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6.3.0 | PTB


[h2]Important[/h2]
Progress & save data information has been copied from the Live game to our PTB servers on September 19th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

PTB goes live today, September 27th at 11 AM ET.

[h2]Features[/h2]
[h3]Finishing Mori System[/h3]
(Will not ship in the next release; included for testing and feedback purposes)
  • Moris are no longer available during the game.
    • The Onryō's Power, The Executioner's Power, and The Shape's Judith's Tombstone addon still function as before.
  • Once all Survivors are dead, in the dying state or have escaped, a Finishing Mori is triggered, and the game ends.
  • The last Survivor to enter the dying state and the Killer are teleported to a special location on the map for the performance of the Mori.
    • Other Survivors on the ground are killed by the Entity.
    • Other Survivors on hooks are immediately sacrificed.
  • When a Survivor becomes the Last Standing, all Survivors and the Killer are notified that if this last one goes down, the game ends.
  • Mori Offering updates
    • Cypress Memento Mori offering will be renamed to "Cypress Demand". The new text will read, "Gain 8000 blood points if you kill at least 2 survivors, and end the match with a Finishing Mori."
    • Ivory Memento Mori offering will be renamed to "Ivory Demand". The new text will read, "Gain 12000 blood points if you kill at least 3 survivors, and end the match with a Finishing Mori."
    • Iridescent Ebony Mori offering will be renamed to "Ebony Demand". The new text will read, "Gain 20000 blood points if you kill all 4 survivors, and end the match with a Finishing Mori."
  • Several Perks have changed to accommodate the Finishing Mori System and the ability of Survivors to recover from the dying state on their own.
    • Unbreakable: Increases dying self-recovery speed by 80%/90%/100%.
    • Soul Guard: Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state. Also gain a 10% Haste status effect for 5 seconds. This effect can only occur once every 30 seconds.
    • No Mither: You suffer from the Broken status effect for the entire Trial, but gain the benefit from the follow effects: Pools of Blood are suppressed, When Injured or dying your Grunts of Pain are reduced by 25/50/75%, Your Recovery speed is increased by 15/20/25%.
    • Boon: Exponential: Survivors inside the Boon Totem's range benefit from the following effects: Increased dying self-recovery speed by 80/90/100%.
    • Rancor: Each time a Generator is completed, your Obsession sees your aura for 5/4/3 seconds. Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds. Once all Generators are completed, the Obsession's aura is revealed in red for 10 seconds and is permanently inflicted with the Exposed status effect.
    • Hex: Devour Hope: When a survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. 2 Tokens: Gain a 3%/4%/5% Haste status Effect,10 seconds after hooking a survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed status effect. 5 Tokens: Any Survivors who are placed on a hook die immediately. Survivors already on a hook are unaffected.
  • Blood On Your Face Achievement will change to "In public matches, kill 4 Survivors."
  • Survivors who are on the ground in the dying state can now get themselves up without help.
    • Self-recovery takes 45 seconds.
      • Once fully recovered, the Survivor will see a "Get Up" prompt.
    • Healing another Survivor who is in the dying state still takes 16 seconds, as before.
  • IMPORTANT NOTE: Due to production constraints, the localizations of the updated Perks, Offerings, and any other text related to the Finishing Mori System will not be seen during the PTB.

[hr][/hr]
The following features are planned to ship in the next release:
  • Added a new Accessibility tab in the Options menu. Includes the following sub-categories:
    • In-Game Text
    • Dialogue Subtitles
    • Subtitle Background
    • Subtitle Size
    • Large Text
  • Colorblind Mode
    • Mode
    • Intensity
  • Motion Sickness
    • Last Survivor Standing FOV
  • Inclusion of Stage 2 of our Prestige Catch-Up. Characters which were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as if they had been prestiged.
  • Flashlight cooldowns
    • To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.
    • The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.
  • Archives
    • New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time. This will hopefully improve the experience for players who switch roles often, or want to take full advantage of the Matchmaking Incentives Bloodpoint Bonus.
      • Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
      • Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.
    • Completed Challenges now remain in the Archives widget until either claimed or replaced. A new Challenge Complete visual was added to the archives widget minimized state to better convey when the challenge you are working on is completed. This will hopefullly reduce the current issue of not noticing your challenge has been completed previously and entering a subsequent trial (or six) without an active Archives Challenge.
    • Removed "press and hold" interaction on challenge nodes.

