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8.4.0 | PTB Patch Notes



[h2]Important[/h2]
    Progress & save data information has been copied from the Live game to our PTB servers on 28th October. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

    Players will once again receive 12,500 Auric Cells on the PTB to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.

[h2]Content[/h2]

[h3]New Killer - The Houndmaster[/h3]

Killer Power - Scent of Blood
The Houndmaster and her dog operate as one. Her commands are followed without question or delay.

Special Ability: Chase
The Chase Command sends the dog out at high speed. Pressing the Power button again redirects the Chase, pivoting the dog's path. When the dog catches a Survivor, the dog starts a Grab. The Survivor becomes Hindered and is pulled toward The Houndmaster. The Survivor can get free by stunning the dog or can be rescued by another Survivor. Grabs that end without Injury leave the Survivor Hindered. Grab duration is shorter for Survivors with the Endurance status effect.

Special Ability: Search
The Search Command sends the dog to a target location, creating a Search Path. It has its own lullaby and, as it moves, its Houndsense radius rises over distance traveled. Survivors who enter the radius are affected by Houndsense and revealed by Killer Instinct. If The Houndmaster follows the dog’s Search Path, she gains increased movement speed over time. Leaving the Search Path ends the bonus movement speed.

Special Effect: Houndsense
Healthy Survivors affected by Houndsense receive Deep Wounds when Injured. Injured Survivors affected by Houndsense suffer from louder Grunts of Pain and longer Pools of Blood when put into the Dying state.

New Killer Perks:
  • All-Shaking Thunder
    After you fall from a height, your lunge attack distance is increased by 75/75/75% for 8/12/16 seconds.
    This perk has a 5/5/5-second cooldown.

  • Scourge Hook: Jagged Compass
    At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.
    When a Survivor is unhooked from a non-scourge hook, it becomes a scourge hook.
    When you hook a Survivor on a Scourge Hook, the aura of the generator with the most progress is revealed in yellow for 6/8/10 seconds.

  • No Quarter
    When a Survivor reaches 75/75/75% of a self-heal, they are faced with continuous skill checks.
    If one of these skill checks is missed or the heal is interrupted, the Survivor becomes broken for 20/25/30 seconds.


[h3]New Survivor - Taurie Cain[/h3]

New Survivor Perks:
  • Invocation: Treacherous Crows
    When in the Basement near the circle, press the ability button 2 to begin the Invocation.
    Invocations take 60/60/60 seconds. Other Survivors will see your aura during this and can join an ongoing interaction.
    Once the Invocation is completed:
    You become injured and broken for the rest of the trial.
    When a Survivor is in the Terror Radius and the Killer scares a crow, their aura is revealed to all Survivors for 1/1.5/2 seconds.
    Completing the Invocation disables that perk for all Survivors.

  • Clean Break
    After you finish healing another Survivor, while being healed by another Survivor, press the ability button 1 to gain broken.
    After 80/70/60 seconds, you become healthy.
    This perk does not activate if your are already broken. The effect is cancelled if you go in the dying state.

  • Shoulder the Burden
    Once per trial, as long as you are not on death hook, press the ability button 2 in front of a hooked Survivor to unhook them.
    When they are unhooked, they lose 1 hook state and you gain 1 hook state. You also scream and become Exposed for 30/25/20 seconds.


[h3]New Map[/h3]
  • A new map on the other side of Mount Ormond is here for testing on the PTB only! Explore The Ormond Lake Mine. (This map will not be part of the Chapter release)


[h3]Features[/h3]

Survivor Activity HUD Improvements
  • All activities will now surface their progress on the activity HUD (previously was just Generators and Recovery)
  • A new activity was created to differentiate when a Survivor is Mending or Healing themselves
  • A new activity was created to differentiate when a Survivor is Blessing a totem
  • Some Killer power interactions which were previously missing are now included on the activity HUD

Perk's HUD improvement
  • Visual differentiation between a Perk being temporally unavailable from being disabled completely. First time implementation for new Invocation Perk.

