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Developer Update | August 2024 PTB



As the next update approaches, we as always have news to share! This blogpost will cover all the gameplay changes happening between the Public Test Build (PTB) and live release of the 8.2.0 Update.


The Dark Lord

  • [CHANGE] Increased movement speed after casting Hellfire to 2m/s (was 1.48m/s).
  • [CHANGE] Decreased Hellfire charge time to 0.9 seconds (was 1 second).
  • [CHANGE] Adjustments to various Add-Ons.


Dev note: The Hellfire attack proved to be useful on the PTB. We’ve fine-tuned the charge time and movement speed to improve the way it feels to use. This includes adjusting the deacceleration and reacceleration after canceling the attack to be smoother and not so sudden.

  • [CHANGE] Increased movement speed in Wolf Form to 4.6m/s (was 4.4m/s). Haste from Scent Orbs will increase your speed to 4.8m/s.
  • [CHANGE] Reduced cooldown of Pounce attack to 20 seconds (was 25 seconds).
  • [CHANGE] Colliding with a wall or obstacle during the first Pounce will no longer end your Power.


Dev note: The Wolf form looked to need a bit more attention. For the release, we have increased the Wolf’s base movement speed to 4.6m/s – the same as the Vampire Form. We’ve also reduced the Pounce attack’s cooldown.

While the Pounce attack is meant to be more difficult to use in tight spaces, we found it to be a bit too restrictive. To make it easier to position for the second Pounce, hitting a collision during the first Pounce will no longer end your Power.



The Nemesis

  • [CHANGE] Increased Mutation Rate 3 Tentacle Strike range to 6.5 meters (was 6 meters).
  • [CHANGE] Decreased successful Tentacle Strike cooldown to 2.25 seconds (was 2.5 seconds).


Dev note: The adjustments on the PTB definitely helped The Nemesis get up and running at the start of a trial, but many felt he could use a little more. We have made additional tweaks to his Tentacle Strike to make it even more deadly when used well.


The Knight

  • [NEW] Each guard has a separate cooldown:

The Assassin: 30 seconds
The Jailer: 25 seconds
The Carnifex: 20 seconds
  • [NEW] Summoning a guard will cause any active guard to despawn.
  • [NEW] Hitting a patrolling guard with a basic attack will reduce their cooldown to 10 seconds.


Dev note: Spawning a different guard while another was deployed was an unintended mechanic in the previous PTB, but it turned out to be loved by many. We found having guards on separate cooldowns encouraged switching between to the right guard in the right situation, meanwhile a shared cooldown encouraged using the single strongest guard.

We have brought back separate cooldowns as a now intended feature and tuned them according to their strength and utility. This will give The Knight a boost in power and encourage swapping between guards.



Human Greed

  • [CHANGE] Reduced cooldown to 60/45/30 seconds (was 80/70/60 seconds).


Dev note: On the PTB, the cooldown for closing chests was quite long, so we have reduced it significantly.


Exultation

The following change will be implemented in a minor patch in the coming weeks.

  • [REMOVED] Removed the condition which prevented upgraded Items from being kept at the end of the trial.


Dev note: Many people wanted to keep the Items they had risked their lives to upgrade, so we’ll be removing this condition in a later update. Enjoy the spoils of your hard work.



Until next time…

The Dead by Daylight team

Dead by Daylight just got the only collab I'll ever care about

Dead by Daylight has certainly had some star-studded collabs. First there was Nicholas Cage, then the Slipknot and Iron Maiden cosmetics, followed of course by the addition of Lara Croft, played by Captain America's Hayley Atwell herself. But all of those have faded into the background in seconds, as Behavior has just revealed that it's collaborating with two of my favorite people ever. This is the only DBD crossover I ever needed - ask our site editor, Cameron who just saw me freak out live on a call, I'm sure he'll verify.


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DBD codes August 2024

Overwhelmingly popular new DBD game mode gets a surprise extension

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Overwhelmingly popular new DBD game mode gets a surprise extension

Who would've thought that the simple act of doubling the amount of killers and survivors in a Dead by Daylight match would prove such a hit? Well, obviously developer Behaviour Interactive did, otherwise it wouldn't have spent so much time and effort implementing it. The 2v8 mode has taken the game by storm in the two weeks it's been running and now, just before it was meant to end, a sudden extension has dropped out of nowhere.


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RELATED LINKS:

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DBD codes August 2024

2v8 Game Mode Extension

  • We’ve been blown away by your reaction to 2v8 these past two weeks, and we’ve heard your demand loud and clear for the mode to be extended beyond its planned end date. We are happy today to share that we will extend 2v8’s initial run until next week, August 15 @ 11am ET.

  • We've also heard demands for 2v8 to stay permanently and while we love the enthusiasm, this is only the first iteration of which we expect more. While Killer queues will always be a challenge in this mode, matchmaking wait times can be iteratively reduced through more Killer variety and a more compelling Survivor experience.

  • We’ll wrap things up with a deep dive into the results after 2v8 is over but wanted to share this, which informed our decision to extend: 2v8 has proven to be very popular despite the queue times, accounting for over 40% of all matches since its release, even after removing the extra BP incentive.