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New Dead By Daylight killer and survivor teased by BHVR

Dead By Daylight has consistently added new killers and survivors over the eight years the co-op horror game's been available. Most recently, creator BHVR bulked up its catalog - which already included DLC based on Resident Evil and Silent Hill - with characters from Alan Wake, Chucky, and Alien. (We can't forget the addition of Nicolas Cage last summer either.) Now, thanks to a teaser shared today, it looks like we're about to get yet another new DBD drop themed around a monster stalking the woods and the campers it terrorizes.


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Developer Update | Stats!

Since we’ve started regularly sharing stats last year, we’ve received various requests for different kinds of data you would like to see. On top of the usual statistics we share, we’ve selected a few of the most requested topics to share with you today.

Before we dive in, we would like to remind everyone that while data may be fun to talk about, it does not paint a full picture. The numbers we’ll be sharing are very broad, covering millions of matches played all around the world, so the numbers may not reflect your personal experiences. We encourage you to have fun discussing this info, but please try not to draw any conclusions from data alone! It’s important to dig deeper understand the context behind the numbers you see; even we don’t make decisions based on data on its own.

[h2]Popular Perks[/h2]

Starting things off, here’s an update to the 10 most popular Perks for each role! The percentage listed next to each Perk indicates their usage rate- in other words, the likelihood that someone will have it in their loadout. Arrows indicate if the Perk has moved up or down the list since we last shared stats, while a line shows that they remained in the same spot.


[h2]Popular Killers[/h2]

Like Perks, we’ve also tallied up the 10 most popular Killers over the past month. The number below represent the percentage of all matches where that given Killer was played, with the arrows and lines again indicating how they have changed in popularity since we last shared this data.


Beyond the top 10, the pick rates are as follows (in descending popularity). For the sake of simplicity, we have rounded these numbers to the nearest whole percent.
  • Doctor: 4%
  • Deathslinger: 3%
  • Spirit: 3%
  • Nemesis: 3%
  • Trickster: 3%
  • Clown: 3%
  • Oni: 3%
  • Xenomorph: 3%
  • Hillbilly: 2%
  • Plague: 2%
  • Onryo: 2%
  • Executioner: 2%
  • Demogorgon: 2%
  • Cannibal: 2%
  • Cenobite: 2%
  • Skull Merchant: 2%
  • Pig: 2%
  • Dredge: 2%
  • Artist: 1%
  • Hag: 1%
  • Nightmare: 1%
  • Singularity: 1%
  • Twins: 1%

[h2]Deadliest Killers[/h2]

Who spilled the most blood last month? Many of you wanted to know, so we’ve gathered the data to share with you this time around. The numbers below are the percentage of all Survivors who are killed when facing that Killer. For example, a 50% kill rate would mean they kill two Survivors per match on average. We try to keep Killers near a 60% kill rate on average to keep matches relatively even and support the horror theme of the game, where the Killer is a force to be reckoned with and the survival is not guaranteed.

We’d like to remind you again that this data covers millions of matches across all skill levels. Some Killers may be stronger when mastered, but less powerful in the hands of someone less experienced. (Yes, a good Nurse is much scarier!)

Kill rates do not include matches where a disconnect takes place.


Beyond the top 10, the standing look like this:
  • Executioner: 60%
  • Hag: 60%
  • Artist: 60%
  • Xenomorph: 59%
  • Blight: 59%
  • Wraith: 59%
  • Nemesis: 59%
  • Legion: 58%
  • Good Guy: 58%
  • Twins: 58%
  • Oni: 58%
  • Cannibal: 58%
  • Clown: 58%
  • Deathslinger: 57%
  • Trapper: 57%
  • Trickster: 57%
  • Demogorgon: 57%
  • Singularity: 56%
  • Huntress: 56%
  • Ghost Face: 56%
  • Nurse: 55%
  • Hillbilly: 54%
  • Doctor: 51%
  • Overall Average: 58.50%

[h2]Survival Rate in Groups[/h2]

Last but certainly not least, many of you were curious about a Survivor’s odds of escaping depending on if they’re flying solo or playing with friends. In this case, a higher survival rate would mean that a Survivor is escaping more. We’ve also included the survival rates for high MMR Survivors as well for those who are curious.

One last time, we’d like to remind you that these numbers do not paint a full picture. For instance, a group of friends may be more coordinated, but they might also be more willing to sacrifice themselves in an attempt to save their friends.


That’s all for this time! We’d like to continue sharing statistics like these with you in the future. If there’s something else that you’re curious about, be sure to let us know!

Until next time…

The Dead by Daylight team

Update 7.5.2 | Bugfix Patch


[h2]Release Schedule[/h2]
  • Update releases: 11AM ET
  • Note: Update times may vary slightly.

