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Apocalyptic FPS Meet Your Maker will have you raiding and defending forts in 2023


Freshly announced looter-shooter Meet Your Maker lets you tear the post-apocalypse down with extreme prejudice - but you’ll have to build up your own walls first. It combines building futuristic fortresses with raiding them for life-giving genetic material, either solo or in two-player online co-op. Revealed during today’s Behaviour Beyond stream, Meet Your Maker is the next game from the devs behind survival horror Dead By Daylight. Check on how the post-apocalypse is faring in the trailer below.


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6.1.2/6.1.3 | BUGFIX PATCH



The 6.1.2 & 6.1.3 Bugfix Patches go live today. These updates include fixes for a number of issues as well as several balance changes.

Some platforms will receive version 6.1.2 while others will jump straight to 6.1.3. These versions are largely the same with the latter including an additional fix for the Bloodweb. This will not affect crossplay: Everyone can play together, no matter which version they have!

[h2]Features[/h2]
[h3]Perks[/h3]
Thanatophobia
  • Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)
  • Added: If there are 4 injured, dying, or hooked Survivors, there is an additional 12% penalty to repair, sabotage, and Totem-cleansing speeds
Mettle of Man
  • Reworked to use Endurance correctly
  • After you earn 2 Protection Hit scoring event, the perk activates. Once activated, you gain the Endurance status effect. As long as you have Endurance, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate once Endurance is lost
Dead Man's Switch
  • Decreased activation duration to 20/25/30 seconds (was 35/40/45 seconds)
Pain Resonance
  • Affected generators now interrupt Survivors that are repairing them
  • Note: This does not notify the Killer with a scream

[h2]Content[/h2]
  • Re-enabled the Clown.
  • Fixed the localization of the Master Challenge "Furious Destruction" in Tome 2, Level 2
  • Replaced the Orange Glyph "Glyph Massacre" challenge for a Red Glyph "Glyph Seeker" challenge in Tome 12, Level 1
  • Add-on rarity in low level Bloodwebs increases as you increase your prestige level

[h2]Bug Fixes[/h2]
  • Fixed a small visual issue that occurs after pressing the 'Upgrade' button in the tally screen
  • Reduce rubber banding occurrences when interacting
  • Fixed an issue that may cause the Clown to retain the Haste status from the Afterpiece Antidote
  • Fixed an issue that caused succeeding the Overcharge skill check to grant permanent generator regression when the Call of Brine perk is also equipped
  • Fixed an issue that caused the Haste bonus granted by the Hex: No One Escapes Death perk to be greater than intended
  • Fixed an issue that caused the Dead Hard animation to last longer than the Endurance effect it grants
  • Fixed an issue that caused the Off the Record perk to remain active when the exit gates are powered
  • Fixed an issue that caused generators regressing from the Damage Generator interaction to stop regressing upon ending Feral Frenzy with the Fuming Mixtape add-on
  • Fixed an issue that may cause survivors to not drop their item on the second Feral Frenzy hit when the Legion is equipped with the Stolen Sketchbook add-on
  • Fixed an issue that may cause killers to remain stuck in an animation loop when destroying a pallet with their power at the same time as the Dissolution perk
  • Fixed an issue that caused the aura of the illusionary Doctor to briefly flicker in front of the camera.
  • Tentatively fixed an issue that caused a loss of progression and cosmetics when linking to a Behaviour account
  • Fixed an issue that caused a bloodweb error when switching characters during the bloodweb level-up animation
  • Fixed an issue that sometimes caused the bloodweb level-up animation to be skipped.
  • Fixed an issue that caused bloodweb errors to happen intermittently
  • Fixed an issue that caused Attack on Titan charms to appear missing until the application was rebooted
  • Fixed an issue that caused the Orange Glyph SFX to remain despite completing the requirements
  • Fixed an issue that caused the Nightmare Clock that can't be used in the Industrial map
  • Fixed an issue that caused an invisible collision that allows Survivors to walk along a cage in Gideon map
  • Fixed an issue that caused Killers to be slow down due to collision in the basement
  • Fixed a facial animation bug during Cenobite's mori

Dev Update: Upcoming Changes

Earlier this month, we launched our largest balance patch to date, making changes to 40 perks- including the meta- and various base game mechanics. With such a major shake-up, we have been keeping an extra close eye on feedback and performance since the update released to ensure that nothing gets out of hand.

Now that we’ve had a chance to see how things play out, we have prepared our first follow-up round of changes to fine tune the balance. Please note that the tweaks listed here are by no means the only changes we may make: We’ll continue monitoring and adjusting things based on your feedback.


[h3]Thanatophobia [/h3]

Following the Mid-Chapter Update, Thanatophobia quickly rose in popularity, and it’s easy to see why. Between the increased numbers on the perk itself and the longer baseline generator repair times, Thanatophobia now slows down generators pretty significantly. Particularly with Killers who have an easier time keeping multiple Survivors injured (e.g. Legion, Plague, etc.), this could make Thanatophobia feel a little oppressive, especially when paired with other slowdown perks.

To address this, Thanatophobia will be receiving a rework in the 6.1.2 Update: Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatophobia grants an additional 12% penalty to Survivors’ action speeds.

This change will make Thanatophobia nearly as potent as before if all Survivors are injured but will require more effort on the Killer’s part to get full value.

