1. Dead by Daylight
  2. News

Dead by Daylight News

Most popular DBD game mode is coming back and it's ramping up the chaos

The Dead by Daylight community has known that changes were coming for the upcoming revamped 2v8 mode, but now developer Behaviour Interactive has lifted the lid and shown off exactly what fans can expect. Inside a recent developer update post, Behaviour details new killers, classes, maps, mechanics, and more - all of which promise to shake up the mode from its previous, already chaotic incarnation.


Read the rest of the story...


RELATED LINKS:

Next DBD Chapter release date, new killer, survivor, perks, and more

DBD codes November 2024

DBD surprises fans with new killer and survivor, and you can play them now

2V8 | Developer Update



The beloved 2v8 mode is returning! A lot has changed and since the first version – so much that we couldn’t squeeze it into our regular Developer Update – and we’re going to dive into all of it today.

Before we get started, it’s important to note that everything below only applies to the 2v8 mode and will not affect regular matches.


Cages
  • [CHANGE] Survivors are now sent to cages after being picked up by a Killer rather than by stomping.
  • [CHANGE] When a Survivor is near a caged Survivor, the cage will no longer move even if there is a Killer nearby.
  • [CHANGE] Survivors perform the unhook action 15% faster while a Killer is nearby.
Dev note: Flashlights didn’t serve much purpose in the original version of this mode as there weren’t many opportunities to make a save. Killers now need to pick up a Survivor before sending them to a cage, giving Survivors a chance to use their Flashlight.

To prevent Killers from camping a caged Survivor, the cage would normally disappear and reappear randomly elsewhere in the map. This created some frustrating moments where someone was about to make the save only for the cage to move. We have changed this so the cage no longer moves as long as a Survivor is nearby.



Generators
  • [NEW] Generator repair speeds are reduced by 5% for each generator completed.
  • [NEW] Generator repair speeds are increased by 2.5% for each cage state.
Dev note: 2v8 matches tend to be chaotic and swing heavily in favour of one role or the other. To help keep things from spiraling out of control early in a match, we have introduced a catch-up mechanic. The better the Survivors are doing, the slower repairs will be and vice versa. In a close match, these effects will cancel each other out.
  • [CHANGE] Generator auras are only visible to Killers within 64 meters.
  • [CHANGE] Generators being repaired by 2 or more Survivors are revealed to Killers, regardless of range.
Dev note: With so many generators and Survivors running around, the number of auras being revealed can be overwhelming. These changes will reduce the number of auras shown at any given time and instead highlight important auras when they are necessary.


New Maps
  • [NEW] Added the Family Residence map.
  • [NEW] Added the Dead Dawg Saloon map.
  • [NEW] Added the Father Campbell’s Chapel map.
  • [NEW] Added the Rancid Abattoir map.
  • [NEW] Added the Wrecker’s Yard map.
Dev note: We’ve added additional maps to house these chaotic trials. Like the original set of maps, these have been given the 2v8 treatment, making them larger than usual and featuring additional adjustments such as three exit gates.



Killer Debut: The Blight
  • [NEW] The Blight is now available.
  • [CHANGE] Increased rush speed to 10.5m/s (was 9.2m/s).
  • [CHANGE] Increased slam duration to 2 seconds (was 1.25 seconds).
  • [CHANGE] Increased turn rate to 1.1 (was 0.9).
Dev note: The other killer can be bounced against.


Killer Debut: The Spirit
  • [NEW] The Spirit is now available.
  • [CHANGE] Increased phase duration to 8 seconds (was 5 seconds).
  • [CHANGE] Increased phase recharge rate to 0.66/second (was 0.33/second).
  • [CHANGE] Increased phase movement speed to 1.8 (was 1.6).
Dev note: The other killer is visible while phasing and cannot collide with The Spirit while phasing.



Killer Debut: The Deathslinger
  • [NEW] The Deathslinger is now available.
  • [CHANGE] Decreased reload time to 2 seconds (was 2.6 seconds).
  • [CHANGE] Increased reel speed to 3m/s (was 2.76m/s).
Dev note: If the other Killer hits a chained Survivor, the chain will break.



[h3]Class Overhaul [/h3]
  • [NEW] Reworked all Killer & Survivor Classes.
  • [CHANGE] Killer Classes are no longer tied to a specific Killer.
Dev note: In the next version of 2v8, we have overhauled the Class system from the ground up. Survivors now have powerful activatable abilities, some of which become available later in the match. Killer Classes, meanwhile, have been redesigned and can now be selected on any available Killer.


