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Developer Update Part 1 | Overhauled Progression System and Gameplay Updates

Read the second part of our Developer Update, discussing meta and non-meta perk changes, here.

During our 6th Anniversary Broadcast, we announced a new progression system and a meta-shifting perk overhaul. We’re thrilled to say that both initiatives will headline the upcoming Mid-Chapter.

From the onset, it was important for us to release these changes as a package. Our objective is to shake up the current meta, provide alternatives, and make perks easier to earn. We were also careful to consider the reasons why this meta exists and address any base game issues it may have been concealing.

In this post, we’ll be detailing the upcoming progression system overhaul, matchmaking incentives, and gameplay updates. All these changes will be available for testing in the Public Test Build (PTB) next week.



[h2]Overhauled Progression System[/h2]
Collecting all the perks has been an important goal for many players. However, since both the number of perks and characters are constantly increasing, the grind expands at an exponential rate with every new Chapter. To address this, we’re completely overhauling the way perks are earned, adding new rewards, and making completion easier than ever before.


[h3]Comparison[/h3]
In the current system, you must reach level 40 on a given character to unlock all their teachable perks, then find those perks in the Bloodwebs of every other character.

In order to unlock all the new perks on every character by the time next Chapter releases, you would need to play an estimated average of 4.1 hours every day. With this new system, that estimate decreases to an average of 1.01 hours each day – and that’s not even factoring in Bloodpoint bonuses from events, perks, or offerings.

In other words, this is the single largest reduction to grind we’ve ever made, cutting it by roughly 75%.


[h3]Unlocking Perks[/h3]
The teachable rarity is no more. Now, perks are tied directly to prestige. Prestiging a character for the first time will instantly unlock the Tier 1 versions of their unique perks for all other Killers or Survivors, making them immediately available for use without ever opening the Bloodweb.

Prestiging a character for the second and third time will unlock the Tier 2 & 3 versions of their unique perks. Alternatively, higher tier versions of their perks will appear randomly in Bloodwebs once the first Tier has been unlocked.

Say you prestige The Trapper. This will instantly unlock Tier 1 versions of Agitation, Brutal Strength, and Unnerving Presence on all other Killers. Tier 2 & 3 versions of these perks will now appear randomly in the Bloodweb. Prestiging The Trapper again will make Tier 2 versions of these perks immediately available, and so on.

This way, you’ll only need to earn the perks once to use them on every character. The perks you’ve unlocked will be instantly available on any new characters as well, making them easier to pick up and play without a substantial Bloodpoint investment.


[h3]No More Resets[/h3]
Prestiging has always been a bit of a dilemma. Do you give up everything for bragging rights, or do you keep what you have to minimize the grind? Now that prestiging is the main way to unlock perks, we wanted to make the choice clear. Prestiging a character will no longer remove their perks, items, add-ons, or offerings. Perk slots will also remain unlocked after prestiging.

With no reason not to prestige, prestiging a character is no longer optional. After reaching level 50, you’ll receive a special Bloodweb with only a single node. Purchasing this node will increase your prestige level and reset your character’s level to 1.


[h3]Expanded Prestige[/h3]
With prestige now being the main way to progress, it’ll no longer be as impressive to have your characters maxed out at prestige level 3. It only made sense to have a new way to recognize our most committed players, so we’ve increased the prestige limit to 100. But what would more prestige levels be without rewards?

Reaching prestige levels 4, 5 and 6 will now award that character’s bloody prestige cosmetics, once again signifying those who went above and beyond. Now that prestiging for the first three times awards perks, it only made sense to move these higher. If you’ve already unlocked these cosmetics, don’t worry, we won’t be taking them away from you. You’ve earned it.

For the completionists, prestige levels 7, 8 and 9 will each grant one of that character’s unique perks as a charm. We also wanted to highlight your dedication to your favourite characters no matter how many times you’ve prestiged them. Once a trial is over, your prestige level will now be shown in the space previously occupied by grades. Those who spend millions of Bloodpoints stockpiling add-ons for your favourite characters will now have a way of showcasing your hard work to the world.



