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Dead by Daylight News

Dead by Daylight's most exciting new collab is still "a few months away"

I don't watch a lot of reality TV. While I'm happily wiling away the hours with Taika Waititi's What We Do in the Shadows and Marvel's Agatha All Along, game shows and television drama just don't do it for me. The Boulet Brothers Dragula is the one exception, however. Drag, filth, horror, and glamor collide in a competition that wears its heart on its sleeve, and while I've dropped off since it was locked behind a Shudder subscription, it's easily one of my favorite TV shows. That's why I was so excited when Behaviour Interactive revealed its DBD Boulet Brothers collab, but sadly it appears to have fallen into obscurity since Season 6 concluded. Well, until now.


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Dead by Daylight system requirements

New DBD Chapters are delayed so BHVR can fix the community's biggest problems

DBD codes February 2025

Dead by Daylight delays its existing update plans for a 'substantial quality of life initiative', which includes adding a surrender mode and cracking down on 'extreme hiding'




In one of the more unusual Steam updates I've read lately, Dead by Daylight's developer Behaviour Interactive has announced it is suspending plans for numerous hotly anticipated features in favour of what it terms a 'substantial quality of life initiative' that will run throughout 2025...
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Dead by Daylight system requirements

What are the Dead by Daylight system requirements? As you might expect, having been released back in 2016, the Dead by Daylight PC system requirements are somewhat dated. This means that you should have no issue playing the game on an old or budget gaming PC, but the better your hardware, the better your game will look and run.


You have never needed the best graphics card to run Dead by Daylight and it's unlikely you ever will unless a massive graphical overhaul is released. That's not to say that this asymmetrical horror game looks bad. Instead, DbD uses dark environments to take a focus away from the general level of detail and keep players focused firmly on the task at hand, whether that be escaping a map or chasing down survivors as a killers.


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New DBD Chapters are delayed so BHVR can fix the community's biggest problems

DBD codes February 2025

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Dead by Daylight Quality of Life Initiative 2025: Phase 1

Dead by Daylight will be undergoing a substantial Quality of Life Initiative, which should address many longstanding concerns and frustrations our players have been experiencing.
This Initiative will take place over the course of two phases. The first runs from April to June, while the second runs from July to December. For a full look at what’s scheduled, check out the roadmap below.



To accommodate for the scope of this Initiative, we have decided to delay several of our upcoming releases – including Chapters, Rifts, Events Modifiers, and Collections. That means there will not be a PTB tomorrow, but rest assured that we did not make this decision lightly.
We feel confident that delaying our upcoming releases to prioritize this Quality-of-Life Initiative will ultimately make Dead by Daylight stronger than ever. We’re always listening to our players, and this has been a long time coming.
Looking for a more comprehensive breakdown of everything lined up in Phase 1? We’ve got you covered.

[h3]Surrender State[/h3]
The team has been working on a Surrender feature, which should limit player frustration on both sides. To get it right, we first needed to identify the situations where its use would be most appropriate, leading us to two scenarios:
- All remaining Survivors have been slugged (Survivor)
- All remaining Survivors are bots (Killer)
Once these instances occur, players will be able to use the Surrender option, ending the Trial while retaining the Bloodpoints they’ve earned and escaping the Disconnect Penalty.

[h3]Gamma Adjustments[/h3]
Dead by Daylight can get a little dark – not just thematically -- and sometimes excessive darkness can hinder playability. We’re introducing the ability to adjust Gamma settings on all platforms, allowing you to find a sweet spot without sacrificing the intended artistic direction.

