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Until Dawn and The Quarry developer Supermassive Games reportedly plans to lay off 90 staff

Supermassive Games, the developer of horror hits Until Dawn and The Quarry, is reportedly planning to lay off 90 workers, with 150 having been informed that they’re at risk of redundancy.

The British studio, which started off working on DLC for LittleBigPlanet and has since worked with the likes of Sony and Take-Two Interactive as publishers, will deliver these apparent cuts to its current roster of around 300 staff.

According to a report from Bloomberg, the layoffs will affect 90 of the 150 workers who’re at risk, with notice having been given via email on Monday morning, in order to comply with the UK’s labour laws regarding mass layoffs of this nature.

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Dead by Daylight's next killer is 'an evil so heinous that investigating it almost immediately invites death'




The identity of the next Dead by Daylight killer is now known, but also not known: It's The Unknown, "an evil so heinous that investigating it almost immediately invites death."..
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Update 7.6.0 | PTB


[h2]Important[/h2]
Progress & save data information has been copied from the Live game to our PTB servers. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

[h2]Content[/h2]
[h3]New Perk Type: Invocation[/h3]
Invocations are a new type of Survivor Perk. Invocations require Survivors to activate a salt circle in the Basement; on activation, a penalty is paid in exchange for a large boost.

[h3]New Survivor - Sable Ward[/h3]
Perks Invocation: Weaving Spiders
  • When in the Basement near the circle, press the ability button 1 to begin the Invocation.
  • Invocations take 120/120/120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing the speed by 50/50/50% each. If they have an Invocation Perk equipped, they increase it by 100/100/100% instead.
  • Once the Invocation is completed:
    • You become injured and Broken for the rest of the Trial.
    • All Generators instantly gain 9/12/15 charges.
    • Completing the Invocation disables that Perk for all Survivors.
Strength in Shadows
  • When in the basement, this Perk activates.
  • Unlocks the Strength in Shadows ability, which allows you to heal without a Med-Kit at 60/60/60% normal healing speed.
  • When you finish a heal in the basement, you see the Killer's aura for 6/8/10 seconds.
Wicked
  • NOTE: The PTB features an older version of the Perk which has since been replaced. The effects listed below are how the Perk functions on the PTB, but this effect will be changed before the update goes live.
  • This Perk starts with 1 Token, up to a maximum of 5/5/5 Tokens.
  • For each Token, you recover from Mangled 20/20/20% faster.
  • For each 15/15/15 seconds spent in the basement, gain 1 Token.
  • While affected by the Cursed Status Effect, you heal 8/9/10% faster.

[h3]New Killer - The Unknown[/h3]
Killer Power
Press the Power button to charge UVX. Once ready, press the Attack button to launch UVX, a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered if touched by UVX while airborne. Survivors touching the Blast Area become Weakened. Weakened Survivors lose health states if touched by Blast Area. Survivors lose Weakened by successfully Staring Down The Unknown.

Special Ability: Hallucinations

The Unknown will intermittently create Hallucinations. Hallucinations cannot be created while charging UVX, performing interactions, or in proximity to map objects like hooks. Whenever Survivors are touched by Blast Area or otherwise become Weakened, the next Hallucination's spawn time decreases by 10 seconds.

Special Ability: Teleport

The Unknown can teleport to Hallucinations, leaving behind a temporary Decoy. Survivors can remove Hallucinations from the Trial with the Dispel ability. Weakened Survivors take longer to Dispel. If Dispel is not completed, Survivors become Weakened and trigger Killer Instinct.

Perks

Unbound
  • This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means.
  • After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself.
Unforeseen
  • When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters.
  • You gain Undetectable for that duration.
  • Then, this Perk goes on cool-down for 30/30/30 seconds.
Undone
  • When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens.
  • When you perform the Break action on a Generator, if you have any Tokens, consume all of them. For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second.
  • Then, once the Generator is unblocked, it starts regressing.
  • This Perk goes on cooldown for 60 seconds.

[h3]New Map - Greenville Square[/h3]
A new section of the Withered Isle opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us.

[h3]Mangled Update[/h3]
Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we'll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out.