[h2]Content[/h2]
[h3]Killer Adjustments - The Blight[/h3]
Add-Ons Iridescent Blight Tag
  • Rush cannot be performed more than 3 times (new functionality)
  • Increases maximum Rush look angle 20 degrees (new functionality)
  • Increases Rush speed by 20% (new functionality)

[h3]Killer Adjustments - The Hillbilly[/h3]
  • Decreased Chainsaw miss cooldown movement speed to 1.84 m/s (was 2.3 m/s)
  • Increased Initial Turn rate adjustment duration to 1 second (was 0.75 sec)
  • Added an audio cue when The Hillbilly's Chainsaw cooldown is over and the Chainsaw is ready to be used again.
  • Increased The Hillbilly's Chainsaw volume from the Survivor's perspective.
Add-Ons Greased Throttle
  • Decreases recovery time after using the Chainsaw by 5% (was 8%)
The Thompson's Mix
  • Decreases recovery time after using the Chainsaw by 10% (was 12%)

[h3]Perk Adjustments[/h3]
Champion of Light (Alan Wake)
  • When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cooldown for 80/70/60 seconds.
  • (Removed "while holding a flashlight" requirement)

[h2]Bug Fixes[/h2]
[h3]Audio[/h3]
  • Fixed an issue that caused Saga Anderson's injured and hook screams to be too loud.
  • Fixed an issue that caused some of Rose Marigold's VOs to be too loud.
  • Fixed an issue that caused some of The Trickster's voice lines to be lower than others.

[h3]Archives[/h3]
  • Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed by other players.
  • Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed when stunning The Singularity in Overclock mode without blinding it first.

[h3]Bots[/h3]
  • Bots no longer get stuck on a vault near stairs in Treatment Theatre.

[h3]Environment/Maps[/h3]
  • Fixed an issue on the Coal Tower Map that let The Demogorgon access the top of multiple blockers.
  • Fixed an issue on Gideon Meat Plant where the screen would turn black when playing as The Good Guy and hugging a wall near the Exit Gate.
  • Fixed an issue on Shattered Square where a hay bale prevented the Killer from accessing a hook,
  • Fixed an issue on the Backwater Swamp Maps where The Dredge would get stuck when exiting certain Lockers.

[h3]Perks[/h3]
  • Fixed an issue that caused applying Call of Brine twice to the same Generator to cause it to regress permanently after the Perk’s active period ends.

[h3]UI[/h3]
  • Fixed an issue with animated Player Cards shown in the Tally scoreboard that were not reset properly and could be unsynced with the player.
  • Fixed an issue where closing the Player Profile menu could make the Archive Widget appear in a broken state.

Update 7.5.1 | Bugfix Patch


[h2]Release Schedule[/h2]
  • Update releases: 11AM ET
  • Note: Update times may vary slightly.

[h2]Content[/h2]
[h3]Killer Adjustments - The Blight[/h3]
Addons
  • Adrenaline Vial
    • Increases maximum Rush tokens by 2.
    • Increases maximum Rush look angle by 20 degrees.
    • Decreases Rush turn rate by 55%. (re-added functionality)
    • Increases Rush speed by 5%
  • Compound Thirty Three
    • Rush cannot be performed more than 2 times (new functionality)
    • Increases Rush turn rate by 33% (slightly adjusted functionality)
    • Increases Rush duration by 33% (new functionality)

[h3]Killer Adjustments - The Hillbilly[/h3]
Addons
  • Greased Throttle
    • Decreases recovery time after using the Chainsaw by 8%
    • This effect does not apply while in Overdrive (new functionality)
  • The Thompson's Mix
    • Decreases recovery time after using the Chainsaw by 12%
    • This effect does not apply while in Overdrive (new functionality)

[h3]Killer Adjustments - The Onryo[/h3]
Killer Power
  • Removed the Condemned cooldown
  • Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)
  • Increased the Projection movement speed boost duration to 2 seconds (was 1.5)
  • Increased movement speed while Manifesting to 4 m/s (was 3.68)

[h3]Events[/h3]
  • Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
  • A Modifier: Lights Out event Tome will also open while the Modifier is active.

[h2]Bug Fixes[/h2]
[h3]Archives[/h3]
  • The Brand New Part Skill Checks no longer award progress for Archive Quests requiring succeeding Generator Skill Checks.

[h3]Achievements[/h3]
  • The Nerves of Steel achievement now properly tracks Skill Checks.

[h3]Audio[/h3]
  • Fixed an issue where The Good Guys laugh could overlap the Slice & Dice scream
  • Fixed an issue that caused no sound to be heard when an invite is accepted.
  • Fixed an issue that caused all the Killers sounds to be muted when opening the option menus in-game.
  • Fixed an issue where the End Game Collapse bell sound wasn't heard.

[h3]Bots[/h3]
  • Bots no longer run away from a Killer on a different floor.

[h3]Characters[/h3]
  • Fixed an issue where The Good Guy's "Wedding Dress" torso stretches and distorts when selecting the outfit icons.
  • Fixed an issue that caused The Hag to be unable to move in any direction when attacking while carrying a Survivor.
  • The Plague no longer has a 1 second cooldown before being able to attack after performing Vile Purge.

