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New DBD killer could be the Terminator - Hasta la vista, baby

A new Dead By Daylight killer arrives in the horror game some time in March, and a new teaser trailer has suggested that you might just be able to go around killing people after all as, well, the Terminator. After all, there's little else to assume when you're shown a robotic skull with a red, glowing eye, right?


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Developer Update | February 2023

It’s about that time for another Developer Update, the series of posts where we discuss upcoming changes making their way to Dead by Daylight. This time, we’ll go through some notable changes happening in the next update alongside a brand-new Chapter and beyond!


[h2]Red Forest Visual Update[/h2]
Over the past few years, various realms have gradually received facelifts. This process- which we named The Realm Beyond- has us revisit older maps and bring their visuals up to modern standards. We’ve already updated the majority of maps, and today, we turn our focus to the classic Red Forest.

Home to both The Huntress and The Plague, the Red Forest debuted nearly six years ago. This visual update maintains the iconic rainy climate of the original maps as well as the small details and nods to their respective Killers’ lore.

They say a picture’s worth a thousand words, so rather than having you read a few thousand words, take a look at these previews!




[h2]Map Repeat Prevention[/h2]

Speaking of maps, many of you can probably single out a favourite; a map that you’re always excited to see. But with so many maps to choose from, you probably don’t want to play the same map several times in a row even if it happens to be your favourite. Variety is the spice of life, and variety in Dead by Daylight is no exception.

No longer will you need to resort to map Offerings in a plea to The Entity to stop sending you to Fractured Cowshed: Map Repeat Prevention is here!

This new feature eliminates the possibility of playing the same map twice so long as a map Offering is not used. The same goes for any other players in your trial: If each person played a different map in their last match, none of those maps will be chosen. Furthermore, the chance for these maps to be chosen will also be reduced for the next few matches, steadily returning to their usual odds.

We hope you enjoy seeing a wider variety of maps as you play!


[h2]Bot Loadouts & Improvements[/h2]

We recently introduced Survivor bots to custom matches, allowing you and your friends to fill the remaining spots with robot allies, or just practice a new Killer against an entire lobby of bots. We were thrilled to see such an enthusiastic response to this feature from the community. Since then, we’ve been working hard on improvements to the Survivor bots and their AI, and as such, you’ll notice a few changes in the next update.

First, we’ve added the ability to customize a Survivor bot’s loadout. Once you’ve added a bot to the lobby, simply click their name and you’ll find a new edit button. Here, you can customize the bot’s Perks, Item, Offering, and even which Survivor you’d like them to be. We’ve also taught the bots to use most –but not all– of the perks, so go wild and test out various combinations!

Second, we’ve made a large number of improvements to the Survivor AI. Some of these improvements are smaller than others, but here are just some of the more noteworthy tweaks:
  • Improved navigation in some areas, preventing bots from getting stuck in some places or attempting to loop something that they shouldn’t.
  • Bots are now more bold when it comes to unhooking their fellow Survivors. Though they prefer to go for the save when it’s safe, they will now attempt an unsafe rescue as a last resort.
  • Bots will now actively attempt to seek out Totems when using Totem hunting perks such as Small Game or Counterforce.
  • Bots will now react to some audio queues (e.g. The Wraith’s bell). Previously, they would only respond to the Terror Radius.
  • Bots have learned to better respond to certain Killer powers. For example, they will now crouch near The Hag’s Traps and disarm Bear Traps.
  • Bots will now attempt to break line of sights in a loop while a ranged Killer is aiming at them.
  • And many, many more!

Bots are by no means meant to replace a real person, but we hope these improvements will make them a slightly more realistic practice buddy.


[h2]Perk Changes[/h2]

Although we typically save perk changes for our Mid-Chapter Updates, we had a little room in this Chapter to squeeze in a few perk changes. We are in the midst of planning another package of perk changes for the next major update.

[h3]Eruption[/h3]

Eruption has been a hot topic as of late, and for good reason. This perk was updated in our meta shake up last year and has steadily grown in usage ever since. These days, it has solidified its spot in the new meta.

Many of you have raised concerns surrounding how the perk disproportionally affects solo players. Since solo players cannot warn their teammates when they are about to go down, their teammates cannot stop working on the generator to avoid the Incapacitated effect. This made Eruption very powerful: Not only would it immediately lose 10% of its progress, but it would continue to regress until the Incapacitated effect wore off.

This made Eruption a very clear choice for any loadout, not only regressing generators, but also preventing further repairs from being done. To bring Eruption more in line with other generator perks, we have made a few changes.

First, Eruption will now cause the generator to lose 10% of its current progress, not total. This means the effect will be less severe on generators with less progress, but more impactful on generators that are nearly completed.