[h2]Optimization[/h2]
  • Optimizations done to the Huntress
  • Small improvements to animations and textures in Archives

[h2]Bug Fixes[/h2]
  • Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial
  • Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets
  • Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page
  • Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One
  • Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One
  • Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb
  • Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map
  • Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map.
  • Fixed an issue that caused Female survivors to not have facial animation when being on the hook
  • Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
  • Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray
  • Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound
  • Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet
  • Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on
  • Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial
  • Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault
  • Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound
  • Fixed an issue that caused escaping with the First Aid Spray not to grant a score event
  • Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet
  • Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial
  • Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate
  • Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker
  • Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed
  • Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.
  • Fixed an issue that caused the Haq’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius
  • Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet
  • Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time
  • Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink
  • Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen
  • Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting
  • Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis
  • Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor
  • Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect
  • Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound
  • Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed
  • Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions
  • Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial

[h2]Known Issues[/h2]
[h3]Finishing Mori[/h3]
  • All perk, offering, help tips and other texts relating to the Finishing Mori changes have not been changed. These will be updated when the feature releases
  • Survivors can escape as they are downed during the Last Survivor Standing mode, causing the Finishing Moris flow to break
  • When the Killer downs the Last Survivor Standing and spams the button to pick them up, it can cause the Finishing Moris flow to break
  • The Twins Finishing Mori is not triggered when downing the Last Survivor Standing as Victor
  • Triggering the Last Survivor Standing mode while controlling Victor will not display the FOV change
  • The Wraiths Finishing Mori does not trigger then the Last Standing Survivor bleeds out from Deep Wound while the Wraith is cloaked
  • Score Events are not hidden by the Finishing Mori transition vignette
  • The Finishing Mori score events have the Twisted Masquerade icon
  • The Last Survivor Standing FOV effect does not stack with other modifiers
  • Survivors can be sacrificed or die on the ground during the Finishing Mori
  • The perk Soul Guard does not grant the Haste status effect when healed or after recovering
  • The vignette when a Survivor is on a hook disappears when the Last Survivor Standing mode is deactivated
  • Some prompts are still visible on screen after the Finishing Mori sequence.
  • The Finishing Mori visual effects appear in the tally screen
  • The camera returns to the players location at the end of the Finishing Mori animation.
  • Downing the Last Survivor Standing powers up the exit gates
  • The Trickster's Main Event state vignette will continue during the Finishing Mori transition screen when downing the Last Survivor Standing with his power
  • Multiple Killer moris are clipping through various assets on multiple maps

[h3]Miscellaneous[/h3]
  • Several HUD icons are no longer displayed for the remainder of the match when The Twins unbounds Victor

Dead by Daylight new map could be a crossover with Ubisoft's For Honor

Dead by Daylight and For Honor don't seem like the most natural of companions, with the multiplayer horror game from Behavior and action-adventure from Ubisoft coming from entirely different backgrounds and genres. But according to a leaker who correctly anticipated the launch of Wesker and the DBD Resident Evil crossover, the new Dead by Daylight map could in fact be inspired by the 2017 Ubi action game.


Read the rest of the story...


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News | Update on Cheating

Cheating is an ongoing battle in any online game, and Dead by Daylight is no exception: There is a never-ending arms race between game developers and cheat makers to find and fix new vulnerabilities. Tackling these vulnerabilities has always been and will remain a top priority to us.

Lately, many of you have shared your experiences playing against cheaters, and we have no intention to leave you in the dark. First and foremost, we are abundantly aware of the ongoing situation, and we have been treating it very seriously. To put it bluntly, cheating sucks, and while we have made many measures to prevent it, it frustrates us just as much as you to hear that someone ruined your experience.

We tend to stay quiet when it comes to cheating to avoid giving cheat developers vital information, but given recent events, we’ve decided to pull back the curtain and shed some light on what we’ve been doing to combat cheating and what we’ll be working on moving forward. Please forgive any vague language in this post; we cannot share any information which could be used to make it easier to cheat.

