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Dead by Daylight News

DBD reveals hotly anticipated DnD chapter and it's coming soon

The speculation over which characters or properties will enter the fog in Dead by Daylight has always been fertile ground for fans of the game. With recent chapters unveiling killers previously thought impossible to integrate like Chucky from Child's Play or the Alien from, well, Alien, the doors have been flung open to new possibilities. Now, a new chapter has been teased, and it's one fans have been requesting for a long time.


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RELATED LINKS:

DBD Twitch drops and how to claim

DBD codes May 2024

DBD teases big anniversary broadcast showing off new chapter

Developer Update | May 2024


We’re heading into our 9th Year! Alongside a brand-new Chapter coming in the 8.0.0 Update, we’ve prepared a large number of balance changes and quality of life improvements for existing content. As always, these adjustments will head to the Public Test Build (PTB) shortly where we’ll collect feedback and make some tweaks where necessary before the update releases on all platforms.

  • [CHANGE] Decreased Hidey-Ho cooldown to 12 seconds (was 18 seconds).
  • [CHANGE] Chucky can only Scamper while performing a Slice & Dice attack.
  • [CHANGE] Decreased the time it takes to Scamper to 1.3 seconds (was 1.4 seconds)
Dev note: Scamper could sometimes lead to unavoidable hits since Survivors could not possibly get someplace safe in the time it took for Chucky to crawl under the pallet. We want to shift his gameplay away from these easy hits (Scamper then basic attack) and instead encourage using his unique Slice & Dice attack.

Since this change would affect his strength, we have reduced the cooldown of Slice & Dice to allow Chucky to use his Power much more frequently.


  • [CHANGE] Increased Chainsaw Sweep duration to 2.5 seconds per token (was 2 seconds).
  • [CHANGE] Increased Chainsaw Sweep movement speed to 5.35m/s (was 5.29m/s).
  • [CHANGE] Decreased collision detection size to help navigate tight spaces.
  • [CHANGE] Decreased base tantrum time to 3 seconds (was 5 seconds).
  • [CHANGE] Several Add-Ons have been adjusted accordingly.
Dev note: To reduce The Cannibal’s dependence on certain Add-Ons, we’ve taken part of the effects of the most popular Add-Ons and incorporated them into his base kit and toned down the Add-Ons to compensate. This way they’ll feel less essential and allow you to experiment with other options.

We’ve also reduced the size of the chainsaw’s collision detection against the environment to make it less likely to bump into things that aren’t directly in front of you to make it easier to use his Power in tight spaces (and reduced the tantrum duration in case you still bump into something).


  • [CHANGE] Decreased stun time when a Survivors breaks free to 2.7 seconds (was 3 seconds).
  • [CHANGE] Increased reel speed to 2.76m/s (was 2.6m/s).
  • [CHANGE] Increased movement speed while reloading to 3.08m/s (was 2.64m/s).
Dev note: Every second counts, so we’ve made some tweaks to save The Deathslinger some time when reeling and when a Survivor breaks free. We have also increased his movement speed while reloading so he doesn’t lose as much distance in the process.

  • [CHANGE] Decreased Hindered penalty from infection to 4% (was 8%).
  • [CHANGE] Infection is now reduced to 1% when hooked (was 50%).
Dev note: On top of Virulent Bound being a strong chase Power to begin with, infected Survivors also suffered from a severe movement speed penalty. We have reduced this effect to 4% - still significant, but not a death sentence.

We have also further reduced Survivors’ infection when hooked to make tunneling (chasing them as soon as they are unhooked) less of an obvious choice.


  • [CHANGE] Compound 33 now increased Rush turn rate and duration by 11% (was 33%).
  • [CHANGE] Iridescent Blight Tag now increased Rush speed by 10% (was 20%).
Dev note: The Blight’s ultra-rare Add-Ons have proven to be too strong, so we have toned both of them down to a more reasonable level.

  • [CHANGE] Increased Toolbox sabotage speed across most variants.
  • [CHANGE] Increased effects of sabotage related Add-Ons (Grip Wrench, Cutting Wire, Hacksaw).
Dev notes: Toolboxes are often considered “the repair item” – while this is fine for those who want to use them to repair, we’d like to make sure that sabotage feels like a viable alternative for those who want it.

This update features balance changes to a selection of the strongest and most frustrating Perks to face. The majority of these adjustments are slight; the intention is to keep the Perks feeling effective and to bring them a bit more in line with other options.

  • [CHANGE] Decreased block duration to 15/20/25 seconds (was 20/25/30 seconds).
Dev note: Deadlock is quite effective while being rather easy to activate. We have slightly reduced the duration of the generator blocker to bring it in line with other options.

