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Dead by Daylight News

9.2.3 | Bugfix Patch

[p][/p][h2]Content[/h2]
  • [p]The Twins and The Houndmaster have been re-enabled in the Haunted by Daylight event queue.[/p]
[h3]The Shape[/h3]
  • [p]Added a 20% bonus to stun recovery and breaking speed while in Evil Incarnate Mode.[/p]
  • [p]Increased the duration of Evil Incarnate Mode to 60 seconds (was 40 seconds).[/p]
  • [p]Increased movement speed while activating Evil Incarnate Mode to 4.6m/s (was 3.45m/s).[/p]
  • [p]Increased Slaughtering Strike's movement speed to 7.5 m/s (was 6.9 m/s).[/p]
  • [p]Increased Slaughtering Strike's turning sensitivity.[/p]
    • [p]Dev note: This is the first of two steps we have planned to make Slaughtering Strike feel more responsive when you're mid-action. In the next PTB, we will be removing the sensitivity modifier from Slaughtering Strike, making it identical to normal camera sensitivity.[/p]
  • [p]Removed the vertical camera restriction while performing a Slaughtering Strike.[/p]
  • [p]Decreased Slaughtering Strike's cooldown to 4 seconds (was 6 seconds).[/p]
  • [p]Increased score event for Slaughtering Strike hits to 800 Bloodpoints (was 200).[/p]
  • [p]Decreased Pursuer Mode's Terror Radius to 16m (was 24m).[/p]
  • [p]Decreased Evil Incarnate Mode's Terror Radius to 32m (was 40m).[/p]
[hr][/hr][h2]Bug Fixes[/h2][h3]Haunted by Daylight[/h3]
  • [p]Fixed an issue where players could become partially or fully invisible after interacting with a Void Portal. Becoming invisible from the spectator POV has been fixed as well.[/p]
  • [p]Fixed an issue where Survivors' heads would show the effects of various Killers' Moris after interacting with a Void Portal.[/p]
  • [p]Fixed an issue where The Knight could permanently see their Guards' auras at their last location after entering the Void Realm.[/p]
  • [p]Fixed an issue where The Knight's view was unaffected by the Void Crystal's Smoke Bomb when using Guard Summon.[/p]
  • [p]Fixed an issue where Killers were able to see through the Void Crystal's Smoke Bomb when standing at the sphere's edge.[/p]
  • [p]Fixed an issue where The Mastermind and a Survivor could become invisible to one another and obstruct their view when the Void Portal interaction is interrupted.[/p]
  • [p]Fixed an issue where Void Haunts would not hit the Survivor if they fell on top of them.[/p]
  • [p]Fixed an issue where The Ghoul would face forward while destroying a pumpkin.[/p]
  • [p]Fixed an issue in the Void Realm where The Nurse could Blink out of bounds.[/p]
  • [p]Fixed an issue where The Twins' Victor could become invisible if Unbound while a Void Crystal's Smoke Bomb was active.[/p]
[h3]Audio[/h3]
  • [p]Fixed an issue where the audio would be muffled when entering and exiting lockers.[/p]
  • [p]Fixed an issue where The Dark Lord's cape SFX were too loud when spectating.[/p]
  • [p]Fixed an issue where The Spirit's default SFX could be heard when finishing a Phase-Walk while equipped with the "Tomie" outfit.[/p]
  • [p]Fixed an issue where The Executioner's Punishment of the Damned's SFX is missing when hitting a Survivor.[/p]
  • [p]Fixed an issue where a loud noise notification would trigger when a Survivor was rescued from The Executioner's Cage of Atonement.[/p]
  • [p]Fixed an issue where the audio for the Doomed Course trailer could be heard when tabbed out of the application.[/p]
  • [p]Fixed an issue where chase music was not heard when spectating the Killer in Custom Game.[/p]
  • [p]Fixed an issue where infected SFX continued to play after The Plague destroyed an infected pallet.[/p]
[h3]Characters[/h3]
  • [p]Fixed an issue where The Krasue could cause pallets to repeatedly lift and drop when vaulting after switching to Head Mode.[/p]
  • [p]Fixed an issue where The Krasue could occasionally cause a crash when vaulting during Headlong Flight while using mouse wheel keybindings.[/p]
