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6.5.2 | Bugfix Patch


[h2]Release Schedule[/h2]
  • Update Releases: 11AM EDT

[h2]Bug Fixes[/h2]
[h3]Adept Achievements / Merciless Killer[/h3]

We've applied a tentative fix that should resolve an issue surrounding Merciless Killer, wherein Killing 4 Survivors would not trigger it as intended. Your Tally Screen Results should now be displayed accurately.

However, we are still working on a consistent fix to an issue surrounding the Adept Achievements for Killer and Survivor, which are still not unlocking correctly in select situations.

[h3]General[/h3]
  • There is no longer a missing prompt while purchasing Outfits.

[h3]Killer[/h3]
  • Killer players in a lobby will no longer see character swap arrows after opening the Bloodweb.
  • Using the Furin Add-On as The Spirit no longer impacts her audio while Phasing.
  • The Huntress's menu music now loops correctly.
  • The camera no longer risks getting stuck when returning to Charlotte after Victor gets crushed.
  • Victor will no longer become unreachable after pouncing on a Vaulting Survivor.
  • The Hex: Huntress Lullaby no longer remains active after the Totem is cleansed.
  • The Hex: Huntress Lullaby Perk no longer gains two tokens each time a Survivor is Hooked after it has been re-activated by Hex: Undying.
  • The Knight can no longer grab Survivors at the end of the Patrol Path after Summoning a Guard.

[h3]Survivor[/h3]
  • Cages of Atonement no longer distort female Survivor faces.
  • Female Survivor faces are no longer distorted when another Survivor finds them in a Locker.
  • The Killer is no longer locked looking into the same direction during the Survivor tutorial.
  • Wiggle skill checks now correctly grant Bloodpoints.
  • The Mangled effect no longer applies to the Mend, Snap Out of It, and Recover interactions.
  • The Aura reading ability of Maps may no longer remain active indefinitely.

[h3]Maps[/h3]
  • Generators will no longer spawn too close together in the Racoon City Police Station Main Hall.
  • Players can no longer climb on a rock in the Eyrie of Crows.
  • Repairing the Generator in Racoon City Police Station West Wing awards the Raccoon City Recruit achievement.

6.5.1 | Bugfix Patch


[h2]Release Schedule[/h2]
  • Update Releases: 11AM EDT

[h2]Features[/h2]
  • Survivor activity HUD now shows Generator progress.

[h2]Bug Fixes [/h2]

[h3]General[/h3]
  • The game should no longer crash on exit.
  • Switching to a loadout with the same Add-On in a different position will no longer cause disconnection from a lobby.
  • Items on sale in the Store display the correct discounted Iridescent Shard price.
  • Customization Reward notifications will now correctly appear.
  • The copyright year has been updated in the intro trailer.
  • Simultaneously levelling up and swapping character should no longer trigger a soft lock.

[h2]Custom Games[/h2]
  • In a Custom Game, changing to Survivor after having multiple players in the Killer role now displays the correct role to all party members.
  • Bots will now hit regular Skill Checks correctly.

[h3]Killer Bugs[/h3]
  • The Knight can no longer break an un-dropped Pallet that was reset by the Perk Any Means Necessary.
  • Survivors will no longer remain stuck in the the Remove Chain action when chained by The Cenobite's Summons of Pain or Chain Hunt.
  • Lethal Pursuer will no longer inadvertently reveal Auras while Blinded.
  • The Hillbilly’s Chainsaw no longer risks going silent when using the Apex Muffler or Off-Brand Motor Oil Add-Ons.
  • The Whispers icon no longer appears lit before its first activation.
  • The frame rate has been stabilized during Killer Moris.
  • The Nurse will now gain Blink Charge correctly while using Jenner’s Last Breath.
  • Status Effects from The Pig’s Add-Ons will no longer remain after a Reverse Bear Trap has been removed.
  • Killers will no longer receive Merciless Killer after Killing fewer than 4 Survivors.
  • Killers will no longer get stuck in the Shattered Square Map.
  • Fixed an unreachable Bear Trap placement in the Gas Haven Map.
  • Killers can no longer climb on the Vat Room rails in The Game Map.
  • Killers can no longer completely body block access to basements in the Autohaven Wreckers Realm.
  • Exiting a locker as The Dredge while a Survivor is moving away no longer causes a sound cut.
  • The Blight will no longer keep William Birkin’s voice in the menu while changing to another Outfit.
  • The Knight's Enchanted Plates and Frosty Eyes outfits no longer disappear while he is using his Power.

