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Developer Update | February 2024

It’s time for another Developer Update! In this post, we’ll cover all the balance changes & improvements making their way to the game the next major update.



[h2]Killer Tweaks[/h2]

For this update, we’ve given a few of the Killers in our roster both quality of life and balance improvements. We’ve identified a handful of Killers that could use some small base kit improvements to help reduce their dependency on certain Add-Ons. There’s a lot to go through, so we’ll do our best to keep them brief!

[h3]The Pig[/h3]

In a shocking turn of events, we have decided to buff The Pig. More specifically, we have made improvements to both The Pig’s Ambush and Crouch abilities. The goal with these changes is to make her Ambush and stealth abilities more useful and make her less reliant on her Reverse Bear Traps.

Ambush:
  • Increased Ambush duration to 2.3 seconds (was 2 seconds)
  • Decreased Ambush successful attack cooldown to 2.7 seconds (was 3 seconds)
  • Decreased Ambush missed attack cooldown to 1.5 seconds (was 2 seconds)
Crouch:
  • Increased crouched movement speed to 3.8m/s (was 3.6m/s)
  • Decreased time taken to crouch to 1 second (was 1.3 seconds)
Reverse Bear Traps:
  • The Pig can no longer see the auras of Jigsaw Boxes
  • Reverse Bear Traps now have a base timer of 3 minutes (was 2.5 minutes)

The Pig can now cover 15% more ground with her Ambush attack, making it harder for Survivors to break away from the loop. We’ve also made missed attacks less punishing to encourage using Ambush more often and updated her successful attack cooldown to match the normal Basic Attack cooldown. Improving her crouch makes it quicker and easier to set up for an Ambush and allows her to spend less time sneaking up on unsuspecting Survivors.

A handful of Add-Ons that decreased her missed attack cooldown or decreased her crouch time have had their effects reduced to compensate as their effects are now part of her base kit.

[h3]The Hag[/h3]

The Hag’s most popular Add-Ons decrease the setting time of her Phantasm Traps and increase the distance at which they can be teleported to. With that in mind, we have:
  • Increased the maximum teleport distance to 48m (was 40m)
  • Decreased Phantasm Trap setting time to 0.9 seconds (was 1 second)

And additionally:
  • Increased the time triggered Phantasm Traps remain active to 6 seconds (was 5 seconds)
  • Increased time taken to wipe away a Phantasm Trap to 4 seconds (was 3.5 seconds)

These adjustments will make it easier to set and teleport to Phantasm Traps, reducing the reliance on Add-Ons that improve these aspects. The increased duration will also give her more time to respond and get in range when a trap is triggered. Meanwhile, Survivors will have to spend a little longer to wipe away a trap, making it more difficult to do during a chase.

As for triggering traps, The Hag had some Add-Ons which increased their trigger range. In practice, this would be counterproductive since it would position the Survivors further away from the trap, making them more difficult to hit after teleporting. We have:
  • Decreased the base trap rigger range to 2.7 meters (was 3 meters)
  • The Bog Water, Bloodied Water, and Bloodied Mud Add-Ons – which previously increased the trap trigger range – have had their effects inverted and now decrease trap trigger range

Like The Pig, the effects of some Add-Ons have been toned down now that part of their effects are always active.

[h3]The Clown[/h3]

Between the two bottles, The Clown’s Afterpiece Tonic is the clear favourite for most players. We want to show some love to the Afterpiece Antidote and make it a more compelling option, so we have:
  • Increased the Afterpiece Antidote speed boost duration to 6 seconds (was 5 seconds)
  • Decreased the Afterpiece Antidote activation time to 2 seconds (was 2.5 seconds)

Additionally, we have:
  • Increased the base bottle carrying capacity to 6 (was 4)
  • Decreased the visual intensity of the Afterpiece Tonic effects to reduce motion sickness

This will allow The Clown to clown-around the map more easily and make the Afterpiece Antidote feel less awkward to use. The increased capacity will allow him to keep up the chase for longer before needing to reload.

[h3]The Doctor[/h3]

His practices may call his PHD into question, but he’s been honing his craft. We have made the following adjustments to The Doctor’s Shock Therapy:
  • Increased Shock Therapy range to 12m (was 10.7m)
  • Decreased Shock Therapy detonation delay to 0.8 seconds (was 1 second)

These changes will make his Shock Therapy attack feel more responsive and allow it to reach slightly further. Once again, the Add-Ons which provide similar effects have been toned down to take this base kit increase into account.

[h3]The Demogorgon[/h3]

A short and sweet one for everyone’s favourite upside-down Killer:
  • Decreased successful Shred attack cooldown to 2.7 seconds (was 3 seconds)

This change brings The Demogorgon’s Shred attack back in line with the modern standard Basic Attack cooldown. The Barb’s Glasses and Black Heart Add-Ons have been adjusted to compensate now that part of their effects have been incorporated into the base kit.