Affected Perks
  • Blood Echo
  • Sloppy Butcher
  • Scourge Hook: Gift of Pain
Affected Add-Ons
  • Defaced Smiley Pin (Legion)
  • Diagnostic Tool (Singularity)
  • Rusted Spike (Deathslinger)
  • Begrimed Chains (Hillbilly)
  • Blind Warrior - White (Wraith)
  • Broken Hilt (Knight)
  • Fragile Wheeze (Nurse)
  • Grissly Chains (Cannibal)
  • Honey Locust Thorn (Deathslinger)
  • Cain's Helmet (Xenomorph)
  • Powdered Glass (Skull Merchant)
  • Rusted Jaws (Trapper)
  • Rusty Attachments (Pig)
  • Unity Blades (Pig)
  • Rusty Head (Huntress)
  • Sulphuric Acid Vial (Clown)
  • Thorny Nest (Artist)
  • Begrimed Head (Huntress)
  • Straight Razor (Good Guy)
  • Tilling Blade (Dredge)
  • Cat Block (Nightmare)
  • Z Block (Nightmare)
  • Crimson Ceremony Block (Executioner)

[h2]Killer Updates[/h2]
[h3]The Blight[/h3]
Add-Ons
  • Compound Thirty-Three:
    • Rush cannot be performed more than 3 times (was 2).
    • Increases Rush turn rate by 33%.
    • Increases Rush duration by 33%.

[h3]The Clown[/h3]
Basekit
  • Increased Afterpiece Antidote duration to 6 seconds (was 5).
  • Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5).
  • Increased number of bottle to 6 (was 4).
  • Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic.

[h3]The Demogorgon[/h3]
Basekit
  • Decreased Shred successful hit cooldown to 2.7 seconds (was 3).
  • Decreased Shred pallet break cooldown to 1.8 seconds (was 2).
Add-Ons Black Heart:
  • Decreases Shred hit cooldown by 10% (was 15%).
Barb's Glasses:
  • Decreases Shred pallet break cooldown by 10% (was 15%).

[h3]The Doctor[/h3]
Basekit
  • Increased Shock Therapy range to 12 meters (was 10.7).
  • Decrease Shock Therapy detonation delay to 0.8 seconds (was 1).
Add-Ons "Discipline" - Class III:
  • Decreases the detonation delay of Shock Therapy by 15% (was 20%).
"Discipline" - Carter's Notes:
  • Decreases the detonation delay of Shock Therapy by 20% (was 30%).

[h3]The Hag[/h3]
Basekit
  • Increased Phantasm Trap teleport range to 48 meters (was 40).
  • Decreased Phantasm Trap setting time to 0.9 seconds (was 1).
  • Increased triggered Phantasm Trap duration to 6 seconds (was 5).
  • Decreased Phantasm Trap trigger range to 2.7 meters (was 3).
  • Increased the time it takes to wipe away traps to 4 seconds (was 3.5).
Add-Ons Bloodied Mud:
  • Decreases Phantasm Trap trigger range by 30% (was "Increases").
Bloodied Water:
  • Decreases Phantasm Trap trigger range by 20% (was "Increases").
Bog Water:
  • Decreases Phantasm Trap trigger range by 10% (was "Increases").
Cracked Turtle Egg:
  • Increases triggered Phantasm Trap duration by 20% (was 55%).
Cypress Necklet:
  • Increases Phantasm Trap setting speed by 15% (was 20%).
Dead Fly Mud:
  • Increases teleportation range by 10% (was 20%).
Dragonfly Wings:
  • Increases teleportation range by 12.5% (was 25%).
Dried Cicada:
  • Increases teleportation range by 15% (was 30%).
Half Eggshell:
  • Increases triggered Phantasm Trap duration by 15% ((was 45%).
Powdered Eggshell:
  • Increases triggered Phantasm Trap duration by 10% (was 25%).
Rope Necklet:
  • Increases Phantasm Trap setting speed by 10% (was 15%).
Swamp Orchid Necklet:
  • Increases Phantasm Trap setting speed by 20% (was 25%).

[h3]The Huntress[/h3]
Basekit
  • Increased Hatchet count to 7 (was 5).
  • Increased The Huntress' movement speed while holding a Hatchet to 3.54 m/s (was 3.08).
  • Decreased The Huntress' Hatchet wind up speed to 0.9 seconds (was 1).

