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8.0.0 | PTB


[h2]Important[/h2]
Progress & save data information has been copied from the Live game to our PTB servers on May 6th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Note: Players will once again receive 6K Auric Cells on the PTB Build to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.

[h2]Content[/h2]
[h3]New Survivor - Aestri Yazar[/h3]
[h3]New Survivor Perks[/h3]
Mirrored Illusion
  • This perk activates after completing a total of 50% worth of repair progress on generators.
    Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for 100/110/120 seconds.
    Then, the perk deactivates.
Bardic Inspiration
  • Press the ability button 1 while standing and motionless to enter the "performance" interaction that lasts up to 15 seconds and empowers Survivors within 16 meters. Roll a d20. This effect lasts for 60 seconds if the performance is completed.
    When the ability is cancelled or the performance completes, it goes on cooldown for 90/75/60 seconds.
    1 | You scream, but nothing happens
    2-10 | skill checks give +1% progress
    11-19 | skill checks give +2% progress
    20 | skill checks give +3% progress
Still Sight
  • After standing still for 6/5/4 seconds, this perk activates.
    Until you start moving, you see the aura of the Killer as well as all generators and chests within 18 meters.

[h3]New Killer - The Lich[/h3]
Killer Power
Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked.
To select a Spell, hold the Ability Button to open the Spell selection. The Lich has access to 4 different Spells:
  • Mage Hand: Creates a magical hand that lifts a downed pallet or blocks an upright pallet for 4 seconds.
  • Flight of the Damned: Conjures 5 flying spectral entities that can pass through obstacles and injure Survivors.
  • Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors and temporarily disables their Magic Items.
  • Fly: Gain a flying speed for a short period of time, allowing you to travel a long distance quickly and move over vaults and pallets.


SPECIAL ITEM: MAGIC ITEMS
Treasure Chests found around the map can contain Magic Items. Each Survivor can equip up to two Magic Items at once: one pair of Boots and one pair of Gauntlets. These Magic Items are each connected to a specific Spell, and activate when The Lich casts that spell.

  • Boots/Gauntlets of the Interloper: The Survivor sees the aura of pallets affected by Mage Hand and gains Haste for 3 seconds.
  • Boots/Gauntlets of the Nightwatch: The Survivor can see the auras of the spectral entities conjured by Flight of the Damned.
  • Boots/Gauntlets of the Archivist: The Survivor can see the Dispelling Sphere.
  • Boots/Gauntlets of the Skyguard: The Survivor can see The Lich's aura during Fly and for a few seconds after.


SPECIAL ITEMS: HAND & EYE OF VECNA
Rarely, Survivors can instead find the Hand or Eye of Vecna in a Treasure Chest. When picked up and used, Survivors gain a special ability while at full health. Using one of these special abilities costs the Survivor a health state and reveals their location with Killer Instinct for 3 seconds.

  • Hand of Vecna: When doing a Fast Locker Entry, the Survivor is teleported to a further locker.
  • Eye of Vecna: When doing a Fast Locker Exit, the Survivor cannot be seen by The Lich and gains Haste for 12 seconds.


[h3]New Killer Perks[/h3]
Weave Attunement
  • When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
    Survivors within 8 meters of dropped items have their auras revealed to you.
    When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.
    Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.
Languid Touch
  • When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds.
    This perk has a 20-second cooldown.
    Exhausted prevents Survivors from activating exhausting perks.
Dark Arrogance
  • Increases the duration you are blinded and the duration of pallet stuns by 25%.
    Increases regular vault speed by 16/18/20%.