  • [CHANGE] Decreased movement speed bonus to 150% (was 200%).
  • [CHANGE] Decreased Exhausted duration to 30/25/20 seconds (was 60/50/40 seconds).
Dev note: Background Player’s high movement speed allowed Survivors to cross extreme distances to make a save. There was no way for the Killer to reasonably check that area, let alone defend against it. We have reduced the movement speed and instead reduced the Exhausted duration to compensate. This will make it harder to get a save but allow you to make attempts more often.

  • [CHANGE] Decreased block duration to 6/8/10 seconds (was 8/10/12 seconds).
Dev note: Grim Embrace has quickly risen in both strength in popularity since it was last changed. We have similarly toned it down slightly to move it into a more balanced range while keeping it rewarding for Killers who choose to switch targets.

  • [CHANGE] Reduced stun duration to 4 seconds (was 5 seconds).
Dev note: Our last update increased the stun duration to 5 seconds. This was a little too effective, so we have fine tuned the stun duration to 4 seconds instead.

  • [CHANGE] Decreased regression effect to 20% (was 30%).
Dev note: Pop Goes the Weasel has proven to be very strong, and the conditions to activate it aren’t very difficult. To better reflect how often it comes into play, we have reduced the strength of its regression effect.

  • [REMOVED] Buckle Up no longer provides Endurance.
  • [NEW] Survivors healed from the dying state break into a sprint at 150% movement speed for 3/4/5 seconds. This does not cause Exhaustion.
Dev note: Buckle Up could be problematic when paired with For the People, allowing Survivors to save each other before the Killer can pick them up risk-free. Since there’s a lot of competition between Perks which grants Survivors Endurance from the dying state, we’ve decided to replace the effect entirely to help it stand out.

Now, Buckle Up will instead grant the healed Survivor a speed boost, but not protect the rescuer from harm.


  • [CHANGE] Decreased regression effect to 10/15/20% (was 15/20/25%).
Dev note: Pain Resonance finds itself in almost 40% of all loadouts, and it is one of the most effective Perks in the game. We want to make this Perk less of a clear choice for all builds, but keep it rewarding for Killers who choose to chase multiple Survivors.

  • [CHANGE] Decreased Invocation time to 60 seconds (was 120 seconds).
  • [CHANGE] Invocation progress now regressed at a rate of 1 charge per second (was 20 charges per second).
Dev note: Now that we’ve had some time to see the Invocation mechanic play out, we’re ready to make some adjustments to both the Invocation process (in preparations for future Invocation Perks) and Weaving Spiders itself.

Invocations are meant to be a time commitment, but they took a little longer than we’d like. We have reduced them to 60 seconds to better fit the flow of a match. This can be further sped up by cooperating with other Survivors. We have also slowed the regression effect to give Survivors a chance to return and save some of their progress after they are chased away. These changes will be consistent among future Invocation Perks.


  • [NEW] Reworked the lighting of the Shattered Square map.
Dev note: The red-tinted lighting in the Shattered Square could make it difficult to see scratch marks, auras, and pools of blood, especially for colorblind players. We have completely changed the lighting on this map to address these concerns.

  • [NEW] Reworked pop-up for Items found within a Trial.
Dev note: The existing pop-ups for Items were minimal, showing only the Item’s icon and remaining charges. This relied on players knowing all the details of each Item – and with a growing number of Killer-specific Items, that’s getting harder to do!

When you approach an Item, you’ll now see a brief description of what that Item does.



We have plenty more surprises in store for the upcoming year. Be sure to tune in to our Anniversary Broadcast on May 14th at 11AM ET for exciting reveals, including new features, the next Chapter, and more!

Be sure to follow us on Twitch or subscribe on YouTube so you don’t miss out!


Until next time…
The Dead by Daylight team

DBD teases big anniversary broadcast showing off new chapter

It seems like just yesterday that a fledgling little multiplayer horror game was getting released. Time does certainly fly when you're running away from some killer intent on turning you from living meat to hooked meat. With almost eight years under its belt, Dead by Daylight is nearing its next anniversary and developer Behaviour Interactive has released a teaser about what we can expect to land in the game over the next year.


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RELATED LINKS:

DBD Twitch drops and how to claim

DBD codes May 2024

DBD adds second map to kill switch list after new exploits discovered

Dead by Daylight | Year 8 Anniversary Broadcast

This year’s show features an exciting Chapter reveal, upcoming gameplay updates, and plenty of surprises to come.

[previewyoutube][/previewyoutube]

[h3]The Anniversary Broadcast features:[/h3]

  • Year 9: Roadmap
  • Gameplay Improvements
  • New Chapter Reveal
  • What Lies Ahead
  • 8th Anniversary In-Game Celebrations


Join us on Twitch or YouTube on May 14th (11AM ET).

See you in the Fog,
The Dead by Daylight Team

7.7.1 | Bugfix Patch


[h2]Content[/h2]
[h3]Modifiers[/h3]
  • Modifier: Chaos Shuffle opens at May 16th at 11:00 AM Eastern Time.
  • This Modifier also features an event tome, opening at the same time.

