1. Shoppe Keep
  2. News

Shoppe Keep News

Shoppe Keep Update v 1.02 (July 2016)

Hello there new and old keepers!
ːskbadgeːːskbadgeːːskbadgeːːskbadgeː

Just like the last update anouncement, the FULL changelog will be presented at the bottom of the post, but before that, let's review some of the changes/additions shall we?

Every item will now remembers it's margin when picked up, ordered or took out/put in bot chest, personal chest and etc.. Values are bound to a shop save file, not the shopkeeper himself(NOTICE, Helper bot's still adhere to their OWN set margin)

Want to always try and sell health potions for 160% but swords at 135%? And it's a chore always changing the hand margins once some idiot drops your precious items on the ground? Not anymore.

Order scroll displays how many items you+your bots+personal chests+are already in the shop exist for any given item

Whenever contemplating what stock you should order, you will always know how much of that particular item is already in your shop, bot docks, even your own pockets.

Sir Poshington arrived near the cart, Buy upgrades to your objects!

Sir Poshington - a new arrival in Town. He has some expensive taste this one, but the upgrades he sell is well worth it, how about a Solid Gold Cauldron? Looks snappy, but wait there is a bonus - all recipes get unlocked instantly! Getting tired of replacing your floor mats? Sir Poshington has just the upgrade for you! Indestructible mats, and other goodies that he keeps to himself unless a proper sum of gold is provided.

Upload your own banner over the double shop doors

Everyone now can customise your shop banners by changing the ShopAvatar.png that is provided with each build, live out your dreams of having a image of a genitalia right over your shoppe name!

Move around full objects

No more need for destruction. Do the same thing as you would when removing furniture, just this time instead of removing it, press the "Place Furniture" button and your selection will instantly become that which you targeted, instead of the "I-Am-Green-So-You-Can-Place-Me" visual, you shall notice it is blue, place as any other furniture object and here you go - you just moved a fully stocked object to another place, look at you - all strong and stuff.


The full changelog as promised will be provided in just a few lines

And as always - Stay tuned!

P.S. I would like our players to try and use the XONE Controller especially for this build, as it does differ from the X360 one, that led to numerous issues in the past for our players - hopefully this has been fixed with this update!

Patch notes:


ːhelpbotː[ADDITION]High with vSync Quality added to the Launcher
ːhelpbotː[ADDITION]Xbox One Controller Support
ːhelpbotː[ADDITION]Every item will now remember it's margin when picked up, ordered or took out/put in bot chest, personal chest and etc.. Values are bound to a shop save file, not the shopkeeper himself.
ːhelpbotː[ADDITION]Shop stat panel displays all inventory including personal hand inventory and bot chests
ːhelpbotː[ADDITION]Order scroll displays how many items you+your bots+personal chests+are already in the shop exist for any given item
ːhelpbotː[ADDITION]Order scroll displays the last added item as the first item in the Order panel
ːhelpbotː[ADDITION]Sir Poshington arrived near the cart, Buy upgrades to your objects!
ːhelpbotː[ADDITION]Upload your own banner over the double shop doors
ːhelpbotː[ADDITION]Clear current items in the cauldron button
ːhelpbotː[ADDITION]Clouds? Bring back old? Leave new? Back to blackboard?
ːhelpbotː[ADDITION]Move around full objects
ːhelpbotː[FIX]Decoration percentage recounted
ːhelpbotː[FIX]Faster transition between Splash – Main Menu screens
ːhelpbotː[FIX]Mofidication to UI scale
ːhelpbotː[FIX]Door opening collisions available from the side and back
ːhelpbotː[FIX]Interest Fee changed into Entrance Fee
ːhelpbotː[FIX]All items received new collisions for picking up, should be able to easily pick up any dropped item
ːhelpbotː[FIX]Current gold is always floored to a round integer inside game code
ːhelpbotː[FIX]New shop loading menu
ːhelpbotː[FIX]Popular perk now warns about barbarians
ːhelpbotː[FIX]Max customer slider increased to 60 for those machines that can handle it
ːhelpbotː[FIX]Barbarians spawn after 150 customers, and range from 1 to 10 attackers
ːhelpbotː[FIX]Openable door's have an exit symbol on it to make note that you can pass them
ːhelpbotː[FIX]Customers get scared by you zapping a thief/innocent as well as while slashing him

Shoppe Keep Update (June 10/ 2016)

Hello there new and old keepers!
ːskbadgeːːskbadgeːːskbadgeːːskbadgeː

I am presenting a new update to you all today. As usual the full changelog can be seen at the bottom of this announcement, and let's review some of the changes/additions that are done in this patch.

Table, Pedestal, Counter have arrows when placing to see where items will be facing when placed

When placing furniture that has an unclear side where items will be facing once placed, visual arrow helpers will be shown so Shop keepers can know up front how their future layout design will look.

You can interact with the bot by using his bot dock even when he is away

So the bots like to travel a fair bit when given orders to restock or bring back fallen items, making Shop keepers wait for them to interact with them, now if a bot is away, you can interact with their respective docks and issue new commands.