[h3]Killer Perk Updates[/h3]
Deadlock
  • Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)
Grim Embrace
  • Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)
Pop Goes the Weasel
  • Decreased the amount of progress lost to 20%. (was 30%)
Scourge Hook: Pain Resonance
  • Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)


[h3]Survivor Perk Updates[/h3]
Background Player
  • Decreased the movement speed bonus to 150%. (was 200%)
  • Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)
Buckle Up
  • Both you and the healed Survivor gain Endurance for 6/8/10 seconds. (Removed)
  • The healed Survivor breaks into a sprint at 150% of their normal Running Movement speed for 3/4/5 seconds and leaves no scratch marks during this time. (New functionality)
Invocation: Weaving Spiders
  • Decreased the time it takes to complete the Invocation to 60 seconds. (was 120 seconds)
  • Increased the time it takes for an Invocation to completely regress to 90 seconds. (was 6 seconds)
Decisive Strike
  • Decreased the stun duration to 4 seconds. (was 5 seconds)


[h2]Killer Updates[/h2]
[h3]The Blight - Addons[/h3]
Compound Thirty-Three
  • Increases Rush turn rate by 11%. (was 33%)
  • Increases Rush duration by 11%. (was 33%)
Iridescent Blight Tag
  • Increases Rush speed by 10%. (was 20%)

[h3]The Cannibal - Basekit[/h3]
  • Decreased the obstruction collision size while using the Chainsaw to 10 cm. (was 17.5 cm)
  • Decreased the base Tantrum duration to 3 seconds. (was 5 seconds)
  • Increased the base Chainsaw Sweep duration to 2.5 seconds. (was 2 seconds)
  • Increased the base Chainsaw Sweep movement speed to 5.35 m/s. (was 5.29 m/s)

[h3]The Cannibal - Addons[/h3]
Award-Winning Chili
  • Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. (was 0.5 seconds)
  • Chainsaw File
  • Decreases tantrum duration by 0.25 seconds. (was 0.5 seconds)
Chili
  • Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. (was 0.25 seconds)
Homemade Muffler
  • Decreases tantrum duration by 0.5 seconds. (was 1 second)
Knife Scratches
  • Increases Chainsaw Sweep movement speed by 1.5%. (was 2%)
  • Increases time required to charge the Chainsaw by 10%. (was 12%)
The Beast's Marks
  • Increases Chainsaw Sweep movement speed by 2%. (was 3%)
  • Increases time required to charge the Chainsaw by 12%. (was 14%)

[h3]The Deathslinger - Basekit[/h3]
  • Decreased the stun duration when a Survivor breaks free to 2.7 seconds. (was 3 seconds)
  • Increased the reel speed to 2.76 m/s. (was 2.6 m/s)
  • Increased movement speed while reloading to 3.08 m/s. (was 2.64 m/s)

[h3]The Deathslinger - Addons[/h3]
Bayshore's Cigar
  • Decreases the stun duration when Survivors break free by 0.75 seconds. (was 1 second)
Bayshore's Gold Tooth
  • Increases the Speargun's reeling speed by 5%. (was 9%)
Chewing Tobacco
  • Decreases the stun duration when Survivors break free by 0.25 seconds. (was 0.5 seconds)
Snake Oil
  • Increases the Speargun's reeling speed by 2.5%. (was 5%)

[h3]The Mastermind - Basekit[/h3]
  • Decreased the Hindered penalty when reaching maximum infection to 4%. (was 8%)
  • The Uroboros infection now resets to 1% upon being hooked. (was 50%)

[h3]The Good Guy - Basekit[/h3]
  • Scamper is now only available while performing a Slice & Dice.
  • Hidey-Ho Mode cooldown reduced to 12 seconds. (was 18 seconds)
  • Scamper time reduced to 1.3 seconds. (was 1.4 seconds)
  • Added a 1 second cooldown after cancelling a Slice & Dice charge up.

[h3]The Good Guy - Addons[/h3]
Strobing Light
  • Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)
Pile of Nails
  • Upon manually exiting Hidey-Ho Mode, Chucky remain Undetectable for 3 seconds. (was 5 seconds)
Yardstick
  • Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds. (was 12m / 5 seconds)
Hard Hat
  • Removed "and exits Hidey-Ho Mode." from description.


