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Win a Dead By Daylight cosmetic pack and DLC to celebrate DBD 2v8

As asymmetrical multiplayer games go, Dead by Daylight is among the best thanks to its constant stream of updates. New characters are added every few months, there are regular in-game events, and players have additional character lore to uncover via challenges. Recently, new game modes have made Dead by Daylight even more appealing, from the random perk Chaos Shuffle mode, to the new 2v8 modifier that doubles the fun.


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Chaotic new DBD 2V8 mode is exactly what the game needs right now

If you're a survivor, Dead By Daylight can be scary enough as it is: you creep around the corridors of Lerys Institute just to be surprised by a stalking Myers. You're peacefully trying to complete a generator when a Blight rushes across the map to seal your doom. Now imagine stepping into one of The Trapper's bear traps as you're being chased by The Nurse, or being body blocked by an invisible Wraith as you're running from The Huntress and her hatchets. That's DBD's 2V8 mode, and I spoke to Behaviour about how it all works.


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RELATED LINKS:

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If you've avoided Dead By Daylight, now is the perfect time to try it

Dead by Daylight has attracted an enormous audience since its original 2016 launch. Next to horror multiplayer games like Left 4 Dead 2, Hunt Showdown, and GTFO, DBD stands out for the sheer wealth of licensed characters and new maps it's added in over the years. Now, despite already enjoying a consistently healthy player count, DBD is providing a free weekend on Steam to grab even more attention alongside the introduction of its new, limited time 2v8 game mode.


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8.1.1 | Bug Fix Patch

[h2]Content[/h2]
  • The third Mount Ormond Resort Map variation has been enabled.
  • The Backwater Swamp maps have been re-enabled.

[h3]Killer Perk Updates[/h3]
  • Stridor
    Increased the grunts of pain to 30/40/50%. (was 25/50/50%)
    Increased regular breathing to 15/20/25%. (was 0/0/25%)
    The bonuses granted by the perk are additive. (was multiplicative)

[h3]Killer Updates[/h3]
  • The Singularity
    [NEW] Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor. Tapping the button will take control normally.
    [CHANGE] Reduced the time it takes to destroy a Biopod to 0.75 seconds (was 1.5 seconds).

[h3]Events & Archives[/h3]
  • Game Mode: 2V8 begins July 25 at 11:00 Eastern
    Team together as survivors, or, for the first time, as a killer duo.
    Use the new Skill and Class systems to define your loadout.
    A single disconnected killer can be replaced by a Killer Bot.
    The mode features unique, larger-than-ever Map variations
  • Suffocation Pit
  • Azarov's Resting Place
  • The Thompson House
  • Disturbed Ward
  • Mother's Dwelling

Game Mode: 2V8 also features an event tome, opening at the same time.

[h2]Features[/h2]
[h3]UI[/h3]
  • Lobby
    removed notifications on characters & customizations

[h2]Bug Fixes[/h2]
[h3]Archives[/h3]
  • Fixed an issue where the Killer Archive challenge "Knockout (Remix)" was not randomizing perks after a disconnect
  • Fixed an issue where "Core Memory" and "Glyph" Archive challenges were not appearing in the Trial after a disconnect

[h3]Bots[/h3]
  • Leaving a Custom Game with 4 Survivor Bots correctly ends the match, no longer allowing spectating

[h3]Characters[/h3]
  • Fixed an issue that caused some survivors to not play certain idle animations in the lobby
  • Fixed an issue that caused The Lich's locker grab animation to stutter when grabbing a survivor out of a locker
  • Fixed an issue that caused survivors to briefly play the downed animation when getting injured the first time
  • Fixed an issue that caused survivors to become stuck in a floating animation after being released by The Mastermind
  • Fixed an issue that caused The Executioner to have his head missing when performing a Mori
  • Fixed an issue that caused The Executioner's Cage of Atonement ability repeated usages to slow or stop the bleed-out of a Survivor
  • Fixed an Issue that prevented the Survivors Gate opening animations to be played when a flashlight was equipped
  • Fixed an issue that caused flashlights to be unusable after previously using a Flash Grenade or Firecracker item

[h3]Environment/Maps[/h3]
  • Fixed multiple issues where placeholder tiles would appear on different realms
  • Fixed an issue in Underground Complex where the Nurse could blink through walls to reach unobtainable areas
  • Fixed an issue in Nostromos where the Nurse could blink on top of debris
  • Fixed an issue in Crotus Prenn Asylum where the Trapper could hide traps under debris
  • Global task cleanup a variety of collisions in different maps
  • Fixed an issue in Midwich School where an object would block players from moving
  • Fixed an issue on Backwater Swamp maps where survivors were immune to killer's basic attack while standing next to a boat

[h3]Perks[/h3]
  • Survivors with Dead Hard or Borrowed Time now correctly get endurance off the hook
  • Resourceful no longer gains progress when picking up an item previously swapped into a Chest by another Survivor
  • Sparks from Hex: Ruin no longer remain on the generator after failing a skill check

[h3]UI[/h3]
  • Fixed a formatting issue in the Tally Scoreboard to remove the comma displayed in the score
  • Fixed a softlock in the Tutorial that happened when opening the Settings menu when a popup is displayed

[h3]Misc[/h3]
  • Improved data consistency after finishing a Trial
  • Survivor no longer T-poses and bounces down from a the hook briefly when the unhook animation is interrupted
  • Fixed an Issue where the Generator count would decrease when a Survivor left the Tally screen of an ongoing Trial
  • Fixed Gamepad input conflict between the Lobby MatchMaking button (Play or Cancel) and the Lobby Customizations menu when trying to buy an item with Auric Cells


[h2]Known Issues[/h2]
  • Holding an item while crafting a Flash grenade from the Flashbang perk will result in the equipped item being lost.
  • Some assets in the Azarov's Resting Place map are missing collision.
  • Placeholder tiles may spawn in the Shelter Woods map.
  • Dead Hard perk does not give Endurance if the perk Off The Record is triggered.