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Developer Update | October 2022

The final Developer Update of the year is here. In this series of posts, we discuss the biggest upcoming changes and provide updates on ongoing processes. This time, we’ll cover the various features and improvements coming with next month’s 6.4.0 Update.



[h2]Bots in Custom Matches[/h2]
Kicking things off, we have a much-anticipated feature that was first announced during our Anniversary Broadcast earlier this year. Whether you’re looking for a place to practice a new Killer before hopping into live games, or you just have an irrational hatred for bots that needs to be satiated, we’re happy to announce that bots will now be available in custom games.

Starting in 6.4.0, the host of a custom game can click the ‘+’ icon to add a random Survivor bot to the lobby. Don’t like the way that bot looked at you? The host can click their name and remove the bot at their discretion. You can face off against an entire lobby of robot Survivors, fill empty slots when playing with friends, or ignore them entirely and play with a partial lobby of human friends like before (but our future Robot Overlords will remember this).



While the first version of the feature focuses on Survivor bots, we plan to include Killer bots in a future update so you can practice against each Killer as well. This will take some time, however, since the AI needs to be trained to use each Killer’s power first.

Additionally, we have a few other improvements in store for this feature in the future, including the ability to select which characters you want by your side and their loadouts (though not all perks, items, and add-ons will be available to bots). If there’s something else that you really want to see, as always, let us know!



[h2]Visual Improvements [/h2]
Continuing our ongoing efforts to improve the graphics of Dead by Daylight, we have updated the visuals for breakable objects (pallets & breakable walls). Rather than making you read all about them, we figured we would show you. Take a look!



That’s not all the visual improvements we have in store. Check out the new basement! (Please excuse the mess, we weren’t expecting company.)





[h2]Flashlight Adjustments[/h2]

We recently updated flashlights to prevent them from being triggered too frequently to address concerns of epilepsy. While we were working on this change, we took the opportunity to revisit flashlights and plan some additional updates for them. In the 6.4.0 update, flashlights will receive two changes:

[h3]1: Locker Blind Immunity[/h3]

Some lockers are positioned in such a way that a clever Survivor can blind the Killer as they are grabbing another Survivor out of it. While cool in theory, there’s not a whole lot the Killer can do to counter this: Even if they do chase away the other Survivor waiting with a flashlight, the Survivor in the locker can take advantage of the distraction to make a break for it.

To prevent situations like this, Killers will receive blind immunity while grabbing a Survivor from a locker.

[h3]2: Flashlight Save Buffer[/h3]

A flashlight save can be a game changer, but they’re a little tricky to pull off. On top of getting into position for a save, the timing on flashlight saves is incredibly precise. You need to blind the Killer right as the pickup animation ends but before they can turn away. While experienced Survivors have mastered this timing, pulling off a save can feel off limits for a newer player.

To address this, we are adding a short (0.25 second) buffer to the end of a Killer’s pickup animation. If they are blinded during this window, they will be stunned and drop the Survivor as soon as the animation finishes.



[h2]Matchmaking Improvements[/h2]

Dead by Daylight is always changing, so it only makes sense for the matchmaking system to change with it. We are always keeping an eye on matchmaking and making small tweaks behind the scenes to strike a nice balance between wait times and match quality. In addition to this, we have some larger much-requested improvements on the way. Matchmaking is a very complex subject, so we’ll have a dedicated post going into detail on how exactly these new features work next week, but in the meantime, here’s what you can expect:

[h3]Team Based Ratings[/h3]

With escapes being the win condition for Survivors, dying heroically to save your team can feel a little anti-climactic. We’re introducing Team Based Ratings to remedy this. Your rating will adjust based on not only your own performance, but the team’s performance as well. Sacrificing yourself to save the team won’t be nearly as punishing.

[h3]Extended Breaks[/h3]

If you’re just coming back from an extended break, contending with rust on top of facing the same caliber of players as when you left can make things rough. To make returning from a break easier, your matchmaking rating will adjust quicker after your first few matches back. This will help you settle into a place where you’re more comfortable much quicker than before.

Both changes will be a part of the 6.4.0 Update, coming next month. Keep an eye out for a matchmaking blogpost for more details!