[h3]The Huntress[/h3]

Out of hatchets with no locker in sight? Or maybe The Entity sent you to a map with poor line of sight, making it difficult to line up a shot? To help her stay topped up and give her opportunities to attack in busier areas, we have made the following changes:
  • Increased base Hatchet capacity to 7 (was 5)
  • Increased movement speed while holding a hatchet to 3.54m/s (was 3.08m/s)
  • Increased Huntress’ wind up speed by 10%

The Manna Braid and Flower Babushka Add-Ons – which increase the Hatchet wind up speed – have had their effects reduced slightly to compensate.

[h3]The Blight[/h3]

Lastly, we wanted to fine tune a Blight Add-On which was changed in one of our recent updates: Compound Thirty-Three.
  • Compound Thirty-Three now limits The Blight’s Rushes to 3 (was 2)

[h2]Mangled[/h2]

Mangled currently provides a lot of value throughout the match by slowing down Survivor healing. At the moment, there is no way for Survivors to remove the Mangled effect other than healing through it. We want to make this status effect more interesting and introduce some risk & reward to it.

The Mangled Status Effect will now have a limited duration, with the exact duration depending on the source and ranging between 60 and 90 seconds. This maintains Mangled’s effectiveness at slowing down healing while forcing Survivors to make a choice: Do they spend more time to heal now, or risk staying injured until the effect expires?


[h2]Bloodweb Improvement[/h2]

In a previous update, we added the ability to automatically spend Bloodpoints to the Bloodweb. To ensure that newer players took the time to familiarize themselves with the items in their Bloodweb, this button was originally hidden until the selected character had been prestiged at least once.

Since this feature was added, we’ve received many requests to show this button on other characters before they’re prestiged, so we’re doing just that: The automatic purchase option will now appear in all character’s Bloodwebs once any character has been prestiged once. Spend away!

[hr][/hr]
We’ve reached the end of this Developer Update. As always, you can get your hands on every change we’ve discussed in the Public Test Build starting this week. We’d love to hear what you think once you’ve had a chance to try them out!

Until next time…

The Dead by Daylight team

New Dead By Daylight killer and survivor teased by BHVR

Dead By Daylight has consistently added new killers and survivors over the eight years the co-op horror game's been available. Most recently, creator BHVR bulked up its catalog - which already included DLC based on Resident Evil and Silent Hill - with characters from Alan Wake, Chucky, and Alien. (We can't forget the addition of Nicolas Cage last summer either.) Now, thanks to a teaser shared today, it looks like we're about to get yet another new DBD drop themed around a monster stalking the woods and the campers it terrorizes.


Read the rest of the story...


RELATED LINKS:

DBD codes February 2024

Next Dead By Daylight update - Alan Wake DBD release time

It's been 8 months, but we're finally getting DBD's best collab

Developer Update | Stats!

Since we’ve started regularly sharing stats last year, we’ve received various requests for different kinds of data you would like to see. On top of the usual statistics we share, we’ve selected a few of the most requested topics to share with you today.

Before we dive in, we would like to remind everyone that while data may be fun to talk about, it does not paint a full picture. The numbers we’ll be sharing are very broad, covering millions of matches played all around the world, so the numbers may not reflect your personal experiences. We encourage you to have fun discussing this info, but please try not to draw any conclusions from data alone! It’s important to dig deeper understand the context behind the numbers you see; even we don’t make decisions based on data on its own.

[h2]Popular Perks[/h2]

Starting things off, here’s an update to the 10 most popular Perks for each role! The percentage listed next to each Perk indicates their usage rate- in other words, the likelihood that someone will have it in their loadout. Arrows indicate if the Perk has moved up or down the list since we last shared stats, while a line shows that they remained in the same spot.


[h2]Popular Killers[/h2]

Like Perks, we’ve also tallied up the 10 most popular Killers over the past month. The number below represent the percentage of all matches where that given Killer was played, with the arrows and lines again indicating how they have changed in popularity since we last shared this data.