[h3]Environment/Maps[/h3]
  • Fixed an issue in Shattered Square where blockers prevented the killer from getting to a hook
  • Fixed an issue in Midwich Elementary School where items could be hidden under rubbles
  • Fixed an issue with the Harvester where bots could get stuck
  • Fixed an issue with the crashed Bus where Bots would not leave there position
  • Fixed an issue in Underground Complex entity effect were clipped near a hook
  • Fixed an issue in Mother's Dwelling where the nurse could not blink through railings around the house
  • Fixed an issue with the collision on a maze tile in Pale Rose
  • Fixed an issue in the Underground Complex where the The Singularity's Biopods would not stick to the walls properly
  • Fixed an issue in the Dead Dawg Saloon map where a collision would block the players from navigating as intended.
  • Fixed an issue in Eyrie of Crows where The Demogorgon could shred through different obstacles from the hill tile
  • Fixed an issue in Shattered Square where an invisible collision was blocking the players navigations
  • Fixed an issue where an unready Survivor could switch to the Killer role when attempting to start a Trial in custom matches.

[h3]Perks[/h3]
  • Fixed an issue that caused the Healing speed buff for Circle of Healing not to apply when the medkit runs out of charge while healing.
  • The Save the Best for Last Perk now correctly grants 4% decreased attack cooldown instead of 5%.
  • The Champion of Light perk properly grants the Hindered effect when the Killer is blinded while carrying a Survivor.

[h3]UI[/h3]
  • Fixed missing SFX when a player joins or leaves a party
  • Fixed an unresponsive Daily Rituals button in the Main menu when coming back from a Killer Lobby or the Archives
  • Fixed an issue where the cursor could be visible/movable during the intro cinematic

Dead by Daylight Modifier – Lights Out: Everything You Need To Know

For the first time, we’re excited to announce the arrival of Lights Out, a limited-time Modifier that brings a terrifying new layer of fear to Dead by Daylight.

[previewyoutube][/previewyoutube]
Dead by Daylight is a horror game that revels in tension and fright, where an adrenaline-pumping chase can break out at any moment. For those who have been with us for some time, you may have grown accustomed to certain gameplay staples. Perhaps you’ve memorized a Map or figured out how to effectively counter specific characters and playstyles.

In other words, we recognize that the longer you spend in the darkness, the more your eyes adjust to the terrors lurking within.

Enter Lights Out, a limited-time Modifier that introduces a new experience for players of all levels.

WHEN: February 7th, 11 AM ET – February 14th, 11 AM ET

[h3]What is a limited-time Modifier? [/h3]

We’re glad you asked. Basically, we’ve been testing a variety of different ways to play Dead by Daylight, with Lights Out being our first official Modifier. These Modifiers grant us some exciting room to play with the existing Trial format, and we’ll be monitoring your feedback to ensure that Lights Out shines as a unique and exciting experience.

In this case, we set out to create a Modifier seeped in terrifying atmosphere, where players would find themselves stripped of several key tools.











[h3]KILL THE LIGHTS[/h3]

Upon spawning into a Trial, the Map will be shrouded in darkness, significantly limiting the visibility of your surroundings. Even the most experienced will find it tricky to navigate, and planning an escape route becomes a truly unpredictable endeavour.

If that wasn’t tense enough, you’ll also be going into The Trial without Perks. That’s right – all your favourite tools will be swept off the board, leaving you with nothing but game sense, mechanical skill, and good old-fashioned instinct.







For Survivors, they’ll also have to contend with a harrowing new reality: the Killer no longer has a Terror Radius. If you’re playing Killer, you’ll be able to use this to your advantage while approaching Survivors – provided they don’t slip beneath the cover of darkness.

On the other hand, Survivors will no longer leave Scratch Marks, making them far harder for Killers to track. Regardless of which role you’re playing, Lights Out is sure to introduce plenty of thrilling moments and plenty of jump-scares.

Of course, that also opens the door for plenty of stealth Killer shenanigans, and we daresay that some of them might even feel more terrifying than ever before.


[h3]EVENT RITUALS[/h3]

A new Lights Out-specific Event Tome will be open throughout the duration of the Lights Out Modifier, featuring 6 Challenges to complete for several exclusive Player Card customizations – including an atmospheric Alan Wake banner, and more.

Progress will also grant Rift Fragments, which can be used to progress the REVISION Tome, which runs for the duration of Lights Out.


[h3]MORE ALAN WAKE OUTFITS [/h3]

The previously released Alan Wake Collection expands to include 2 new Outfits for Alan Wake: Rose Marigold (Legendary) and Bright Falls (Very Rare). For more information about the latest additions to this incredible Collection featuring Outfits from the acclaimed game series, check out the official Blogpost right here.



We hope you enjoy Dead by Daylight’s Lights Out Modifier, and rest assured that we’ll working on plenty of exciting surprises still to come.

In the meantime, the darkness beckons...


See you in The Fog,

The Dead by Daylight Team.