[h3]Shrine of Secrets[/h3]
Unlike before, where The Shrine of Secrets would offer teachable perks that then needed to be found in Bloodwebs, the Shrine will now allow you to purchase perks directly. Purchasing a perk through the Shrine of Secrets will make the Tier 1 version of it immediately available on all Killers or Survivors, much like prestige. Subsequent Tiers of that perk will also begin appearing in Bloodwebs.

You may also purchase a perk again to increase its Tier. This works seamlessly with the prestige system, as purchasing a perk you’ve already unlocked through prestige will instead increase its Tier.


[h3]Transitioning to The New System[/h3]
With many spending hundreds if not thousands of hours playing Dead by Daylight over the years, we want to make sure that everyone is rewarded fairly. When the system releases, we’ll be automatically awarding existing players an appropriate number of prestige levels based on how many perk tiers they’ve unlocked. If you’ve left all your characters at level 50 and focused on unlocking perks, your work won’t be for nothing.

It's also important that you don’t lose anything when the system is updated. You will keep any perks and bloody prestige cosmetics that you’ve already unlocked.

Those who reach prestige 3 before the update will receive a special prestige icon to recognize their achievements (and commemorate the perks and add-ons they lost in the process).

We’ll be hosting a livestream soon to show the updated system in action and answer any questions you might have ahead of the PTB.



[h2]Matchmaking Incentives[/h2]
Matchmaking has been a major focus over the past year, and we’re maintaining that throughout Year 7. Though many changes are planned to improve wait times and match quality, there are variables that we can’t control through code. Chief among them is the distribution of people playing each role. If there’s simply not enough people queuing for one role, the matchmaker’s ability to create quality matches suffers.

Being an asymmetrical game, Dead by Daylight works best when there’s roughly four Survivors to each Killer. If this 4:1 ratio deviates too far, matchmaking time and quality will start to degrade. Too many Survivors will cause Survivor queue times to increase, while too few Survivors will cause Killer queue times to increase. To complicate things further, this ratio varies greatly depending on your region, rating, and time of day. In some regions, we’ve observed an excess of Survivors queuing while in others, too few. Oftentimes this will change over the course of the day.

So, how do we go about improving this? Enter matchmaking incentives.

Whenever the number of Killers to Survivors differs too much from the ideal ratio, we’ll offer a Bloodpoint bonus to anyone who opts to play the needed role. This bonus ranges from +25% to +100% depending on demand levels. These bonuses will be shown on the main menu beside each role’s play button, as well as beside the ready button.

These bonuses double as an indicator of which role currently has the fastest queue times. If you want to get into a match as soon as possible, keep an eye out for incentives!

Matchmaking incentives are unique to you and dependent on your matchmaking ratings and region. You may see a bonus for playing Killer while your friend sees one for playing Survivor. This is intended. Bonuses are dependent on which roles are needed to improve matchmaking at the time. For example, Killers may be needed where you are, but there may be an excess of Killers where your friend is playing.

Playing in a group can also net you a bonus if Survivors are needed at the time. However, this will only apply if your group’s average matchmaking rating is currently in demand. We believe these matchmaking incentives will improve both queue times and the matchmaker’s ability to create quality matches.

Heads up: Matchmaking incentives will be disabled if cross-play is turned off. As most players play with crossplay on, the system would be highly susceptible to manipulation, and switching roles would have a negligible effect on matchmaking. If you’d like to take advantage of these incentives, we strongly recommend turning on cross-play through the settings menu.



[h2]Gameplay Updates[/h2]
Some of the most consistent feedback we receive centers around the perk meta. A handful of perks have a dominant usage rate, especially in higher-skill matches. Naturally, the gameplay can feel stale when you see the same perks again and again.