[h3]Mettle of Man [/h3]

With the Endurance status effect updated, Mettle of Man continues to be an outlier. While it provides a similar effect to Endurance, the perk currently does not deactivate when performing a Conspicuous Action. This is by design, which is reflected in the perk’s description not mentioning Endurance: Since activating Mettle of Man is so difficult, it wouldn’t be fair to lose your hard-earned protection so easily. We wanted to clear up this inconsistency and give Mettle of Man a slight rework while we were at it.

Taking 2 protection hits will now activate Mettle of Man, granting the Endurance status effect. While the Endurance effect is active, your aura will be revealed to the Killer when they are further than 12/14/16m away. Like other Endurance effects, performing a Conspicuous Action will cause it to deactivate prematurely, and it will not protect you from entering the dying state if you already have Deep Wounds.

With this change, Mettle of Man will now work exactly like other Endurance perks, forcing the Survivor to make a choice between saving their Mettle of Man and working on generators. Since this will make it a little weaker, we have reduced the number of protection hits required to compensate. The aura reading effect is also active immediately rather than after you heal allowing the Killer to anticipate Mettle of Man and plan accordingly. We believe these changes will make the perk both easier to use and more interesting to play around.

[h3]Pain Resonance, Merciless Storm & Dead Man’s Switch [/h3]

Pain Resonance was changed such that it no longer forces Survivors to momentarily stop repairing the generator. This effectively prevented the perk from activating Dead Man’s Switch on its own; the Killer would need to chase them off of the generator manually.

However, this change caused an unexpected combination to appear. Since this new version allowed the Survivors to continue working on the generator, Merciless Storm would continue spawning an excessive amount of skill checks (nearly 40!) after the generator regresses.

To remedy this, we are restoring Pain Resonance’s generator interruption, though the Killer will still not receive a notification. This will cause Merciless Storm to no longer combo with Pain Resonance.

That said, this would bring back the combo of Pain Resonance and Dead Man’s Switch. Therefore, we’ll be reducing the duration of Dead Man’s Switch to 20/25/30 seconds in order to make the perk combo less oppressive than it previously was.


[h3]The Clown [/h3]

The Clown is currently affected by a bug which allows him to retain the Haste effect from his Afterpiece Antidote permanently. To prevent this from being exploited, we’ve recently kill switched The Clown, preventing him from being played.

In 6.1.2, this issue is now resolved, and The Clown will be available to play once again.

[h3]Orange Glyphs [/h3]

Tome 12: Discordance includes all-new orange glyph challenges. We’ve seen some reports of motion sickness caused by the swirling VFX after interacting with these glyphs. Alongside the 6.1.2 Update, we will be temporarily swapping out these glyph challenges for a different one while we retool the visuals. If you’ve already completed this challenge, don’t worry; the challenge will remain completed! The orange glyph is expected to return with improved effects in the following update.

[h3]Matchmaking Incentives [/h3]

Matchmaking Incentives reward you with additional Bloodpoints for playing whichever role is in demand at the time. When the Mid-Chapter launched, these incentives were not working as intended, granting 100% bonus Bloodpoints to Survivors at all times, including when there were more Survivors playing than Killers. This had an adverse effect on matchmaking: While Killer queue times were fairly quick, Survivor queue times skyrocketed. The system needed to be disabled after several hours.

We have investigated this issue and found the cause, but unfortunately it won’t make the deadline for the 6.1.2 Update. Matchmaking Incentives will be re-enabled on the 6.2.0 Public Test Build, then on the live version of the game if everything goes smoothly.

[hr][/hr]
The 6.1.2 Update is currently planned to release this week. We’ll continue monitoring feedback on the Mid-Chapter changes and adjusting as necessary in future updates. As always, please be sure to share your thoughts once you’ve had a chance to give them a try. Until next time…

The Dead by Daylight team

Dead by Daylight leak points to Resident Evil's Albert Wesker joining the game

A fresh batch of Dead by Daylight leaks have dropped, this time seemingly revealing that Resident Evil's Albert Wesker and Ada Wong are coming to the game.

These days Dead by Daylight is thought of as the Super Smash Bros. Ultimate of horror, featuring horror collaborations ranging from The Texas Chainsaw Massacre to Silent Hill. Resident Evil was a very popular one, and it seems like developer Behaviour Interactive has plans to continue working with Capcom, as more characters from the series have leaked online.

The leaks come from the reliable DBDLeaks Twitter account, which recently showed off the models and outfits of Albert Wesker, the new killer, and Ada Wong and Rebecca Chambers as playable survivors. They all have their classic looks, which will likely please fans of the characters.

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Dead by Daylight developer, Behaviour Interactive, announces its first games showcase

The developer behind Dead by Daylight, Behaviour Interactive, has revealed that it will be hosting its first ever games showcase in early August, 2022.

The event, named Behaviour Beyond, will happen on the eve of the developer's 30th anniversary, and is said to boast a bunch of exciting announcements for Dead by Daylight, but also some key announcements for new games and universes. You'll be able to tune into the showcase via the Behaviour Interactive Twitch and YouTube channels on August 3, from 1:30 PM EDT / 6:30 PM BST.

If you're a fan of Dead by Daylight, which is one of our best horror games of all time, this will no doubt be pretty thrilling news. After the success of the first Resident Evil chapter added to the game, we now know that we're in for a second. However, little details have been shared about this, and this showcase certainly looks to clear up some questions that fans have.

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