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RELEASE INFORMATION & PATCH NOTES | 5.1.0



[h2]SCHEDULE[/h2]
PC / XBOX / Playstation: July 27, 11 a.m. ET

Switch: TBD

[h2]JULY 2021 DEVELOPER UPDATE[/h2]
click here

[h2]Patch Notes[/h2]

[h2]Features[/h2]
  • Settings Menu - Players will now be able to toggle some of the HUD elements on/off. These include: player names, the killer hook count, and the score events.
  • Settings Menu - Players can now reset each category tab individually.
  • Lobby - Added a new tooltip for the Store button when the Beginner Mode Tooltips are enabled.


[h2]Content[/h2]
  • Lighting and material improvements on Hospital Map


The Trickster Gameplay Update

Power:


  • Maximum Laceration is now 6 (was 8).
  • Faster Laceration decay (full meter depletes in 15 seconds, 20 seconds if running)
  • Shorter delay before Laceration starts to decay (now 10 seconds, was 20 seconds)
  • Laceration removed upon successful basic attack now 3 (was 4)
  • Main Event starts throwing knives 1 second sooner
  • 30 knife hits required to activate Main Event (was 20)
  • 30 second window to activate Main Event (was 10)
  • New knife hit indicators have been added to show when knives connect with Survivors.



Addons:

  • Melodious Murder: Moderately decreases knives' reload time at lockers.
  • Fizz-Spin Soda: Smaller effect (starts at 2 knives thrown instead of 3; balanced with smaller maximum Laceration)
  • Iridescent Photocard: When a Survivor’s Laceration Meter is two or less Blade hits away from the maximum, they are inflicted with the Exposed status effect.
  • Death Throes Compilation: When Main Event ends, The Trickster's knives are replenished.
  • Lucky Blade: Hitting a survivor with a Blade during Main Event slightly extends its duration. (0.2s)
  • Waiting for You Watch: Hitting a survivor with a Blade during Main Event moderately extends its duration. (0.3s)


[h2]Changes from PTB to Live:[/h2]

  • Now starts with 44 knives (was 60)
  • Maximum knife rate of fire bonus after throwing 8 knives is 25% (was 33%)
  • Trick Pouch: Adds 4 knives to inventory (was 10)
  • Bloody Boa: Adds 8 knives to inventory (was 15)
  • Knife hit indicators reduced in size.


Perks:

  • No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates.
  • When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.
  • Hex: Crowd Control: Effect now lasts 14/17/20 seconds (was 10/12/14 seconds)


[h2]Technical Updates[/h2]

  • The unhooking interaction now has higher priority than the Self-Care interaction. If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal.
  • When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically transition into an attack instead. In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is successful.
  • Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer.
  • Effects that improve a Killer's hearing, such as the perk "Stridor" or the add-on "Swing Chains," will only be heard from the Killer's perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.
  • Effects that modify sound are now multiplicative rather than additive. This means that sounds that are reduced to 0%, such as injured noises by the perk "Iron Will," will no longer be increased by perks such as "Stridor" and will instead remain at 0.


[h2]Tutorial Updates[/h2]

  • Added new tutorials for both Survivor and Killer.
  • Menus now have tooltips. This can be turned off in the settings.


[h2]Survivor Visual Updates[/h2]

  • Updated the original outfits of Dwight, Meg, Jake and Claudette.
  • Updated textures and materials on all Prestige outfits.
  • Updated the facial models and textures of Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated various hair textures on Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated a variety of characters outfits, textures and materials.
  • Updated and fixed a variety of context specific facial animations.
  • Minor changes to a variety of new Survivor models based on PTB feedback.


[h2]Miscellaneous[/h2]

  • Removed the ability for the Plague to infect breakable walls.
  • Reduced Nemesis zombie network usage.
  • Keys with zero charges no longer can open the Hatch.
  • The map offering for Raccoon City Police Department has been re-enabled.
  • Implemented changes to prevent players modifying some in-game files (such as models, textures and images).