[h2]How We Deal With Cheaters[/h2]


In Dead by Daylight, we have zero tolerance for cheaters. Once we detect someone has cheated (or is trying to cheat), their account is permanently banned from the game. There are a few ways we address cheats:

  1. Automated bans: We work with our anti-cheat partner, Easy Anti-Cheat, to report and track new cheats. If the anti-cheat detects one of these being used, they are automatically banned.
  2. In-game countermeasures: We make changes to both the game client and dedicated servers to prevent cheaters from doing certain things. This lessens the impact of cheats and reduces the amount of damage they can do.
  3. Manual bans: We investigate your reports and manually block cheaters. This is crucial when a new cheat has not yet been tracked by the anti-cheat.

In the last 7 days alone, we have banned over 2,000 cheaters, contributing to a total of over 200,000 banned over the lifetime of the game. Additionally, we have continued to expand our team and processes to deal with cheaters more efficiently.

There is still work to be done, but our team has made considerable efforts to strengthen various aspects of the game, such as preventing modification to certain game files, to block specific avenues for cheaters to exploit and lessen the impact of the cheats that surface.

[h2]Future Improvements[/h2]


Going forward, we plan to further bolster the game against cheaters. This will be done in various ways.

First, we will continue to identify & fix vulnerabilities to limit the effects of cheats. This includes additional measures to prevent player sniping (forcefully joining a specific player’s lobby). The first version of this fix is currently slated for this fall, and we’ll continue to monitor the situation to ensure that it does not resurface. Fixes like these will be an ongoing process.

Second, we will be adding failsafes to commonly exploited portions of the game. For example, should a match ever continue beyond the end game collapse for longer than 5 minutes, the game will forcibly end. Additionally, the max game time will be reduced from 2 hours to 1 hour or less. This particular change is planned for this Q4 2022, and further measures are being explored.

Third, we will continue to implement server-side validation where possible. This takes authority away from a cheater’s game client and puts it on a dedicated server, making cheating much more difficult. This is an ongoing process.

Fourth, we have improvements in the works for both our player support tools to better deal with cheats internally, and in-game report system to give you feedback on when a player you’ve reported was banned. Player reports are a keystone of our cheat prevention measures and providing this feedback is essential to letting you know that your reports are being dealt with seriously. These improvements are scheduled for Q1 2023.

Beyond in-game improvements, we will be communicating on our progress against cheats more regularly as part of our Developer Updates and beyond. We want to keep you in the loop and share as much information as we safely can. Last but not least, we want to stress that these are by no means the only measures we are working on, but rather the ones we can safely share with you at this time.

[h2]How You Can Help[/h2]
While cheating will always be dealt with as swiftly as possible, your help is invaluable. There are a few ways you can help is in the fight against cheating.

The best way to help is to use the in-game report system. These reports are critical and help us identify possible cheaters. If you have a video of someone cheating, you can also send it to our support team through this link: https://support.deadbydaylight.com/hc/en-us

Beyond reporting cheating you encounter, our support team is always available should you have any information on potential exploits or cheats.

[hr][/hr]
Fostering a safe, cheat-free experience in Dead by Daylight is and will always be a top priority for the team. As with any online game, cheating is an ongoing battle, and we remain committed to making cheating as difficult as possible. We have been working diligently to limit the number and impact of cheats, and we hope that this post shared some insight into the work we’ve been doing behind the scenes. Going forward, we hope to keep you in the loop with regular communications regarding cheating and share as much info as we safely can.

Until next time…

The Dead by Daylight team

DEVELOPER UPDATE | FINISHING MORI

Bring the trial to a gruesome end with a Finishing Mori.

A hint of each Killer’s character shines through with their Mori, whether that’s The Trickster’s showmanship or The Hag’s… questionable diet. The only way to see these animations currently is to use a Memento Mori offering or equip one of only a few select Perks, leading to them rarely being seen. Moreover, Moris have garnered a somewhat negative reputation over the years, being used out of spite against a particular Survivor.