[h2]An Update on Cheating[/h2]

We recently shared a roadmap detailing our plans to combat cheating. In the weeks since, we’ve fixed a number of vulnerabilities to lessen the impact of cheats. Here’s a list of just some of the exploits we’ve prevented recently:
  • Prevented cheaters from hooking themselves
  • Prevented generators from being instantly powered
  • Prevented cheaters from starting a match with 2 Killers
  • Prevented cheaters from stacking duplicate Perks & Add-ons
  • Prevented extended flashlight blind durations
  • Prevented cheaters from instantly regressing generators
  • Reduced maximum length of matches to prevent extraordinarily long matches
  • Added countermeasures to force the match to end after the End Game Collapse
  • Added countermeasures to prevent player sniping
  • Fixed an issue that could allow cheaters to crash the game

We are now able to confirm that these fixes were effective and have limited the abilities of cheaters for the time being. We have already identified additional vulnerabilities and will roll out fixes over the coming weeks, but we can’t give details on these just yet to avoid giving cheat makers a heads up. We’ll share more on what we’ve been working on in our next update on cheating.

[h2]Temporary Bans [/h2]

Last but not least, we’d like to notify you about an update to our temporary ban policy. Temporary bans are used for minor infractions such as griefing, harassment, and unsportsmanlike conduct. These are separate from matchmaking bans acquired from disconnecting from a match.

To better discourage toxic behaviour, we are increasing the duration of our temporary bans across the board:
  • First strike: 48 hours (was 24 hours)
  • Second strike: 1 week (was 48 hours)
  • Third strike: 1 month (was 1 week)
  • Fourth strike: Permanent (unchanged)

Particularly bad or repeated behaviour may result in more than one strike if our support team deems it necessary. A list of bannable offenses can be found here: https://support.deadbydaylight.com/hc/en-us/articles/4408581146516-What-actions-will-result-in-a-temporary-ban-

We want to make it very clear: Toxicity has no place in our game. We hope these increased durations will both discourage players from spreading toxicity in the first place, as well as give them more time to reflect on their behaviour afterwards. As a reminder, cheating will result in an immediate permanent ban.

[hr][/hr]
And with that, we’ve reached the end of the final Developer Update of 2022- but don’t worry, we’ll keep in touch until these posts return. All of the changes mentioned here will be available in the 6.4.0 Public Test Build starting next week. If you get a chance to give them a try, please let us know what you think!

Until next time…

The Dead by Daylight team

6.3.2 | Bugfix Patch

This update will include 6.3.2a for all platforms excluding Stadia and Switch, crossplay is not affected
[h2]Bug Fixes[/h2]
  • Fixed an issue that caused Bloodpoint modifier Offerings not to be working correctly
  • Fixed an issue that sometimes caused the Matchmaking Incentive icon to disappear
  • Fixed an issue where buying add-ons that were originally equipped do not auto-equip after replenishing
  • Fixed an issue where the hooks placement prevents hooking in Midwitch Elementary School
  • Fixed an issue that caused Killers to be unable to move between a wall and barrel in Junkyard
  • Fixed an issue where the Mastermind can get Survivors stuck between a wall and a pile of rubble in Asylum
  • Fixed an issue that prevented players from vaulting one of the windows on the ferry boat in the Pale Rose map
  • Fixed an issue where the sounds of generators would be muffled while working to fix them
  • Fixed an issue where Carlos and Sheva's screams were not heard by other Survivors
  • Fixed an issue where the SFX for smashing a pumpkin with The Artist or The Onryo was missing
  • Fixed an issue that caused female Survivors arms to snap briefly when opening the exit gates
  • Fixed an issue that caused Jeff's eyeballs to pop out in the lobby
  • Fixed an issue that caused the VFX of the Oni's outfit "Bursting with Fury" to be missing and the hair to not turn red when he go into Demon Mode
  • Fixed an issue that caused Survivors to vault a pallet or window sideways when clicking the flashlight before vaulting
  • Fixed an issue that caused Survivors to keep using their flashlight during the escape animation if it is in use when they escape
  • Fixed an issue that caused the centrifuge to be spinning when working on an esoteric generator with an empty void energy tank
  • Fixed an issue that caused Survivors to keep unbanked void energy when killed by The Shape’s standing mori
  • Fixed an issue that caused The Wraith to be unable to interact with Unstable Rifts when cloaked
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift (Switch & Stadia only)
  • Fixed an issue that caused the Dramatic Death charm icon to be the wrong one (All platforms except Switch & Stadia)
  • Removed the Halloween Cinematics that caused crashes on all platforms and game access issues for XB1/XSX users. (All platforms except Stadia & Switch)