[h3]Survivor Bugs[/h3]
  • Female Survivor legs will no longer clip through the ground during The Nurse’s Mori.
  • The Red Envelope of a dead or disconnected Survivor will no longer remain visible.
  • The Breakout Perk icon is now correctly visible to Survivors being affected by it
  • Carried Survivors are now able to see if they are affected by Iron Grasp.
  • Missing a Skill Check when letting go of a Generator will now lead to a loss of Potential Energy Tokens.
  • The Map Item no longer allows for indefinite Aura reading.
  • Survivors using the Glass Bead Add-On can now make Markers as intended.
  • The Healing Hud icon will not activate when a Survivor is in a Cage of Atonement.
  • The HUD Indicator should now reveal accurate Generator progress information.
  • Fixed an issue that may cause Reverse Bear Traps to remain floating in front of the Jigsaw Box after being removed.
  • Reverse Bear Traps will now disappear correctly upon being removed.
  • Survivors who bleed out or die to a Killer’s Special Power (The Onryo’s Condemned, etc) will no longer see the Escaped Result on the End Game screen.
  • The Item of Obsession Achievement can now be unlocked as intended.
  • Survivors can no longer trap The Knight’s Guards inside lockers with a rushed exit.

[h2]Known Issues[/h2]
  • The Mastermind can't go up the stairs and vault smoothly when using the Virulent Bound ability in Dead Dawg Saloon.

Dead by Daylight Year 7 updates overhaul perks for the better

The Dead By Daylight roadmap for year seven has been updated by Behaviour Interactive, as the next five months will see plenty of changes to the asymmetrical multiplayer game. You can expect adjustments to the bloodweb, seasonal cosmetics, and map queue, as well as more regular perk updates, and so much more.


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Developer Update | Year 7 Roadmap Additions

It’s hard to believe that it’s already been 8 months since our last Anniversary Broadcast, yet January somehow managed to sneak up on us. During that broadcast, we shared a roadmap detailing some of the features we would introduce over the following year, many of which have already become a reality. Our next anniversary is still several months away, so today, we’re happy to announce even more exciting additions to our Year 7 Roadmap!

But first, a look back at the roadmap itself.



Kicking things off in July, we released one of the largest updates to date. This update rebalanced around 40 perks and completely overhauled the game’s progression system. Further progression and balance changes would be made throughout the year. Matchmaking Incentives were also introduced to help alleviate long queue times and provide a new avenue to earn Bloodpoints.

In September, an early preview of the Finishing Mori system was tested on the Public Test Build (PTB). This new mechanic brought trials to a gruesome end, allowing Killers to finish off the final Survivor with style. We collected plenty of feedback throughout this test, and the team is hard at work implementing it.

December, meanwhile, brought Bots in Custom Matches, letting you practice in a no-stakes setting to your heart’s content. Not to be forgotten, we also introduced the much-requested Team Based Ratings to the matchmaking system thanks to your feedback.

Before we knew it, January was upon us. The wiggle system was officially taken out of beta and fully implemented with some tweaks. We also improved the queuing experience, allowing you to browse various menus while waiting for a match. Archive challenges could now be tracked during a match, letting you know when you’ve completed your selected challenge(s). And with that… we’d reached the end of the roadmap, leaving us free to work on exciting new things. The January update also featured the much-anticipated Survivor Activity HUD, something that was not originally on the roadmap.

But the question is, what’s next? As always, we’ll share our plans for the next year during our anniversary, but there’s still a few months before then, so let’s dig into a few more exciting features you can expect in the coming months.



[h2]Bloodweb Improvements[/h2]

If you went back in time one year and told people that “too many Bloodpoints” would be an issue, nobody would have believed you. Yet here we are. With the various improvements made to progression over the past year, many of you have found yourself with a surplus of Bloodpoints and not enough time to spend them, making the spending process a bit of an inconvenience.

Within the next few months, we’ll be making improvements to the Bloodweb to make it easier and faster to spend your Bloodpoints than ever before.



[h2]Survivor Bot Loadouts[/h2]

Survivor bots received a very warm welcome when they debuted late last year. Though the Survivor Bots are robots, we’re sure their cold mechanical hearts were touched. Since then, an average of 70,000 bot matches have been played each day. This feature made it easy to jump in and try out the new content in the Forged in Fog Chapter when it released, a time where Killer queue times tend to be longer as everyone flocks to try out the newest addition to the roster.

The first version of Bots in Custom Matches was fairly simple, but we’ll be expanding on the feature shortly with loadouts, allowing you to introduce more variety in the Survivor bots you face. Please note that not all perks will be available to bots: Some perks will ultimately be too complicated for them to use effectively, and we’d hate to make them too smart and be the cause of the robot uprising.