Characters' Bio Pages
  • Re-added Power and Perks previews on Bio page

Store
  • Featured Page main carousel can also display Bundles.
  • Featured Page bundle widget is now a carousel that shows Bundles and Collections.


[h3]Killer Updates[/h3]

The Dark Lord - Basekit
  • Increase shapeshift cooldown to 3.5 seconds (was 2.5)
  • Vampire Form: Increase Hellfire cooldown to 10 seconds (was 7)
  • Wolf Form: Increase the spawn rate of Scent Orbs to 1 every 5 seconds (was 1 every 6 seconds)
  • Wolf Form: Decrease Wolf's pounce charge time to 0.85 seconds (was 1)
The Demogorgon - Basekit
  • Decrease Portal setting time to 0.85 seconds (was 1)
  • Decrease Portal entry time to 1.35 seconds (was 1.5)
  • Increase Upside Down travel speed to 28 m/s (was 20)
The Demogorgon - Addons
  • Viscous Webbing:
    Increases the Sealing time of Portals by 10% (was 16%)
  • Thorny Vines:
    Increases the Area of Effect of Active Portals by 1 meter
    Increases the Sealing time of Portals by 8% (was 11%)
  • Upside Down Resin:
    Increases the Sealing time or Portals by 20% (was 28%)
  • Lifeguard Whistle:
    Reveal Survivors near active portals without charging Of The Abyss (REMOVED)
    Increases the number of Portals by 2 (NEW)
The Ghost Face - Basekit
  • Decrease Night Shroud's cooldown to 17 seconds (was 20)
  • Decrease the time to Mark Survivors to 4.5 seconds (was 5)
The Ghost Face - Addons
  • "Philly":
    Decreases the time to Mark Survivors by 10% (was 20%)
  • Walleye's Matchbook:
    Decrease Night Shroud's recovery time by 3 seconds (was 6)
The Good Guy - Basekit
  • Decrease the Scamper time to 1 second (was 1.3)
  • Increase Hidey-Ho Mode's cooldown to 12 seconds (was 10)
The Good Guy - Addons
  • Rat Poison:
    Decreased range to 6 meters (was 12)
    Decreased duration to 2.5 seconds (was 5)
The Lich - Basekit
  • Decreased Dispelling Sphere's cooldown to 35 seconds (was 38)
  • Decreased Flight of the Damned's cooldown to 35 seconds (was 38)
  • Decreased Fly's cooldown to 25 seconds (was 38)
  • Increased Mage Hand's cooldown to 40 seconds (was 38)
  • Increased the cooldown after cancelling a spell to 1.25 seconds (was 1)
  • Decreased the time Dispelling Sphere disables magic items to 45 seconds (was 60)
The Lich - Addons
  • Pearl of Power:
    Decreases the cooldown of all Spells by 3 seconds after a successful Basic Attack (was 5)
  • Ring of Spell Storing:
    Decreases the cooldown of all Spells by 2 seconds (was 4)
The Mastermind - Basekit
  • Decreased Virulent Bound's cooldown to 5.5 seconds (was 6 seconds)
The Mastermind - Addons
  • Leather Gloves:
    Decreases Virulent Bound's cooldown by 8% (was 10%)
The Shape - Basekit
  • Increased Evil Within I movement speed to 4.4 m/s (was 4.2 m/s)
  • Increased maximum stalk per Survivor to 20 points (was 10)
  • Decreased the amount of Evil Within required to reach Evil Within II to 3 (was 5)
  • Increased the Evil Within gain multiplier when stalking from afar to 1 (was 0.1)
  • Decreased the Evil Within gain multiplier when stalking from up close to 0.4 (was 1)
The Shape - Addons
  • Fragrant Tuft of Hair:
    Increased the Evil Within III requirement to 20 (was 10)
  • Lock of Hair:
    Decreased the Evil Within III requirement to 50% (was 100%)
  • Judith's Tombstone:
    Increased the Evil Within III requirement to 20 (was 10)
  • Tombstone Piece:
    Increased the Evil Within III requirement to 15 (was 7.5)
  • Scratched Mirror:
    Decreases Evil Within I movement speed to 4.2 m/s (NEW)