[h2]Archives[/h2]

  • A new Tome and Rift will be added to the Archives in the next few days



[h2]Bug Fixes[/h2]

Gameplay & Performance

  • Fixed an issue that prevented the Nightmare from slowing down while charging the "set snare" interaction.
  • Fixed an issue that could prevent the Blight from using his power after being stunned by a pallet while attacking.
  • Fixed an issue that could prevent the Clown's gas from applying the Hindered effect to running survivors.
  • Fixed an issue that could cause frame rate stuttering when playing as or against The Nemesis.
  • Fixed an issue that could cause frame rate stuttering when using the Huntress outfit "The Mordeo".
  • Fixed an issue that could cause the perk "Built to Last" to trigger when a med-kit is consumed by activating the add-ons "Anti-haemorrhagic Syringe" or "Styptic Agent."
  • Fixed an issue that prevented the Demogorgon's add-on "Red Moss" from correctly applying its slowing effect to the portal exit animation.
  • Fixed an issue that could prevent survivors from being affected by the Clown's blurring VFX when playing as Steve Harrington.
  • Fixed an issue that could prevent certain VFX from displaying on a totem when a hex is transferred by the perk "Hex: Undying."
  • Fixed an issue with bot pathing logic that could affect performance in tutorial bot matches.
  • Fixed certain level issues which could affect performance in Lery's Memorial Institute.
  • Fixed an issue that could cause Victor to remain stuck blocking a locker if the survivor inside it disconnects.
  • Fixed an issue that could cause survivors to become desynchronized if they are being healed at the same time as they are sent to a Cage of Atonement.
  • Fixed an issue that allowed players using the Nurse to pitch the camera up or down during the fatigue animation.
  • Fixed an issue that prevented zombies from disturbing grass.
  • Fixed an issue that could cause the "Exposed" effect from the Clown's "Red Head Pinky" add-on to last indefinitely if the survivor does not move.
  • Fixed an issue that could prevent downed survivors from spawning bubble notifications when screaming due to madness.
  • Fixed an issue that caused hospital hooks to emit a fleshy sound effect when struck.
  • Fixed an issue that could cause a delay before displaying the blocker VFX from the Blight's "Summoning Stone" add-on.
  • Fixed an issue that could cause Killers to have to reposition themselves in order to retry damaging a generator from the narrow side.
  • Fixed an issue that could cause the add-on "Plaid Flannel" to briefly display the location of the previous blink.
  • Fixed an issue that could allow the perk "Fixated" to affect crawling speed.
  • Fixed an issue that could cause tokens for the perk "Fast Track" to be consumed when using the toolbox add-on "Brand New Part"
  • Fixed certain issues with the perks "Prove Thyself", "Autodidact" and "For the People" that could affect performance
  • Fixed a loading issue that could occur on the initial interaction screen and cause the framerate to drop.
  • Fixed an issue that caused Nemesis' Tentacle Strike to hit survivors through some of the barred windows at the killer shack and other main buildings.
  • Fixed an issue that allowed killers players to see the generator aura from the perk "Blast Mine" when playing as Victor.
  • Fixed an issue that could prevent the Spirit's husk from being destroyed by flashlights when aiming at its head.
  • Fixed an issue with the perk "Starstruck" that could cause survivors to exit and re-enter the terror radius to lose their exposed status rather than reset it.
  • Fixed an issue with the perk "Blood Warden" that could prevent the entity spikes from appearing unless in close proximity.
  • Fixed an issue that could allow Pyramid Head to skip his power cooldown by attacking at a certain time.


Maps & Collisions

  • Fixed an issue that could cause Survivors' legs to clip through the East Office Vaults in the Raccoon City Police Department.
  • Fixed an issue that caused the path to be blocked by The Nightmare's clock near the stairs in the Raccoon City Police Department.
  • Fixed an issue that could allow the Nurse to blink out bounds in the Raccoon City Police Department.
  • Fixed an issue that caused the survivor and killer to get stuck between two rocks near the near the Yamaoka's exit gate
  • Fixed an issue that could prevent downed survivors from being picked up in a specific location in the Underground Complex map.
  • Fixed an issue that could prevent projectile killer from passing through certain planks.
  • Fixed an issue that could cause an invisible collision in the stairs in Coal Tower.
  • Fixed an issue that caused The Nightmare to not being able to place a dream pallet at a specific location on Mother's Dwelling.
  • Fixed an issue that caused some environment flickering while moving around certain maps.
  • Fixed an issue that allowed bear traps to be placed under the snow inside the chair lift in Ormond Resort.


