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Dead by Daylight healing changes yet again after huge PTB backlash

If there's one thing that's indispensable in Dead by Daylight, it's a good ol' med-kit and teammates that are willing to use them. In response to player feedback, DBD developer Behaviour Interactive has confirmed that the asymmetric horror game will get huge changes to its healing mechanics next patch - and they're much-needed.


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Developer Update | April 2023

It’s been a little over a week since the Tools of Torment Mid-Chapter hit the Public Test Build (PTB), the server where we test out and fine tune upcoming changes before pushing them live. As always, our team has been combing through your feedback and identifying room for improvement before the update debuts on live servers.

We want to start by giving a huge thank you to everyone who took the time to leave detailed and constructive feedback. Thank you! Your feedback has helped shape this update’s release. In this month’s Developer Update, we’ll reveal all of the changes we’ve made to the Mid-Chapter between the PTB and live releases.


[h2]Healing[/h2]

Possibly the hottest topic since it was announced, the PTB raised the base healing time to 24 seconds from the usual 16 seconds. Some tweaks were made to Med-Kits with this in mind. Changing such a fundamental part of the game is a very touchy subject, so we kept an extra close eye on this change to see how it would play out.

After reviewing player feedback, we found that many of you agreed that the speed which you heal others was already in a good spot prior to the update. This change also had knock-on effects elsewhere in the game, making effects like Mangled and Hemorrhage stronger and making ‘slugging’ (leaving Survivors in the dying state) even more effective.

Therefore, we have reverted the base healing time to 16 seconds.

On the other hand, we found there was a lot of support for tuning down Med-Kits in particular. Med-Kits allowed Survivors to heal themselves multiple times whenever it was convenient to them, leaving their teammates free to work on Generators while they do so. We have decided to shift our focus to Med-Kits with a series of changes.

First and foremost, all Med-Kits will have a total of 24 charges (the same as the PTB).

Second, we’ve increased the healing speed bonus when healing others across all Med-Kits. The new bonus is as follows:
  • Camping Aid Kit: Increases the speed that you heal others by 35%,
  • First Aid Kit: Increases the speed that you heal others by 40%.
  • Emergency Med-Kit: Increases the speed that you heal others by 45%.
  • Ranger Med-Kit: Increases the speed that you heal others by 50%.

Third, all Med-Kits will now have a 33% speed and efficiency penalty when used for self healing. This will reduce the number of times a Med-Kit can be used to heal yourself and make it take longer to do so. This means that a Med-Kit will by default grant one self heal over the span of 24 seconds (before factoring in Add-ons).

Combined, these changes will decrease the power of Med-Kits when used for self healing, but increase their power when used for healing teammates in return. (We all know you’ll probably continue using them for self heals, but at least the choice is there!)

Last but not least, in light of the tweaks above, we’ve made some adjustments to various Med-Kit Add-ons:
  • Rubber Gloves: New effect – Increases the Great Skill Check success zone by 10%.
  • Butterfly Tape: Increases healing speed by 5% (was 3%).
  • Sponge: New effect – Increases the Great Skill Check success zone by 20%.
  • Needle & Thread:
    • Added effect – Increases progression bonus for succeeding a Great Skill Check by 5%.
    • Removed effect – No longer provides bonus Bloodpoints for hitting Great Skill Checks.
  • Medical Scissors: Increases healing speed by 10% (was 12%).
  • Surgical Suture:
    • Added effect – Increases progression bonus for succeeding a Great Skill Check by 10%.
    • Removed effect – No longer provides bonus Bloodpoints for hitting Great Skill Checks.
  • Abdominal Dressing:
    • Increases healing speed by 15% (was 20%).
    • Rarity increased to Very Rare (was Rare).
  • Gel Dressings:
    • Adds 16 charges to the Med-Kit (was 14).
    • Rarity increased to Ultra Rare (was Rare).
  • Anti-Hemorrhagic Syringe: While this Add-on is unchanged, please note that its healing speed will be reduced by the Med-Kit self healing penalty (resulting in a 24 second heal by default).

We hope these changes will tone down Med-Kits when used for self healing while making them more appealing for altruistic heals.


[h2]The Hillbilly[/h2]

On the PTB, we tested out some changes for The Hillbilly, both toning down the overheat mechanic and adjusting two of his top performing Add-ons. While the overheat mechanic felt less oppressive, many of you raised concerns with the changes to the Engraving Add-ons, reminding us that these Add-ons allowed The Hillbilly’s power to be used in more situations. This overshadowed the overheat adjustments and made the whole package feel like a downgrade.