Beyond the top 10, the pick rates are as follows (in descending popularity). For the sake of simplicity, we have rounded these numbers to the nearest whole percent.
  • Doctor: 4%
  • Deathslinger: 3%
  • Spirit: 3%
  • Nemesis: 3%
  • Trickster: 3%
  • Clown: 3%
  • Oni: 3%
  • Xenomorph: 3%
  • Hillbilly: 2%
  • Plague: 2%
  • Onryo: 2%
  • Executioner: 2%
  • Demogorgon: 2%
  • Cannibal: 2%
  • Cenobite: 2%
  • Skull Merchant: 2%
  • Pig: 2%
  • Dredge: 2%
  • Artist: 1%
  • Hag: 1%
  • Nightmare: 1%
  • Singularity: 1%
  • Twins: 1%

[h2]Deadliest Killers[/h2]

Who spilled the most blood last month? Many of you wanted to know, so we’ve gathered the data to share with you this time around. The numbers below are the percentage of all Survivors who are killed when facing that Killer. For example, a 50% kill rate would mean they kill two Survivors per match on average. We try to keep Killers near a 60% kill rate on average to keep matches relatively even and support the horror theme of the game, where the Killer is a force to be reckoned with and the survival is not guaranteed.

We’d like to remind you again that this data covers millions of matches across all skill levels. Some Killers may be stronger when mastered, but less powerful in the hands of someone less experienced. (Yes, a good Nurse is much scarier!)

Kill rates do not include matches where a disconnect takes place.


Beyond the top 10, the standing look like this:
  • Executioner: 60%
  • Hag: 60%
  • Artist: 60%
  • Xenomorph: 59%
  • Blight: 59%
  • Wraith: 59%
  • Nemesis: 59%
  • Legion: 58%
  • Good Guy: 58%
  • Twins: 58%
  • Oni: 58%
  • Cannibal: 58%
  • Clown: 58%
  • Deathslinger: 57%
  • Trapper: 57%
  • Trickster: 57%
  • Demogorgon: 57%
  • Singularity: 56%
  • Huntress: 56%
  • Ghost Face: 56%
  • Nurse: 55%
  • Hillbilly: 54%
  • Doctor: 51%
  • Overall Average: 58.50%

[h2]Survival Rate in Groups[/h2]

Last but certainly not least, many of you were curious about a Survivor’s odds of escaping depending on if they’re flying solo or playing with friends. In this case, a higher survival rate would mean that a Survivor is escaping more. We’ve also included the survival rates for high MMR Survivors as well for those who are curious.

One last time, we’d like to remind you that these numbers do not paint a full picture. For instance, a group of friends may be more coordinated, but they might also be more willing to sacrifice themselves in an attempt to save their friends.


That’s all for this time! We’d like to continue sharing statistics like these with you in the future. If there’s something else that you’re curious about, be sure to let us know!

Until next time…

The Dead by Daylight team

Update 7.5.2 | Bugfix Patch


[h2]Release Schedule[/h2]
  • Update releases: 11AM ET
  • Note: Update times may vary slightly.

[h2]Content[/h2]
[h3]Killer Adjustments - The Blight[/h3]
Add-Ons Iridescent Blight Tag
  • Rush cannot be performed more than 3 times (new functionality)
  • Increases maximum Rush look angle 20 degrees (new functionality)
  • Increases Rush speed by 20% (new functionality)

[h3]Killer Adjustments - The Hillbilly[/h3]
  • Decreased Chainsaw miss cooldown movement speed to 1.84 m/s (was 2.3 m/s)
  • Increased Initial Turn rate adjustment duration to 1 second (was 0.75 sec)
  • Added an audio cue when The Hillbilly's Chainsaw cooldown is over and the Chainsaw is ready to be used again.
  • Increased The Hillbilly's Chainsaw volume from the Survivor's perspective.
Add-Ons Greased Throttle
  • Decreases recovery time after using the Chainsaw by 5% (was 8%)
The Thompson's Mix
  • Decreases recovery time after using the Chainsaw by 10% (was 12%)

[h3]Perk Adjustments[/h3]
Champion of Light (Alan Wake)
  • When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cooldown for 80/70/60 seconds.
  • (Removed "while holding a flashlight" requirement)

[h2]Bug Fixes[/h2]
[h3]Audio[/h3]
  • Fixed an issue that caused Saga Anderson's injured and hook screams to be too loud.
  • Fixed an issue that caused some of Rose Marigold's VOs to be too loud.
  • Fixed an issue that caused some of The Trickster's voice lines to be lower than others.

[h3]Archives[/h3]
  • Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed by other players.
  • Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed when stunning The Singularity in Overclock mode without blinding it first.

[h3]Bots[/h3]
  • Bots no longer get stuck on a vault near stairs in Treatment Theatre.

[h3]Environment/Maps[/h3]
  • Fixed an issue on the Coal Tower Map that let The Demogorgon access the top of multiple blockers.
  • Fixed an issue on Gideon Meat Plant where the screen would turn black when playing as The Good Guy and hugging a wall near the Exit Gate.
  • Fixed an issue on Shattered Square where a hay bale prevented the Killer from accessing a hook,
  • Fixed an issue on the Backwater Swamp Maps where The Dredge would get stuck when exiting certain Lockers.