Animations & Cosmetics

  • Fixed an issue that could cause the Trapper mask "Bronze Visor" to appear silver in the trial.
  • Fixed an issue that could cause Ashley J. Williams to float temporarily after escaping a Killer's grasp with the Ashy Slashy cosmetic equipped.
  • Fixed an issue that could cause Jill's crawling animation to play incorrectly.
  • Fixed an issue that could cause the Wraith's weapon to be invisible in the tally screen after a trial has ended.
  • Fixed an issue that could cause keys, maps, and flashlights to use placeholder textures during bot match.
  • Fixed an issue that could cause pallet to appear jittering.
  • Fixed an issue that could cause survivors to play the wrong animation for hook struggle failure.
  • Fixed an issue that could cause killer masks to clip through the camera during the level intro.


Audio

  • Fixed an issue that prevented exit gate switches from playing the correct sound effects when struck by a weapon.
  • Fixed an issue that could prevent the privacy policy pop ups to playing the correct SFX on first boot and after revoking consent


Other

  • Fixed an issue that could prevent player names in the HUD from exceeding 32 characters.
  • Fixed an issue with a possible desynchronization between the actual item sorting and the "Sort by" description in the customization menu
  • Fixed an issue where player only receives bloodpoints for completing a tutorial bot match after a reboot.
  • Fixed an issue that caused keys, maps and flashlights to use placeholder textures during the tutorial matches with the bots when only the first Chunk installed.
  • Fixed an issue that could cause sync errors when trying to complete the survivor tutorial.
  • Tentatively fixed an issue that caused wrong pips and ranks to be displayed after a public match.
  • Fixed an issue that could cause the blood splatters behind health state icons in the HUD to disappear or appear with a lower opacity than intended.
  • Fixed an issue with the analog cursor that sometimes disappeared in the Menus after completing a Trial
  • Fixed a lot of Hitches when loading some Hud icons during Gameplay
  • Various crash fixes


PTB Bugfixes

  • Fixed an issue that could cause survivors to disregard the first time they are hit after unhooking themselves.
  • Fixed an issue that could impact performance for players when certain debuffs were active.
  • Fixed an issue that caused the newly updated perk "No Way Out" to trigger on generator completion rather than proximity to the exit gate switch.
  • Fixed an issue that could cause the perk "Dead Hard" to cover less distance when being used.
  • Fixed an issue that could prevent the Trapper add-ons "Logwood Dye" and "Tar Bottle" from properly darkening the trap.
  • Fixed an issue that could cause incorrect camera obstruction when survivors interact with the Plague's fountain.
  • Fixed an issue that caused obsession claws to appear over survivor portraits in the tutorial
  • Fixed an issue in the Tally Scoreboard that could cause the Ranks unreadable
  • Lots more miscellaneous bugfixes



PS5/XSX only:


  • Added an error message when players on those consoles try to connect to a game hosted by a player on Steam.



[h2]Known Issues[/h2]

  • Some strings related to Tome / Rift VIII are not localized to non-English languages.
  • Male Legendary characters will not have facial idle animations in-game, they'll just use their default idle/injured idle throughout the game.
  • Equipping an item in the store and quitting the game, will not save this customization item next time the game is launched. Consoles only.

5.1.0 Mid-Chapter PTB : Patch notes

[h2]SCHEDULE[/h2]
PTB goes live: July 7, 11 a.m. ET

[h2]JULY DEVELOPER UPDATE[/h2]
https://forum.deadbydaylight.com/en/discussion/262994/developer-update-july-2021

[h2]HOW TO ACCESS THE PTB[/h2]
https://forum.deadbydaylight.com/en/discussion/26/

[h2]Features[/h2]

  • Settings Menu - Players will now be able to toggle some of the HUD elements on/off. These include: player names, the killer hook count, and the score events.
  • Settings Menu - Players can now reset each category tab individually.
  • Lobby - Added a new tooltip for the Store button when the Beginner Mode Tooltips are enabled.


[h2]Content[/h2]

The Trickster Gameplay Update
Power:


  • Maximum Laceration is now 6 (was 8).
  • Faster Laceration decay (full meter depletes in 15 seconds, 20 seconds if running)
  • Shorter delay before Laceration starts to decay (now 10 seconds, was 20 seconds)
  • Laceration removed upon successful basic attack now 3 (was 4)
  • Main Event starts throwing knives 1 second sooner
  • 30 knife hits required to activate Main Event (was 20)
  • 30 second window to activate Main Event (was 10)
  • New knife hit indicators have been added to show when knives connect with Survivors.