  • [p]Fixed an issue where the camera would zoom in on the sky at the end of The Krasue's Mori animation when viewed from the Survivor's POV.[/p]
  • [p]Fixed an issue where the Hindered status effect from The Ghoul's Grab-Attack would last longer than normal on a vault grab.[/p]
  • [p]Fixed an issue where The Shape's camera would reset after activating Evil Incarnate Mode.[/p]
  • [p]Fixed an issue where The Shape's Slaughtering Strike turning was not smooth on controllers.[/p]
  • [p]Fixed an issue where The Shape sometimes didn't receive a vault speed bonus in Pursuer or Evil Incarnate Mode.[/p]
  • [p]Fixed an issue where The Shape incorrectly had Bloodlust during special attacks.[/p]
  • [p]Fixed an issue where The Trapper would gain Haste stacks when installing or resetting multiple Bear Traps.[/p]
  • [p]Fixed an issue where The Nightmare could get stuck when teleporting to certain generators.[/p]
  • [p]Fixed an issue where the barbed wire from The Executioner's Trail of Torment wasn't visible on Tormented Survivors.[/p]
  • [p]Fixed an issue where The Executioner's Cage of Atonement would flicker when relocating.[/p]
  • [p]Fixed an issue where Survivors were unable to interact with lockers occupied by The Dredge.[/p]
  • [p]Fixed an issue where Survivors could get stuck within each other after healing a downed Survivor close to a corner.[/p]
  • [p]Fixed an issue where Killers clipped into the ground when closing the hatch.[/p]
  • [p]Fixed an issue where some of The Dredge's weapons obstructed player view.[/p]
[h3]Environment/Maps[/h3]
  • [p]Fixed an issue in the Autohaven Wreckers Realm where The Nightmare could get stuck while teleporting.[/p]
  • [p]Fixed an issue in the Midwich Elementary School map where Survivors could land on top of a cage.[/p]
  • [p]Fixed an issue on multiple maps where the camera would clip inside The Houndmaster's model at the beginning of a Trial.[/p]
  • [p]Fixed an issue in the Treatment Theatre maps where the Killer could not grab a Survivor from a generator.[/p]
  • [p]Fixed an issue on multiple maps where The Nurse could Blink out of bounds.[/p]
  • [p]Fixed an issue in the Gas Heaven map where a Survivor exiting a locker would clip through its top.[/p]
  • [p]Fixed an issue in the Disturbed Ward map where The Trapper could hide Bear Traps under rubble.[/p]
  • [p]Fixed an issue in the Father Campbell's Chapel map where The Animatronic could not interrupt a Survivor interacting with a Security Door.[/p]
  • [p]Fixed an issue in the Dead Dawg Saloon map where Survivors could not interact with a vault.[/p]
  • [p]Fixed an issue in the Lampkin Lane map where players had difficulty navigating on the mud ramp next to the main building.[/p]
[h3]Perks[/h3]
  • [p]Fixed an issue where Lucky Star would not suppress grunts of pain if the Survivor was in a locker when the perk cooldown finished.[/p]
  • [p]Fixed an issue where Bardic Inspiration granted permanent Survivor aura reading.[/p]
  • [p]Fixed an issue where Mindbreaker would not pause existing Exhaustion timers.[/p]
  • [p]Fixed an issue where Sprint Burst triggered at the same time as completing a generator with a great skill check when using a controller.[/p]
[h3]UI[/h3]
  • [p]Fixed a crash that could occur when leaving the Store while navigating the Featured Content carousel.[/p]
  • [p]Fixed an issue on Microsoft platforms where Quest progression could appear incorrect after switching accounts.[/p]
[h3]Miscellaneous[/h3]
  • [p]Fixed an issue which prevented switching characters while matchmaking as a Killer.[/p]
  • [p]Fixed an issue where the taskbar icon would not flash when the application was unfocused and a Trial had started.[/p]
  • [p]Fixed an issue where the Survivor tutorial was not able to be completed when the End Game Collapse ended after opening the exit gate.[/p]
  • [p]Fixed an issue where the Killer's match result could appear on screen briefly before the match ended.[/p]