[h2]Toolbox Updates[/h2]
Toolbox
  • Increases sabotage speed by 15%. (was 10%)
Mechanic's Toolbox
  • Increases sabotage speed by 25%. (was 10%)
Commodious Toolbox
  • Increases sabotage speed by 50%. (New functionality)
Engineer's Toolbox
  • Increases sabotage speed by 10%. (was Decreases by 25%)
Alex's Toolbox
  • 18 charges. (was 24 charges)
  • Increases sabotage speed by 100%. (was 50%)
Festive Toolbox
  • Increases sabotage speed by 50%. (New functionality)
Anniversary Toolbox
  • Increases sabotage speed by 50%. (New functionality)
Masquerade Toolbox
  • Increases sabotage speed by 50%. (New functionality)


[h3]Toolbox Addons[/h3]
Cutting Wire
  • Increases the Toolbox's sabotage speed by 20%. (was 15%)
Grip Wrench
  • Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. (was 15 seconds)
Hacksaw
  • Increases the Toolbox's sabotage speed by 30%. (was 20%)


[h2]Map Updates[/h2]
[h3]New Map - Forgotten Ruins[/h3]
A new Map comes to the world of Dead by Daylight, found in The Decimated Borgo Realm. A tower standing tall alone, but what is above ground hides a new world underground. A prison area where Vittorio Toscano was thrown in for some time. On the other side of the dungeon, the Alchemist room is found, where a scholar can learn secrets of the world, or the dimensions that surround the universe of the Entity.

[h3]Decimated Borgo Realm Update[/h3]
The red lighting was a big issue in the realm of The Decimated Borgo. The art and lighting team took care to make the realm more accessible to all players and bring a different ambiance to the maps.

[h2]Features[/h2]
[h3]UX[/h3]
  • Started adding search tags for Charms
    Only "Perks" and "Birds" for the moment.
  • New Item Preview Window
    Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.


[h2]Bug Fixes[/h2]
[h3]Archives[/h3]
  • Archive challenges requiring killers to complete a Trial with no more than X Survivors living should now correctly update throughout the match as Survivors die off.

[h3]Audio[/h3]
  • Fixed an issue that caused some of The Good Guy's voice lines to be cut in the Mori Preview.
  • Fixed an issue that caused the Nightmare's Jump Rope add-on to fail increasing Survivors grunts volume.

[h3]Bots[/h3]
  • The names of the Bots that appear following a player disconnection have been corrected.

[h3]Characters[/h3]
  • Fixed an issue that caused The Cannibal's Tantrum animation to sometimes not play after overcharging the chainsaw or hitting a collision.
  • Fixed an issue that caused male Survivors to be dropped closer to Killer than female Survivors when escaping the Killer's grasp by any means.
  • Fixed an issue that caused The Twin's Baby Teeth add-on not to inflict the Blindness status effect when attached to a Survivor.
  • Fixed an issue that caused Victor's respawn animation to play on Charlotte before his cooldown finishes.
  • Fixed an issue that caused Victor not to trigger the anti-camp meter when he was close to the hook.
  • Fixed an issue that caused The Blight camera to pan down after breaking a pallet during Lethal Rush.
  • Fixed an issue that caused Charles Lee Ray to be invisible during certain interactions.
  • Fixed an issue that caused the Cenobite's camera to reset when turning while using his power.
  • Fixed an issue that caused Survivors camera to snap back to the default position when exiting a locker.
  • Fixed an issue that caused the Plague to lose Corrupt Purge when being stunned by any means.

[h3]Environment/Maps[/h3]
  • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of Killer Basement staircase in the main building of the Ironworks of Misery map.
  • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of the staircases in the Midwich Elementary map.
  • Fixed an issue in the Underground Complex where two generators could spawn in the same room.
  • Fixed an issue in the Underground Complex where a chest would spawn in rooms and clip with different elements of the environment.
  • Fixed an issue in Lery's Hospital where an invisible collision was letting players walk over the stairs going down the basement in the Doctor's Office.
  • Fixed multiple issues related to the Nurse blinking out of the Raccoon City Police Station map.
  • Fixed an issue in the Eyrie of Crows map where a collision near the hill would prevent players from navigating.
  • Fixed an issue in the Raccoon City Police Station map where Victor could climb on blockers.
  • Fixed an issue in the Autohaven Wrecker's Realm where an obstacle blocked navigation for the Killer.