For the release, we have reverted the changes to the Death Engravings and Doom Engravings Add-ons.

We have kept the tweaks to the overheat mechanic to make it less limiting than before, making The Hillbilly feel better to play.


[h2]Perks[/h2]

The PTB featured updates to various Perks, including some meta options for both Killer and Survivor. When it comes to toning down a powerful Perk, some level of contention is expected. But with that said, we’ve heard some very convincing arguments for a few of these perks, so we have done some fine tuning before the changes go live.

[h3]Dead Hard[/h3]

Since reducing the Endurance effect any further would make Dead Hard too finnicky to use, we instead opted to limit the number of times it could be used by requiring a safe unhook to activate the Perk. While this had the intended result of limiting the number of times it appeared in the match (and prevented it from being used in the first chase of the match), some of you pointed out that this new design indirectly encouraged the Killer to chase the unhooked Survivor. This makes a lot of sense; the unhooker may have activated their Dead Hard, but you can be sure that the unhooked Survivor does not have it.

For the update’s release, we have changed Dead Hard to instead activate when you are unhooked or unhook yourself. This way, the unhooked Survivor becomes less of a clear target for the Killer.

[h3]Scourge Hook: Pain Resonance[/h3]

On the PTB, Pain Resonance was changed to only activate the first time each Survivor is placed on a Scourge Hook. This change was specifically made to reduce the number of times Pain Resonance could activate in a given match, especially later in the match when one or more Survivors were likely to be sacrificed. While this did have the intended result, many pointed out that this left the Perk in a fairly weak state, not quite stacking up to other regression Perks.

Considering Scourge Hook: Pain Resonance can now only activate four times in a match and requires the Killer to target different Survivors, we feel comfortable making it more rewarding for Killers who choose to take on the added challenge.

Therefore, we have increased the regression amount of Scourge Hook: Pain Resonance to 15/20/25% (was 11/13/15%).

We hope those who choose not to chase the unhooked Survivor will find this perk much more rewarding.

[h3]Boon: Circle of Healing[/h3]

Since this Perk no longer grants the self-heal ability, Circle of Healing found itself in an awkward spot. The altruistic heal speed bonus was nice, but when you crunched the numbers, Circle of Healing rarely provided any benefit. A 50% healing speed bonus would only shave roughly 5 seconds off of a heal, but it’s easy to spend that much time running over to the Boon’s area of effect- and that doesn’t even begin to factor in the time it takes to set up.

With this in mind, we have increased the healing speed bonus on Circle of Healing to 50/75/100% (was 40/45/50%).

While this won’t make setting up or running to the Boon the optimal choice in every situation, we expect this to make it more impactful if the Boon is nearby.


[h2]Autohaven Wreckers[/h2]

Last but not least, we managed to sneak one more change into the Autohaven Wreckers map updates. A while back, we added some new tiles to the realm. One of these new tiles- which featured a window and pallet- ended up being fairly unsafe. We rebalanced this tile, but it unfortunately didn’t make it into the PTB in time. However, an updated version of this tile will be available upon release. Take a look!



[hr][/hr]
With that, we’ve reached the end of the Developer Update. We want to once again thank everyone who gave the changes a try and left detailed and constructive feedback. Our team will continue to keep a close eye on things once the update goes live to ensure that everything goes smoothly.

Until next time…

The Dead by Daylight team

Get Instant Rewards in Dead by Daylight and Meet Your Maker

With the launch of Meet Your Maker, the Behaviour family of games just got a lot bigger.

To celebrate, we’re offering up some amazing free rewards for players of both Dead by Daylight and Meet Your Maker, and they couldn’t be easier to come by.

Any player who has purchased both Dead by Daylight and Meet Your Maker on the same platform will automatically be granted exclusive rewards to enjoy in each game.

For any Dead by Daylight fan not in the know, Meet Your Maker is Behaviour’s latest unique take on multiplayer action; a first-person building-and-raiding game set in a dark post-apocalyptic world. Every level you see in the game has been built by another player.

Gameplay revolves around the creation and infiltration of trap-filled stand-alone levels called Outposts, as players seek to protect or steal the world’s most precious remaining resource from each other.

[previewyoutube][/previewyoutube]

Here are the rewards you’ll receive in each game:

[h3]Dead by Daylight: [/h3]

There’s no better way to bring your time with Meet Your Maker into The Fog than with these post-apocalyptic cosmetics. A mix of items for both Killers and Survivors, these rewards can be enjoyed by players in either role.

The Meet Your Maker Collection includes:

  • Meg Thomas – Pentekath’s Suit – Very Rare
    A highly developed technological suit with unknown components from her favorite game.