9.2.2 | Bugfix Patch

[p][/p][h2]Content[/h2][h3]The Krasue[/h3]
  • [p]Leeched is now completely removed from Survivors when they are hooked.[/p]
  • [p]Increased Corporeal Weave time to Head Form to 1.2 seconds (was 1).[/p]
  • [p]Increased Intestinal Whip wind-up to 0.3 seconds (was 0.2).[/p]
  • [p]Decreased Intestinal Whip collision's length to 0.32 seconds (was 0.35).[/p]
  • [p]Increased Regurgitate thrown cooldown duration to 1.3 seconds (was 1).[/p]
  • [p]Increased Regurgitate cancelled cooldown duration to 1.3 seconds (was 0.1).[/p]
[h3]Survivor Perk Updates[/h3]
  • [p]Off The Record:[/p]
    • [p]Re-added the Endurance status effect.[/p]
    • [p]Decreased the perk duration to 30/35/40 seconds. (was 60/70/80 seconds)[/p]
[p]Dev note: The intention with this change is for the perk to help with tunneling that occurs within a reasonable timeframe of being unhooked, while reducing the possibility of using it aggressively more than 40 seconds after being saved from the hook.[/p][hr][/hr][h2]Bug Fixes[/h2][h3]Audio[/h3]
  • [p]Fixed an issue where the beginning of The Krasue's Mori audio played from the incorrect direction.[/p]
[h3]Characters[/h3]
  • [p]Fixed an issue where female Survivors would float above locker floors before being grabbed by the Killer.[/p]
  • [p]Fixed an issue where the barbed wire was missing from The Executioner's Rites Of Judgment trails.[/p]
  • [p]Fixed an issue where The Lich's spell indicator VFX appear suddenly instead of fading in.[/p]
  • [p]Fixed an issue where the animation for eating Glowing Fungus would not play after a Survivor screamed when playing against The Krasue.[/p]
  • [p]Fixed an issue where The Blight could perform another Lethal Rush after being pallet stunned during a Rush[/p]
  • [p]Fixed an issue where The Dark Lord's model remained in Wolf Form's position after Pouncing at a nearby wall.[/p]
  • [p]Fixed an issue where The Animatronic was able to interact with Survivors teleporting between Security Doors (outside of the intended jump scare).[/p]
  • [p]Fixed an issue where match would not end for The Animatronic if a Survivor escaped through the hatch after previously being interrupted in the Security Room.[/p]
  • [p]Fixed an issue where the Security Room interrupt sequence did not play properly for Survivors and The Animatronic.[/p]
  • [p]Fixed an issue where Survivors would remain in The Executioner's Cage of Atonement when rescued.[/p]
  • [p]Fixed an issue where The Krasue was able to hit Survivors through mid-height obstacles and vaults while in Head Form.[/p]
  • [p]Fixed an issue where The Krasue could avoid being blinded during the pick-up animation while in Head Form.[/p]
  • [p]Fixed an issue where Survivors stuttered when being picked up by The Krasue in Head Mode.[/p]
  • [p]Fixed an issue where The Nurse's Chain Blink could fail to charge.[/p]
  • [p]Fixed an issue where The Oni's "Murderous Grizzly" head cosmetic clips in the camera during Demon Dash charge up.[/p]
[h3]Environment/Maps[/h3]
  • [p]Fixed an issue in the Nostromo Wreckage map where AI bots could not navigate properly.[/p]
  • [p]Fixed an issue in multiple maps where the intro camera would clip through The Houndmaster.[/p]
  • [p]Fixed an issue in the Yamaoka Estate Realm where players could not interact with one side of a generator.[/p]
  • [p]Fixed an issue in the Dead Dawg Saloon map where The Nurse could Blink out of bounds.[/p]