[h3]Perks[/h3]
  • Fixed an issue that caused Victor to be unable to receive noise notifications from the Call of Brine perk.
  • Fixed an issue that caused the Premonition perk to activate while being carried by the Killer.
  • Fixed an issue that caused the Bamboozle perk to trigger when Killers used their power to vault through a window.
  • Fixed an issue that caused the Bite the Bullet perk not to activate.
  • Fixed an issue that caused the Deliverance perk to sometimes not activate.
  • Fixed an issue that caused the Ultimate Weapon perk to sometimes not to activate the screaming animation from Survivor POV.

[h3]UI[/h3]
  • Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.

[h3]Misc[/h3]
  • Kill-switched items should no longer appear in Bloodwebs.
  • Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
  • Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
  • Fixed a crash that could occur when a Survivor screams.
  • Spamming the unhook button no longer causes the hooked Survivor's camera to swing around repeatedly.
  • Fixed an issue that caused the Hatch Unlock progress to reset when cancelling the interaction.
  • Fixed an issue that caused Survivors to be unable to unhook a teammate if that hooked Survivor had previously unhooked themselves just before reaching the struggle stage.


[h2]Known Issues[/h2]
[h3]Characters[/h3]
  • It is possible for The Dredge and a Survivor to get stuck in a locker if another Survivor tries to hide in the same locker before the teleportation.

[h3]Perks[/h3]
  • UI feedback is missing for some Perks (Languid Touch, Weave Attunement, Bardic Inspiration).
  • Survivors' Auras are revealed when swapping an item held in hands with an Item inside a Chest with the Weave Attunement Perk.
  • The Survivor screams and animation triggers before the result of the dice appears with the Bardic Inspiration Perk.
  • Rarely there is no lute or dice animations when triggering the Bardic Inspiration Perk.
  • When rolling a 1 with the Bardic Inspiration perk, the lute song will continue to play indefinitely until the perk interaction is attempted again.
  • It is possible to spawn a second illusion when there is already one active with the Mirrored Illusion Perk.

Dead by Daylight is teasing a classic Dungeons & Dragons monster as its next killer

Having brought the likes of Resident Evil’s Nemesis, Silent Hill’s Pyramid Head, Stranger Things' Demogorgon and Alien’s Xenomorph to its one-versus-many game of deadly hide-and-seek, Dead by Daylight is digging back into the vaults for its next classic killer. This time, it’s not horror video games or scary movies serving as inspiration for DBD’s next chapter, but 50-year-old tabletop fantasy RPG Dungeons & Dragons.


Read more

DBD reveals hotly anticipated DnD chapter and it's coming soon

The speculation over which characters or properties will enter the fog in Dead by Daylight has always been fertile ground for fans of the game. With recent chapters unveiling killers previously thought impossible to integrate like Chucky from Child's Play or the Alien from, well, Alien, the doors have been flung open to new possibilities. Now, a new chapter has been teased, and it's one fans have been requesting for a long time.


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RELATED LINKS:

DBD Twitch drops and how to claim

DBD codes May 2024

DBD teases big anniversary broadcast showing off new chapter

Developer Update | May 2024


We’re heading into our 9th Year! Alongside a brand-new Chapter coming in the 8.0.0 Update, we’ve prepared a large number of balance changes and quality of life improvements for existing content. As always, these adjustments will head to the Public Test Build (PTB) shortly where we’ll collect feedback and make some tweaks where necessary before the update releases on all platforms.