Survivor Classes now have the following abilities:
  • Class Ability: Providing passive effects to nearby teammates as well as a strong activatable power. The active ability charges over time and gain additional charge when you or another Survivor is uncaged.
  • Info Ability: Granting aura reading capabilities.
  • Unlock Ability: A secondary effect that unlocks after being sent to a cage.
Additionally, Survivors can use their Class Ability charge to pick themselves up from the dying state after recovering.


Killer Classes have the following abilities:
  • Class Ability: Providing bonuses to themselves and their teammate.
  • Info Ability: Providing aura reading or other forms of tracking.
  • Ability to mori the last remaining Survivor in a trial
We’ll delve into each of the available Classes further in this post.

Balancing & adjustments to specific Killers to ensure smooth gameplay in 2v8 still exist, though these are inherent to the Killer rather than their Class.



[h3]Refresher: Base Killer Effects [/h3]
  • [RETURNING] Damaging a generator reveals the auras of Survivors within 20 meters for 5 seconds.
  • [RETURNING] When starting a chase with a Survivor, reveal their aura to the other Killer for 5 seconds. This aura is removed if the other Killer enters a 16 meter radius of the Survivor.
  • [RETURNING] When a generator is completed, Survivors with no cage states are revealed to both Killers for 10 seconds.
Dev note: Though Classes are changing, we wanted to preserve the integral aura reveal when chasing a Survivor from the first version of 2v8. We have also added an aura reveal effect to damaging generators to ensure the mode stays fast paced. These abilities are available to all Killers, regardless of their Class.



[h3]Killer Classes [/h3]


New Killer Class: Shadow
  • Class Ability: When within 32 meters of a teammate, you gain Undetectable. Injuring a Survivors transfers the Undetectable effect to your teammate instead. This ability has a cooldown of 30 seconds.
  • Info Ability: When your teammate initiates chase with a Survivor, reveal the Survivor for an additional 4 seconds.

New Killer Class: Brute
  • Class Ability: Perform the break action 25% faster. Doing so grants a teammate within 32 meters 10% Haste for 8 seconds. This ability has a cooldown of 30 seconds.
  • Info Ability: When damaging a generator, reveal Survivors within an additional 8 meters.



New Killer Class: Enforcer
  • Class Ability: Move 3% faster when chasing an injured Survivor. When a teammate within 32 meters hits a Survivor, they are marked and have their aura revealed to you for 12 seconds. Putting that Survivor into the dying state grants your teammate a 60% lunge increase for 15 seconds. This ability has a cooldown of 30 seconds.
  • Info Ability: When damaging a generator, reveal nearby Survivors for an additional 4 seconds.



New Killer Class: Fearmonger
  • Class Ability: While unseen, gain 5% Haste. When injuring a Survivor more than 16 meters from your teammate, they gain 10% Haste for 10 seconds instead. This ability has a cooldown of 30 seconds.
  • Info Ability: When a generator is completed, reveal the aura of Survivors with no cage states for an additional 4 seconds.




[h3]Survivor Classes [/h3]


Survivor Class: Medic
  • Class Ability: You and Survivors within 8 meters gain a 50% heal speed bonus, and grunts of pain are reduced by 50%. When your ability is fully charged, press the ability button to instantly heal all Survivors within 8 meters by 50%.
  • Info Ability: Reveal the aura of injured Survivors within 128 meters.
  • Unlock Ability: While injured, your scratch marks are suppressed, and your aura is revealed to all other Survivors.



Survivor Class: Scout
  • Class Ability: You and Survivors within 8 meters move 100% faster while crouching. When you see a Killer within 64 meters, reveal their aura to all Survivors. When your ability is fully charged, press the ability button near a dropped or broken pallet to reset or rebuild it.
  • Info Ability: Reveal the aura of Killers performing the break action for 6 seconds.
  • Unlock Ability: Your walking speed is increased by 25% and you make no grunts of pain while injured.



Survivor Class: Guide
  • Class Ability: You and Survivors within 8 meters gain an additional 3% bonus progress from Great Skill Checks, and repair sounds are 50% quieter. When your ability is fully charged, press the ability button to grant nearby Survivors an 8% repair speed bonus for 10 seconds.
  • Info Ability: Reveal the aura of any unrepaired generator within 32 meters.
  • Unlock Ability: When completing a generator, gain a 5% charge per Survivor nearby. The next time you work on a generator, those charges are immediately applied to the generator.