[h3]The Pig[/h3]
Basekit
  • Increased Ambush attack duration to 2.3 seconds (was 2).
  • Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3).
  • Decreased Ambush attack miss cooldown to 1.5 seconds (was 2).
  • Increased The Pig's movement speed while crouched to 3.8 m/s (was 3.6).
  • Decreased the time it takes for The Pig to crouch to 1 second (was 1.3).
  • Increased the Reverse Bear Trap's timer to 180 seconds (was 150).
  • Removed The Pig's ability to see Jigsaw Boxes.
  • Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500).
  • Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500).
Add-Ons Combat Straps:
  • Increases crouching and uncrouching speed by 10% (was 30%).

Shattered Syringe:
  • Decreases Ambush attack miss cooldown by 10% (was 25%).
Workshop Grease:
  • Increases Ambush attack charge speed by 50%.
  • Decreases Ambush attack miss cooldown by 10% (was 25%).

[h2]Features[/h2]
[h3]Copyrighted Music[/h3]
A separate toggle has been added to the Audio section of the Settings menu to enable or disable copyrighted music. This setting is no longer bound to Anonymous Mode.

[h3]UX[/h3]
Bloodweb Improvements
  • The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged.
  • Level up pop-ups can be skipped by pressing:
    • Controller's A button
    • Mouse's left button
    • Any keyboard key
  • Added loading wheel animation when data is being loaded.
Locked Outfit Discount Tag Removal
For outfits that cannot have its pieces purchased individually, a discount tag will no longer be shown for buying the entire set.

[h2]Bug Fixes[/h2]
[h3]Audio[/h3]
  • Certain Character sounds in menus should now correctly match changes incurred by the equipped customizations.
  • Fixed a missing voiceline between Ellen Ripley and Jonesy in the menus.

[h3]Bots[/h3]
  • The Nemesis' Zombies no longer attempt to navigate towards vaults as they cannot vault.
  • Bots playing on The Underground Complex Map are better at avoiding dead-ends in certain tiles.

[h3]Characters[/h3]
  • The Cenobite's camera no longer points upwards when hit by a Possessed Chain.
  • The Blight no longer has 3 Tokens when equipping both C33 and Iridescent Tag Add-Ons.
  • The Hillbilly’s Chainsaw no longer reappears late when dropping a carried Survivor after being Blinded or Stunned.
  • When crouched, The Pig no longer plays the wrong vaulting animation.
  • Downing a Survivor affected by the Afterpiece Antidote no longer fails to give progression to the Ailing Annihilator Archive Challenge.
  • The Singularity's Biopods can now properly lock on to Survivors when on a 21:9 aspect ratio and the 16:9 aspect ratio setting is set to ON.
  • The Knight's Guards now correctly detect Survivor loud noises.
  • The Hillbilly’s achievement The Grind now correctly counts Chainsaw hits.
  • Core Memory: Disturbing Notions: On the Ormond Map, Memory Shards may spawn in the ground and cannot be collected by the Survivor.
  • Globally, The Trapper’s Bear Traps will appear to be floating when placed near a Pallet.
  • Certain Killer Perks no longer provide progression to the Ailing Annihilator Archive Challenge without giving a Status Effect to the Survivors.
  • The Dredge's Abduction now counts correctly as downing for the Ailing Annihilator Challenge.
  • Hubris no longer enters cooldown after intentionally dropping a Survivor when they are past 75% wiggle progress.
  • Survivors can get stuck inside Lockers if they slowly enter the Locker or under poor networking conditions.
  • The Plot Twist Perk no longer activates the Dissolution Perk.
  • Survivors can no longer place traps on regressing Generators.
  • Survivors now correctly receive the Killer Stun scoring event when using Blast Mine.
  • M2 attacks are no longer considered basic attacks when Blinded.
  • The Blight's Rush action no longer fails to activate when a Trial lasts very long.
  • Killers no longer jump when the damage actions are cancelled.
  • The Thwack! Perk no longer fails to activate after destroying a breakable wall.
  • The Knight can no longer teleport by performing interactions from far away, using his power Guardia Compagnia.

