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STRANGER THINGS | LAST CHANCE SALE



In September of 2019 Dead by Daylight welcomed one the most popular original horror properties of the last decade into the Fog with the Stranger Things Chapter.

Now, after two years filled with more brutal kills and last-second escapes than we can count courtesy of The Demogorgon, Nancy Wheeler, and Steve Harrington, November 17, 2021, will mark the last occasion for fans to purchase Stranger Things content in Dead by Daylight.

Leading up to this date we’ll be celebrating the heroes and horrors of Hawkins with a blowout sale on all Stranger Things characters and cosmetics. If you’ve already purchased any of our Stranger Things content – fret not! – it’s yours to keep for as long as you continue to play Dead by Daylight. If you’ve had your eye on any character or outfit you still want to add to your collection, now’s the time to scoop them up at an amazing discount.

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Keep reading for full details on what’s happening with all our Stranger Things content.

[h3]Hawkins National Laboratory Map [/h3]
On Nov. 17, 2021, the gate to the Upside Down will close and the Underground Complex Map will be sealed off permanently to players in Dead by Daylight. However, while the map will no longer be available, The Entity is not so willing to let go of some of its other favorite playthings…



[h3]Stranger Things Characters[/h3]
On Nov. 17, 2021, the characters of The Demogorgon, Nancy Wheeler, and Steve Harrington will no longer be available for purchase in Dead by Daylight.

Players who have already purchased any of these Stranger Things characters will retain access to them and can continue using them after Nov. 17 when they are no longer for sale.

Players who still wish to purchase any of these characters between now and Nov. 17 can do so at half price and also retain access to them after they are no longer available in store.

Stranger Things Character Sale: August 18th – November 17th (2PM ET)
  • Nancy Wheeler – 50% Off
  • Steve Harrington – 50% Off
  • The Demogorgon – 50% Off



[h3]Stranger Things Outfits[/h3]
On Nov. 17, all collections and outfits related to Stranger Things will no longer be available for purchase in Dead by Daylight.

Players who have already purchased any of the Stranger Things outfits listed below own them and can continue equipping them after Nov. 17 when they are no longer for sale.
Players who wish to purchase any of these outfits between now and Nov. 17 can do so at full price, or within our sale window at half price, and also retain access to them after they are no longer available in store.

Stranger Things Outfit Sale: August 18th – September 8th (11AM EDT)

Nancy Wheeler
  • Business ’85 – 50% Off
  • Justice Seeker – 50% Off
  • Snow Ball Dress – 50% Off
  • Days of Rose – 50% Off
  • Impulsive Activist– 50% Off
Steve Harrington
  • Scoops Away – 50% Off
  • Last-Minute Babysitter – 50% Off
  • This-Is-Not-Happening – 50% Off
  • High School Hunk – 50% Off
  • Jonathan Byers – 50% Off
The Demogorgon
  • Escaped Specimen – 50% Off
  • Twisted Demogorgon – 50% Off
  • Geo Mutation – 50% Off

Explore these discounts on all Stranger Things content right now in Dead by Daylight’s in-game store!


You can also save when purchasing our Stranger Things content on any platform between August 18th and September 1st (11:59PM PDT/BST/JST/CET):
  • Save 60% off the Stranger Things Chapter on Steam, Playstation, Xbox, Stadia, and Switch.
  • Save 50% off the Stranger Things Edition on Steam, Playstation (except in Japan and Asia), Xbox, and Stadia.


And don’t forget to keep an eye on our social channels between now and Nov. 17 for more special activations.

More questions about our Stranger Things content? Check out our FAQs page for additional details.

See you in the Fog,
-The Dead by Daylight Team

Dead By Daylight's latest patch improves Pyramid Head's 'flat rear'




Behaviour Interactive released patch 5.1.1 for Dead By Daylight earlier this week, complete with all your bog-standard bug fixes and gameplay tweaks. But to the excitement of fans, the Pyramid Head booty saga continues with a cheeky butt buff nestled in the patch notes...
Read more.

DELIVERANCE, TOME VIII OF THE ARCHIVES, IS NOW AVAILABLE!



In Tome VIII: DELIVERANCE climb inside The Clown’s twisted mind as a chemical mishap turns a standard kill into a cartoon-fueled hallucination. Watch Jake Park grapple with his own mortality as the hunter becomes the hunted. And join the Observer on his quest for answers as he peels back terrifying new layers of the omniverse.

