[p]2v8 is back in a big way! Check out our primer of what's new![/p][p][/p][p][/p][p]What are your first impressions of these changes? Let us know in the comments![/p]
9.4.2 | Bugfix Patch
[p][/p]
2v8
[p]The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern.[/p]
[h3]NEW KILLER[/h3][p]The Good Guy - Innate Skills:[/p]
[p]Slice & Dice turn speed increased by 10%.[/p]
[p]Increased Hidey-Ho Mode uptime by 15%.[/p]
[p]Performing a Scamper under a pallet breaks it immediately.[/p]
[p]The Good Guy can see Illusionary Footfalls around Survivors.[/p]
[p]Increased Slice & Dice attack duration by 50%.[/p]
[h3]KILLER UPDATE[/h3][p]The Nemesis:[/p]
[p]Added 2 additional Zombies for a total of 4.[/p]
[p]Increased Zombie movement speed by 35%.[/p]
[h3]KILLER CLASS UPDATES[/h3][p]Brute - Team Skill:[/p]
[p]Break action speed increased by 25%.[/p]
[p]Kicking a Generator causes it to weaken and begin regressing.[/p]
[p]The aura of the kicked generator will appear in yellow to the Brute.[/p]
[p]The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the Hindered status effect for 12 seconds.[/p]
[p]The aura of the generator returns to red after the effect occurs.[/p]
[p]Cooldown for 60 seconds where break action speed bonus is not applied.[/p]
[p]Fearmonger - Team Skill:[/p]
[p]Gain 5%Haste when unseen.[/p]
[p]Injuring a Survivor by any means causes up to 2 Survivors within 12 meters of the injured Survivor to scream, revealing their aura to your teammate for 2 seconds.[/p]
[p]Cooldown for 60 seconds where Haste bonus is not applied.[/p]
[p]Enforcer - Team Skill:[/p]
[p]Gain 3% Haste when chasing an injured Survivor.[/p]
[p]When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate.[/p]
[p]Survivors with Enforcer’s Mark applied have their aura revealed for 1 second every 8 seconds while marked for 45 seconds. Downing the Survivor consumes the mark and increases the Enforcer's lunge attack distance by 60% for 15 seconds.[/p]
[p]60 second cooldown where the Haste bonus is not applied.[/p]
[p]Class Skill charges over 60 seconds, granting a Flash Grenade when fully charged.[/p]
[p]Behaves like an ability; does not take up any item slot.[/p]
[p]Press the Active Ability button 2 to activate the Flash Grenade.[/p]
[p]Cooldown 60s.[/p]
[p]Info Skill:[/p]
[p]Survivors in chase have their aura revealed to you within 32 meters.[/p]
[p]Point a Flashlight at a Killer for 0.5 seconds to reveal them for 2 seconds.[/p]
[p]Unlockable Skill:[/p]
[p]Grant Endurance to Survivors you pick up from the Dying State. Injured Survivors that unhook you gain Endurance.[/p]
[h3]SURVIVOR CLASS UPDATE[/h3][p]Scout – Unlockable Skill:[/p]
[p]Increase your walking speed by 25% and make no grunts of pain while injured.[/p]
[p]Grants immunity to screaming.[/p]
[h3]NEW MAPS[/h3]
[p]Groaning Storehouse[/p]
[p]Rotten Field[/p]
[h3]FEATURES[/h3][p]Tonics:[/p]
[p]Herb gameplay returns in the form of tonics! They can be found in locations where you would normally find totems and are scattered throughout the map.[/p]
[p]There are two types of tonics that have different effects for Survivor and Killers:[/p]
[p]Diluted Tonic:[/p]
[p]Survivor: Restores a health state on use.[/p]
[p]Killer: Increases Haste by 10% for 20 seconds.[/p]
[p]Purified Tonic:[/p]
[p]Survivor: Restores a hook state on use.[/p]
[p]Killer: Grants a 10% Haste bonus to both Killers for 20 seconds.[/p]
[p]Dual Terror Radius:[/p]
[p]We have updated the Terror Radius to reflect both Killers in range, adjusting the audio tracks for each Killer as they get closer to or further from Survivors.[/p]
[p]The Visual Terror Radius indicator from the Accessibility settings has also been updated to show both Killers when in range, including Lullabies and regular Terror Radii.[/p]
[p]Cooperative Healing:[/p]
[p]Increased the number of Survivors able to simultaneously heal one another to 3 (was 2).[/p]
[hr][/hr][h2]Content[/h2]
[p]Increased the probability of Steve Harrington to use the original Scared Scream audio (Steagull) to 10%[/p]
[h2]Bug Fixes[/h2][p]Audio[/p]
[p]Fixed an issue where performing a Mori with any Killer triggers the voice line of 2 specific Killers during 2V8.[/p]
[p]Characters[/p]
[p]Fixed an issue where The First was unable to perform the Traverse Upside Down Killer Power after hooking a Survivor.[/p]