In the past, we’ve addressed individual perks through various updates, but the odd meta change is not enough to shake things up. In this update, we are reworking and rebalancing 39 perks, meta included. We aim to reduce the reliance on the current meta while also providing many new options to experiment with.

Before we can make meaningful changes to the meta, we needed to look at why these perks are so heavily used in the first place. While some perks are popular because of their strength, others are popular because they reduce the likelihood of an “unfun” situation. Therefore, we’ve prepared a few baseline changes to address some of these core gameplay issues.


[h3]Generator Speeds[/h3]
When looking at the perks most used by Killers, there’s a very clear trend: any perk that helps prevent generators from being powered - slowdown perks for short - are favored. Corrupt Intervention, Pop Goes the Weasel, Scourge Hook: Pain Resonance, and Hex: Ruin are a few notable examples, and each are amongst the most popular perks.

Many players feel like generators are powered too quickly without these perks, so we knew we needed to look at generators before making any perk changes. Slowdown perks should be an option, but not the only option to stay competitive.

First: We have increased the time it takes to power a generator to 90 seconds (up from 80 seconds).

The time it takes to complete a generator hasn’t been changed in a long time, but it’s clear that they are being powered quicker than we’d like. By slowing them down slightly, we hope to give Killers a bigger window to interrupt Survivors, particularly at the beginning of a trial.

Second: Kicking a generator will now instantly remove 2.5% of the maximum progress.

This change makes kicking generators more meaningful, even if a Survivor stops it from regressing shortly after. Additionally, Survivors must now decide whether they should tap a generator to prevent regression, as this allows the Killer to kick it again and knock off even more progress.

With these two changes, we hope to reduce the reliance on passive slowdown mechanics and promote increased interaction between Killers and Survivors.


[h3]General Killer Improvements[/h3]
The average kill rates (how many Survivors are killed each trial, on average) are a little lower than we’d like – a sentiment echoed by many community members. To ensure the Killer feels like an unstoppable force to be feared, we’re making slight improvements to many aspects of Killer gameplay.

We’ve reduced the time it takes to break walls and pallets by 10% (now 2.34 seconds, previously 2.6). Generators can also be kicked 10% faster than before (now 1.8 seconds, was 2 seconds). While these changes may seem small, a fraction of second can be the difference between hitting a Survivor and them reaching a pallet.

Next, we’ve reduced the cooldown for successful basic attacks by 10% (now 2.7 seconds, previously 3 seconds) and reduced the duration of the Survivor’s speed boost upon being hit by 10% (now 1.8 seconds, was 2 seconds). Moving forward, Survivors will gain slightly less distance upon being hit, making it more difficult for them to run long distances to a safe area.

Finally, we’ve tweaked Bloodlust to increase in power quicker than before. In most chases, Bloodlust does not activate, though there are rare cases where it can be necessary. The long build up often leaves the Killer in a bad spot even if they eventually get a hit. We are adjusting Bloodlust tiers to activate after 15/25/35 seconds of chasing rather than 15/30/45 seconds

As the first tier of Bloodlust has not changed, it will not be any more prevalent in the average chase. Bearing in mind the general improvements above, we expect Bloodlust will become even more uncommon outside of exceptional circumstances.

Though slight, these changes affect every Killer and can have ramifications on the game. We will be watching closely to ensure that nothing gets out of hand.


[h3]Camping & Tunneling[/h3]
On the Survivor side, there is a clear preference for perks that grant a second chance. Borrowed Time, Decisive Strike, Dead Hard, and perks of that nature help a Survivor avoid certain death, leading to an extreme usage rate.

A benefit of these second chance perks is how that they help prevent unfun situations, namely being camped or tunneled out of the game (repeatedly being targeted after being unhooked). In order to incentivize a meaningful change to the meta, it was clear that we needed to address these controversial tactics. Second chance perks should be nice to have, not essential to ensuring enjoyable gameplay.

Moving forward, Survivors will receive a 5 second Endurance effect after being unhooked. This gives the unhooked Survivor an opportunity to reach a nearby window or pallet, or for another Survivor to position themselves for a Protection Hit.