[h3]Perk Updates[/h3]
Ultimate Weapon
  • Now causes Survivors within 32 meters of the locker to scream and show their position (was based on the Killer's position) then gain Blindness for 30 seconds (as before).


[h2]Bug Fixes[/h2]
[h3]Audio[/h3]
  • Fixed an issue that caused sound issues in the Mori Preview after previewing The Nightmare or the Wraith.
  • Fixed an issue that caused Naughty Bear to have overlapping voice lines in the Mori Preview.
  • Fixed an issue that caused the Huntress Inhuman Brute cosmetic sounds to be too low.

[h3]Characters[/h3]
  • Potential fix for an issue that caused rubber-banding when moving.
  • Fixed an issue that caused a stutter at the end of several interactions.
  • Fixed an issue which allowed Victor to be recalled sooner than 30 seconds after latching onto a Survivor.
  • Victor now glows red after downing an injured Survivor with a Pounce attack, properly indicating he can be Crushed.
  • Victor can no longer latch on to survivors with the Endurance status effect.
  • Fixed an issue that caused Victor to be unable to move after switching to Victor while a Bot is crushing him.
  • Fixed an issue that may cause Survivors to be unable to wiggle out when a Hook interaction is denied by the server.
  • Fixed an issue that caused The Xenomorph to be unable to hit a Survivor placing a turret with their tail attack.
  • Fixed an issue that caused The Nurse to not be affected by pallet stuns.
  • Fixed an issue that caused the Survivors' left arm to jitters when in downed state
  • Fixed an issue that caused The Legion's post-Frenzy hand to snaps upwards before entering the self-stun animation.

[h3]Perks[/h3]
  • Toolboxes now properly lose charge when used to charge the Potential Energy perk.

[h3]UI[/h3]
  • Fixed an issue when going back to the Main Menu from a "Play as Killer" offline Lobby causing the bottom button prompts to overlap.
  • Fixed an issue in the Killer tutorial where two prompts could sometimes overlap.
  • Fixed an issue in the Archives where the menu became invisible after watching a Journal's Entry cinematic.
  • Fixed an issue where the Killer name would be missing from the daily ritual "The Hunt Ritual"

[h3]Environment/Maps[/h3]
  • Fixed an issue in the Nostromo map where the Nurse could blink and get stuck in the hull of the Spaceship
  • Fixed an issue where The Blight didn't bounce of wall properly in the Raccoon PD map
  • Fixed an issue in Greenville Square where the traps could be placed under the ground next to the shack window
  • Fixed an issue in Shattered Square where both pallets of the main building would spawn at the same time
  • Fixed an issue in the RPD where the survivors could land on top of a door frame
  • Fixed an issue in Lery's Hospital where the killer could not interrupt a survivor from one side of a generator
  • Fixed an issue in Autohaven Wreckers where Victor could jump though a sheet of metal in the shack
  • Fixed an issue in Greenville Square where the double pallet tile didn't spawn
  • Fixed an issue that may cause Meg to be unable to unhook Dwight during the Survivor Tutorial.
  • Fixed an issue in Dead Dawg Saloon where the player camera could clip into a rock
  • Fixed an issue in Coldwind Farms where the Cow Tree's vault tarp was missing
  • Fixed an issue in Crotus Prenn Asylum where Trapper could hide beartraps inside the rocky edge of the hill
  • Fixed an issue in Eyrie of Crows where Trapper could hide beartraps inside some roots at the stone gazebo
  • Fixed an issue in Hawkins Laboratory where superfluous collisions were affecting player navigation near some closed doors and causing rubber-banding
  • Fixed an issue in Hawkins Laboratory where players could hide items in the floor near the storage room doors
  • Fixed an issue in Haddonfield where players would collide with the car mirrors and experience frustrating navigation issues
  • Fixed an issue in Haddonfield where the End-Game Collapse Cracks would appear on the ceiling of the balcony from one of the large houses
  • Fixed an issue in Midwich Elementary School where Killers' vision could clip into a destroyed wall and see outside of the map
  • Fixed an issue in Raccoon City Police Department West Wing where Trapper could hide beartraps inside a pile of debris in the library
  • Fixed an issue in Raccoon City Police Department where players could climb on top of a duffle bag
  • Fixed an issue in Raccoon City Police Department East Wing where players could climb onto the toilets
  • Fixed an issue in Toba's Landing where the central computer console from the main base was popping with distance

[h3]Graphics[/h3]
  • Fixed an issue that caused bright flashes in the basement and in the end game screen.

[h3]Store[/h3]
  • Fix: Auric Cell Offers cards now can be clicked entirely without players needing to click on the button.

[h3]Misc[/h3]
  • Fixed an issue where items and add-ons would not get equipped automatically after previously running out of them