Survivor Class: Escapist
  • Class Ability: When you or a Survivor within 8 meters of you start sprinting, gain 50% Haste for 3 seconds. This causes Exhaustion for 20 seconds and cannot activate while Exhausted. When your active ability is fully charged, press the active ability button to make all rushed actions silent for you and nearby Survivors for 8 seconds.
  • Info Ability: Reveal the aura of pallets and vaults within 16 meters.
  • Unlock Ability: Gain the ability to heal yourself without a Med-Kit at 70% of the normal healing speed.




[h3]Killer Updates [/h3]

With Classes being overhauled, we took this opportunity to touch up some of the available Killers & integrate some of their previous class effects into their base kit. As with everything else in this post, these changes will only apply to 2v8.

[h3]The Trapper [/h3]
  • [NEW] Trap auras are now visible to your teammate.
  • [CHANGE] Increased Haste after setting a bear trap to 15% (was 8%).
  • [CHANGE] Your teammate cannot trigger bear traps. Note: This was previously part of The Trapper’s Class, but is now part of his base kit in 2v8.

[h3]The Wraith [/h3]
  • [CHANGE] Increased action speeds for breaking walls, pallets, or generators and vaulting by 60% while Cloaked.

[h3]The Hillbilly [/h3]
  • [CHANGE] The Chainsaw will now instantly down healthy Survivors.
  • [CHANGE] Decreased Chainsaw turn rate bonus to 30% (was 44%).

[h3]The Huntress [/h3]
  • [REMOVED] Removed the previous 20% Hatchet throw cooldown reduction.

[h3]The Nurse [/h3]
  • [REMOVED] Survivors within 1 meter of The Nurse’s blink will no longer scream.


Until next time…

The Dead by Daylight team

DBD surprises fans with new killer and survivor, and you can play them now

While Dead by Daylight has recently been killing it with a roster of expanded characters taken from existing properties, like Vecna from Dungeons and Dragons and Dracula and pals from Castlevania, its original creations have always been the game's highlights. It's where developer Behaviour Interactive has tended to let its hair down, going wild with creativity such as with the corrupted android The Singularity or twisted proto-eldritch-god The Dredge. Now, a new original survivor and killer are joining the game's roster after a surprise announcement, and what's more, there's a dog.


Read the rest of the story...


RELATED LINKS:

Next DBD Chapter release date, new killer, survivor, perks, and more

DBD codes November 2024

24 of the best horror games to play right now

8.4.0 | PTB Patch Notes



[h2]Important[/h2]
    Progress & save data information has been copied from the Live game to our PTB servers on 28th October. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

    Players will once again receive 12,500 Auric Cells on the PTB to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.

[h2]Content[/h2]

[h3]New Killer - The Houndmaster[/h3]

Killer Power - Scent of Blood
The Houndmaster and her dog operate as one. Her commands are followed without question or delay.

Special Ability: Chase
The Chase Command sends the dog out at high speed. Pressing the Power button again redirects the Chase, pivoting the dog's path. When the dog catches a Survivor, the dog starts a Grab. The Survivor becomes Hindered and is pulled toward The Houndmaster. The Survivor can get free by stunning the dog or can be rescued by another Survivor. Grabs that end without Injury leave the Survivor Hindered. Grab duration is shorter for Survivors with the Endurance status effect.

Special Ability: Search
The Search Command sends the dog to a target location, creating a Search Path. It has its own lullaby and, as it moves, its Houndsense radius rises over distance traveled. Survivors who enter the radius are affected by Houndsense and revealed by Killer Instinct. If The Houndmaster follows the dog’s Search Path, she gains increased movement speed over time. Leaving the Search Path ends the bonus movement speed.

Special Effect: Houndsense
Healthy Survivors affected by Houndsense receive Deep Wounds when Injured. Injured Survivors affected by Houndsense suffer from louder Grunts of Pain and longer Pools of Blood when put into the Dying state.

New Killer Perks:
  • All-Shaking Thunder
    After you fall from a height, your lunge attack distance is increased by 75/75/75% for 8/12/16 seconds.
    This perk has a 5/5/5-second cooldown.