Second, Eruption will no longer apply the Incapacitated effect to Survivors who were repairing the generator when it exploded. Instead, Survivors who are actively working on the generator will scream and reveal their aura to the Killer for 10 seconds. Not only will this make the perk less frustrating for solo players, but it will also give the Killer crucial information on the other Survivors’ whereabouts so they can attempt to interrupt them.

We hope you’ll find this new version of Eruption to be much more comparable to other generator related perks!

[h3]Any Means Necessary[/h3]

This perk makes it possible for a Survivor to pick up a dropped pallet, allowing it to be used again later in the match. Back when this perk launched, many people (us included!) were worried that it may be too powerful, so it had a fairly long cooldown. Over time, it became clear that the biggest obstacle to using this perk was not in the fact the cooldown, but rather finding a pallet that had not yet been destroyed. Since the perk requires a fairly lengthy interaction and can be interrupted by the Killer, Any Means Necessary cannot be used aggressively.

To give this perk a slight boost, we have removed its cooldown entirely. Survivors running this perk can now reset a dropped –yet unbroken– pallet whenever they have the chance! Killers will want to keep an eye out for pallets mysteriously resetting and be extra vigilant when it comes to breaking them.


While Chapter releases like this one tend not to come with many balance changes, you can expect a larger package of perk changes in the following Mid-Chapter.


[h2]New Outfit Plans[/h2]

In recent weeks we have noted a passionate conversation amongst the community in regard to who in the game is, and is not, getting cosmetics.

Over the years, the roster has grown to an astonishing count of 64. With such a wide variety, producing new Outfits for each of them has become a tall task. Each new cosmetic takes a good amount of time and careful planning to bring to life, and there’s only so much time in between updates. We have to be very conscious about the Outfits we release, balancing both character and style variety, but also content which we know players will love.

This can result in some characters receiving a new Outfit less frequently that we, or you, would like. We try our best to include a vast array of Survivors and Killers so everyone can find one that resonates with them, and it can be upsetting when it feels like that character was forgotten. That feeling is mutual; we love everyone who has been brought into the Fog and want the best for each of them.

But there’s good news on this front which we wanted to share today! We have recently expanded our production capacity to increase the number of cosmetics we can produce for each update, and you should start seeing the results over the coming months. With this, we hope to increase both the quantity and variety of Outfits we release without sacrificing quality.

To illustrate with an example, here’s a look at how we’re planning content around one beloved Survivor, Haddie Kaur, in the upcoming releases:



While the example above will not always be possible across all Killers and Survivors, it’s the type of release scope we’d like to see for the whole cast, especially newer ones who have joined The Fog.

We are all looking forward to this increased output capacity in our Outfits, and will be happy to share more as we progress.


[h2]An Update on Cheating[/h2]

Wrapping things up, we have a quick update to our ongoing plan to combat cheating. Not only have we continued to detect and patch out various cheats since our last update, but we’ve also expanded our team! We’ve recently welcomed a new Team Lead to our growing security team who will help coordinate our efforts moving forward.
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And with that, we’ve once again reached the end of the Developer Update. Most of the changes we’ve talked about today will be available to try during the Public Test Build starting (later this week / next week). As always, we’ll be keeping a watchful eye out for your feedback once you’ve had a chance to try them out!

Until next time…

The Dead by Daylight team

6.5.2 | Bugfix Patch


[h2]Release Schedule[/h2]
  • Update Releases: 11AM EDT

[h2]Bug Fixes[/h2]
[h3]Adept Achievements / Merciless Killer[/h3]

We've applied a tentative fix that should resolve an issue surrounding Merciless Killer, wherein Killing 4 Survivors would not trigger it as intended. Your Tally Screen Results should now be displayed accurately.

However, we are still working on a consistent fix to an issue surrounding the Adept Achievements for Killer and Survivor, which are still not unlocking correctly in select situations.

[h3]General[/h3]
  • There is no longer a missing prompt while purchasing Outfits.

[h3]Killer[/h3]
  • Killer players in a lobby will no longer see character swap arrows after opening the Bloodweb.
  • Using the Furin Add-On as The Spirit no longer impacts her audio while Phasing.
  • The Huntress's menu music now loops correctly.
  • The camera no longer risks getting stuck when returning to Charlotte after Victor gets crushed.
  • Victor will no longer become unreachable after pouncing on a Vaulting Survivor.
  • The Hex: Huntress Lullaby no longer remains active after the Totem is cleansed.
  • The Hex: Huntress Lullaby Perk no longer gains two tokens each time a Survivor is Hooked after it has been re-activated by Hex: Undying.
  • The Knight can no longer grab Survivors at the end of the Patrol Path after Summoning a Guard.