[p]Fixed an issue where the outer ring of The First's Vine attack aiming reticle stayed the same color for the duration of the Trial.[/p]
[p]Fixed an issue where The First's Vine attack animation will not play when done right after cancelling a non-fully charged vine attack.[/p]
[p]Fixed an issue where The Houndmaster's Commands were temporarily unavailable for a few seconds after dropping from a high elevation.[/p]
[p]Fixed an issue where The Ghoul's Kagune Leap remained active when pressing the vault prompt immediately after vaulting with Kagune Leap.[/p]
[p]Fixed an issue where The Ghoul walked at regular speed while holding the power when quickly missing a Kagune Leap after a successful one.[/p]
[p]Fixed an issue where The Ghoul could attack downed Survivors when using Kagune Leap near vault points.[/p]
[p]Fixed an issue where The Ghoul's vault attack animation did not play if The Ghoul moved forward after vaulting a window.[/p]
[p]Fixed an issue where The Skull Merchant's Drone clipped inside her when Deploying a Drone.[/p]
[p]Fixed an issue where sometimes The Dredge's Reign of Darkness ability did not show locker auras, blocking The Dredge from teleporting.[/p]
[p]Fixed an issue where The Mastermind’s Virulent Bond could injure Survivors near pallets that were farther away than intended.[/p]
[p]Fixed an issue where The Legion would clip inside the Pallet when vaulting while in Feral Frenzy.[/p]
[p]Fixed an issue where The Pig could damage Survivors from the other side of a Jigsaw Box.[/p]
[p]Fixed an issue where terrain was visible when The Xenomorph exited a specific Control Station in several maps.[/p]
[p]Fixed an issue where assets and Survivors would appear invisible momentarily when The Xenomorph exited a Tunnel.[/p]
[p]Fixed an issue where Nancy’s facial likeness did not fully match the actress. Her appearance has now been updated to better reflect the actress.[/p]
[p]Fixed an issue where the server would sometimes correct positions after The Nurse blinks.[/p]
[p]Environment/Maps[/p]
[p]Fixed an issue in MacMillan's Estate where coming out of a locker shows the character bouncing out[/p]
[p]Fixed an issue in all realms where Killers can hit Survivors through fire barrels[/p]
[p]Fixed an issue in Raccoon City Police Station where a chest is hard to interact with[/p]
[p]Fixed an issue in Grim Pantry where the device of Bada Bada Boom is misaligned with a vault[/p]
[p]Fixed an issue in Dead Dawg Saloon where The First's power, Focus Ground, can be placed on top a structure[/p]
[p]Perks[/p]
[p]Small text clarification: Turn Back The Clock now mentions that you can only target generators "you can see" within distance.[/p]
[p]Fixed an issue where the external perk icon disappeared when a Survivor with either Teamwork: Full Circuit and/or Teamwork: Soft Spoken stopped repairing a generator while another Survivor still had the perk(s) active.[/p]
[p]Fixed an issue where Killers kept the Undetectable status effect from Trail of Torment if the generator became blocked by any means.[/p]
[p]Fixed an issue where The Mastermind could be affected by the effects of Hex: The Third Seal after using vault attacks or attacks on Survivors with the Endurance status.[/p]
Steam Global Top Sellers for week of 3 Feb — 10 February 2026
[p]Fixed an issue where Survivors scream at the beginning of the Trial when the Smashed Cassette Deck Add-on is equipped.[/p]
[p]Fixed an issue where Dustin voice line and subtitles were unable to be properly timed together.[/p]
[p]Fixed an issue where Dustin, Eddie and Jonathan Byer screams are missing after being sent to the Cage of Atonement.[/p]
[p]Fixed an issue where the scream SFX is missing during The Xenomorph's Mori[/p]
[p]Added a Curse hit feedback stinger in The First's Default Mode.[/p]
[p][/p][h3]Bot Improvements[/h3]
[p]Fixed an issue causing Survivor Bots to be difficult to heal when under the radius of a Drone.[/p]
[p][/p][h3]Characters[/h3]
[p]Tentatively fixed an issue where The Deathslinger did not appear to be aiming with his rifle from the Survivor's point of view.[/p]
[p]Fixed an issue where the Animatronic Yellow Rabbit outfit would cause clipping when interrupting a Survivor during a vault animation.[/p]
[p]Fixed an issue where the Animatronic's left arm was missing when opening a locker with a Survivor hiding inside.[/p]