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Stories are everything. We use them to understand our relationships… our sense of self… our reality. They bring us joy, insight and inspiration. They teach us, build us, and empower us. Stories are the elixir of the soul… but they can also be a poison. Defeating us, destroying us, corrupting us, keeping us in an endless loop of pain and suffering.
Sometimes the only way to escape is to find another story… the right story...


Unlockable character Memories include:


  • Jeffrey Hawk (The Clown) – FINGER OF CHAOS
  • Jake Park – EXILE OF THE KINGDOM
  • The Observer – MIDNIGHT IN THE GARDEN OF ETERNITY

In the DELIVERANCE Rift, players can earn over 60 time-limited rewards through the Free and Premium Tracks including new complete outfits for The Clown and Jake Park.

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This Rift also introduces a brand-new challenge for Survivors: Yellow Glyphs. Survivors can seek these out during trials to trigger a series of skill checks designed to test even the sharpest reflexes. Pass them to complete the challenge. Fail, and the Glyph teleports away and must be found again.

Tome VIII: DELIVERANCE is available now through The Archives.

See you in the Fog,

The Dead by Daylight team.

RELEASE INFORMATION & PATCH NOTES | 5.1.0



[h2]SCHEDULE[/h2]
PC / XBOX / Playstation: July 27, 11 a.m. ET

Switch: TBD

[h2]JULY 2021 DEVELOPER UPDATE[/h2]
click here

[h2]Patch Notes[/h2]

[h2]Features[/h2]
  • Settings Menu - Players will now be able to toggle some of the HUD elements on/off. These include: player names, the killer hook count, and the score events.
  • Settings Menu - Players can now reset each category tab individually.
  • Lobby - Added a new tooltip for the Store button when the Beginner Mode Tooltips are enabled.


[h2]Content[/h2]
  • Lighting and material improvements on Hospital Map


The Trickster Gameplay Update

Power:


  • Maximum Laceration is now 6 (was 8).
  • Faster Laceration decay (full meter depletes in 15 seconds, 20 seconds if running)
  • Shorter delay before Laceration starts to decay (now 10 seconds, was 20 seconds)
  • Laceration removed upon successful basic attack now 3 (was 4)
  • Main Event starts throwing knives 1 second sooner
  • 30 knife hits required to activate Main Event (was 20)
  • 30 second window to activate Main Event (was 10)
  • New knife hit indicators have been added to show when knives connect with Survivors.



Addons:

  • Melodious Murder: Moderately decreases knives' reload time at lockers.
  • Fizz-Spin Soda: Smaller effect (starts at 2 knives thrown instead of 3; balanced with smaller maximum Laceration)
  • Iridescent Photocard: When a Survivor’s Laceration Meter is two or less Blade hits away from the maximum, they are inflicted with the Exposed status effect.
  • Death Throes Compilation: When Main Event ends, The Trickster's knives are replenished.
  • Lucky Blade: Hitting a survivor with a Blade during Main Event slightly extends its duration. (0.2s)
  • Waiting for You Watch: Hitting a survivor with a Blade during Main Event moderately extends its duration. (0.3s)


[h2]Changes from PTB to Live:[/h2]

  • Now starts with 44 knives (was 60)
  • Maximum knife rate of fire bonus after throwing 8 knives is 25% (was 33%)
  • Trick Pouch: Adds 4 knives to inventory (was 10)
  • Bloody Boa: Adds 8 knives to inventory (was 15)
  • Knife hit indicators reduced in size.


Perks:

  • No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates.
  • When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.
  • Hex: Crowd Control: Effect now lasts 14/17/20 seconds (was 10/12/14 seconds)


[h2]Technical Updates[/h2]

  • The unhooking interaction now has higher priority than the Self-Care interaction. If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal.
  • When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically transition into an attack instead. In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is successful.
  • Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer.
  • Effects that improve a Killer's hearing, such as the perk "Stridor" or the add-on "Swing Chains," will only be heard from the Killer's perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.
  • Effects that modify sound are now multiplicative rather than additive. This means that sounds that are reduced to 0%, such as injured noises by the perk "Iron Will," will no longer be increased by perks such as "Stridor" and will instead remain at 0.