This upcoming Public Test Build (PTB) will feature an early version of the new Finishing Mori system. Unlike most PTBs, this feature will not be going live in the following update. There’s still some work to be done before it’s ready to be released, but we wanted to give you an opportunity to try it out and share your thoughts in advance!

[h2]LAST STANDING[/h2]
When all other Survivors are dead, dying, hooked, or have escaped, you become the Last Standing. Both your and the Killer’s senses are heightened, granting you a wider field of view. Rescuing a Survivor will end the Last Standing phase. But being downed as the final Survivor, on the other hand, will trigger the Finishing Mori.

When the last Survivor is downed, the trial will draw to a climactic end. Both the Survivor and Killer will be moved to a preset point on the map, free of any obstructions that may get in the way, and the Killer’s Mori animation will begin. Any Survivors still in the trial will be killed by The Entity and treated like a sacrifice.

[h2]HOPE IS NOT LOST[/h2]
With this new system in place, leaving Survivors on the ground (A.K.A. ‘Slugging’) may seem more appealing, opening the possibility of ending the match early. But the Survivors aren’t going to give up without a fight: After being left on the ground for 45 seconds, Survivors will now gain the ability to pick themselves up without the need of any Perks. This time is affected by recovery speed effects.

[h2]PERK UPDATES[/h2]
With both the Mori and the ability to pick yourself up now part of the base kit, a handful of Perks that grant these abilities will need adjustments. Therefore:
  • The ability to pick yourself up has been removed from Unbreakable, Soul Guard, No Mither, and Boon: Exponential, as this is now part of the base kit
  • The ability to Mori Survivors has been removed from Rancor and Hex: Devour Hope, as this is now part of the base kit

In addition, some of these perks will have changes made for the PTB. However, since this is an early preview, the in-game descriptions have not yet been updated. These are:
  • Unbreakable: Now increases dying self-recovery speed by 80/90/100%
  • Rancor: Once all generators are powered, the Obsession’s aura is revealed for 5 seconds, and they are permanently inflicted with the Exposed Status Effect
  • Hex: Devour Hope: Once 5 tokens have been earned, any Survivor placed on a hook is instantly sacrificed

As always, we’ll be keeping a close eye on your feedback for any of the affected perks.

[h2]MEMENTO MORI OFFERINGS[/h2]
With the Finishing Mori being triggered automatically when the last Survivor is downed, Memento Mori Offerings no longer have any use and will also receive an update. These offerings will now award a bounty of Bloodpoints based on the number of Survivors killed if you earn a Finishing Mori.
  • Cypress Memento Mori: Gain 8,000 Bloodpoints if at least 2 Survivors are killed and the match ends in a Finishing Mori
  • Ivory Memento Mori: Gain 12,000 Bloodpoints if at least 3 Survivors are killed and the match ends in a Finishing Mori
  • Ebony Memento Mori: Gain 20,000 Bloodpoints if at least 4 Survivors are killed and the match ends in a Finishing Mori

Much like the Perk changes listed above, please keep in mind that these Offering changes will not be released without the Finishing Mori system.

[hr][/hr]
The Finishing Mori system, anti-slugging mechanic, and other changes mentioned in this post will be available for testing during next week’s Public Test Build. As a reminder, these new features will not be a part of the 6.3.0 update: This is an early preview that is not yet ready for release. We would like to gather your feedback early as we continue developing these features to make their eventual release as smooth as possible.

Until next time…

The Dead by Daylight team

Bugfix Patch | 6.2.2

[h2]Features[/h2]
  • Anonymous Mode Removed from multiple platforms
    • Removed from PS4, PS5, Xbox, Windows Store and Stadia builds
  • Dev Note: The Anonymous Mode was never intended to be released on these platforms, but due to a data deployment issue on our end they slipped into the build. To ensure players are still able to use the platform-level features to block or report players we will not be able to support Anonymous Mode on these platforms for the time being. However, we have left in the other options to hide your name to help anyone who wants to stream their game from one of these platforms.
    The ability to report players has not been removed, as ever an in-game report is still required, however when completing the Support Form you no longer need to put the ID/Name of the player that you are reporting, this is found from the in-game report that you submitted