[h2]Map Repeat Prevention[/h2]

Variety is the spice of life and Dead by Daylight is no exception. With so many maps in the game, it can feel a little underwhelming when The Entity decides to send you to the Groaning Storehouse for the sixth time today. Even if it’s your favourite map, eventually you’ll want a breath of fresh air.

Soon, we’ll introduce a new mechanic which guarantees that you won’t be sent to the same map twice in a row. The odds of being sent to the same map will also be decreased (yet still possible) for the next few matches.



[h2]Visual Terror Radius[/h2]

This past year, we’ve been working hard to make Dead by Daylight more accessible to a wider audience. For those who are deaf or hard of hearing, the terror radius can be difficult or even impossible to keep track of despite being a crucial part of the game.

To remedy this, we’ll be introducing new accessibility options which, when enabled, will provide a visual representation of terror radius.



[h2]Visual Update[/h2]

The Realm Beyond continues! We’re in the process of visually updating one of our older realms. By now, you probably know what to expect, so we’ll save the teasers for when this update is a little closer. That said, there aren’t many realms left to update, so you’ve got a pretty good chance of guessing which one it is.



[h2]Perk Updates[/h2]

We’ve put a lot of focus on general improvements and quality of life features as of late, but we’re pleased to say that perk balancing is going to pick back up shortly. Like before, we’re hoping to include a small package of perk changes with each Mid-Chapter Update going forward. We’ll share more details as these perk changes are closer to release, but since we know what you’re about to ask, yes, one of the perks we’re looking into do rhyme with Shmeruption.



[h2]Limited Time Cosmetics[/h2]

For recent events, some of the more festive and spooky outfits we’ve debuted have only appeared for a limited time before returning to the vault, taking some holiday themed cosmetics from past years with them. We never had an opportunity to announce these cosmetics, so we’d like to take a moment to discuss how they will work moving forward.

As the game has grown, hundreds of outfits have been added to the store. Where one outfit used to be a major addition, these days it is just one of many to choose from. By vaulting these holiday themed cosmetics, we hope to simplify the store and make these seasonal offerings more meaningful when they return each year. (Do not fear: We guarantee they will return!)

We know many of you don’t want to miss your opportunity to get these outfits, so we want to clarify how these limited time cosmetics will work. New limited time cosmetics will be available for purchase with Auric Cells. When the event period ends, these outfits will be vaulted (removed from the store) until they return the following year. The next time they return, they will be available with both Auric Cells and Iridescent Shards (excluding licensed characters).

For the sake of transparency, here is a complete list of all the seasonal collections to date which will be available for a limited time. We hope this list gives you a better idea of what to expect and allows you to plan around it.

Halloween:
  • Tricks and Treats
  • Midnight Grove
  • Halloween 2021
  • Future Halloween Collections
Winter:
  • Ugly Sweater Collection
  • Deck the Trials
  • Bone Chill
  • Holiday Horror
  • Winter Tales
  • Cozy Break
  • Future holiday collections
Lunar New Year:
  • Lurking Stripes
  • Gilded Stampede
  • Scarlet Swarm
  • Moonrise
  • Moonlight Burrow
  • Future LNY collections

[hr][/hr]
These new additions to the roadmap will be releasing as part of multiple updates over the next few months. As is tradition, we’ll go into more details regarding each one when they’re closer to release. Before we sign off, we want to take a moment to thank you for diligently providing feedback over this past year. You have helped shape these additions to our Year 7 Roadmap, and will no doubt impact the plans for years to come.

Until next time…

The Dead by Daylight team

Dead by Daylight’s adds new Tome and Resident Evil cosmetics

It’s time for a deeper look into the Dark Ages, as Dead by Daylight has added an all-new Tome — Tome 14: BETRAYAL — that is also a direct continuation of its most recent chapter, Forged in Fog.

The Forged in Fog chapter introduced new Killer, The Knight, and survivor, Vittorio Toscano to the game. And this brand-new Tome serves to tell more medieval-themed tales surrounding them. As a part of the Tome and all the quests within it, players will be able to earn medieval-inspired cosmetics and more.

Alongside Tome 14: BETRAYAL, Dead by Daylight is also hosting a Lunar New Year event and celebrating the occasion with an in-game event known as The Moonlight Burrow. This means maps will be adorned in seasonal decorations, boosted Bloodpoints will be available, and even more cosmetic rewards can be earnt.

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