. This should help bombers survive later islands better.
- Translations added: 日本語, 简体中文

CHANGES:
- Landing before a mission is complete will repair and rearm but won't let you change aeros or loadouts. Plan accordingly!
- Tailgun damage 12->20, ALMM damage 50->100
- L-DRONE health 40->150, upgraded gun to RAILGUN
- Endboss difficulty reduced slightly
- New BARRACKS model
- New cactus model
- Added light effects to kill booms
- Mouse cursor now has a custom texture
- Upgraded from Unity 5.6.0 to Unity 5.6.3

FIXES:
- Target reticles were very small and hard to read at high resolutions or in co-op. They are now scaled to the screen size.
- Visual fixes to some enemies
- Fixed typo in "Infared"
- Firing effects were missing from Autocannon and Flak

Beta 3.1 Released!



Lots of fixes, getting ready for version 1.0!


Beta 3.1 Changelog:

NEW STUFF:
- Added weapon firing effects to micromissiles, guns, and rockets

FIXES:
- You can now use the left and right arrow keys while holding shift. If you still experience problems, reset to defaults in the Rebind Controls menu
- MEDVED's cockpit camera was in the wrong place
- Upgraded Rewired input library to 1.1.5.3U5 ... among other things, this means Nintendo Switch Joycons should be supported!
- ZULU was using the KONDOR's upgrade key, so when you upgraded KONDOR it would upgrade ZULU
- AI escorts were being placed incorrectly so they would often ram into the things they're supposed to protect
- Island names were sometimes jumbled in the debriefing screen
- Pausing the game also pauses sounds, not just music
- TOROs and BADGERs should no longer be spawned in the sea
- Endgame credits sequence was ending immediately
- CARRIER ENGINEs and TYPHON can now be targeted by Air-to-air weapons, because... they're in the air.
- Clouds are spawned all around the player, so there's no longer a large cloudless area bordering the island
- Music volume was not being respected on the carrier menu