[h2]Tutorial Updates[/h2]

  • Added new tutorials for both Survivor and Killer.
  • Menus now have tooltips. This can be turned off in the settings.


[h2]Survivor Visual Updates[/h2]

  • Updated the original outfits of Dwight, Meg, Jake and Claudette.
  • Updated textures and materials on all Prestige outfits.
  • Updated the facial models and textures of Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated various hair textures on Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated a variety of characters outfits, textures and materials.
  • Updated and fixed a variety of context specific facial animations.
  • Minor changes to a variety of new Survivor models based on PTB feedback.


[h2]Miscellaneous[/h2]

  • Removed the ability for the Plague to infect breakable walls.
  • Reduced Nemesis zombie network usage.
  • Keys with zero charges no longer can open the Hatch.
  • The map offering for Raccoon City Police Department has been re-enabled.
  • Implemented changes to prevent players modifying some in-game files (such as models, textures and images).


[h2]Archives[/h2]

  • A new Tome and Rift will be added to the Archives in the next few days



[h2]Bug Fixes[/h2]

Gameplay & Performance

  • Fixed an issue that prevented the Nightmare from slowing down while charging the "set snare" interaction.
  • Fixed an issue that could prevent the Blight from using his power after being stunned by a pallet while attacking.
  • Fixed an issue that could prevent the Clown's gas from applying the Hindered effect to running survivors.
  • Fixed an issue that could cause frame rate stuttering when playing as or against The Nemesis.
  • Fixed an issue that could cause frame rate stuttering when using the Huntress outfit "The Mordeo".
  • Fixed an issue that could cause the perk "Built to Last" to trigger when a med-kit is consumed by activating the add-ons "Anti-haemorrhagic Syringe" or "Styptic Agent."
  • Fixed an issue that prevented the Demogorgon's add-on "Red Moss" from correctly applying its slowing effect to the portal exit animation.
  • Fixed an issue that could prevent survivors from being affected by the Clown's blurring VFX when playing as Steve Harrington.
  • Fixed an issue that could prevent certain VFX from displaying on a totem when a hex is transferred by the perk "Hex: Undying."
  • Fixed an issue with bot pathing logic that could affect performance in tutorial bot matches.
  • Fixed certain level issues which could affect performance in Lery's Memorial Institute.
  • Fixed an issue that could cause Victor to remain stuck blocking a locker if the survivor inside it disconnects.
  • Fixed an issue that could cause survivors to become desynchronized if they are being healed at the same time as they are sent to a Cage of Atonement.
  • Fixed an issue that allowed players using the Nurse to pitch the camera up or down during the fatigue animation.
  • Fixed an issue that prevented zombies from disturbing grass.
  • Fixed an issue that could cause the "Exposed" effect from the Clown's "Red Head Pinky" add-on to last indefinitely if the survivor does not move.
  • Fixed an issue that could prevent downed survivors from spawning bubble notifications when screaming due to madness.
  • Fixed an issue that caused hospital hooks to emit a fleshy sound effect when struck.
  • Fixed an issue that could cause a delay before displaying the blocker VFX from the Blight's "Summoning Stone" add-on.
  • Fixed an issue that could cause Killers to have to reposition themselves in order to retry damaging a generator from the narrow side.
  • Fixed an issue that could cause the add-on "Plaid Flannel" to briefly display the location of the previous blink.
  • Fixed an issue that could allow the perk "Fixated" to affect crawling speed.
  • Fixed an issue that could cause tokens for the perk "Fast Track" to be consumed when using the toolbox add-on "Brand New Part"
  • Fixed certain issues with the perks "Prove Thyself", "Autodidact" and "For the People" that could affect performance
  • Fixed a loading issue that could occur on the initial interaction screen and cause the framerate to drop.
  • Fixed an issue that caused Nemesis' Tentacle Strike to hit survivors through some of the barred windows at the killer shack and other main buildings.
  • Fixed an issue that allowed killers players to see the generator aura from the perk "Blast Mine" when playing as Victor.
  • Fixed an issue that could prevent the Spirit's husk from being destroyed by flashlights when aiming at its head.
  • Fixed an issue with the perk "Starstruck" that could cause survivors to exit and re-enter the terror radius to lose their exposed status rather than reset it.
  • Fixed an issue with the perk "Blood Warden" that could prevent the entity spikes from appearing unless in close proximity.
  • Fixed an issue that could allow Pyramid Head to skip his power cooldown by attacking at a certain time.


