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Dead by Daylight News

8.3.2 | Bugfix Patch


[h2]Content[/h2]
  • The Flashbang perk and Firecracker items have been re-enabled.
  • The Level 2 of the Haunted By Daylight event tome opened October 24th at 11:00 am ET.
  • The Level 3 of the Haunted By Daylight event tome opens October 31st at 11:00 am ET.
  • Bloodpoint values for several Haunted by Daylight scoring events have been increased.

[h2]Killer Updates[/h2]

[h3]The Skull Merchant - Basekit[/h3]
  • Reverted The Skull Merchant's movement speed when Inspecting her Radar to 4.6 m/s.
  • The Skull Merchant sees scan lines from her Drones at all times. (NEW)
  • The Skull Merchant sees the aura of scan lines when Inspecting her Radar within 32 meters of the
    Drone(s). (NEW)

[h2]Killer Perk Updates[/h2]
  • Machine Learning:
    Decreased the duration of the effect once activated to 35/40/45 seconds. (was 40/50/60 seconds)
  • Predator:
    Decreased the duration of the aura reveal to 4 seconds. (was 6 seconds)
  • Zanshin Tactics:
    Decreased the duration of the aura reveal to 3/4/5 seconds. (was 6/7/8 seconds)

[h2]Survivor Perk Updates[/h2]
  • Distortion:
    Decreased the requirement to regain a token to 15 seconds in chase. (was 30 seconds)
  • Inner Focus:
    Now only triggers from health state loss caused by the Killer.
  • We're Gonna Live Forever:
    Revert the heal speed increase to 100%. (was 150%)

[h2]Bug Fixes [/h2]

[h3]Halloween Event[/h3]
  • Fixed an issue that caused Killers to be able to unleash a Captured Haunt and perform a basic attack in quick succession.
  • Fixed an issue that caused the Killer's Void Empowered tracker not to properly update when using a Haunt immediately after picking it up.
  • Fixed an issue that caused the Blighted Serum add-on to make the Blight's power unusable.
  • Fixed an issue that caused Zarina's Spirited Hair head customization to have a lighter skin tone.
  • Fixed an issue that caused several Haunted by Daylight outfit icons to be missing glowing VFX.
  • Fixed an issue that caused the Captured Haunt projectile to be blocked by the Knight's Guards.
  • Fixed an issue that caused the Cenobite to play the wrong animations when interacting with any Void Rift, Portal or Station.
  • Fixed an issue that caused the unopened portals in the Void Zone to play the open portal SFX.

[h3]Archives[/h3]
  • Fixed an issue that caused the Nostalgic Axe Charm to be unlocked for all players without unlocking Tier 50 in the Tome 21 Rift.

[h3]Audio[/h3]
  • Fixed an issue that caused the Generator to have missing SFX in the Tutorial.
  • Fixed an issue that caused the Entity "Attack" SFX to be missing on hook phase transitions.
  • Fixed an issue that caused the Dark Lord's Hellfire charge SFX to be too low.
  • General optimization pass to fix issues that caused multiple SFX to be missing.

[h3]Characters[/h3]
  • Fixed an issue that caused several Killers' Mori animations to be entirely in FPV.
  • Fixed an issue that caused the Dark Lord's Sylph Feature and Ruby Circlet add-on combo to increase the Hellfire cooldown.
  • Fixed an issue that caused the Dark Lord to be able to use Hellfire through some walls when changing directions before using the power.
  • Fixed an issue that caused Survivors to be inflicted by Deep Wound when hit with a basic attack after the Hillbilly used his chainsaw with the Lo Pro Chains add-on.
  • Fixed an issue that caused the Doctor's Illusionary pallets aura to be shown as both standing and dropped.
  • Fixed an issue that caused the Spirit's Husk to have the Killers red stain when Undetectable.
  • Fixed an issue that caused the Good Guy's Scamper ability to bypass the 90 degree camera lock.
  • Fixed an issue that caused the Good Guy's Hidey-Ho Mode to go on cooldown even if Slice & Dice was still being charged or used.
  • Fixed an issue that caused the Knight to be able to kick generators (among other interactions) while setting a path for a Guard.
  • Fixed an issue that caused the Skull Merchant's drones scan lines to sometimes spawn inconsistently when deployed.
  • Fixed an issue that caused the Darkness effect to disappear on the Dredge after teleporting to a second locker.
  • Fixed an issue that caused the Blight to sometimes play the fatigue animation after using Lethal Rush.
  • Fixed an issue that caused the Wraith to be unable to move or attack after doing certain interactions when using the Serpent - Soot add-on.
  • Fixed an issue that caused Survivors to have no facial expressions when caught by the Cenobites chains.

[h3]Environment/Maps[/h3]
  • Fixed an issue that caused multiple breakable walls to spawn inside the Asylum building in the Disturbed Ward map.
  • Fixed an issue that caused 5 breakable walls to spawn inside the main building in the Coal Tower map.
  • Fixed an issue that caused breakable walls to spawn close together or on top of each other in multiple maps.
  • Fixed multiple issues related to the camera fading since the release of the Mori Finisher Feature
  • Fixed multiple issues related to the adaptation of maps for the 2v8 mode
  • Fixed an issue in the Nostromo's map where the Nurse can blink on top of rocks
  • Fixed an issue in Dead Dawg Saloon where the AI can't navigate properly when the target is standing on the table of the saloon
  • Updated a loop around the Groaning Storehouse where the players could abuse the branching of the vaults
  • Added Hooks spawners on the second floor of the Father Campbell's Chapel
  • Fixed an issue in the Nostromo's map where the Nurse could blink and get stuck in the main structure

[h3]Platforms[/h3]
  • Fixed an issue that caused a crash when EAC Shutdown

[h3]Cross-progression[/h3]
  • Fixed an issue that enabled family shared DLC on Steam to be used on other platforms with cross progressed accounts

[h3]Misc[/h3]
  • Fixed an issue that caused the Killer client to crash when being blinded by a Flashbang or Firecracker at a specific moment at the end of their mori.
  • Fixed an issue that caused Survivors spam healing another Survivor in a corner of a map to potentially snap out of bounds.
  • Tentatively fixed the issue where players would face desync if they played the game on Low settings.


