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Chucky wants to play with you in Dead by Daylight

The next serial killer coming to Dead by Daylight is Chucky, the murderous doll from the Child's Play slasher series. While he might be a bit on the short side, as you know, it doesn't hinder him in the slightest.

But Chucky won't torment the Survivors alone: he's bringing his bride, Valentine, along on the killing spree.

In the game, Chucky will use the Slice & Dice ability, and his former human form, Charles Lee Ray, will assist him in spirit form. He also has the Scamper ability, allowing him to crawl under pallets and burst through windows.

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7.4.0 | PTB


[h2]Important[/h2]
Progress & save data information has been copied from the Live game to our PTB servers on Oct 30. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
[h2]Release Schedule[/h2]
  • PTB goes live: 11 AM ET

[h2]Content[/h2]
[h3]New Killer - The Good Guy[/h3]
Killer Power

The Good Guy has two separate modes he can switch between; Normal Mode and Hidey-Ho Mode. Due to his short height, The Good Guy also has a fixed third-person camera positioned above and behind him, giving the player a better view of his surroundings. He is also much shorter than other Killers making him very stealthy, however he leaves fading footprints behind as he walks.

Special Ability: Hidey-Ho Mode

Press the Active Ability button to enter Hidey-Ho Mode for 14 seconds. While in this mode, the Killer has no Terror Radius, and "distraction" footprints and audio are spawned all across the map.

Special Attack: Slice & Dice

While in Hidey-Ho Mode, press and hold the Special Attack button to charge up a Slice & Dice Attack. When charged, sprint forward at high speed, triggering an attack at the end (or whenever the Special Attack button is released).

Special Ability: Scamper

While in Hidey-Ho Mode, when you are near a vault or pallet, press the Interaction button to scamper through it quickly without breaking it.

[h4]Perks[/h4]
Hex: Two Can Play
  • Anytime you are stunned or blinded by a Survivor 4/3/2 times, if there is no Hex Totem associated with this Perk, a Dull Totem becomes a Hex Totem. While the Hex Totem stands, Survivors who stun or blind you get blinded for 1.5 seconds.
Friends 'Til the End
  • When you hook a Survivor that is not the Obsession, the Obsession becomes exposed for 20 seconds and reveals their aura for 6/8/10 seconds. When you hook the Obsession, another random Survivor screams and reveals their position and becomes the Obsession.
Batteries Included
  • When within 12 meters of a completed Generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds when you are no longer in range.

[h3]Killer Updates - The Trickster[/h3]
  • Movement speed increased from 4.4 m/s to 4.6 m/s.
  • Removed recoil for throwing knives.
  • Blade-ready movement speed: removed per-throw movement speed reduction.
  • Increase the blade throw speed.
  • Increase laceration meter from 6 to 8.
  • Main Event Updates:
    • Decrease the number of Blades required to access Main Event from 30 to 6 Blades.
    • Decrease Main Event duration from 10 sec to 5 sec.
    • Pressing Active Ability button within 0.3 second of activating Main Event does not cancel it.
    • Add 0.5 second to the next Main Event for each combo score level reached.
    • Combo Score Levels (consecutive hits with thrown blades increases the combo):
      • E: base time + 0.5 sec
      • D: base time + 1 sec
      • C: base time + 1.5 sec
      • B: base time + 2 sec
      • A: base time + 2.5 sec
      • S: base time + 3 sec

[h4]Trickster Add-on Updates[/h4]
Memento Blades
  • Increases throw speed by 5% (new functionality)
Inferno Wires
  • Increases duration of Main Event by 40% (was 25%)
Ji-Woon's Autograph
  • Decreases the number of Blades required to reach Main Event by 1 (new functionality)
Tequila Moonrock
  • Increases duration of Main Event by 60% (was 50%)
Fiz-Spin Soda
  • Decreases the number of Blades required to reach Main Event by 2 (new functionality)
Waiting for You to Watch
  • Increases the duration of Main Event by 0.25 second for each Blade hit while it is active (was 0.4 seconds)
Iridescent Photo Card
  • For each consecutive Blade hit, gain a stackable [1]% Haste status effect, up to a maximum of [7]%. This bonus is lost when missing a Blade or when putting a Survivor into the dying state. (new functionality)

[h3]Perk Updates[/h3]
Made For This
  • This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster.
  • Added Deep Wound condition for haste effect.

[h3]Map Updates[/h3]
The largest Maps in the game, The Mother's Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.

The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.

[h2]Features[/h2]
[h3]Graphics Update[/h3]
  • Added support for FSR 1.0 on all platforms.

[h3]Player Profile and Customizable Player Cards[/h3]
Players can now expect to find their level and grades on a new screen - their Player Profile! Select the badge in the top right (of most menus) to open it.

Players now have a Player Card in the Profile screen and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.

Note: during PTB, players will only have access to the default "empty" badge and banner.