Addons:

  • Melodious Murder: Moderately decreases knives' reload time at lockers.
  • Fizz-Spin Soda: Smaller effect (starts at 2 knives thrown instead of 3; balanced with smaller maximum Laceration)
  • Iridescent Photocard: When a Survivor’s Laceration Meter is two or less Blade hits away from the maximum, they are inflicted with the Exposed status effect.
  • Death Throes Compilation: When Main Event ends, The Trickster's knives are replenished.
  • Lucky Blade: Hitting a survivor with a Blade during Main Event slightly extends its duration. (0.2s)
  • Waiting for You Watch: Hitting a survivor with a Blade during Main Event moderately extends its duration. (0.3s)


Perks:

  • No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates.
  • When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.
  • Hex: Crowd Control: Effect now lasts 14/17/20 seconds (was 10/12/14 seconds)


[h2]Technical Updates[/h2]

  • The unhooking interaction now has higher priority than the Self-Care interaction. If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal.
  • When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically transition into an attack instead. In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is successful.
  • Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer.
  • Effects that improve a Killer's hearing, such as the perk "Stridor" or the add-on "Swing Chains," will only be heard from the Killer's perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.
  • Effects that modify sound are now multiplicative rather than additive. This means that sounds that are reduced to 0%, such as injured noises by the perk "Iron Will," will no longer be increased by perks such as "Stridor" and will instead remain at 0.


[h2]Tutorial Updates[/h2]

  • Added new tutorials for both Survivor and Killer.
  • Menus now have tooltips. This can be turned off in the settings.


[h2]Survivor Visual Updates[/h2]

  • Updated the original outfits of Dwight, Meg, Jake and Claudette.
  • Updated textures and materials on all Prestige outfits.
  • Updated the facial models and textures of Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated various hair textures on Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated a variety of characters outfits, textures and materials.


[h2]Miscellaneous[/h2]

  • Removed the ability for the Plague to infect breakable walls.
  • Reduced zombie network usage.
  • Keys with zero charges no longer can open the Hatch.



[h2]Bug Fixes[/h2]

Gameplay & Performance

  • Fixed an issue that could cause frame rate stuttering when playing as or against The Nemesis.
  • Fixed an issue that could cause frame rate stuttering when using the Huntress outfit "The Mordeo".
  • Fixed an issue that could cause the perk "Built to Last" to trigger when a med-kit is consumed by activating the add-ons "Anti-haemorrhagic Syringe" or "Styptic Agent."
  • Fixed an issue that prevented the Demogorgon's add-on "Red Moss" from correctly applying its slowing effect to the portal exit animation.
  • Fixed an issue that could prevent survivors from being affected by the Clown's blurring VFX when playing as Steve Harrington.
  • Fixed an issue that could prevent certain VFX from displaying on a totem when a hex is transferred by the perk "Hex: Undying."
  • Fixed an issue with bot pathing logic that could affect performance in tutorial bot matches.
  • Fixed certain level issues which could affect performance in Lery's Memorial Institute.
  • Fixed an issue that could cause Victor to remain stuck blocking a locker if the survivor inside it disconnects.
  • Fixed an issue that could cause survivors to become desynchronized if they are being healed at the same time as they are sent to a Cage of Atonement.
  • Fixed an issue that allowed players using the Nurse to pitch the camera up or down during the fatigue animation.
  • Fixed an issue that prevented zombies from disturbing grass.
  • Fixed an issue that could cause the "Exposed" effect from the Clown's "Red Head Pinky" add-on to last indefinitely if the survivor does not move.
  • Fixed an issue that could prevent downed survivors from spawning bubble notifications when screaming due to madness.
  • Fixed an issue that caused hospital hooks to emit a fleshy sound effect when struck.
  • Fixed an issue that could cause a delay before displaying the blocker VFX from the Blight's "Summoning Stone" add-on.
  • Fixed an issue that could cause Killers to have to reposition themselves in order to retry damaging a generator from the narrow side.
  • Fixed an issue that could cause the add-on "Plaid Flannel" to briefly display the location of the previous blink.
  • Fixed an issue that could allow the perk "Fixated" to affect crawling speed.
  • Fixed an issue that could cause tokens for the perk "Fast Track" to be consumed when using the toolbox add-on "Brand New Part"
  • Fixed certain issues with the perks "Prove Thyself", "Autodidact" and "For the People" that could affect performance


Maps & Collisions

  • Fixed an issue that could cause Survivors' legs to clip through the East Office Vaults in the Raccoon City Police Department
  • Fixed an issue that could prevent downed survivors from being picked up in a specific location in the Underground Complex map.
  • Fixed an issue that could prevent projectile killer from passing through certain planks.
  • Fixed an issue that could allow the Nurse to blink out bounds in the Raccoon City Police Department.
  • Fixed an issue that could cause an invisible collision in the stairs in Coal Tower.