[h3]Killer Perk Updates[/h3]
  • Dominance:
    The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 8/12/16 seconds. (was 4/6/8)
  • Human Greed:
    You see Unopened Chests auras and Survivor auras are revealed for 3/3/3 seconds when they enter a 8/8/8-meter range.
    You also gain the ability to kick chests to close them. This ability has a 30/25/20-second cooldown. (was 60/45/30 seconds)
  • Languid Touch:
    When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds.
    This perk has a 5-second cooldown. (was 20 seconds)
  • Weave Attunement:
    When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
    Survivors within 8 meters of dropped items have their auras revealed to you. (was 12 meters)
    Affected Survivors see the item's aura. (NEW)
    When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.


[h3]Survivor Updates[/h3]

General
  • Decreased the time it takes to unlock chests to 8 seconds (10 seconds)

[h3]Survivor Perk Updates[/h3]
  • Ace in the Hole:
    When retrieving an item from a chest, there is a 100% chance that a Ultra Rare (or lower) add-on will be attached to it. (was Very Rare or lower)
    50/75/100% chance to finding an add-on of Uncommon rarity or lower. (was 10/25/50%)
    When escaping, keep any add-ons your item has.
  • Buckle Up:
    Updated the perk's description for clarity.
  • Invocation: Weaving Spiders:
    Description was updated to match the new invocation (Treacherous Crows), but no gameplay change otherwise.
  • Pharmacy:
    When injured, Pharmacy activates (REMOVED)
    Unlocking chests is 70/85/100% faster. (was 40/60/80% faster)
    The hearing distance for noises from unlocking chests are reduced by 20 meters. (was 8 meters)
    Pharmacy guarantees an Emergency Med-Kit upon completing the interaction.
  • Plunderer's Instinct:
    The auras of unopened chests and items in the environment are revealed to you when standing within a 32/48/64 meters range. (was 16/24/32 meters)
    Increases the odds of finding higher rarity items from chests by 50%. (was 14/24/46%)
  • Scene Partner:
    Scene Partner activates when you are in the Killer's Terror Radius.
    Whenever you look at the Killer, scream, then see the Killer's aura for 4/5/6 seconds. (was 3/4/5 seconds)
    There is a chance you will scream again, if you do, you will see the Killer's aura for an additional 2 seconds.
    Scene Partner then goes on cool-down for 40 seconds. (was 60 seconds)


[h2]Bug Fixes[/h2]

[h3]Bots[/h3]
  • Improved Survivor bot locomotion.

[h3]Environment/Maps[/h3]
  • Fixed missing cracks during the End Game Collapse
  • Fixing floating assets on multiple maps.
  • Fixed brief bright light when returning to the Main Menu from the Store.
  • Fixed sudden brief burst of bright light when viewing a Mori.
  • Fixed occurrences of exit tiles not matching themed maps.
  • Fixed a visible seam at the Exit Gates on Ormond Lake Mine.
  • Fixed pools of blood that failed to appear in multiple places on the Ormond Lake Mine
  • Fixed missing textures on multiple tiles of the Ormond Lake Mine
  • Fixed a clipping issue the bridge in Ormond Lake Mine
  • Fixed collision issues on tunnel stairs, tower scaffold ground, and tower tile collisions, on Ormond Lake Mine
  • Reworked complex collisions preventing Killer projectile to pass through on the top floor of the Ormond Lake Mine Building
  • Fixed issues of Camera Fade exclusion for the Mori Update feature
  • Fixed an issue in Lery's Hospital where the Killer could not grab a survivor from one side of a generator
  • Fixed an issue with collision on Ironworks of Misery
  • Fixed an issue with collision on The Underground Complex
  • Fixed an issue with collision on The Nostromo Wreckage

[h3]Perks[/h3]
  • Fixed an issue that caused the Hex: Thrill of the Hunt interaction speed values to be incorrect if cleansed before Hex: Undying.
  • Fixed an issue that caused the Deathbound perk not to be disabled when grabbed by the Killer.
  • Fixed an issue that caused Hex: Devour Hope to gain a token when a Survivor self unhooks with the Deliverance perk.