  • Scourge Hook: Jagged Compass
    At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.
    When a Survivor is unhooked from a non-scourge hook, it becomes a scourge hook.
    When you hook a Survivor on a Scourge Hook, the aura of the generator with the most progress is revealed in yellow for 6/8/10 seconds.

  • No Quarter
    When a Survivor reaches 75/75/75% of a self-heal, they are faced with continuous skill checks.
    If one of these skill checks is missed or the heal is interrupted, the Survivor becomes broken for 20/25/30 seconds.


[h3]New Survivor - Taurie Cain[/h3]

New Survivor Perks:
  • Invocation: Treacherous Crows
    When in the Basement near the circle, press the ability button 2 to begin the Invocation.
    Invocations take 60/60/60 seconds. Other Survivors will see your aura during this and can join an ongoing interaction.
    Once the Invocation is completed:
    You become injured and broken for the rest of the trial.
    When a Survivor is in the Terror Radius and the Killer scares a crow, their aura is revealed to all Survivors for 1/1.5/2 seconds.
    Completing the Invocation disables that perk for all Survivors.

  • Clean Break
    After you finish healing another Survivor, while being healed by another Survivor, press the ability button 1 to gain broken.
    After 80/70/60 seconds, you become healthy.
    This perk does not activate if your are already broken. The effect is cancelled if you go in the dying state.

  • Shoulder the Burden
    Once per trial, as long as you are not on death hook, press the ability button 2 in front of a hooked Survivor to unhook them.
    When they are unhooked, they lose 1 hook state and you gain 1 hook state. You also scream and become Exposed for 30/25/20 seconds.


[h3]New Map[/h3]
  • A new map on the other side of Mount Ormond is here for testing on the PTB only! Explore The Ormond Lake Mine. (This map will not be part of the Chapter release)


[h3]Features[/h3]

Survivor Activity HUD Improvements
  • All activities will now surface their progress on the activity HUD (previously was just Generators and Recovery)
  • A new activity was created to differentiate when a Survivor is Mending or Healing themselves
  • A new activity was created to differentiate when a Survivor is Blessing a totem
  • Some Killer power interactions which were previously missing are now included on the activity HUD

Perk's HUD improvement
  • Visual differentiation between a Perk being temporally unavailable from being disabled completely. First time implementation for new Invocation Perk.

Characters' Bio Pages
  • Re-added Power and Perks previews on Bio page

Store
  • Featured Page main carousel can also display Bundles.
  • Featured Page bundle widget is now a carousel that shows Bundles and Collections.


[h3]Killer Updates[/h3]