Animations & Cosmetics

  • Fixed an issue that could cause the Trapper mask "Bronze Visor" to appear silver in the trial.
  • Fixed an issue that could cause Ashley J. Williams to float temporarily after escaping a Killer's grasp with the Ashy Slashy cosmetic equipped.
  • Fixed an issue that could cause Jill's crawling animation to play incorrectly.
  • Fixed an issue that could cause the Wraith's weapon to be invisible in the tally screen after a trial has ended.
  • Fixed an issue that could cause keys, maps, and flashlights to use placeholder textures during bot match.
  • Fixed an issue that could cause pallet to appear jittering.


Audio

  • Fixed an issue that prevented exit gate switches from playing the correct sound effects when struck by a weapon.


Other

  • Fixed an issue that could prevent player names in the HUD from exceeding 32 characters.
  • Fixed an issue with a possible desynchronization between the actual item sorting and the "Sort by" description in the customization menu
  • Fixed an issue where player only receives bloodpoints for completing a tutorial bot match after a reboot.
  • Various crash fixes


[h2]Known Issues[/h2]

  • Frame Drops when a variety of in-game events occur, such as adding new status effects, perks activating or deactivating and/or input prompts coming up. These are especially noticeable for players using an HDD. (Actively being worked on).
  • Several 5th Anniversary Crowns have a placeholder icon.
  • In the new Survivor tutorial, if Meg is prevented from entering the locker, she would no longer unhook the player causing issues in the next section.
  • William "Bill" Overbeck's default and prestige hat and cigarette are placeholders.
  • Female Survivors' eyes and eyebrows are distorted when healing.
  • Leon & Steve Legendary Outfits (Chris & Jonathan) don't play context specific facial animations in-game.

Dead by Daylight reaches 100k concurrent players, five years after launch

Dead by Daylight has been one of Steam's most consistently popular games for years, and it seems the success is only getting bigger. Now, five years after its original launch, the hybrid of horror games and multiplayer games has hit its biggest player numbers ever. The one-two punch of a Steam sale and a generous anniversary event has pushed Dead by Daylight over the 100,000 player threshold for the first time.


Dead by Daylight reached a peak concurrent player count of 105,093 on June 30, shortly after the fifth anniversary event went live, as SteamDB shows. The game has also been 40% off since the start of the Steam Summer Sale, bringing the price down to an easy-to-swallow $11.99 / £8.99 / €11.99.


The anniversary event adds a handful of fun in-game gimmicks, but the real draw is likely the big giveaway of in-game currency. You'll get 500,000 Bloodpoints the first time you log in during the event, and a total of 9,000 Iridescent Shards over a series of login rewards during the first seven days of the festivities - enough to purchase a character.


Read the rest of the story...


RELATED LINKS:

Dead by Daylight will get a Resident Evil crossover for its fifth anniversary

Dead By Daylight getting skill based matchmaking, new HUD, and fixing traps in next update

The next Dead by Daylight Killer is The Twins, and oh God please no

Dead by Daylight 5th Anniversary Event

Dead by Daylight is celebrating its fifth birthday and the party just wouldn’t be the same without you.

Check out our 5th Anniversary Event trailer below, then read on for details on everything you can expect when you log in to celebrate with us from June 30th to July 22nd.

[previewyoutube][/previewyoutube]

[h3]NEW YEAR, NEW ANNIVERSARY CROWN[/h3]

Anniversary Crowns are back in Dead by Daylight, and they’re better than ever. Our new, more intricate crowns can be claimed by any original Killer or Survivor – but you’ve got to find them first.

Special Crown Pedestals will spawn inside of every trial. Discover and interact with them to gain a golden glow which will stay with you for the rest of the match. Go on to escape the trial as a Survivor, or simply complete the trial as a Killer and this celebratory cosmetic is your keep.





[h3]COMMUNITY CHALLENGES[/h3]

Dead by Daylight is all about community, and once again we’re giving our fans the chance to team up to earn exclusive outfits.