Additionally, the unhooked Survivor will receive a 7% Haste effect for 5 seconds. This will make them harder to catch and encourage Killers to shift focus to the unhooking Survivor.

Both effects will be cancelled prematurely if the unhooked Survivor performs what we now call a Conspicuous Action. These are interactions – other than being chased – that would improve your chances of survival. This includes:
  • Repairing a generator
  • Healing yourself or others
  • Cleansing or Blessing a Totem
  • Sabotaging a hook
  • Unhooking others
  • Opening an exit gate

With these base changes, we hope Survivors can switch up their perk loadouts without fear that camping and tunneling will cut their next match short.

[hr][/hr]
As always, these changes will be available for testing next week in the PTB. Given the number of changes made, we’ll be keeping an extra close eye out for feedback. We’ll also be holding a livestream in the near future to preview the update and answer any questions you may have.

Learn about the meta-shifting perk overhaul here.

The Dead by Daylight team

Wishlist Hooked on You: A Dead by Daylight Dating Sim™ NOW

Today marks the release of Hooked on You's Steam page! Get a first look at the game's visuals and make sure to wishlist Hooked on You to get notified when it's out:

https://store.steampowered.com/app/1866180

Welcome to Murderer’s Island. Your companions: four dead-sexy Killers who, underneath their murderous exteriors, just want a little romance. Flirt your way into their hearts, uncovering dark twists along the way. Will you find true love, forge friendships… or get hacked to death? Only you can decide.

Build emotional bonds with The Trapper, The Huntress, The Spirit, and The Wraith in this one-of-a-kind choice-based dating sim filled with darkly comedic dialogue, minigames, mysteries, and multiple endings.



Hooked on You: A Dead by Daylight Dating Sim™ is coming to Steam this summer. Did we tell you that as a reward for our community, players who buy the visual novel will get an exclusive universal charm as well as an exclusive outfit for Jake Park? And both are redeemable in Dead by Daylight.

Want to learn more? Visit the game's official website and sign up for our newsletter!

See you on the Beach,

The Dead by Daylight team

Dead by Daylight 6th Anniversary Event

Dead by Daylight’s 6th Anniversary Event is here, featuring a new offering, event-themed hooks and generators, and lavish cosmetic rewards to earn for Killers and Survivors. Seek your invitation and experience a celebration for the ages – provided you live to remember it.

[previewyoutube]https://www.youtube.com/watch?v=Dc51tuQccnE
[/previewyoutube]

[h3]A REALM OF SPLENDOR[/h3]

From June 16th 11AM ET - 30th 11AM ET, the Entity’s realms will undergo a luxurious transformation. Sights you’ve come to recognize – generators, hooks, lockers, and more – have all been decorated for this gleefully twisted occasion. The Bloodweb will also be filled with several limited-time event items, including Masquerade Flashlights, Toolboxes, Medkits, and the return of the Anniversary Bloodpoint offering.




[h3]SEEK YOUR INVITATION [/h3]

For the duration of the Twisted Masquerade, Invitations will be placed throughout every trial. Housed atop an ornate pillar of black and gold, these Invitations will move around the map, triggering a sound cue after relocation. Upon finding one, both Killers and Survivors can claim their Invitations to earn up to 12 exclusive mask cosmetics.

To successfully receive the reward, Killer players must finish a match after interacting with an Invitation. Survivor players must survive until an escape option becomes available, meaning the Exit Gates or the Hatch must open. Be careful, however – if you are left on a hook or killed the moment the Exit Gates or Hatch open, you’ll have to try again next trial.


[h3]LAVISH MASK COSMETICS[/h3]

This is a masquerade and make no mistake – it's a twisted one. With such a deadly dress code in place, it’s only fitting that successfully claiming Invitations will earn you up to 12 collectible masks for 6 Killers and 6 Survivors.