Champion, bot and personal chest inventories will display which item is currently selected, not just the icon but the name

Stock inventories will now show which item is selected by displaying an additional icon and it's name, as a few icons are hard to understand what item is selected, not any more!

Lanterns are back (Untick the Options menu to use indoor shadows if performance is failing)

A lot of our Shop keepers had performance issues with lanterns shining real time shadows and light around the shop, thus was removed in most latest builds, but now they are reintroduced and tied together with "Interior Shadows" toggle in the options.

Doors? In Shoppe Keep? Preposterous!

Personal house door has suddenly gained mass and is back from being a ghost! Additionally the back room is now protected by a door from all those customers who want to look into what is happening behind the shop walls, grind those corpses at ease that none will ever judge you or see you doing so again.

And as always - Stay tuned!

Patch notes:


ːhelpbotː[ADDITION]Table, Pedestal, Counter have arrows when placing to see where items will be facing when placed
ːhelpbotː[ADDITION]Rotation of physics enabled items are locked so they do not cause issues
ːhelpbotː[ADDITION]Champion, bot and personal chest inventories will display which item you are currently selected, not just the icon but the name
ːhelpbotː[ADDITION]Lanterns are back (Untick the Options menu to use indoor shadows if performance is failing)
ːhelpbotː[ADDITION]Doors? In Shoppe Keep? Preposterous!
ːhelpbotː[ADDITION]You can interact with the bot by using his bot dock even when he is away
ːhelpbotː[FIX]Necromancer belt and gloves can be properly placed like other belts
ːhelpbotː[FIX]Selling to customer skills margin work properly
ːhelpbotː[FIX]Zapping thieves sometimes embedded their stolen item underground. Now they spawn much higher so no more underground stolen items
ːhelpbotː[FIX]Picking up items is easier when they are between doors.
ːhelpbotː[FIX]Floor mats should no longer deny picking up items from them
ːhelpbotː[FIX]Champion uses a potion once he is lower than 50% of his max health, potion heals 20% of health
ːhelpbotː[FIX]Main camera light lowered
ːhelpbotː[FIX]Barbigantua spawn lowered to 3-4 barbarians killed(Melee damage) in a single play trough

Shoppe Keep v1.01 Update (Death looms)! Content and fixes AND QA!

Welcome shop keepers new and old. Your friendly neighbourhood game dev here. Today I want to introduce a new update for Shoppe Keep as well as a link to visit our QA! The full Change Log can be seen at the end of the post, but let us inspect some of the fixes/changes/additions shall we?

------------------------------------------------------------------------------

All Tutorial text that refers to button presses now show the exact button binded to it



Tutorials that mention anything related to pressing buttons have current binded keys to that action shown within the tutorial itself!

------------------------------------------------------------------------------

Option slider which determines how many customers can exist in the world at any given point (For some this will give a big boost to performance) Best way to notice that you are having too many customers at any given point is when you notice a lot of them standing in place, not knowing where to go, or Exclamation marks popping up on objects that CLEARLY have a clear path to them.



This option slider will determine how many customers can be in the game world at any given point. I have noticed that some players have very great and big shops built, which offer almost every single item in the game, meaning that almost no single customer walks away without trying to buy something, which in turn might lead the game to start bottlenecking when trying to calculate paths for each and every one customer. So for some players this meant customers "sticking", for those lowering the count will solve the issue, for those who never noticed or had this issue, can keep it at the maximum limit which I will increase with updates as the logic for path finding evolves and becomes better!

------------------------------------------------------------------------------

State change bug is being attacked. If those who encounter it are using keyboard/mouse and notice it happen, notify me if you notice a “(!)” symbol, this will help me zero in on the issue, as well if you are stunned OR you are stuck to stun phase but can move around, it will show “You are stunned” instead of a typical state text on the top right.

A glitch which caused the shop scroll variable to always be on if random furniture was destroyed by degradation or barbarians, or the evil shopkeeper should be fixed, and changing states should now be unaffected


I have been trying to zero in on this issue for quite some time. Even resorting to such barbaric tools like torturing barbarians and their slain bodies, throwing them around at furnitute, and using my own sword to bash the dead smelly bodies and the furniture around me to have this issue replicated on me. Not my finest hour. But nonetheless with the help of you the community I have actually FOUND what was causing it. And as such was fixed...happy slaying!

------------------------------------------------------------------------------

Legendary items nerfed, too good, sorry.

Just sorry, I am so sorry. But they were just too much! Tho new and better items are in store. Let's just take it a bit slower than OP 5.6k value items.

------------------------------------------------------------------------------

New Champion adventure: The Mausoleum



The champion can now visit the Mausoleum, at a cost as well. Those who already have Rav the Birdlord pet trained to bow down to their champion will welcome this new challenge with all new loot and a whole new Mage set with other classes receiving new Tier 5 items that will bring your shop more money or have your Champion get that extra punch. Those who have yet to master the other adventures, you have something to look forward to!