[h3]UI[/h3]
  • Fixed an issue where cinematics can be skipped by L-stick or R-stick on the controller.
  • Fixed a crash that could occur when using the virtual keyboard.
  • Fixed an issue where the Beginner Tooltip text can be seen overflowing in certain languages.
  • Fixed an issue where the prestige button's progress bar isn't reacting accordingly to the bloodpoints balance.
  • Fixed a crash that could occur when equipping and unequipping the banner and badge.
  • Fixed an issue where the survivor action icon on the player status is missing after spectating the killer in a custom game.
  • Fixed an issue where the blood splatter effect on the player status is missing in various states.
  • Fixed an issue where unnecessary lines appear when opening the event popup.

[h3]Misc[/h3]
  • Fixed an issue where platform exclusive outfits cannot be seen by other platform players
  • Fixed an issue that caused Aestri Yazar, Lara Croft, Trevor Belmont, The Lich and The Dark Lord prestige outfits unlock in wrong order.
  • The Wraith is now correctly able to move and attack after doing certain interactions when using the "The Serpent - Soot" Add-on
  • Fixed an issue that caused Killers to be able to spam the Mori interaction.



[h2]Known Issues[/h2]

The Houndmaster
  • The collision on the Houndmaster's dog prevents the Killer from being blinded by flashlights.
  • The Houndmaster's dog visually does not always complete the jump over vault animation, but still continues the path.
  • The Search Path can appear above the ground when Search Command sends the dog to a different elevation.
  • While running on the Search Path, The Houndmaster very rarely does not earn the movement speed bonus.
  • Survivors performing the Grab Rescue interaction on another Survivor will play the corresponding animation after rescued Survivor is freed from the dog, instead of during the ongoing interaction.
  • Survivors involved in a Grab display the Broken status effect symbol instead of the Incapacitated status effect symbol.
  • The Houndmaster is missing her dog during the Match Result Screen.
  • The Houndmaster's dog position is desynced with the Survivor during the Mori when performing multiple actions.
  • Frequently the Clean Break perk does not trigger while being healed by another Survivor that also has the Clean Break perk.


THE NIGHTMARE AND THE SKULL MERCHANT ARE DISABLED FOR THE COURSE OF THIS PTB

World of Dead by Daylight Bundle - last chance to get!



STEAM PLAYERS: Time is running out to get this bundle!

Whether you're looking to take your first steps into The Fog, or already own either Dead by Daylight or The Casting of Frank Stone, check out the time-limited World of Dead by Daylight Bundle for some spooky savings.
Offer ends November 4th 1700 UTC.

https://store.steampowered.com/bundle/45841/World_of_Dead_by_Daylight/

New DBD stats prove that flashlights aren't as scary as killers think they are

There are few sights as chilling for killers in Dead by Daylight as seeing a whole team of survivors all equipped with flashlights. It lets you know that you're probably in for a nightmare of a match, with you being bullied on all sides by a bunch of P100 Megs all pulling off saves and stopping you from seeing anything. At least, that's how it feels, but a slew of stats released by developer Behaviour Interactive show that conversely, flashlights aren't that big of a deal.


Read the rest of the story...


RELATED LINKS:

DBD codes October 2024

DBD Twitch drops and how to claim

24 of the best horror games to play right now

Stats | October 2024


We’ve been flooded with requests for 2v8 data, so we’re happy to deliver! For starters, over seven million matches of 2v8 were played during the event period. (For context, this is a lot!)