Seeing as it’s been 6 years together in The Fog, we’ve been feeling a little nostalgic. When choosing the recipients of these masks, we made sure to highlight two characters from each year of Dead by Daylight. Step into The Fog, seek out your Invitation, and unlock them all. Please note that these mask cosmetics unlock in a random order, regardless of which role you play.

KILLERS
  • The Trapper
  • The Huntress
  • The Spirit
  • The Deathslinger
  • The Trickster
  • The Artist
SURVIVORS
  • Dwight Fairfield
  • Ace Visconti
  • Jane Romero
  • Yui Kimura
  • Elodie Rakoto
  • Mikaela Reid





[h3]EVENT TOME & COMMUNITY CHALLENGES[/h3]

While the DEVOTION Tome remains ongoing, The Twisted Masquerade also introduces a separate Event Tome complete with two levels of brand-new Challenges to overcome. As for the central characters, this Tome is all about our Guests of Honor: The Dredge and Haddie Kaur.

Complete event-inspired challenges in this Tome to unlock exclusive – and downright luxurious – Anniversary outfits for Dead by Daylight’s newest Killer and Survivor:

  • The Dredge – Masquerade Colors
  • Haddie Kaur – Masquerade Outfit





By progressing through the Event Tome, players can also unlock three brand new 6th Anniversary Charms: Rancid Cupcake, Pop-Up Card, and Celebratory Skull. One of the nice things about charms is how they’re something of a time capsule. A way to tell your fellow players “I was there.” Commemorate your attendance to the Twisted Masquerade with these charms by completing Event Tome challenges. Speaking of which...

Each Event Tome level features a Community Challenge track, where players around the world must unite to accomplish a common goal. You’ll notice a pair of bars present in each challenge – these are the personal and global progression bars, with the latter being a culmination of the community’s combined efforts. Contribute by filling your personal contribution bar, as you won’t be able to progress to the next challenge until you do – even if the global progression bar is full.





[h3]DAILY LOGIN REWARDS[/h3]

It’s a time for celebration, and we want to pay it forward – after all, we wouldn’t be here without you. For the duration of the Twisted Masquerade, we’re offering daily login rewards of in-game currency. Each gift period begins at 11 AM ET and ends 24 hours later.

The daily login rewards include various forms of in-game currency, including a total of 900,000 Bloodpoints, 4,500 Iridescent Shards, and 35 Rift Fragments. For more information, check out our complete schedule of Twisted Masquerade giveaways.

  • 16 Jun - 30 Jun: 600,000 Bloodpoints (available as a one-time login bonus)
  • 17 Jun - 18 Jun: 5 Rift Fragments
  • 18 Jun - 19 Jun: 1,000 Iridescent Shards
  • 19 Jun - 20 Jun: 5 Rift Fragments
  • 20 Jun - 21 Jun: 50,000 Bloodpoints
  • 21 Jun - 22 Jun: 5 Rift Fragments
  • 22 Jun - 23 Jun: 100,000 Bloodpoints
  • 23 Jun - 24 Jun: 1,500 Iridescent Shards
  • 24 Jun - 25 Jun: 100,000 Bloodpoints
  • 25 Jun - 26 Jun: 10 Rift Fragments
  • 26 Jun - 27 Jun: 1,000 Iridescent Shards
  • 27 Jun - 28 Jun: 50,000 Bloodpoints
  • 28 Jun - 29 Jun: 1,000 Iridescent Shards
  • 29 Jun - 30 Jun: 10 Rift Fragments


[h3]NEW COLLECTIONS[/h3]

Several new and updated Collections have arrived in Dead by Daylight’s in-game store, bringing new outfits for The Dredge, Haddie Kaur, and many more.

Highlight the grotesque horror of The Dredge with the Malicious Mannequin Collection, available in the in-game store on June 7th.



Spend a moment in the sun with these new additions to the Waterfront Massacre Collection, with outfits for Haddie Kaur, Mikaela Reid, and Felix Richter. Available in the in-game store on June 7th.