  • The Huntress – Toothed Axe – Very Rare
    An axe with a serrated blade for maximum damage.

  • The Trapper – Crunching Blade – Very Rare
    A weapon made from unfamiliar scrap that inflicts severe flesh injuries.

  • The Wraith – Biomechanical Spine – Very Rare
    This bizarre sub-clone results from an unknown technology combined with organic material.




[h3]Meet Your Maker: [/h3]

Deco Packs are some of the most fun, creative content for Builders in Meet Your Maker. They offer uniquely themed blocks, props, and decals that let you bring a completely different feel to your Outposts.

The Dead by Daylight Deco Pack is the perfect way to bring a taste of The Entity’s Realm to the wasteland. Crumbling brick walls, boarded up windows with eerie light seeping through, and blood trail decals are just a few of the horror hallmarks at your disposal. Build the deadliest haunted house you can and watch the Raider skulls pile up.

The Dead by Daylight Deco Pack includes:

  • 2 Blocks (each available in 3 shapes): DbD Brick, DbD Metal
  • 2 Props: Roped Pallet, Boarded Window
  • 1 Animated Prop: Generator
  • 8 Decals



All these rewards will be yours to keep and enjoy for as long as you own both games.

See you in The Fog,

The Dead by Daylight Team

Dead by Daylight bug means you should fail generators, not fix them

Of all the Dead by Daylight Killer perks, The Onryo's Merciless Storm is one of the most irritating - and it just got worse. A bug on the horror game's PTB is resetting generator progress for every skill check you complete, making Sadako one of Dead by Daylight's most powerful enemies.


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6.7.0 | PTB

[h2]Important[/h2]
Progress & save data information has been copied from the Live game to our PTB servers on March 20. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

[h2]Release Schedule[/h2]
  • PTB goes live: 11AM ET

[h2]Content[/h2]
[h3]Map Rework: Autohaven Wreckers - Blood Lodge and Gas Heaven[/h3]
  • Updated the layout to reduce the concentration of low line-of-sight tiles.
  • Updated the placement of the main buildings.
  • Updated the Maps' layouts.
  • Updated the Car Piles tiles to be able to navigate through them.
  • Added a variation of the Bus tile.
  • Updated the maze tiles that had unsafe loops.
  • Updated empty fence tiles with blockers and gameplay.
  • Updated the Gas Station tiles to have a door open in the garage section.
  • Updated loops inside the Gas Station.

[h3]Light-Killer Interactions[/h3]
We are removing Killer-specific light interactions.
  • The Nurse can no longer be lightburned out of her Blinks.
  • The Hag's Phantasm Traps are no longer removed by lights.
    • Survivors can now remove them by approaching them carefully and wiping them away.
  • The Wraith can no longer be lightburned when cloaked.
  • The Artist's crows are no longer affected by light.
    • Crow swarms cannot be removed by light.
    • Dire Crows cannot be removed by light.
  • The Spirit
    • Can no longer burn The Spirits Husk

[h2]Features[/h2]
[h3]Killer Tweaks[/h3]
The Hillbilly Power
  • Less heat added on starting to rev the Chainsaw
  • Less heat added while revving the Chainsaw
  • More heat added during Chainsaw Sprint
Addons Death Engravings
  • Sprint speed +10% (was +15%)
  • Chainsaw charge time +15% (was +12%)
  • Heat generated while charging the Chainsaw -10% (was -14%)
Doom Engravings
  • Sprint speed +15% (was +20%)
  • Chainsaw charge time +15% (was +12%)
  • Heat generated while charging the Chainsaw -10% (was -14%)
The Pig John's Medical File Addon
  • Increase crouched move speed by 10% (was 6%)
The Oni Addons
  • Blackened Toenail: Increases movement speed while absorbing Blood Orbs by 0.4 m/s (was 0.3 m/s)
  • Bloody Sash: Increases movement speed while absorbing Blood Orbs by 0.7 m/s (was 0.6 m/s)
The Nightmare Addons
  • Sheep Block: Triggering Dream Snares or Dream Pallets inflicts Blindness for 60 seconds (was 30 seconds)
  • Unicorn Block: Triggering Dream Snares or Dream Pallets inflicts Blindness for 90 seconds (was 60 seconds)
The Clown Redhead's Pinky Finger Addon
  • Start with 3 fewer bottles, and maximum bottles is decreased by 3 (was 2 and 2, respectively)
The Cenobite
  • The Lament Configuration will now teleport if the Cenobite stands on it for 5 seconds.