  • [CHANGE] Decreased Hidey-Ho cooldown to 12 seconds (was 18 seconds).
  • [CHANGE] Chucky can only Scamper while performing a Slice & Dice attack.
  • [CHANGE] Decreased the time it takes to Scamper to 1.3 seconds (was 1.4 seconds)
Dev note: Scamper could sometimes lead to unavoidable hits since Survivors could not possibly get someplace safe in the time it took for Chucky to crawl under the pallet. We want to shift his gameplay away from these easy hits (Scamper then basic attack) and instead encourage using his unique Slice & Dice attack.

Since this change would affect his strength, we have reduced the cooldown of Slice & Dice to allow Chucky to use his Power much more frequently.


  • [CHANGE] Increased Chainsaw Sweep duration to 2.5 seconds per token (was 2 seconds).
  • [CHANGE] Increased Chainsaw Sweep movement speed to 5.35m/s (was 5.29m/s).
  • [CHANGE] Decreased collision detection size to help navigate tight spaces.
  • [CHANGE] Decreased base tantrum time to 3 seconds (was 5 seconds).
  • [CHANGE] Several Add-Ons have been adjusted accordingly.
Dev note: To reduce The Cannibal’s dependence on certain Add-Ons, we’ve taken part of the effects of the most popular Add-Ons and incorporated them into his base kit and toned down the Add-Ons to compensate. This way they’ll feel less essential and allow you to experiment with other options.

We’ve also reduced the size of the chainsaw’s collision detection against the environment to make it less likely to bump into things that aren’t directly in front of you to make it easier to use his Power in tight spaces (and reduced the tantrum duration in case you still bump into something).


  • [CHANGE] Decreased stun time when a Survivors breaks free to 2.7 seconds (was 3 seconds).
  • [CHANGE] Increased reel speed to 2.76m/s (was 2.6m/s).
  • [CHANGE] Increased movement speed while reloading to 3.08m/s (was 2.64m/s).
Dev note: Every second counts, so we’ve made some tweaks to save The Deathslinger some time when reeling and when a Survivor breaks free. We have also increased his movement speed while reloading so he doesn’t lose as much distance in the process.

  • [CHANGE] Decreased Hindered penalty from infection to 4% (was 8%).
  • [CHANGE] Infection is now reduced to 1% when hooked (was 50%).
Dev note: On top of Virulent Bound being a strong chase Power to begin with, infected Survivors also suffered from a severe movement speed penalty. We have reduced this effect to 4% - still significant, but not a death sentence.

We have also further reduced Survivors’ infection when hooked to make tunneling (chasing them as soon as they are unhooked) less of an obvious choice.


  • [CHANGE] Compound 33 now increased Rush turn rate and duration by 11% (was 33%).
  • [CHANGE] Iridescent Blight Tag now increased Rush speed by 10% (was 20%).
Dev note: The Blight’s ultra-rare Add-Ons have proven to be too strong, so we have toned both of them down to a more reasonable level.

  • [CHANGE] Increased Toolbox sabotage speed across most variants.
  • [CHANGE] Increased effects of sabotage related Add-Ons (Grip Wrench, Cutting Wire, Hacksaw).
Dev notes: Toolboxes are often considered “the repair item” – while this is fine for those who want to use them to repair, we’d like to make sure that sabotage feels like a viable alternative for those who want it.

This update features balance changes to a selection of the strongest and most frustrating Perks to face. The majority of these adjustments are slight; the intention is to keep the Perks feeling effective and to bring them a bit more in line with other options.

  • [CHANGE] Decreased block duration to 15/20/25 seconds (was 20/25/30 seconds).
Dev note: Deadlock is quite effective while being rather easy to activate. We have slightly reduced the duration of the generator blocker to bring it in line with other options.

  • [CHANGE] Decreased movement speed bonus to 150% (was 200%).
  • [CHANGE] Decreased Exhausted duration to 30/25/20 seconds (was 60/50/40 seconds).
Dev note: Background Player’s high movement speed allowed Survivors to cross extreme distances to make a save. There was no way for the Killer to reasonably check that area, let alone defend against it. We have reduced the movement speed and instead reduced the Exhausted duration to compensate. This will make it harder to get a save but allow you to make attempts more often.