[h2]Known Issues[/h2]
  • Occasionally the Escape Artist Challenge from the Haunted by Daylight Event does not progress for some users

The best Halloween 2022 treat? I think it might be Xbox Game Pass

Halloween is right around the corner, and I don’t know about any of you, but it’s definitely one of my favourite holidays of the year. Mainly because, unlike Christmas (in which I rarely get to relax, let alone boot up a game), it’s the perfect excuse for me to kick back and chill out with my favourite genre of game, and that’s horror.

Admittedly, I’ve jumped on the Halloween bandwagon rather late this year. I’ve failed to decorate my flat with cardboard bats and fake cobwebs, and I’m still yet to go and acquire candy for any trick-or-treaters.

That said, I dove into Xbox Game Pass recently to line up some games for the Halloween weekend; it appears that while the children knocking on my front door may not get any treats, I certainly have already got one with the gems that are on Game Pass right now.

Read more

6.3.1 | Bugfix Patch

The 6.3.1 update goes live at 11 AM ET. This update features various bug fixes, but no gameplay changes from the previous update.
[h2]Bug Fixes[/h2]
  • Fixed an issue that caused a save error when switching accounts in game on Xbox
  • Tentatively fixed an issue that sometimes caused outfits cannot be purchased error in the in-game store on WinGDK
  • Fixed an issue that caused the wrong tutorial reward display
  • Fixed an issue that caused a crash after finishing or leaving a match
  • Fixed an issue that caused the Killer's custom match not to end when the last remaining Survivor quits the match but stays on tally
  • Fixed some number formatting errors when more than thousands in the Archives
  • Fixed some text localization in the Archives
  • Fixed a potential crash when trying to access the compendium after mastering a tome
  • Fixed an issue in the Onboarding menu where the wrong character rewards are displayed
  • Fixed an issue that allowed the Killer to be able to body block Survivors in the Racoon City Police Station basement stairway.
  • Fixed an issue that caused the flashlight aim to be inconsistent with previous releases
  • Fixed an issue that caused female Survivors arms to snap unnaturally when interacting with the Nightmare's alarm clocks
  • Fixed an issue that caused Meg to not escape during the survivor tutorial
  • Fixed an issue that allowed Survivors to be able to carry more than one flashbang
  • Fixed an issue where a voiceline in the Memory 708 in Tome 13 in French would repeat itself.
  • Fixed an issue where the voicelines in The Archives would not play for the Windows Store version of the game
  • Fixed an issue that caused the Blight to be missing SFX when hitting the environment with a basic attack
  • Fixed an issue where some Killers would have no sound in the menu
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift. Note: The icon for this charm will be updated in the next patch. (All platforms except Switch & Stadia - they will have the updated texture and icon in HF2)
  • Added missing skeleton textures on the back of the Haunted by Daylight event reward shirts for David, Claudette, Yun-Jin and Jane

[h2]Known Issues[/h2]
  • Event intro movie might play again after every tally screen in custom game. To workaround the issue, restart the game
  • A crash occurs when unchecking the Allow DLC Killers option in Custom Games
  • Bloodpoint Offerings are not burnt when used and do not provide a Bloodpoint bonus

Dead by Daylight kill rates show strength of a Resident Evil killer

Picking the most effective Dead by Daylight kill rate killers can be a real hassle, especially after Behaviour Interactive changed up the game's meta and perk system in the asymmetrical multiplayer game. Understanding which killer has the most effective average survivor kill rate has just been made a lot easier however, as Behaviour has released wide ranging statistics for the Dead by Daylight killers.


Read the rest of the story...


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