During our 5th Anniversary event, Anniversary Crowns will be tracked at a community level with multiple shared goals. Collectively meet these goals to unlock exclusive charms and cosmetics, including outfits for David King and The Wraith. All details, updates, and codes will be shared through our social channels so follow Dead by Daylight and never miss a beat!

Twitter: https://twitter.com/deadbybhvr     
Instagram: https://instagram.com/deadbydaylight     






[h3]DECKED OUT TRIALS[/h3]

It wouldn’t be a Dead by Daylight anniversary if we didn’t deck out the Entity’s Realm to mark the occasion.

From custom loading screens to the return of confetti-launching Flashlights, Med Kits, and Toolboxes, to environmental flourishes for generators, hooks, lockers, and barrels; playing during the event will feel anything but ordinary.





[h3]SHRINE OF SECRETS[/h3]

Our 5th anniversary is also the perfect opportunity to not only get your hands on some Perks, but to get a great deal in the process.

Until July 13th, the Shrine of Secrets will be on a daily rotation and feature Perks from almost every single character in Dead by Daylight. Plus, every Perk will be 500 shards off! Got a lot of Iridescent Shards burning a hole in your pocket? Take advantage while you can!


[h3]GIVEAWAYS[/h3]

As a thank-you for celebrating with us by playing Dead by Daylight, over the first 7 days of the event we’ll be giving away a total of 9,000 Iridescent Shards per player just for logging in. Players logging in before July 15th will still be able to claim earlier login rewards, so no one misses out. These will add up to enough to purchase an entire original character, on us.

Finally, when you first log in during the event before July 15th, you’ll receive a 500,000 Bloodpoint gift, so you’ll be able to quickly gain access to the new event items in your Bloodwebs.



Thanks for an incredible five years of kills and thrills. Here’s to many more.

-The Dead by Daylight Team

Hotfix 5.0.2

[h2]Performance Issues [/h2]

This update contains a few changes that should improve performance for many players. That said, some performance issues still remain. The team is still actively working on more fixes across multiple platforms, including consoles. We will be monitoring the changes made within this bugfix patch for stability.

We're hoping this update will also help performance on the Raccoon City Police Station map, but we want to ensure it is stable enough to be reinstated for live games. We will be monitoring how the map is doing in custom games with these new changes and provide you all with an update soon.

Thank you for your patience as we continue to work on further improvements to the game’s performance!


[h2]Switch Performance[/h2]

We have reduced the overall visual quality on Switch to help improve performance. The game may still crash when played on the Raccoon City Police Station map, but less frequently. Rest assured, we are still working on ensuring that the new map does not crash on this platform.


[h2]Bug Fixes [/h2]

  • Fixed an issue that could prevent The Nemesis's tentacle from appearing in the menu during his idle animation.

  • Fixed an issue that could prevent downed survivors from being picked up when near certain walls or corners.

  • Fixed an issue that could display the wrong Dwight's head icon in a Tutorial Hud if a legendary outfit was equipped before starting the Tutorial

  • Fixed an issue where no Player Statuses were displaying in Spectate mode

  • Fixed an issue with the analog cursor speed in the Onboarding menu

  • Fixed an issue in the Customization menu where multiple customization could remain highlighted as selected

  • Fixed an issue where a synchronization error would sometimes occur when completing a Survivor tutorial.

  • Fixed an issue where players could load into a public match through a custom lobby.

  • Fixed an issue that would sometimes occur where players get a server connection error when opening their friends list.

  • Fixed an issue where the cursor pointer would change to gamepad mode too early.

  • Fixed an issue where completing a tutorial match with bots would cause customization and perks to be unequipped for all characters.

  • Fixed an issue that could cause Nemesis's Tentacle strike to hit the Survivor through some of the windows and main building.

  • Fixed an issue where the generator cannot be repaired on one side on the Pale Rose map.

  • Fixed an issue that could cause a global flicker in the environment while moving around the maps.

  • Fixed an issue that could cause a Zombie getting stuck on a collision at the entrance of the foundry in the Ironworks of Misery.

  • Fixed an issue where players could walk on a pallet in Yamaoka map by climbing a rock.

  • Fixed an issue where a cleansed totem skulls remain floating at the back of the truck in the Junkyard map.

  • Fixed an issue where the Survivors can't be picked up by the killer near the logs next to the Mother's Dwelling building and the corner of Gideon Meat Plant.

  • Fixed an issue that could cause crashes due to OOM (out of memory) issue.