  • [CHANGE] Decreased block duration to 6/8/10 seconds (was 8/10/12 seconds).
Dev note: Grim Embrace has quickly risen in both strength in popularity since it was last changed. We have similarly toned it down slightly to move it into a more balanced range while keeping it rewarding for Killers who choose to switch targets.

  • [CHANGE] Reduced stun duration to 4 seconds (was 5 seconds).
Dev note: Our last update increased the stun duration to 5 seconds. This was a little too effective, so we have fine tuned the stun duration to 4 seconds instead.

  • [CHANGE] Decreased regression effect to 20% (was 30%).
Dev note: Pop Goes the Weasel has proven to be very strong, and the conditions to activate it aren’t very difficult. To better reflect how often it comes into play, we have reduced the strength of its regression effect.

  • [REMOVED] Buckle Up no longer provides Endurance.
  • [NEW] Survivors healed from the dying state break into a sprint at 150% movement speed for 3/4/5 seconds. This does not cause Exhaustion.
Dev note: Buckle Up could be problematic when paired with For the People, allowing Survivors to save each other before the Killer can pick them up risk-free. Since there’s a lot of competition between Perks which grants Survivors Endurance from the dying state, we’ve decided to replace the effect entirely to help it stand out.

Now, Buckle Up will instead grant the healed Survivor a speed boost, but not protect the rescuer from harm.


  • [CHANGE] Decreased regression effect to 10/15/20% (was 15/20/25%).
Dev note: Pain Resonance finds itself in almost 40% of all loadouts, and it is one of the most effective Perks in the game. We want to make this Perk less of a clear choice for all builds, but keep it rewarding for Killers who choose to chase multiple Survivors.

  • [CHANGE] Decreased Invocation time to 60 seconds (was 120 seconds).
  • [CHANGE] Invocation progress now regressed at a rate of 1 charge per second (was 20 charges per second).
Dev note: Now that we’ve had some time to see the Invocation mechanic play out, we’re ready to make some adjustments to both the Invocation process (in preparations for future Invocation Perks) and Weaving Spiders itself.

Invocations are meant to be a time commitment, but they took a little longer than we’d like. We have reduced them to 60 seconds to better fit the flow of a match. This can be further sped up by cooperating with other Survivors. We have also slowed the regression effect to give Survivors a chance to return and save some of their progress after they are chased away. These changes will be consistent among future Invocation Perks.


  • [NEW] Reworked the lighting of the Shattered Square map.
Dev note: The red-tinted lighting in the Shattered Square could make it difficult to see scratch marks, auras, and pools of blood, especially for colorblind players. We have completely changed the lighting on this map to address these concerns.

  • [NEW] Reworked pop-up for Items found within a Trial.
Dev note: The existing pop-ups for Items were minimal, showing only the Item’s icon and remaining charges. This relied on players knowing all the details of each Item – and with a growing number of Killer-specific Items, that’s getting harder to do!

When you approach an Item, you’ll now see a brief description of what that Item does.



We have plenty more surprises in store for the upcoming year. Be sure to tune in to our Anniversary Broadcast on May 14th at 11AM ET for exciting reveals, including new features, the next Chapter, and more!

Be sure to follow us on Twitch or subscribe on YouTube so you don’t miss out!


Until next time…
The Dead by Daylight team

DBD teases big anniversary broadcast showing off new chapter

It seems like just yesterday that a fledgling little multiplayer horror game was getting released. Time does certainly fly when you're running away from some killer intent on turning you from living meat to hooked meat. With almost eight years under its belt, Dead by Daylight is nearing its next anniversary and developer Behaviour Interactive has released a teaser about what we can expect to land in the game over the next year.


Read the rest of the story...


RELATED LINKS:

DBD Twitch drops and how to claim

DBD codes May 2024

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