We’ve been hard at work on the second version of 2v8, so keep your eyes peeled for more information about the mode in the coming weeks.


If The Huntress’ lullaby haunts your dreams, it’s probably because she was the most popular Killer this time around.

You’re probably wondering which Killers made the deadliest teams, so we crunched the numbers and found the top three pairs.

Not to be left out, we’ve also grabbed the numbers for all the Survivor Classes. Escapist was the clear the favourite, though all Classes saw a decent amount of play.


A little while ago, we made some tweaks to The Singularity to make it a bit more approachable.

How does this compare to before the update? Firstly, the number of matches played went way up, previously only 122,861 over a similar period. The number of slipstreams went up slightly from 11.5, while the number of EMPs used decreased from 6.5.


If only they had some sunglasses… We’ve pulled the average number of Flashlight blinds & saves per match. These figures only include matches where someone brings a Flashlight into the trial.

As you can imagine, these numbers are much lower when nobody brings one into the match and instead finds one in a chest, dropping to 0.18 blinds and 0.03 saves.

Please note: These are per match averages, not per Survivor averages!


Do Survivors heal themselves more than they heal others? Spoiler: No. Not even close. Altruistic heals more than double the number of self-heals on average. Some even take the altruism a step further by using their own body as a meat shield around twice per match.

Please note: These are once again per match averages, not per Survivor averages!



Until next time…

The Dead by Daylight team

8.3.2 | Bugfix Patch


[h2]Content[/h2]
  • The Flashbang perk and Firecracker items have been re-enabled.
  • The Level 2 of the Haunted By Daylight event tome opened October 24th at 11:00 am ET.
  • The Level 3 of the Haunted By Daylight event tome opens October 31st at 11:00 am ET.
  • Bloodpoint values for several Haunted by Daylight scoring events have been increased.

[h2]Killer Updates[/h2]

[h3]The Skull Merchant - Basekit[/h3]
  • Reverted The Skull Merchant's movement speed when Inspecting her Radar to 4.6 m/s.
  • The Skull Merchant sees scan lines from her Drones at all times. (NEW)
  • The Skull Merchant sees the aura of scan lines when Inspecting her Radar within 32 meters of the
    Drone(s). (NEW)

[h2]Killer Perk Updates[/h2]
  • Machine Learning:
    Decreased the duration of the effect once activated to 35/40/45 seconds. (was 40/50/60 seconds)
  • Predator:
    Decreased the duration of the aura reveal to 4 seconds. (was 6 seconds)
  • Zanshin Tactics:
    Decreased the duration of the aura reveal to 3/4/5 seconds. (was 6/7/8 seconds)

[h2]Survivor Perk Updates[/h2]
  • Distortion:
    Decreased the requirement to regain a token to 15 seconds in chase. (was 30 seconds)
  • Inner Focus:
    Now only triggers from health state loss caused by the Killer.
  • We're Gonna Live Forever:
    Revert the heal speed increase to 100%. (was 150%)

[h2]Bug Fixes [/h2]

[h3]Halloween Event[/h3]
  • Fixed an issue that caused Killers to be able to unleash a Captured Haunt and perform a basic attack in quick succession.
  • Fixed an issue that caused the Killer's Void Empowered tracker not to properly update when using a Haunt immediately after picking it up.
  • Fixed an issue that caused the Blighted Serum add-on to make the Blight's power unusable.
  • Fixed an issue that caused Zarina's Spirited Hair head customization to have a lighter skin tone.
  • Fixed an issue that caused several Haunted by Daylight outfit icons to be missing glowing VFX.
  • Fixed an issue that caused the Captured Haunt projectile to be blocked by the Knight's Guards.
  • Fixed an issue that caused the Cenobite to play the wrong animations when interacting with any Void Rift, Portal or Station.
  • Fixed an issue that caused the unopened portals in the Void Zone to play the open portal SFX.

