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Dead by Daylight News

Overwhelmingly popular new DBD game mode gets a surprise extension

Who would've thought that the simple act of doubling the amount of killers and survivors in a Dead by Daylight match would prove such a hit? Well, obviously developer Behaviour Interactive did, otherwise it wouldn't have spent so much time and effort implementing it. The 2v8 mode has taken the game by storm in the two weeks it's been running and now, just before it was meant to end, a sudden extension has dropped out of nowhere.


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2v8 Game Mode Extension

  • We’ve been blown away by your reaction to 2v8 these past two weeks, and we’ve heard your demand loud and clear for the mode to be extended beyond its planned end date. We are happy today to share that we will extend 2v8’s initial run until next week, August 15 @ 11am ET.

  • We've also heard demands for 2v8 to stay permanently and while we love the enthusiasm, this is only the first iteration of which we expect more. While Killer queues will always be a challenge in this mode, matchmaking wait times can be iteratively reduced through more Killer variety and a more compelling Survivor experience.

  • We’ll wrap things up with a deep dive into the results after 2v8 is over but wanted to share this, which informed our decision to extend: 2v8 has proven to be very popular despite the queue times, accounting for over 40% of all matches since its release, even after removing the extra BP incentive.

DBD and Castlevania crossover brings Dracula and a Belmont to the game

The news that Castlevania is coming to Dead by Daylight has been known for quite a while, but other than a few teasers there's been little in the way of concrete details. Somehow, developer Behaviour Interactive has managed to keep everything under its hat, with fans having no idea who - or what - will be arriving in the fog. Now, thanks to the game's public test build, we know exactly who's coming to dinner and it means DBD has its first vampire killer.


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8.1.2 | Bugfix Patch



[h2]Content[/h2]
[h3]Perks[/h3]
Killer
  • Stridor
    - The effect of the perk is no longer multiplicative, meaning that it will increase Survivor grunts of pain volume (even if they have Iron Will)
Survivor
  • Iron Will
    - The effect of the perk is no longer multiplicative, meaning it will lower Survivor grunts of pain volume rather than set it to zero

[h3]Bug Fixes[/h3]
2v8
  • Hooked music should now be playing correctly when the player is in a 2v8 Cage.
  • The Survivor's Innate Skill "Self-Care" ability icon should now be correctly lit while in the dying state.
  • Aura reveal SFX now correctly plays when being chased by a Killer.
Archives
  • Fixed an issue where deselecting an image reward within Tome 20 Mythic's journal collection would cause the game to freeze momentarily.
Audio
  • A Killer disconnecting and being replaced by a Bot will now correctly trigger the "replaced by Bot" sound cue.
Bots
  • Improved Bots pathing to avoid them trying to climb insurmountably steep hills.
  • The Huntress Bot is now better at charging up her hatchet the correct amount.
Characters
  • Fixed an issue that caused the white aura to be shown when the Singularity looks at a pod directly.
  • Fixed an issue that caused the Knight's Guard preview icon on the Knight's arm to be inconsistent with the selected Guard.
  • Fixed an issue that caused the Trapper's Bear Oil add-on to only silence one bear trap in the trial.
  • Fixed an issue that caused Survivors to be floating when hit by the Mastermind's Virulent Bound at the end of the self unhook animation.
Perks
  • Fixed an issue that caused Invocation: Weaving Spiders not to complete generators when above 90% repair progress.
  • Fixed an issue that caused Specialist to make generators impossible to complete if every Survivor in the trial had and consumed max tokens on the same generator. This should also fix other cases of incompletable generators when combing other perks with Specialist.
  • Fixed an issue that caused Survivor to lose their equipped items when crafting a Flash Grenade item from Flashbang.
  • Fixed an issue that caused Dead Hard not to give the Endurance effect if Off The Record is triggered.
Misc
  • Fixed an issue that could cause the game to freeze when the Lich leaves the tally screen before all other users after a match.
  • Fixed an issue that caused the Escape Cake Offering not to consistently award bonus Bloodpoints.

A Dead by Daylight and Five Nights at Freddy's collaboration was just announced, something I am shocked has taken this long to happen




If you asked me to name a handful of major horror videogames, Dead by Daylight and Five Nights at Freddy's would undoubtedly be two of the first names to leave my mouth despite never playing either one. The former has cemented itself as one of the most popular asymmetrical multiplayer games, while the latter rewired the brains of teenagers and Twitch streamers alike. Hell, even we scored it 80% in our Five Nights at Freddy's review...
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