Maps & Collisions

  • Fixed an issue that could cause Survivors' legs to clip through the East Office Vaults in the Raccoon City Police Department.
  • Fixed an issue that caused the path to be blocked by The Nightmare's clock near the stairs in the Raccoon City Police Department.
  • Fixed an issue that could allow the Nurse to blink out bounds in the Raccoon City Police Department.
  • Fixed an issue that caused the survivor and killer to get stuck between two rocks near the near the Yamaoka's exit gate
  • Fixed an issue that could prevent downed survivors from being picked up in a specific location in the Underground Complex map.
  • Fixed an issue that could prevent projectile killer from passing through certain planks.
  • Fixed an issue that could cause an invisible collision in the stairs in Coal Tower.
  • Fixed an issue that caused The Nightmare to not being able to place a dream pallet at a specific location on Mother's Dwelling.
  • Fixed an issue that caused some environment flickering while moving around certain maps.
  • Fixed an issue that allowed bear traps to be placed under the snow inside the chair lift in Ormond Resort.


Animations & Cosmetics

  • Fixed an issue that could cause the Trapper mask "Bronze Visor" to appear silver in the trial.
  • Fixed an issue that could cause Ashley J. Williams to float temporarily after escaping a Killer's grasp with the Ashy Slashy cosmetic equipped.
  • Fixed an issue that could cause Jill's crawling animation to play incorrectly.
  • Fixed an issue that could cause the Wraith's weapon to be invisible in the tally screen after a trial has ended.
  • Fixed an issue that could cause keys, maps, and flashlights to use placeholder textures during bot match.
  • Fixed an issue that could cause pallet to appear jittering.
  • Fixed an issue that could cause survivors to play the wrong animation for hook struggle failure.
  • Fixed an issue that could cause killer masks to clip through the camera during the level intro.


Audio

  • Fixed an issue that prevented exit gate switches from playing the correct sound effects when struck by a weapon.
  • Fixed an issue that could prevent the privacy policy pop ups to playing the correct SFX on first boot and after revoking consent


Other

  • Fixed an issue that could prevent player names in the HUD from exceeding 32 characters.
  • Fixed an issue with a possible desynchronization between the actual item sorting and the "Sort by" description in the customization menu
  • Fixed an issue where player only receives bloodpoints for completing a tutorial bot match after a reboot.
  • Fixed an issue that caused keys, maps and flashlights to use placeholder textures during the tutorial matches with the bots when only the first Chunk installed.
  • Fixed an issue that could cause sync errors when trying to complete the survivor tutorial.
  • Tentatively fixed an issue that caused wrong pips and ranks to be displayed after a public match.
  • Fixed an issue that could cause the blood splatters behind health state icons in the HUD to disappear or appear with a lower opacity than intended.
  • Fixed an issue with the analog cursor that sometimes disappeared in the Menus after completing a Trial
  • Fixed a lot of Hitches when loading some Hud icons during Gameplay
  • Various crash fixes


PTB Bugfixes

  • Fixed an issue that could cause survivors to disregard the first time they are hit after unhooking themselves.
  • Fixed an issue that could impact performance for players when certain debuffs were active.
  • Fixed an issue that caused the newly updated perk "No Way Out" to trigger on generator completion rather than proximity to the exit gate switch.
  • Fixed an issue that could cause the perk "Dead Hard" to cover less distance when being used.
  • Fixed an issue that could prevent the Trapper add-ons "Logwood Dye" and "Tar Bottle" from properly darkening the trap.
  • Fixed an issue that could cause incorrect camera obstruction when survivors interact with the Plague's fountain.
  • Fixed an issue that caused obsession claws to appear over survivor portraits in the tutorial
  • Fixed an issue in the Tally Scoreboard that could cause the Ranks unreadable
  • Lots more miscellaneous bugfixes



PS5/XSX only:


  • Added an error message when players on those consoles try to connect to a game hosted by a player on Steam.



[h2]Known Issues[/h2]

  • Some strings related to Tome / Rift VIII are not localized to non-English languages.
  • Male Legendary characters will not have facial idle animations in-game, they'll just use their default idle/injured idle throughout the game.
  • Equipping an item in the store and quitting the game, will not save this customization item next time the game is launched. Consoles only.