[h3]Survivor[/h3]
  • Cages of Atonement no longer distort female Survivor faces.
  • Female Survivor faces are no longer distorted when another Survivor finds them in a Locker.
  • The Killer is no longer locked looking into the same direction during the Survivor tutorial.
  • Wiggle skill checks now correctly grant Bloodpoints.
  • The Mangled effect no longer applies to the Mend, Snap Out of It, and Recover interactions.
  • The Aura reading ability of Maps may no longer remain active indefinitely.

[h3]Maps[/h3]
  • Generators will no longer spawn too close together in the Racoon City Police Station Main Hall.
  • Players can no longer climb on a rock in the Eyrie of Crows.
  • Repairing the Generator in Racoon City Police Station West Wing awards the Raccoon City Recruit achievement.

6.5.1 | Bugfix Patch


[h2]Release Schedule[/h2]
  • Update Releases: 11AM EDT

[h2]Features[/h2]
  • Survivor activity HUD now shows Generator progress.

[h2]Bug Fixes [/h2]

[h3]General[/h3]
  • The game should no longer crash on exit.
  • Switching to a loadout with the same Add-On in a different position will no longer cause disconnection from a lobby.
  • Items on sale in the Store display the correct discounted Iridescent Shard price.
  • Customization Reward notifications will now correctly appear.
  • The copyright year has been updated in the intro trailer.
  • Simultaneously levelling up and swapping character should no longer trigger a soft lock.

[h2]Custom Games[/h2]
  • In a Custom Game, changing to Survivor after having multiple players in the Killer role now displays the correct role to all party members.
  • Bots will now hit regular Skill Checks correctly.

[h3]Killer Bugs[/h3]
  • The Knight can no longer break an un-dropped Pallet that was reset by the Perk Any Means Necessary.
  • Survivors will no longer remain stuck in the the Remove Chain action when chained by The Cenobite's Summons of Pain or Chain Hunt.
  • Lethal Pursuer will no longer inadvertently reveal Auras while Blinded.
  • The Hillbilly’s Chainsaw no longer risks going silent when using the Apex Muffler or Off-Brand Motor Oil Add-Ons.
  • The Whispers icon no longer appears lit before its first activation.
  • The frame rate has been stabilized during Killer Moris.
  • The Nurse will now gain Blink Charge correctly while using Jenner’s Last Breath.
  • Status Effects from The Pig’s Add-Ons will no longer remain after a Reverse Bear Trap has been removed.
  • Killers will no longer receive Merciless Killer after Killing fewer than 4 Survivors.
  • Killers will no longer get stuck in the Shattered Square Map.
  • Fixed an unreachable Bear Trap placement in the Gas Haven Map.
  • Killers can no longer climb on the Vat Room rails in The Game Map.
  • Killers can no longer completely body block access to basements in the Autohaven Wreckers Realm.
  • Exiting a locker as The Dredge while a Survivor is moving away no longer causes a sound cut.
  • The Blight will no longer keep William Birkin’s voice in the menu while changing to another Outfit.
  • The Knight's Enchanted Plates and Frosty Eyes outfits no longer disappear while he is using his Power.

[h3]Survivor Bugs[/h3]
  • Female Survivor legs will no longer clip through the ground during The Nurse’s Mori.
  • The Red Envelope of a dead or disconnected Survivor will no longer remain visible.
  • The Breakout Perk icon is now correctly visible to Survivors being affected by it
  • Carried Survivors are now able to see if they are affected by Iron Grasp.
  • Missing a Skill Check when letting go of a Generator will now lead to a loss of Potential Energy Tokens.
  • The Map Item no longer allows for indefinite Aura reading.
  • Survivors using the Glass Bead Add-On can now make Markers as intended.
  • The Healing Hud icon will not activate when a Survivor is in a Cage of Atonement.
  • The HUD Indicator should now reveal accurate Generator progress information.
  • Fixed an issue that may cause Reverse Bear Traps to remain floating in front of the Jigsaw Box after being removed.
  • Reverse Bear Traps will now disappear correctly upon being removed.
  • Survivors who bleed out or die to a Killer’s Special Power (The Onryo’s Condemned, etc) will no longer see the Escaped Result on the End Game screen.
  • The Item of Obsession Achievement can now be unlocked as intended.
  • Survivors can no longer trap The Knight’s Guards inside lockers with a rushed exit.

[h2]Known Issues[/h2]
  • The Mastermind can't go up the stairs and vault smoothly when using the Virulent Bound ability in Dead Dawg Saloon.

Dead by Daylight Year 7 updates overhaul perks for the better

The Dead By Daylight roadmap for year seven has been updated by Behaviour Interactive, as the next five months will see plenty of changes to the asymmetrical multiplayer game. You can expect adjustments to the bloodweb, seasonal cosmetics, and map queue, as well as more regular perk updates, and so much more.


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