[h3]Perk Updates[/h3]
Scourge Hook: Pain Resonance
  • You start the Trial with 4 tokens. The first time each Survivor is hooked on a scourge hook, lose 1 token and the generator with the most progress explodes, instantly losing 11/13/15% progress, and will start to regress. Once you have no tokens, Pain Resonance deactivates for the rest of the Trial.
Gearhead
  • After a survivor loses a health state by any means, Gearhead activates for 30 seconds. While Gearhead is active, the every time a Survivor performs a good Skill Check while repairing, their aura is revealed to you for 6/7/8 seconds.
Boon: Circle of Healing
  • Any Survivors within the Boon Totem’s range gain a 40/45/50% healing speed bonus to healing others. Medkits do not stack with Boon CoH. Injured Survivors have their auras revealed to all other Survivors when inside the Boon Totem’s range.
Dead Hard
  • Dead hard activates after you have unhooked a Survivor safely or unhooked yourself. Press the Active Ability button 1 while running to gain the Endurance status effect for the next 0.5 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard then deactivates.
Overzealous
  • After cleansing or blessing any totem, this perk activates. Your generator repair speed is increased by 8%/9%/10%. This bonus is doubled if you cleanse/bless a Hex totem. This Perk deactivates when you lose a health state by any means.
Call of Brine
  • After kicking a generator this perk becomes active for 60 seconds. The generator regresses at 115%/120%/125% of the normal regression speed and you can see its aura in yellow. Each time a Survivor completes a good Skill Check on a generator affected by this perk, you receive a loud noise notification.
Overcharge
  • Overcharge a generator by performing the Damage Generator action. The next survivor interacting with that generator is faced with a difficult Skill Check. Failing the Skill Check results in an additional 2%/3%/4% loss of progress. Succeeding the Skill Check grants no progress but prevents the generator explosion. After Overcharge is applied to a generator, its regression speed increases from 85% of normal to 130% of normal over the next 30 seconds.

[h3]General Healing[/h3]
  • Increase Survivor heal interaction seconds to charge from 16 to 24 seconds.
  • Decrease the bonus on successful Healing skill checks from 5% to 3%.

[h3]Med-kit Update[/h3]
  • Camping Aid Kit: 24 charges. (was 16) Increases the speed that you heal others by 20%. (was 25%) Unlocks the self-healing action.
  • First Aid Kit: 24 charges. (was 24) Increases the speed that you heal others by 25%. (was 35%) Unlocks the self-healing action.
  • Emergency Med-kit: 24 charges. (was 16) Increases the speed that you heal others by 30%. (was 50%) Unlocks the self-healing action. (Self-healing buff removed)
  • Ranger Med-kit: 24 charges. (was 32) Increases the speed that you heal others by 35%. (was 50%) Increases Skill Check success zone size by 10%. (was 14%) Increases Great Skill Check zones size by 10%. (was 15%) Unlocks the self-healing action.
  • All Hallows' Eve Lunchbox: 24 charges. (was 24) Increases the speed that you heal others by 25%. (was 35%) Unlocks the self-healing action. Makes you considerably more visible.
  • Anniversary Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 25%. (was 35%) Unlocks the self-healing action.
  • Masquerade Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 25%. (was 35%) Unlocks the self-healing action.

[h3]Med-kit Addons[/h3]
  • Rubber Gloves: Increases progression bonus for succeeding Great Skill Checks by 2%. (was 3%)
  • Butterfly Tape: Increases healing speed by 3%. (was 5%)
  • Sponge: Increases progression bonus for succeeding Great Skill Checks by 3%. (was 5%)
  • Needle & Thread: Increases the chances of triggering a Skill Check by 10%. 100% Bonus Bloodpoints granted for succeeding Great Skill Checks. Increases healing speed by 10%. (was 15%)
  • Medical Scissors: Increases healing speed by 12%. (was 15%)
  • Gauze Roll: Adds 10 charges to the Med-kit. (was 12 charges)
  • Surgical Suture: Increases the chances of triggering a Skill Check by 15%. 150% Bonus Bloodpoints granted for succeeding Great Skill Checks. Increases healing speed by 10%. (was 15%)
  • Gel Dressings: Adds 14 charges to the Med-kit. (was 16 charges)
  • Abdominal Dressing: Increases healing speed by 20%. (was 25%) Decreases Med-kit charges by 12. (was 8 charges)
  • Styptic Agent: Press the Secondary Action button while healing with the Med-kit to use the Styptic Agent. When the Styptic Agent is used on an injured Survivor, they gain Endurance for 5 seconds. (was 8 seconds) Consumes the Med-kit on use.
  • Anti-hemorrhagic Syringe: Press the Secondary Action button while healing with the Med-kit to use the Anti-Hemorrhagic Syringe. The affected Survivor will passively gain a health state 24 seconds after use. (was 16 seconds) The time required is modified by perks, items and add-ons that affect Healing Speeds. This effect is canceled when the affected Survivor changes health state or is picked up. Consumes the Med-kit on use.
  • Refined Serum: Increases your Movement speed by +5% for 15 seconds. (was 20 seconds) Creates a Blight trail behind the affected Survivor. Can be used on other Survivors or yourself. Consumes the Med-Kit on use.