What happens when the insects are the exterminators? Find out with the Chrysalis Collection, which features new outfits for The Deathslinger, The Doctor, and Nea Karlsson. Available in the in-game store on June 14th.



Enjoy some quality time with the Summer Vacation Collection, introducing two new cosmetics for Dwight Fairfield and Kate Denson. Available in the in-game store on July 4th.



All Collections are available for purchase in the in-game store.


[h3]ANNIVERSARY SALES[/h3]

We know how it is. Sometimes, the mood strikes and you simply must try a new character. Now is the perfect time to do exactly that, thanks to our ongoing Anniversary Sale. From now until June 30th, 11 AM EST, enjoy discounts on every Dead by Daylight character – except for those in the Sadako Rising Chapter. Not only that, but every outfit in the store will be 30% off!

Discounts on Auric Cell prices
  • All Characters before Sadako Rising – 50% OFF
  • The Cenobite & Mikaela Reid – 30% OFF
  • All Outfits – 30% OFF

Perhaps you’re looking to experience Dead by Daylight for the first time, or pick up a copy on a new gaming platform. We’re offering sales on the base game and select editions on all Steam, Stadia, Switch, Windows, Xbox, and PlayStation. More specific details are available on your platform of choice.
  • Steam: June 7-21
  • Stadia: June 7-14
  • Switch: June 9-19
  • Xbox: June 7-16
  • Windows: June 7-16
  • PlayStation: June 8-22





[h3]COMMUNITY OUTFIT SALE[/h3]

After a grueling twelve-hour gaming session, Feng Min started seeing pink elephants. These two fan-favorite Community Outfits for Feng Min and The Clown are now available for purchase at 50% until July 5th.
  • Feng Min – Demon Slayer – 50% OFF
  • The Clown – Mr. Puddles – 50% OFF

We hope you enjoy your time with the Twisted Masquerade, and once again, we’d like to thank you for spending time with us in The Fog. Be sure to enjoy the festivities, burn those sweet Flan offerings, and collect all twelve Anniversary masks.

6.0.1 | Bugfix Patch


[h2]Content[/h2]
  • "Twisted Masquerade" 6th Anniversary limited-time event start time has shifted (now starting June 16th 11:30AM ET)