[p]Fixed an issue where the bottom of the map was visible when The Onryō teleported to a TV.[/p]
[p]Fixed an issue where Ada Wong's eyes would bulge out while idle.[/p]
[p]Fixed an issue where Survivors would briefly swap to the downed animation during the hooking animation.[/p]
[p]Fixed an issue where Survivors were misaligned inside lockers when being picked up by The Dredge with the Fear of Reminiscence outfit.[/p]
[p]Fixed an issue where The Legion's Killer Instinct did not retrigger on Mended Survivors.[/p]
[p]Fixed an issue where The Ghoul could injure Survivors with the Kagune Leap when performed near a vault or close by.[/p]
[p]Fixed an issue where sometimes The First could use the Traverse Upside Down ability at the start of the trial.[/p]
[p]Fixed an issue where the outer ring of The First's Vine Attack's aiming reticule would stay the same color for the duration of the Trial.[/p]
[p]Fixed an issue where the aura of The First's tentacle did not always appear during a portal blast.[/p]
[p]Fixed an issue where the The First's World Breaker Skybox VFX was removed for a Survivor during Mori, Sacrifice, or entering hook stage 2 animations.[/p]
[p]Fixed an issue where The First's World Breaker Phase 2 timer did not pause when the Killer was carrying a Survivor.[/p]
[p]Fixed an issue where The First's Vine attack indicator remained visible in areas with no collision.[/p]
[p]Fixed an issue where Survivors would jitter when being picked up by The First.[/p]
[p]Fixed an issue where The First's camera could be locked looking down when canceling the break interaction as the Clock runs out.[/p]
[p][/p][h3]Environment / Maps[/h3]
[p]Fixed an issue in the Underground Complex where the Survivor could see through the ventilation ducts: a collision has been added to the fan to prevent the camera from entering it.[/p]
[p][/p][h3]Perks[/h3]
[p]Fixed an issue where Turn Back the Clock could be used while being deactivated after using The Twins or The Knights power as the activation timer expired.[/p]
[p]Fixed an issue where Snug prevented The Houndmaster from using Turn Back The Clock while in front of a generator.[/p]
[p]Fixed an issue where The Xenomorph could use Turn Back The Clock in tunnels.[/p]
[p]Fixed an issue where The Trapper was unable to trigger Bear Traps during Turn Back the Clock.[/p]
[p]Fixed an issue where the indicator arrow remained displayed when the Killer used their Killer Power while Turn Back The Clock was active.[/p]
[p]Fixed an issue where The Skull Merchant's radar briefly became invisible when activating Turn Back The Clock.[/p]
[p]Fixed an issue where the Cancel prompt was visible during the Turn Back The Clock interaction.[/p]
[p]Fixed an issue where the unhooking animation was misaligned when using Shoulder The Burden.[/p]
[p]Fixed an issue where generators did not automatically complete when Invocation: Weaving Spiders was applied on a generator nearly completed with the Brand New Part Toolbox add-on.[/p]
[p]Fixed an issue where a generator could be permanently blocked by Secret Project.[/p]
[p]Fixed an issue where traps from Bada Bada Boom and Chemical Trap became invisible when The Dark Lord changed to Bat Form while the trap was being placed.[/p]
[p]Fixed an issue where Extrasensory Perception could be activated while being healed by another Survivor.[/p]
[p]Fixed an issue where the Oblivious status effect of Weave Attunement only targeted the first Survivor to trigger the perk.[/p]
[p]Fixed an issue where We See You continued to gain tokens when the Survivor was hooked.[/p]
[p]Fixed an issue where Built to Last would continue to charge up and reduce the Medkit charge from Change of Plan.[/p]
[p]Fixed an issue where Special Killer Items could be swapped to a Medkit with Change of Plan.[/p]
[p]Fixed an issue where Survivors were able to swap items outside a locker with Change of Plan after getting grabbed from one by a Killer.[/p]
[p]Fixed an issue where the first Skill Check of Merciless Storm was affected by Teamwork: Full Circuit.[/p]
[p]Fixed an issue where Hardened did not trigger when The First used a vine attack.[/p]
[p]Fixed an issue where aura could remain indefinitely on a survivor who used Bardic Inspiration.[/p]
[p][/p][h3]Misc[/h3]
[p]Fixed an issue where blocked generator auras were red instead of white.[/p]
Steam Global Top Sellers for week of 27 Jan — 3 February 2026