[h3]Bloodweb Improvements[/h3]
You asked for it for a long time, and it's finally here: using the Bloodweb has been made much simpler!
  • By default, nodes can now be claimed by pressing on them rather than holding. If you want to revert to the old behaviour, a setting in the Accessibility tab allows you to toggle between Press and Hold behaviour.
  • Hovering the cursor over any node in the Bloodweb that is not currently purchaseable shows a red outline of a path of nodes leading up to it and displays the total Bloodpoints needed to buy all those nodes.
  • Pressing/holding on any such node automatically purchases all the nodes one-by-one on the hovered path. This may not complete if purchasing all nodes becomes limited by your Bloodpoint total or the Entity consuming nodes on the way.
  • After reaching Prestige 1 with a character, the Bloodweb for that character will contain a new center node. Pressing/holding on it will automatically claim as much as possible of the whole Bloodweb level. The automation will prioritize Perks first and attempt to spend the minimum amount of Bloodpoints second. This will stop if you run out of Bloodpoints, but will continue with Entity consuming nodes.

[h3]Misc[/h3]
  • Heartbeat Visual Support: Displays a visual indicator for Survivors being affected by a Terror Radius or a Lullaby. Can be toggled ON/OFF in the Accessibility tab of the Settings.
  • Cinematic video files are now stored in Bink format.

[h2]Bug Fixes[/h2]
[h3]Bots[/h3]
  • Bots in the Tutorial now have their names correctly localized.
  • Bots are less likely to drop a pallet while standing still on the same side as the Killer.
  • Bots no longer slow down while traversing the area of a Skull Merchant's Drone if inside the Terror Radius.
  • Bots are less likely to run into a Killer while attempting to evade them.

[h3]Gameplay[/h3]
  • The Knight can no longer enter a broken state when ordering a guard to destroy a Pallet that is also being destroyed by the Dissolution perk.
  • The Huntress’ Wooden Fox Add-On now properly grants the Undetectable effect while reloading.
  • The Killer Instinct VFX  is now properly displayed when equipped with the Mother’s Glasses or Dried Cherry Blossom Add-Ons when playing as the Spirit.
  • The Kinship perk no longer activates when reaching the Struggle Phase while in the Executioner’s Cage of Atonement.
  • The auras of Survivors standing near the Exit Gates when the Blood Warden Perk activates are now properly shown.
  • The Perks of the Skull Merchant, Thalita Lyra and Renato Lyra now appear in the correct order in the Character Info screen.

[h3]UI[/h3]
  • The Chase activity indicator is now properly removed if players disconnect while in chase.
  • The Killer’s HUD reappears properly when survivors disconnect as they are being Moried.
  • The remaining time text in the Shrine of Secrets is no more cut-off in certain languages.
  • Fixed localization issues in some of the system error messages.
  • Title texts on AI Bot Loadout popup is consistent with Loadout menu.

[h3]Maps[/h3]
  • Fixed an issue in Red Forest where The Blight slid off trees.
  • Fixed an issue in Raccoon City Police Station where the zombies would get stuck in a door frame.
  • Fixed multiple issues where the drones of The Skull Merchant would clip in the door frames.
  • Fixed an issue where the Bear Traps would clip into the ground on the Autohaven bus.
  • Modified the placement of the generators in Haddonfield.
  • Fixed an issue where the Bear Trap would appear under a generator in Lerys Memorial Hospital.

[h3]Misc[/h3]
  • The Yellow Glyph Skill Checks can now be properly completed.
  • Equipping Cosmetics that have unique voice lines should now have the subtitles always in sync.

[h2]Known Issues[/h2]
  • The in-game description of Overzealous is not correct.
  • Using the Hold interaction in the Bloodweb and pressing the center button may lead to a soft-lock with a low amount of Bloodpoints owned.
  • Claiming a chain node too fast after leveling a character can cause menus to break. Restarting the game will fix this issue.