[h3]Archives[/h3]
  • Fixed an issue that caused the Nostalgic Axe Charm to be unlocked for all players without unlocking Tier 50 in the Tome 21 Rift.

[h3]Audio[/h3]
  • Fixed an issue that caused the Generator to have missing SFX in the Tutorial.
  • Fixed an issue that caused the Entity "Attack" SFX to be missing on hook phase transitions.
  • Fixed an issue that caused the Dark Lord's Hellfire charge SFX to be too low.
  • General optimization pass to fix issues that caused multiple SFX to be missing.

[h3]Characters[/h3]
  • Fixed an issue that caused several Killers' Mori animations to be entirely in FPV.
  • Fixed an issue that caused the Dark Lord's Sylph Feature and Ruby Circlet add-on combo to increase the Hellfire cooldown.
  • Fixed an issue that caused the Dark Lord to be able to use Hellfire through some walls when changing directions before using the power.
  • Fixed an issue that caused Survivors to be inflicted by Deep Wound when hit with a basic attack after the Hillbilly used his chainsaw with the Lo Pro Chains add-on.
  • Fixed an issue that caused the Doctor's Illusionary pallets aura to be shown as both standing and dropped.
  • Fixed an issue that caused the Spirit's Husk to have the Killers red stain when Undetectable.
  • Fixed an issue that caused the Good Guy's Scamper ability to bypass the 90 degree camera lock.
  • Fixed an issue that caused the Good Guy's Hidey-Ho Mode to go on cooldown even if Slice & Dice was still being charged or used.
  • Fixed an issue that caused the Knight to be able to kick generators (among other interactions) while setting a path for a Guard.
  • Fixed an issue that caused the Skull Merchant's drones scan lines to sometimes spawn inconsistently when deployed.
  • Fixed an issue that caused the Darkness effect to disappear on the Dredge after teleporting to a second locker.
  • Fixed an issue that caused the Blight to sometimes play the fatigue animation after using Lethal Rush.
  • Fixed an issue that caused the Wraith to be unable to move or attack after doing certain interactions when using the Serpent - Soot add-on.
  • Fixed an issue that caused Survivors to have no facial expressions when caught by the Cenobites chains.

[h3]Environment/Maps[/h3]
  • Fixed an issue that caused multiple breakable walls to spawn inside the Asylum building in the Disturbed Ward map.
  • Fixed an issue that caused 5 breakable walls to spawn inside the main building in the Coal Tower map.
  • Fixed an issue that caused breakable walls to spawn close together or on top of each other in multiple maps.
  • Fixed multiple issues related to the camera fading since the release of the Mori Finisher Feature
  • Fixed multiple issues related to the adaptation of maps for the 2v8 mode
  • Fixed an issue in the Nostromo's map where the Nurse can blink on top of rocks
  • Fixed an issue in Dead Dawg Saloon where the AI can't navigate properly when the target is standing on the table of the saloon
  • Updated a loop around the Groaning Storehouse where the players could abuse the branching of the vaults
  • Added Hooks spawners on the second floor of the Father Campbell's Chapel
  • Fixed an issue in the Nostromo's map where the Nurse could blink and get stuck in the main structure

[h3]Platforms[/h3]
  • Fixed an issue that caused a crash when EAC Shutdown

[h3]Cross-progression[/h3]
  • Fixed an issue that enabled family shared DLC on Steam to be used on other platforms with cross progressed accounts

[h3]Misc[/h3]
  • Fixed an issue that caused the Killer client to crash when being blinded by a Flashbang or Firecracker at a specific moment at the end of their mori.
  • Fixed an issue that caused Survivors spam healing another Survivor in a corner of a map to potentially snap out of bounds.
  • Tentatively fixed the issue where players would face desync if they played the game on Low settings.


[h2]Known Issues[/h2]
  • The post uncloak movement speed is missing when destroying a Breakable Wall or Pallet, or damaging a Generator with The Wraith's "The Serpent - soot" addon