[h3]Perks[/h3]
  • Fixed an issue that caused applying Call of Brine twice to the same Generator to cause it to regress permanently after the Perk’s active period ends.

[h3]UI[/h3]
  • Fixed an issue with animated Player Cards shown in the Tally scoreboard that were not reset properly and could be unsynced with the player.
  • Fixed an issue where closing the Player Profile menu could make the Archive Widget appear in a broken state.

Update 7.5.1 | Bugfix Patch


[h2]Release Schedule[/h2]
  • Update releases: 11AM ET
  • Note: Update times may vary slightly.

[h2]Content[/h2]
[h3]Killer Adjustments - The Blight[/h3]
Addons
  • Adrenaline Vial
    • Increases maximum Rush tokens by 2.
    • Increases maximum Rush look angle by 20 degrees.
    • Decreases Rush turn rate by 55%. (re-added functionality)
    • Increases Rush speed by 5%
  • Compound Thirty Three
    • Rush cannot be performed more than 2 times (new functionality)
    • Increases Rush turn rate by 33% (slightly adjusted functionality)
    • Increases Rush duration by 33% (new functionality)

[h3]Killer Adjustments - The Hillbilly[/h3]
Addons
  • Greased Throttle
    • Decreases recovery time after using the Chainsaw by 8%
    • This effect does not apply while in Overdrive (new functionality)
  • The Thompson's Mix
    • Decreases recovery time after using the Chainsaw by 12%
    • This effect does not apply while in Overdrive (new functionality)

[h3]Killer Adjustments - The Onryo[/h3]
Killer Power
  • Removed the Condemned cooldown
  • Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)
  • Increased the Projection movement speed boost duration to 2 seconds (was 1.5)
  • Increased movement speed while Manifesting to 4 m/s (was 3.68)

[h3]Events[/h3]
  • Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
  • A Modifier: Lights Out event Tome will also open while the Modifier is active.

[h2]Bug Fixes[/h2]
[h3]Archives[/h3]
  • The Brand New Part Skill Checks no longer award progress for Archive Quests requiring succeeding Generator Skill Checks.

[h3]Achievements[/h3]
  • The Nerves of Steel achievement now properly tracks Skill Checks.

[h3]Audio[/h3]
  • Fixed an issue where The Good Guys laugh could overlap the Slice & Dice scream
  • Fixed an issue that caused no sound to be heard when an invite is accepted.
  • Fixed an issue that caused all the Killers sounds to be muted when opening the option menus in-game.
  • Fixed an issue where the End Game Collapse bell sound wasn't heard.

[h3]Bots[/h3]
  • Bots no longer run away from a Killer on a different floor.

[h3]Characters[/h3]
  • Fixed an issue where The Good Guy's "Wedding Dress" torso stretches and distorts when selecting the outfit icons.
  • Fixed an issue that caused The Hag to be unable to move in any direction when attacking while carrying a Survivor.
  • The Plague no longer has a 1 second cooldown before being able to attack after performing Vile Purge.

[h3]Environment/Maps[/h3]
  • Fixed an issue in Shattered Square where blockers prevented the killer from getting to a hook
  • Fixed an issue in Midwich Elementary School where items could be hidden under rubbles
  • Fixed an issue with the Harvester where bots could get stuck
  • Fixed an issue with the crashed Bus where Bots would not leave there position
  • Fixed an issue in Underground Complex entity effect were clipped near a hook
  • Fixed an issue in Mother's Dwelling where the nurse could not blink through railings around the house
  • Fixed an issue with the collision on a maze tile in Pale Rose
  • Fixed an issue in the Underground Complex where the The Singularity's Biopods would not stick to the walls properly
  • Fixed an issue in the Dead Dawg Saloon map where a collision would block the players from navigating as intended.
  • Fixed an issue in Eyrie of Crows where The Demogorgon could shred through different obstacles from the hill tile
  • Fixed an issue in Shattered Square where an invisible collision was blocking the players navigations
  • Fixed an issue where an unready Survivor could switch to the Killer role when attempting to start a Trial in custom matches.

[h3]Perks[/h3]
  • Fixed an issue that caused the Healing speed buff for Circle of Healing not to apply when the medkit runs out of charge while healing.
  • The Save the Best for Last Perk now correctly grants 4% decreased attack cooldown instead of 5%.
  • The Champion of Light perk properly grants the Hindered effect when the Killer is blinded while carrying a Survivor.

[h3]UI[/h3]
  • Fixed missing SFX when a player joins or leaves a party
  • Fixed an unresponsive Daily Rituals button in the Main menu when coming back from a Killer Lobby or the Archives
  • Fixed an issue where the cursor could be visible/movable during the intro cinematic