[h2]Content[/h2]
  • Updated Wiretap Perk description for clarity
  • Updated Bite the Bullet Perk description for clarity
  • Blast Mine: Requires 50% of a generator to activate (was 66%); trap stays active for 40/45/50 seconds (was 35/40/45)
    • Dev note: Blast Mine no longer returns to you if the Killer does not kick the generator. Now that this has been fixed, we've given it some small buffs to compensate
  • Blast Mine: Updated description to clarify deactivation conditions

[h2]Bug Fixes[/h2]
  • Tentatively fixed an issue that sometimes caused levelling up in the bloodweb to fail.
  • Fixed an issue that caused temporary ban pop-ups to not display the ban end date.
  • Fixed an issue that occasionally caused the game to crash when one survivor is left in a trial with The Mastermind.
  • Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby.
  • Fixed an issue that caused the tentacle SFX not to be played during the animation at the start of the trial with The Mastermind.
  • Fixed an issue that caused voice lines to be played as The Mastermind when hitting a survivor who used Endurance.
  • Fixed an issue that caused the The Mastermind's Uroboros Tentacle to become misaligned during the Mori of some female characters.
  • Fixed an issue that caused the Anti-Haemorrhagic Syringe Add-on to not trigger the Better Than New perk.
  • Fixed an issue that caused Virulent Bound to immediately let go of a Survivor caught from a behind an obstacle.
  • Fixed an issue that caused exit gate entity spikes to appear incorrectly when The Mastermind slammed a survivor near to the exit gate.
  • Fixed an issue that caused The Mastermind to incorrectly play a Hit animation when performing a Virulent Bound across a window or vault towards a downed survivor.
  • Fixed an issue that caused the Forced Penance perk to fail to activate when performing a Virulent Bound.
  • Fixed an issue that caused the Renewal perk to be activated while being Broken.
  • Fixed an issue that caused the Renewal perk UI not to update while healing.
  • Fixed an issue that caused the Trapper's Power Icon to indicate the incorrect amount of Bear Traps being carried.
  • Fixed an issue that caused survivors to sometimes become stuck when attacked by The Mastermind's Virulent Bound.
  • Fixed an issue that allowed Reassurance to be activated multiple times at once on a single survivor.
  • Fixed an issue that caused the Reassurance prompt to incorrectly be available on a Survivor being hooked a third time.
  • Fixed an issue that caused no sounds to play when activating the Reassurance perk.
  • Fixed an issue that caused the survivor's body to clip through the camera of the Mastermind when been carry.
  • Fixed an issue that caused the females survivors to be improperly displayed for split frame when being hook.
  • Fixed an issue that caused a hook that the killer can prevent rescue if standing in the doorway in East Wing of Racoon City Police Station map.
  • Fixed an issue that caused Glyphs to spawn in unreachable location in Garden of Joy map.
  • Fixed an issue that caused the Active Ability 1 & 2 buttons in the settings menu to be unlocalized. Note: The text will appear in English for all languages and will be properly translated in the next update.
  • Fixed an issue that caused incorrect animations on a survivor, only from the survivor perspective, if The Mastermind initiates a Virulent Bound on them at a distance of 12.5m from a wall.
  • Fixed an issue that caused The Mastermind's vault to become cancelled by looking away before reaching it.
  • Fixed an issue that caused the Reassurance translation is be missing in Turkish and Latin American Spanish.
  • Fixed an issue that caused the game to sometimes crash when using the Reassurance perk.
  • Fixed an issue that caused the skybox in the Lampkin Lane, Eyrie of Crows and Garden of Joy maps to become completely white after waking up from the Nightmare's Dream World.
  • Fixed an issue that caused a survivor to be unable to heal for the rest of the match if they activate the Terminus perk when 99% healed.
  • Fixed an issue that caused the Mastermind's out of tokens vignette to take up a large portion of the screen. Note: This vignette was forgotten in the 6.2.1 patch notes. We reduced the out of tokens vignette, as well as the in between tokens vignette.
  • Fixed an issue that caused the Tome 12 level 4 challenge Looking Out for Number One to be missing the perk in the description.
  • Fixed an issue that caused the Reactive Healing perk to sometimes not trigger if the player was running.