The Dark Lord - Basekit
  • Increase shapeshift cooldown to 3.5 seconds (was 2.5)
  • Vampire Form: Increase Hellfire cooldown to 10 seconds (was 7)
  • Wolf Form: Increase the spawn rate of Scent Orbs to 1 every 5 seconds (was 1 every 6 seconds)
  • Wolf Form: Decrease Wolf's pounce charge time to 0.85 seconds (was 1)
The Demogorgon - Basekit
  • Decrease Portal setting time to 0.85 seconds (was 1)
  • Decrease Portal entry time to 1.35 seconds (was 1.5)
  • Increase Upside Down travel speed to 28 m/s (was 20)
The Demogorgon - Addons
  • Viscous Webbing:
    Increases the Sealing time of Portals by 10% (was 16%)
  • Thorny Vines:
    Increases the Area of Effect of Active Portals by 1 meter
    Increases the Sealing time of Portals by 8% (was 11%)
  • Upside Down Resin:
    Increases the Sealing time or Portals by 20% (was 28%)
  • Lifeguard Whistle:
    Reveal Survivors near active portals without charging Of The Abyss (REMOVED)
    Increases the number of Portals by 2 (NEW)
The Ghost Face - Basekit
  • Decrease Night Shroud's cooldown to 17 seconds (was 20)
  • Decrease the time to Mark Survivors to 4.5 seconds (was 5)
The Ghost Face - Addons
  • "Philly":
    Decreases the time to Mark Survivors by 10% (was 20%)
  • Walleye's Matchbook:
    Decrease Night Shroud's recovery time by 3 seconds (was 6)
The Good Guy - Basekit
  • Decrease the Scamper time to 1 second (was 1.3)
  • Increase Hidey-Ho Mode's cooldown to 12 seconds (was 10)
The Good Guy - Addons
  • Rat Poison:
    Decreased range to 6 meters (was 12)
    Decreased duration to 2.5 seconds (was 5)
The Lich - Basekit
  • Decreased Dispelling Sphere's cooldown to 35 seconds (was 38)
  • Decreased Flight of the Damned's cooldown to 35 seconds (was 38)
  • Decreased Fly's cooldown to 25 seconds (was 38)
  • Increased Mage Hand's cooldown to 40 seconds (was 38)
  • Increased the cooldown after cancelling a spell to 1.25 seconds (was 1)
  • Decreased the time Dispelling Sphere disables magic items to 45 seconds (was 60)
The Lich - Addons
  • Pearl of Power:
    Decreases the cooldown of all Spells by 3 seconds after a successful Basic Attack (was 5)
  • Ring of Spell Storing:
    Decreases the cooldown of all Spells by 2 seconds (was 4)
The Mastermind - Basekit
  • Decreased Virulent Bound's cooldown to 5.5 seconds (was 6 seconds)
The Mastermind - Addons
  • Leather Gloves:
    Decreases Virulent Bound's cooldown by 8% (was 10%)
The Shape - Basekit
  • Increased Evil Within I movement speed to 4.4 m/s (was 4.2 m/s)
  • Increased maximum stalk per Survivor to 20 points (was 10)
  • Decreased the amount of Evil Within required to reach Evil Within II to 3 (was 5)
  • Increased the Evil Within gain multiplier when stalking from afar to 1 (was 0.1)
  • Decreased the Evil Within gain multiplier when stalking from up close to 0.4 (was 1)
The Shape - Addons
  • Fragrant Tuft of Hair:
    Increased the Evil Within III requirement to 20 (was 10)
  • Lock of Hair:
    Decreased the Evil Within III requirement to 50% (was 100%)
  • Judith's Tombstone:
    Increased the Evil Within III requirement to 20 (was 10)
  • Tombstone Piece:
    Increased the Evil Within III requirement to 15 (was 7.5)
  • Scratched Mirror:
    Decreases Evil Within I movement speed to 4.2 m/s (NEW)


[h3]Killer Perk Updates[/h3]
  • Dominance:
    The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 8/12/16 seconds. (was 4/6/8)
  • Human Greed:
    You see Unopened Chests auras and Survivor auras are revealed for 3/3/3 seconds when they enter a 8/8/8-meter range.
    You also gain the ability to kick chests to close them. This ability has a 30/25/20-second cooldown. (was 60/45/30 seconds)
  • Languid Touch:
    When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds.
    This perk has a 5-second cooldown. (was 20 seconds)
  • Weave Attunement:
    When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
    Survivors within 8 meters of dropped items have their auras revealed to you. (was 12 meters)
    Affected Survivors see the item's aura. (NEW)
    When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.


[h3]Survivor Updates[/h3]

General
  • Decreased the time it takes to unlock chests to 8 seconds (10 seconds)

[h3]Survivor Perk Updates[/h3]
  • Ace in the Hole:
    When retrieving an item from a chest, there is a 100% chance that a Ultra Rare (or lower) add-on will be attached to it. (was Very Rare or lower)
    50/75/100% chance to finding an add-on of Uncommon rarity or lower. (was 10/25/50%)
    When escaping, keep any add-ons your item has.
  • Buckle Up:
    Updated the perk's description for clarity.
  • Invocation: Weaving Spiders:
    Description was updated to match the new invocation (Treacherous Crows), but no gameplay change otherwise.
  • Pharmacy:
    When injured, Pharmacy activates (REMOVED)
    Unlocking chests is 70/85/100% faster. (was 40/60/80% faster)
    The hearing distance for noises from unlocking chests are reduced by 20 meters. (was 8 meters)
    Pharmacy guarantees an Emergency Med-Kit upon completing the interaction.
  • Plunderer's Instinct:
    The auras of unopened chests and items in the environment are revealed to you when standing within a 32/48/64 meters range. (was 16/24/32 meters)
    Increases the odds of finding higher rarity items from chests by 50%. (was 14/24/46%)
  • Scene Partner:
    Scene Partner activates when you are in the Killer's Terror Radius.
    Whenever you look at the Killer, scream, then see the Killer's aura for 4/5/6 seconds. (was 3/4/5 seconds)
    There is a chance you will scream again, if you do, you will see the Killer's aura for an additional 2 seconds.
    Scene Partner then goes on cool-down for 40 seconds. (was 60 seconds)


[h2]Bug Fixes[/h2]

[h3]Bots[/h3]
  • Improved Survivor bot locomotion.