[h3]Environment/Maps[/h3]
  • Improved performance globally when decorations are used on Maps.
  • Fixed and issue for the bot navigation on the Combine Harvester.
  • Fixed an issue where the dark mist would not appear everywhere in the Greenville Square.
  • Fixed an issue in the Greenville Square where the Blight could not bounce off blockers.
  • Fixed an issue in RPD where the Xenomorph turrets could should through the walls.

[h3]UI[/h3]
  • Fixed an issue where the active state of the tab in the player profile is not resetting properly.
  • Fixed an issue where the player profile is displayed on the offering screen.
  • Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts.
  • Fixed an issue where some player cards do not appear in the search results.
  • Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5.

[h3]Misc[/h3]
  • Black bars no longer appear around the screen in menus and transitions, in resolutions other than 16:9.

[h2]Known Issues[/h2]
  • The Withered Isle Offering will not bring players to the new map of the Greenville Square.

Developer Update | February 2024

It’s time for another Developer Update! In this post, we’ll cover all the balance changes & improvements making their way to the game the next major update.



[h2]Killer Tweaks[/h2]

For this update, we’ve given a few of the Killers in our roster both quality of life and balance improvements. We’ve identified a handful of Killers that could use some small base kit improvements to help reduce their dependency on certain Add-Ons. There’s a lot to go through, so we’ll do our best to keep them brief!

[h3]The Pig[/h3]

In a shocking turn of events, we have decided to buff The Pig. More specifically, we have made improvements to both The Pig’s Ambush and Crouch abilities. The goal with these changes is to make her Ambush and stealth abilities more useful and make her less reliant on her Reverse Bear Traps.

Ambush:
  • Increased Ambush duration to 2.3 seconds (was 2 seconds)
  • Decreased Ambush successful attack cooldown to 2.7 seconds (was 3 seconds)
  • Decreased Ambush missed attack cooldown to 1.5 seconds (was 2 seconds)
Crouch:
  • Increased crouched movement speed to 3.8m/s (was 3.6m/s)
  • Decreased time taken to crouch to 1 second (was 1.3 seconds)
Reverse Bear Traps:
  • The Pig can no longer see the auras of Jigsaw Boxes
  • Reverse Bear Traps now have a base timer of 3 minutes (was 2.5 minutes)

The Pig can now cover 15% more ground with her Ambush attack, making it harder for Survivors to break away from the loop. We’ve also made missed attacks less punishing to encourage using Ambush more often and updated her successful attack cooldown to match the normal Basic Attack cooldown. Improving her crouch makes it quicker and easier to set up for an Ambush and allows her to spend less time sneaking up on unsuspecting Survivors.

A handful of Add-Ons that decreased her missed attack cooldown or decreased her crouch time have had their effects reduced to compensate as their effects are now part of her base kit.

[h3]The Hag[/h3]

The Hag’s most popular Add-Ons decrease the setting time of her Phantasm Traps and increase the distance at which they can be teleported to. With that in mind, we have:
  • Increased the maximum teleport distance to 48m (was 40m)
  • Decreased Phantasm Trap setting time to 0.9 seconds (was 1 second)

And additionally:
  • Increased the time triggered Phantasm Traps remain active to 6 seconds (was 5 seconds)
  • Increased time taken to wipe away a Phantasm Trap to 4 seconds (was 3.5 seconds)

These adjustments will make it easier to set and teleport to Phantasm Traps, reducing the reliance on Add-Ons that improve these aspects. The increased duration will also give her more time to respond and get in range when a trap is triggered. Meanwhile, Survivors will have to spend a little longer to wipe away a trap, making it more difficult to do during a chase.

As for triggering traps, The Hag had some Add-Ons which increased their trigger range. In practice, this would be counterproductive since it would position the Survivors further away from the trap, making them more difficult to hit after teleporting. We have:
  • Decreased the base trap rigger range to 2.7 meters (was 3 meters)
  • The Bog Water, Bloodied Water, and Bloodied Mud Add-Ons – which previously increased the trap trigger range – have had their effects inverted and now decrease trap trigger range

Like The Pig, the effects of some Add-Ons have been toned down now that part of their effects are always active.