[h2]Bug Fixes[/h2]
  • Tentatively fixed an issue that caused lag while navigating the loadout menu.
  • Tentatively fixed an issue that could cause Survivors crawl speed to be higher than normal.
  • Fixed an issue that could occasionally cause the game to crash when teleporting as The Dredge.
  • Fixed an issue that could occasionally cause the game to crash when playing against the Huntress or the Trickster.
  • Fixed an issue that caused the Dredge's Very Rare Twisted Plaything outfit to stretch during its apparition in menus. (All platforms except Steam and Epic)
  • Fixed an issue that allowed bloodpoint offerings to be displayed in custom game loadout presets.
  • Fixed an issue that caused some tabs in the UI to display broken background images when the tab text was short.
  • Fixed an issue that could cause the Game Manual list of entries to scroll too slowly on some platforms.
  • Fixed an issue that sometimes caused the Cannibals Chainsaw to be silent for survivors.
  • Fixed an issue that caused survivors to continue their injured grunt sfx when fully healed themselves using the Solidarity Perk.
  • Fixed an issue that caused two impact SFXs to be heard when The Dredge is breaking a wall.
  • Fixed an issue that caused an incorrect surface SFX to be played when a specific part of the Garden Of Joy hook is hit by a killer.
  • Fixed an issue that caused the SFX and VFX Nightfall warning to be missing when the Killer injures a survivor right before the notification threshold.
  • Fixed an issue that caused the Dredge's smoke to be missing.
  • Fixed an issue that caused the Dredge to be visible when teleporting to a locker.
  • Fixed an issue that caused the Entity Spikes on blocked lockers to sometimes disappear when looking at them from higher ground.
  • Fixed an issue that caused Survivors to pop forward during the locker grab animation when the Dredge teleported to a locker with a Survivor inside.
  • Fixed an issue that caused part of the Dredge to clip through the camera when exiting a locker immediately after teleporting to it.
  • Fixed an issue that caused the Dredge's vignette during nightfall to desaturate the Killer instinct and Loud Noise notifications.
  • Fixed an issue that caused the Dredge to be blinded by blinding items (firecrackers, flashbangs, flashlights) while teleporting to a locker.
  • Fixed an issue that caused the undetectable smoke VFX to be visible for a few seconds when the Dredge exits a locker during the Nightfall.
  • Fixed an issue that could cause the Blindness and Exhausted status effects from the Fearmonger perk to stay on Survivors after they stop repairing a generator.
  • Fixed an issue that caused Survivors within 5 meters of a locker and in the dying state to trigger the Dredge's Lavalier Microphone add-on.
  • Fixed an issue that caused Survivors to suffer from the Exposed status effect for the whole Nightfall duration if the last generator is repaired during the end of Nightfall with the Dredge's Iridescent Wood Plan and Field Recorder add-ons.
  • Fixed an issue that caused the From The Deep achievement (trophy on Sony platforms) to gain progress when the Dredge is hiding in a locker and the Survivor interacts with it.
  • Fixed an issue that caused the Dredge to have no animation on the match result screen when the match ends while it was in a locker.
  • Fixed an issue that caused the aspect ratio black bars to disappear when the Dredge is in a locker.
  • Fixed an issue that could cause Survivors to get stuck when searching a locker as the Dredge is teleporting to it with high packet loss.
  • Fixed an issue that could cause Survivors to get in a broken state inside a locker if the Killer is stunned by another Survivor using the Head On perk when searching a locker.
  • Fixed an issue that allowed characters to get on top of some crates and buckets by dropping down from the second floor of the main building in Coal Tower.
  • Fixed an issue that caused an invisible collision blocking the hole in the second floor in Badham Preschool maps.
  • Fixed an issue that caused the old Ghost Face's chase music to be played again.
  • Fixed an issue that caused the Play With Your Food perk not to consume a token when injuring a Survivor using a Possessed Chain with the Cenobite's Engineer's Fang add-on.
  • Fixed an issue that caused the Overlap trophy description not to be translated in certain languages. (PS5 only)


[h2]Known Issues[/h2]
  • Some players are experiencing rubber banding since 5.7.0 - This issue is being investigated.
  • Players on console might experience crashes when starting a tutorial bot match before fully download the game. To work around the issue, wait for the game to fully downloaded before starting the tutorial bot match.

The Roots of Dread Chapter is now available on Steam.

Dead by Daylight’s Roots of Dread Chapter features a new Killer – The Dredge – and a new Survivor, Haddie Kaur. A new map, the disturbing Garden of Joy, is available for all players. Purchasing this add-on also unlocks an exclusive outfit for Haddie: The Pale Piped Shirt.

[previewyoutube][/previewyoutube]

[h3]The new Killer is The Dredge.[/h3]
A formless mass of twisted limbs writhing in the shadows, The Dredge is a manifestation of repressed darkness. All light will drain in the presence of this unsettling abomination. Look no further than the once-idyllic Garden of Joy, left forever tainted by The Dredge’s gruesome appetite.

[h3]The new Survivor is Haddie Kaur. [/h3]
Fuelled by courage, determination, and a dash of morbid curiosity, this explorer of haunted corners leaves no stone unturned in her quest for eldritch understanding.

[h3]The Roots of Dread Chapter includes: [/h3]
  • A new Killer: The Dredge
  • A new Survivor: Haddie Kaur
  • An exclusive outfit for Haddie: the Pale Piped Shirt
  • A new map, free for all players: the Garden of Joy


https://store.steampowered.com/app/1985790

When you hear the maddening whispers approaching, it’s lights out.

See you in the Fog,

The Dead by Daylight team.