[h2]Bug Fixes[/h2]
[h3]Audio[/h3]
  • Specific voice lines' subtitles should now match the audio more accurately.
  • Fixed an issue that caused the sound to be missing when switching back in a disabled pod as The Singularity.
  • Survivor's screams are now properly being stop during The Knight's Mori.

[h3]Bots[/h3]
  • Bots are better at handling the Undetectable status of a Killer.
  • Bots no longer struggle to repair a Generator on a specific tile on The Game.
  • Fixed multiple crashes that could occur when playing with Bots.
  • Bots in the Tutorials have been slightly nerfed to improve new player experience.
  • Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
  • Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
  • Bots have figured out how to fall off a specific ledge on Lampkin Lane.
  • When a Killer approaches while being healed by another player, Bots are now more willing to run away.

[h3]Characters[/h3]
  • Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.
  • Fixed an issue that caused Mikaela Reid's book to appear broken during menu idle animation.
  • The Undetectable icon is now correctly displayed when Micheal Myers is in Tier 1 of Evil Within.
  • When The Singularity switches back to a disabled pod, the residual sounds now play correctly.
  • VFX for The Knight's power is now no longer spawned in the corner of certain maps.
  • The survivor activity HUD now correctly shows a survivor has escaped when escaping after having been marked by Ghost Face.
  • Pools of blood hidden when The Spirit begins charging a Phase Walk will reappear if cancelling or exiting the Phase Walk.
  • The Doctor's Illusionary Red Stain is no longer visible on a survivor after being Mori'd.
  • The Xenomorph's Control Stations no longer incorrectly block flashlight beams.
  • The Cenobite cannot target a Survivor with more chains once they have started solving the Lament Configuration.
  • The Cenobite's Chain Hunt is no longer reset when Survivors are interrupted during certain actions.
  • The Ghost Face and The Pig can now remain crouched when activating Hex: Pentimento.
  • The Nightmare is no longer able to set Dream Snares across walls or out of bounds.
  • As The Clown, swapping bottles while one is thrown no longer changes the type of the thrown bottle.
  • The effects of the Unicorn Block and Sheep Block no longer only apply to one affected Survivor.

[h3]Environment/Maps[/h3]
  • Fixed an issue where players would not be able to interact with one side of a Generator in the Hawkins National Laboratory.
  • Fixed an issue where The Hag could place her traps in illegal areas of the Suffocation Pit main building.
  • Fixed an issue where the Killer's navigation would get blocked on the Suffocation Pit map.
  • Fixed an issue where The Nightmare was not able to place Dream Snares in a section of the Suffocation Pit main building.
  • Fixed an issue where the dark mist would not appear properly in the Raccoon City Police Department.
  • Fixed an issue in Eyrie of Crows where an extended collision would block the players navigation.
  • Fixed an issue where The Pig could not pick up a Survivor near a Jigsaw Box in Midwich Elementary School.

[h3]Perks[/h3]
  • The Hooked Survivor is now correctly able to see the aura of the Killer when the Kindred Perk is equipped.
  • The Dramaturgy Perk is no longer incorrectly displayed as available when vaulting a window with the Sprint Burst Perk equipped.
  • When a Survivor breaks a Pallet due to the Dissolution Perk, the Thwack! Perk is no longer triggered.
  • The Blast Mine Perk's explosion now correctly deafens the Killer who triggers it, instead of the Survivor who installed.
  • The Perks Ultimate Weapon and Darkness Revealed are no longer incorrectly activated when a Survivor interacts with a Locker that has a Survivor in it.

[h3]Platforms[/h3]
  • Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
  • Fixed a crash that could occur on PS5 while in menus.

[h3]UI[/h3]
  • Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to being correctly consumed and shown on the Tally screen.
  • Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
  • Players can switch between Archives visual lore entries while in fullscreen.

[h3]Misc[/h3]
  • Killswitched Cosmetics can no longer be brought into a Trial.
  • Fixed a crash that could occur when starting a Trial with an empty loadout.
  • After the Pocket Mirror disappears upon crossing the Exit Gates, an item taken from a chest during the Trial now correctly appears in the Survivor’s hand.
  • Hooks previously shown in a loud noise notification bubble no longer appear in subsequent loud noise notifications.
  • A recently hooked Survivor will now no longer see their Hook obscuring a completed Generator's loud noise notification.
  • Survivors now receive Bloodpoints when being interrupted from searching a chest.
  • Survivors can no longer activate the Glass Bead map Add-on without cooldown.
  • Dismantle achievement now correctly gains progress with Breakdown's trigger.
  • Performing a fast vault immediately after falling from an elevated footing will no longer cancel the fall stagger.
  • When carrying a Survivor as any Killer, the "Carrying Survivor" icon no longer blocks the button prompt for the drop action.
  • A Pallet's break animation is now correctly in sync when broken by a Killer having the Orange Glyph status effect.
  • The Green Glyph now spawns correctly after the requirements for the "Glyph Pursuer" Challenge are completed
  • A Survivor's right arm no longer appears unnaturally bent when performing a self-unhook while holding certain items.
  • When the Killer disconnects, Survivors no longer start running in place before reaching the tally screen.