[h3]The Clown[/h3]

Between the two bottles, The Clown’s Afterpiece Tonic is the clear favourite for most players. We want to show some love to the Afterpiece Antidote and make it a more compelling option, so we have:
  • Increased the Afterpiece Antidote speed boost duration to 6 seconds (was 5 seconds)
  • Decreased the Afterpiece Antidote activation time to 2 seconds (was 2.5 seconds)

Additionally, we have:
  • Increased the base bottle carrying capacity to 6 (was 4)
  • Decreased the visual intensity of the Afterpiece Tonic effects to reduce motion sickness

This will allow The Clown to clown-around the map more easily and make the Afterpiece Antidote feel less awkward to use. The increased capacity will allow him to keep up the chase for longer before needing to reload.

[h3]The Doctor[/h3]

His practices may call his PHD into question, but he’s been honing his craft. We have made the following adjustments to The Doctor’s Shock Therapy:
  • Increased Shock Therapy range to 12m (was 10.7m)
  • Decreased Shock Therapy detonation delay to 0.8 seconds (was 1 second)

These changes will make his Shock Therapy attack feel more responsive and allow it to reach slightly further. Once again, the Add-Ons which provide similar effects have been toned down to take this base kit increase into account.

[h3]The Demogorgon[/h3]

A short and sweet one for everyone’s favourite upside-down Killer:
  • Decreased successful Shred attack cooldown to 2.7 seconds (was 3 seconds)

This change brings The Demogorgon’s Shred attack back in line with the modern standard Basic Attack cooldown. The Barb’s Glasses and Black Heart Add-Ons have been adjusted to compensate now that part of their effects have been incorporated into the base kit.

[h3]The Huntress[/h3]

Out of hatchets with no locker in sight? Or maybe The Entity sent you to a map with poor line of sight, making it difficult to line up a shot? To help her stay topped up and give her opportunities to attack in busier areas, we have made the following changes:
  • Increased base Hatchet capacity to 7 (was 5)
  • Increased movement speed while holding a hatchet to 3.54m/s (was 3.08m/s)
  • Increased Huntress’ wind up speed by 10%

The Manna Braid and Flower Babushka Add-Ons – which increase the Hatchet wind up speed – have had their effects reduced slightly to compensate.

[h3]The Blight[/h3]

Lastly, we wanted to fine tune a Blight Add-On which was changed in one of our recent updates: Compound Thirty-Three.
  • Compound Thirty-Three now limits The Blight’s Rushes to 3 (was 2)

[h2]Mangled[/h2]

Mangled currently provides a lot of value throughout the match by slowing down Survivor healing. At the moment, there is no way for Survivors to remove the Mangled effect other than healing through it. We want to make this status effect more interesting and introduce some risk & reward to it.

The Mangled Status Effect will now have a limited duration, with the exact duration depending on the source and ranging between 60 and 90 seconds. This maintains Mangled’s effectiveness at slowing down healing while forcing Survivors to make a choice: Do they spend more time to heal now, or risk staying injured until the effect expires?


[h2]Bloodweb Improvement[/h2]

In a previous update, we added the ability to automatically spend Bloodpoints to the Bloodweb. To ensure that newer players took the time to familiarize themselves with the items in their Bloodweb, this button was originally hidden until the selected character had been prestiged at least once.

Since this feature was added, we’ve received many requests to show this button on other characters before they’re prestiged, so we’re doing just that: The automatic purchase option will now appear in all character’s Bloodwebs once any character has been prestiged once. Spend away!

[hr][/hr]
We’ve reached the end of this Developer Update. As always, you can get your hands on every change we’ve discussed in the Public Test Build starting this week. We’d love to hear what you think once you’ve had a chance to try them out!

Until next time…

The Dead by Daylight team

New Dead By Daylight killer and survivor teased by BHVR

Dead By Daylight has consistently added new killers and survivors over the eight years the co-op horror game's been available. Most recently, creator BHVR bulked up its catalog - which already included DLC based on Resident Evil and Silent Hill - with characters from Alan Wake, Chucky, and Alien. (We can't forget the addition of Nicolas Cage last summer either.) Now, thanks to a teaser shared today, it looks like we're about to get yet another new DBD drop themed around a monster stalking the woods and the campers it terrorizes.


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RELATED LINKS:

DBD codes February 2024

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