[h2]Known Issues[/h2]
  • The post uncloak movement speed is missing when destroying a Breakable Wall or Pallet, or damaging a Generator with The Wraith's "The Serpent - soot" addon

Custom Alienware Laptop Giveaway



Dead by Daylight is celebrating the Konami Fest with some sweet loot! Between October 21 - 28, get a chance to win one Customized Alienware M16 R2 Gaming Laptop provided by Alienware and Intel. US/CA/JP/DE/FR

Check the details on our social media channels to learn more

Live Roadmap - October 2024



A sneak peek at what the next few months have in store.

Note: The previously announced Plague and Cenobite updates have been postponed until a later date.

World of Dead by Daylight Bundle



STEAM PLAYERS: Whether you're looking to take your first steps into The Fog, or already own either Dead by Daylight or The Casting of Frank Stone, check out the time-limited World of Dead by Daylight Bundle for some spooky savings. Offer ends November 4th 1700 UTC.

8.3.1 | Bugfix Patch


[h2]Content[/h2]
[h3]Events & Archives[/h3]
  • The Haunted By Daylight event begins October 17th at 11:00 am ET.
  • The Haunted By Daylight event tome also opens October 17th at 11:00 am ET.

[h2]Bug Fixes[/h2]
[h3]Archives[/h3]
  • Fixed an issue that caused a Tome 21 Killer challenge to be blocked off by two paid content challenges
  • Fixed an issue that prevented players from completing the Core Memory: Terrifying Anamnesis challenge from Tome 20.

[h3]Audio[/h3]
  • Fixed an issue causing the Female survivors to not scream when getting hooked by The Dark Lord.
  • Fixed an issue causing The Legion's "Last Sleepover" outfit to use the wrong audio.

[h3]Bots[/h3]
  • Survivor bots passed Flashlight training, unfortunately we found blinded killer bots were ineffective. In any future, they will lose location prediction when get blinded.
  • Survivor bots now have slightly slower reaction time against Deathslinger

[h3]Characters[/h3]
  • Fixed an issue that caused Renato's wrist to appear distorted when he places his hand behind his head while idling in the lobby.
  • Fixed an issue that allowed the Good Guy to stack Slice & Dice and use it at any time when cancelling scamper near a window.
  • Fixed an issue that caused the Cenobite to be summoned out of bounds when a Survivor used the Lament Configuration in the exit gate area while facing out.
  • Fixed an issue with the Deathslinger's Blighted Bounty Hunter outfit weapon that blocked a large portion of the players screen.
  • Fixed an issue that caused Trevor Belmont's Soma outfit to have broken facial animations.

[h3]Environment/Maps[/h3]
  • Reverted a change to the Badham map that added a window to a dead end generator room.
  • Fixed an issue in Raccoon City Police Station where the Nurse could blink behind walls
  • Fixed an issue in the 2v8 version of the map Suffocation Pit where the Hillbilly AI get stuck on the hill
  • Fixed an issue in the 2v8 version of the map Wreckers' Yard where a placeholder tile would appear in the map
  • Fixed an issue in The Game the map The Game, Gideon Meat Plant where breakable doors would appear over blocker doors
  • Fixed a batch of issues related to the fading of assets in the Mori Finisher mode

[h3]Perks[/h3]
  • Fixed an issue that caused the Deathbound perk not to activate when a Survivor was healed by the Anti-Hemorrhagic Syringe medkit add-on.
  • Fixed an issue that caused the Deathbound perk to display two debuff perk icons in the external perk widget when two Survivors healed each other.
  • Fixed an issue that caused the radial timer on the Distortion perk icon not to appear when activated by an aura reveal.
  • Fixed an issue that caused the Cursed status effect to appear before any token is earned on the perk Hex: Huntress Lullaby.
  • Fixed an issue that caused the THWACK! perk not to activate when using any Killer's special attack on a dropped pallet.
  • Fixed an issue that caused self-unhooking not to activate the Blood Rush perk.

[h3]UI[/h3]
  • Fixed an issue that caused the Good Guy's Slice & Dice charge bar to be visible when activating Hidey-Ho mode.
  • Fixed an issue that caused the Mori Finisher icon to not replace the Hook Count icon in the Killer HUD when only one Survivor remained.
  • Fixed an issue in the Loading screen to prevent displaying a "facing specific killer" tip after 3 times faced.
  • Fixed a softlock in an online lobby when one user leaves the lobby 5 seconds before the countdown ends.

[h3]Misc[/h3]
  • Fixed an issue that caused matchmaking anti-cheat timeout errors after long sessions.
  • Fixed an issue that caused Survivors to receive the Killer Stun score event when dropping a pallet and failing to rescue a carried Survivor.
  • Flashlights can no longer be used while screaming.
  • Fixed an issue that caused Survivors to erroneously see the Killers bubble notifications.
  • Fixed an issue that caused the game to crash when the Killer bot Mori'd the player in the Tutorial.
  • Fixed an issue that caused the game to crash when the Lich cast any spell when the game ends and left the tally screen before all other users after a match.
  • Fixed an issue that prevented players from bringing Event Items into Custom Games.

[h2]Known Issues[/h2]
  • Several Killers' Mori animations have been erroneously changed to FPV. We are working on a fix to rectify this in a future patch.