New Dead by Daylight killer knife teaser already seemingly solved

A Dead by Daylight knife silhouette has the DBD community going into theory overdrive. An incredibly simple DBD teaser from developer BHVR Interactive has fans guessing from a large number of potential crossovers, so I'm here to break down some of the guesses that hold weight, and the others that don't. The prevailing theory: it's a Chucky knife.


Read the rest of the story...


RELATED LINKS:

Dead by Daylight killers tier list: all 33 deadly characters ranked

Dead by Daylight update is good news for killers, but not survivors

The best horror games on PC 2023

Stranger Things Returns To Dead by Daylight!

We’re thrilled to announce that Stranger Things has returned to The Fog, bringing back The Demogorgon, Steve Harrington, Nancy Wheeler, and The Underground Complex Map.

As you may know, the Stranger Things Chapter left Dead by Daylight in November of 2021, after its original release in 2019. Now, on Stranger Things Day of all days, this beloved Chapter will once again be made available to all players.

[previewyoutube][/previewyoutube]

We understand you might have some questions – hopefully, this should clear everything up.
  • Which characters are coming back?

The Demogorgon, Steve Harrington, and Nancy Wheeler. The Jonathan Byers Legendary Outfit will also be returning.

  • What about The Underground Complex?

The Underground Complex Map will be available for all players.

  • Are the Stranger Things Outfits back too?

Yes indeed. All Stranger Things Outfits are once again available in-store.

  • What about the Perks?

Each Stranger Things character was released with 3 unique Perks, which became General Perks following the Chapter’s removal. As of now, they will regain their previous names. In a later patch, they will revert to being exclusive character Perks.

If you levelled up a character while these Perks were general Perks, what you have unlocked will remain unlocked. However, you will not be able to unlock further Perk Tiers until you have purchased the Character Perk from the Shrine of Secrets or levelled up the Stranger Things characters to Prestige 1, 2, and 3.

  • Are Stranger Things-related Achievements/Trophies coming back?

Not at this moment.


We hope this answers some of your questions about the return of Stranger Things, and if you’re looking for more information, don’t hesitate to reach out on the forums or our social media pages.

See you in the Upside Down,
The Dead by Daylight Team

https://store.steampowered.com/app/1135280/Dead_by_Daylight__Stranger_Things_Chapter/

Update 7.3.3. | Bugfix Patch

[EDITED]
[h2]Release Schedule[/h2]
  • Consoles: 3PM ET
  • PC: 3:30PM ET

[h2]Content[/h2]
[h3]Stranger Things[/h3]
The Stranger Things DLC is back to Dead By Daylight!

Perks
The original Stranger Things perks had their names and icons changed after Stranger Things content was no longer available in the game. Now that Stranger Things is back, the original names and icons for the perks are too (note: the functionality of these perks are NOT changing). Please note these perks are only translated in English. All other non-English languages will be updated in the next release.

Currently in Game → New (original) Title Survivor Perks
  • Guardian → Babysitter
  • Kinship → Camaraderie
  • Renewal → Second Wind
  • Situational Awareness → Better Together
  • Self-aware → Fixated
  • Inner Healing → Inner Strength
Killer Perks
  • Jolt → Surge
  • Claustrophobia → Cruel Limits
  • Fearmonger → Mind Breaker
The Underground Complex Map
The Underground Complex Map has been reactivated with the same layout and content previously seen. The Hawkins National Laboratory ID Offering is also available once again in the Bloodweb to access the Realm for this Map.

[h2]Bug Fixes[/h2]
[h3]Archives[/h3]
  • Fixed an issue that made it impossible to gain progress on the "In Extremis" Challenge from Tome 16.

[h3]Bots[/h3]
  • Bots are now better at dodging The Trickster's Blades.

[h3]Characters[/h3]
  • Fixed an issue that caused the female and male Survivor fast vaults distance not being the same.
  • Fixed an issue that caused The Trapper to play the Naughty Bear animation during several instances (attack miss, vault and stunned).

[h3]Environment/Maps[/h3]
  • Fixed an issue in Pale Rose where a tree root would get the player stuck.
  • Fixed an issue where players were pushed into the roof of the Mount Ormond Resort building.
  • Fixed an issue that caused The Knight's Guards order range to be shorter on one side of Generators due to Halloween asset collision.

[h3]Platforms[/h3]
  • Fixed an issue on Switch with the Naughty Bear Mori button always visible even when an other outfit was selected.

[h3]UI[/h3]
  • Fixed a potential crash in the Event Entry screen after purchasing an item with event currency.

[h3]Misc[/h3]
  • Fixed a crash that could occur in the Store.
  • Fixed a crash/disconnection issue that could occur when playing with Bots.