[h3]“Go-Next" Prevention[/h3]
The “Go-Next” expression refers to instances where a Survivor deliberately does everything in their power to quickly go to their next game – including walking up to the Killer and standing still, running to a Hook and repeatedly pointing at it, or most commonly, intentionally failing Skill Checks while on Hook.
To disincentivize and properly penalize this behavior, we’ll be implementing measures that will help us identify when a player is attempting to “Go Next.” Once identified, they’ll receive a Disconnection Penalty Point and lose an entire Grade. We’ll be keeping a close eye on this system to ensure its accuracy, but we’re confident that that this will help alleviate the issue.
On the other hand, we’d like to reward players who stick it out through those challenging matches, even when things take a dire turn. We’ll be moving forward with a new Emblem-based multiplier that grants additional Bloodpoints during your following match, with the bonus stacking over consecutive Trials.

[h3]Extreme Hiding & Body Blocking Prevention[/h3]
“Extreme Hiding” refers to Survivors drawing out an unwinnable match by ignoring their objective and waiting out the clock.
To combat this, we’re changing the way AFK Crows operate, so they can more accurately identify when a player is deliberately avoiding engagement with their gameplay objective. Once a player receives Crows, their location will be immediately revealed to the Killer.
We’ll also be incorporating a feature that allows players to lose collision after receiving a third AFK Crow, which should prevent instances of Body-Block related griefing.

[h3]Map Offerings[/h3]
We recognize that Map Offerings are a bit divisive; some players enjoy them, while others feel they can grant an unfair advantage. The fact that they automatically bypass both the Map and Realm repetition system can also add to that frustration.
Moving forward, Map Offerings will no longer guarantee the appearance of a given Map, but rather increase its chances by 20%. Note that they will not stack. We’re also looking to make it so Map Offerings, as well as several other types of Offerings, will remain a secret during load-in – that way, your decision to remain in the match will not be swayed by external factors.

[h3]Spawn Rules[/h3]
Survivor spawn placements can have a significant impact on a Trial’s outcome, an observation that has been repeatedly recognized by our community. It’s become clear that Survivors spawning separately, and thereby covering more ground, allows them to gain a notable advantage in completing their objective.
We’re changing the default Survivor Spawn rules to ensure that each Survivor will spawn within 12 meters of one another, on the same floor (if applicable). To accomodate for this change, Shroud Offerings will be adjusted accordingly.

[h3]Improved AFK Bot Detection[/h3]
Players that use AFK Bots can be frustrating to have in your Trial, and we’re working on improvements to our detection systems so that we can quickly identify and penalize them accordingly.

[h3]Bulk Bloodpoint Spending[/h3]
To speed up general Bloodweb activity, we’re adding a button that will allow you to spend Bloodpoints in bulk.

[h3]Quest System[/h3]
Previously announced last year, the Quest system is part of a larger update to The Archives and Rifts, so expect more information in an article specifically dedicated to that. For now, know that we will be reworking the Challenge system (as well as Daily Rituals) to reduce the grind, make it easier to earn rewards, and increase the overall level of fun.

[h3]Perk Loadouts & Preview[/h3]
After a successful round of A/B testing, we’ll be allowing players to see their own Perk loadouts while in a lobby, as well as adding additional Perk loadout slots.

We believe these changes will be an overall benefit to Dead by Daylight’s health, further establishing a positive gaming environment for all our players. We’d also like to thank you for your patience and understanding during this time.
We’ll be back at our Anniversary Broadcast in May to recap Part 1 and provide deeper insight into Part 2 of our Roadmap, so keep an eye out for that announcement. In the meantime, we’re looking forward to hearing your thoughts and feedback.
Thanks for spending time in The Fog,
The Dead by Daylight Team.

New DBD Chapters are delayed so BHVR can fix the community's biggest problems

Behaviour Interactive is delaying Dead by Daylight Chapters and other content such as Rifts and Collections so it will have room to address the community's biggest complaints with the game. This is part of the DBD quality-of-life initiative for 2025, which takes aim at long-standing issues and will be split into two phases. So, while new Chapters are being pushed back, Behaviour is using this extra time to finally make the core experience much better.


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RELATED LINKS:

Dead by Daylight system requirements

DBD codes February 2025

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