[h3]Environment/Maps[/h3]
  • Fixed missing cracks during the End Game Collapse
  • Fixing floating assets on multiple maps.
  • Fixed brief bright light when returning to the Main Menu from the Store.
  • Fixed sudden brief burst of bright light when viewing a Mori.
  • Fixed occurrences of exit tiles not matching themed maps.
  • Fixed a visible seam at the Exit Gates on Ormond Lake Mine.
  • Fixed pools of blood that failed to appear in multiple places on the Ormond Lake Mine
  • Fixed missing textures on multiple tiles of the Ormond Lake Mine
  • Fixed a clipping issue the bridge in Ormond Lake Mine
  • Fixed collision issues on tunnel stairs, tower scaffold ground, and tower tile collisions, on Ormond Lake Mine
  • Reworked complex collisions preventing Killer projectile to pass through on the top floor of the Ormond Lake Mine Building
  • Fixed issues of Camera Fade exclusion for the Mori Update feature
  • Fixed an issue in Lery's Hospital where the Killer could not grab a survivor from one side of a generator
  • Fixed an issue with collision on Ironworks of Misery
  • Fixed an issue with collision on The Underground Complex
  • Fixed an issue with collision on The Nostromo Wreckage

[h3]Perks[/h3]
  • Fixed an issue that caused the Hex: Thrill of the Hunt interaction speed values to be incorrect if cleansed before Hex: Undying.
  • Fixed an issue that caused the Deathbound perk not to be disabled when grabbed by the Killer.
  • Fixed an issue that caused Hex: Devour Hope to gain a token when a Survivor self unhooks with the Deliverance perk.

[h3]UI[/h3]
  • Fixed an issue where cinematics can be skipped by L-stick or R-stick on the controller.
  • Fixed a crash that could occur when using the virtual keyboard.
  • Fixed an issue where the Beginner Tooltip text can be seen overflowing in certain languages.
  • Fixed an issue where the prestige button's progress bar isn't reacting accordingly to the bloodpoints balance.
  • Fixed a crash that could occur when equipping and unequipping the banner and badge.
  • Fixed an issue where the survivor action icon on the player status is missing after spectating the killer in a custom game.
  • Fixed an issue where the blood splatter effect on the player status is missing in various states.
  • Fixed an issue where unnecessary lines appear when opening the event popup.

[h3]Misc[/h3]
  • Fixed an issue where platform exclusive outfits cannot be seen by other platform players
  • Fixed an issue that caused Aestri Yazar, Lara Croft, Trevor Belmont, The Lich and The Dark Lord prestige outfits unlock in wrong order.
  • The Wraith is now correctly able to move and attack after doing certain interactions when using the "The Serpent - Soot" Add-on
  • Fixed an issue that caused Killers to be able to spam the Mori interaction.



[h2]Known Issues[/h2]

The Houndmaster
  • The collision on the Houndmaster's dog prevents the Killer from being blinded by flashlights.
  • The Houndmaster's dog visually does not always complete the jump over vault animation, but still continues the path.
  • The Search Path can appear above the ground when Search Command sends the dog to a different elevation.
  • While running on the Search Path, The Houndmaster very rarely does not earn the movement speed bonus.
  • Survivors performing the Grab Rescue interaction on another Survivor will play the corresponding animation after rescued Survivor is freed from the dog, instead of during the ongoing interaction.
  • Survivors involved in a Grab display the Broken status effect symbol instead of the Incapacitated status effect symbol.
  • The Houndmaster is missing her dog during the Match Result Screen.
  • The Houndmaster's dog position is desynced with the Survivor during the Mori when performing multiple actions.
  • Frequently the Clean Break perk does not trigger while being healed by another Survivor that also has the Clean Break perk.


THE NIGHTMARE AND THE SKULL MERCHANT ARE DISABLED FOR THE COURSE OF THIS PTB

World of Dead by Daylight Bundle - last chance to get!



STEAM PLAYERS: Time is running out to get this bundle!

Whether you're looking to take your first steps into The Fog, or already own either Dead by Daylight or The Casting of Frank Stone, check out the time-limited World of Dead by Daylight Bundle for some spooky savings.
Offer ends November 4th 1700 UTC.

https://store.steampowered.com/bundle/45841/World_of_Dead_by_Daylight/