------------------------------------------------------------------------------

Shop name when creating the shop save will be displayed on the welcome board outside the shop instead of your steam name.



------------------------------------------------------------------------------

The other changes are very self explanatory and fixes as well.
Another thing I want to add is the QA we have been talking about. it documents the work that we put in catching bugs submitted by either the community or doing our own internal testing of builds, we clocked over 600+ changes/fixes/glitches/suggestions within it, and we invite everyone who is interested in knowing the gritty nitty changes, to read around this Google Doc's link of Shoppe Keep QA, it is being updated as we go as well, so it shall change as time goes on.
Link:
>>Shoppe Keep QA<<

And as always! Stay tuned.

-Arvydas

-Bugged empty quest making customers buy a lot in a row should be fixed
-Option slider which determines how many customers can exist in the world at any given point (For some this will give a big boost to performance) Best way to notice that you are having too many customers at any given point is when you notice a lot of them standing in place, not knowing where to go, or Exclamation marks popping up on objects that CLEARLY have a clear path to them.
-Bot inventory, personal chest mouse scroll sensitivity increased, and the windows are clamped, should not fly off into nothingness
-Getting orders towards the Order achievements counted only the item types in an order, instead of the total amount of items, fixed.
-State change bug is being attacked. If those who encounter it are using keyboard/mouse and notice it happen, notify me if you notice a “(!)” symbol, this will help me zero in on the issue, as well if you are stunned OR you are stuck to stun phase but can move around, it will show “You are stunned” instead of a typical state text on the top right.
-A glitch which caused the shop scroll variable to always be on if random furniture was destroyed by degradation or barbarians, or the evil shopkeeper should be fixed, and changing states should now be unaffected
-Fixed tracking of removed product displays
-Shop colliders raised a bit so shields should not phase trough them.
-Legendary items nerfed, too good, sorry.
-New Mage Set
-New Champion adventure: The Mausoleum
-All Tutorial text that refers to button presses now show the exact button binded to it
-Trash cans nerfed, the item value that you can potentially loot from the trash can will not exceed this value – Player Level * 20 gold
-Minimum UI size increased
-Default UI size increased
-Venomous Gloves and Venomous Belt are placeable where other belts and gloves are able to be placed.
-All Classes have a new Tier 5 item dropped in the Mausoleum, apart from the Mage, as they receive their own Tier 3 armor set dropped by the bosses of the Mausoleum.
-Shop name when creating the shop save will be displayed on the welcome board outside the shop instead of your steam name.
-Additional garbage collection in set frame intervals, to counter those who are having some RAM usage issues.
-Some champion variables rounded up to not have large decimals
-Getting Liquid materials after placing your last item into an inventory will not show the last held item
-Increased the base volume for customer voices
-Increased alchemy panel inventory/recipe panel scroll speed with mouse wheel

May 25th - Insults, Quests, Imprints...

Hello keepers new and old, we are launching a new update for SK today, with the following changes:

-Venomous pants became a normal pants item
-Customer talking volume increased
-Imprint set bots, only place on imprint slots
-Ingame rebind key defaults fixed
-Another update to customer logic trying to make them notice items near them tha they are looking for after their main target was removed or sold
-Instead of Any imprint it will state "None"
-Customers insult you for your high prices
-Quest requiring sales of seasonal items appear only in their own season
-Achievement getting stuck work done, no guarantees as it's not fully the games issue.
-kPoint buying button now works only when the scroll is open
-Being in build state and then pausing the game, you wont be able to place furniture by mistake
-Items that have fallen trough the walls or ground were usually destroyed, now they plop into your keepers inventory

As always stay tuned, development continues. ːskbadgeː

Fast patch - Rebind keys while in game

Hello keepers, Mostly Chris does announcements, but once in a while I let them rest and having a news post by the dev should be done as well.

While I try to accommodate every single issue new and some old players are having, I am working on development of the game itself alone, not disregarding the awesome work done by the sound master Daniel and our awesome artist Andrea, but when it comes to literally making builds, game play changes and anything feature/mechanic related, it falls upon me. In the past day we launched a few patches already, trying to catch issues as fast as possible, increasing the enjoyment of Shoppe Keep every step of the way.

I want to inform you all that in about 30 or so minutes a patch will be issued to Windows 64 builds which will allow in game real-time rebinding of keys, which should come as a welcomed change to some of you. Windows 32, OSX 64/32 and Linux 64/32 are taking a bit longer than expected to build, so they should follow shortly after Windows 64 users are patched up.

The previous patch added small tooltips that try and help newcomers, we did that as it was the fastest thing I could implement regarding this, the tutorial text themselves take up a bit longer than expected, but they will be displaying currently binded actions to keys straight in the tutorials in due time, so please bare with me. As it is being worked on.

I welcome both positive and negative comments, which are constructive, believe it or not, but I personally read every single word that pops up around this place, and everything is taken into account.

I thank every one for their support, and hope we can overlook a few snags along the road and still enjoy Shoppe Keep. Not planning on dropping it in the foreseeable future.

As always - Stay tuned.ːskbadgeː