  • [p]Fixed an issue in the Sanctum Of Wrath map where players couldn't navigate around pillars on the stairs as intended.[/p]
  • [p]Fixed an issue in the Raccoon City Police Station West Wing where The Nurse could Blink out of bounds.[/p]
  • [p]Fixed an issue in the Wrecker's Yard map where the camera would clip through objects when the Killer spawned.[/p]
  • [p]Fixed an issue in the Pale Rose map where two pallets could spawn too close to one another a maze tile.[/p]
  • [p]Fixed an issue in the Underground Complex map where an invisible collision would block player navigation.[/p]
  • [p]Fixed an issue in the Suffocation Pit map where The Krasue's Regurgitate projectile would not bounce properly.[/p]
  • [p]Fixed an issue in the Lampkin Lane map where a totem could not be interacted with.[/p]
  • [p]Fixed an issue in the Ironworks of Misery map where a tree was missing textures.[/p]
  • [p]Fixed an issue in the Mount Ormond Resort map where placeholder or hill tiles would incorrectly spawn.[/p]
[h3]Quests[/h3]
  • [p]Fixed an issue with healing quests that would not progress when recovering with the Conviction perk.[/p]
  • [p]Fixed an issue where The Krasue was unable to gain progress for the "Down 10 Survivor(s) inflicted with status effects" quest.[/p]
[h3]UI[/h3]
  • [p]Fixed a crash which could occur when opening and closing the Player Profile menu.[/p]
  • [p]Fixed an issue where the Killer character’s visual selected state would not update correctly while ready in an offline lobby.[/p]
[h3]Miscellaneous[/h3]
  • [p]Fixed an issue where the default lobby was erroneously active instead of the Sinister Grace lobby.[/p]
  • [p]Fixed an issue where the scores of disconnection replacement bots would be incorrect.[/p]
  • [p]Fixed an issue where the Abandon feature would not activate for the last Survivor when a Survivor was sacrificed and the other two disconnected.[/p]
  • [p]Fixed an issue where the Recovery bar would flicker briefly when the Survivor was put in the Dying State.[/p]
  • [p]Fixed an issue where The Houndmaster's trailer audio could be heard when tabbed out of the game.[/p]
  • [p]Fixed an issue where some Killers' red stains were visible through walls.[/p]
  • [p]Fixed an issue where points were not deducted from the Malicious Emblem when a Survivor was dropped by the Killer while wiggling.[/p]
  • [p]Fixed an issue where The Shape's Mori while in Evil Incarnate Mode would not count towards the Evil Incarnate achievement/Trophy.[/p]
[hr][/hr][h2]Known Issues[/h2]
  • [p]The REVERENCE Rift Pass will release without Claudette's outfit's head cosmetic, including any Altered and Deep Rift variations of this head cosmetic. These missing cosmetics will be gifted to all players who bought the REVERENCE Premium Rift Pass, regardless of Rift Pass progress at a later date.[/p]
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DBD's latest killer pays homage to Thai culture, but she's no "tick box"

It's officially October, and while I don't need an excuse to play horror games in summer, there's no better, cozier, spookier time than now to settle into a match of Dead by Daylight. In celebration of the multiplayer game's newest killer, the gorgeously grotesque Krasue, I sit down with DBD creative director Dave Richard to talk a little more about her, why she's the perfect addition to the roster, and what's next for the game.


Read the rest of the story...


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