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Grind Survivors News

Enter the Fire: Closed Playtest Sign-Ups Now Open!

[p][/p][p][/p][h3]Fellow Demon Hunters,[/h3][p]We’re opening sign-ups for the Closed Playtest of Grind Survivors!
The playtest starts on Monday, November 10th, and is expected to run for at least one week.[/p][p]This time, we’re focusing on testing difficulty balance and progression, and we’re counting on your feedback to help us tune it just right.[/p][p][/p][h3]What’s Included[/h3]
  • [p]Biome 1 – fully playable across five difficulty levels[/p]
  • [p]Updated UI – reworked screens, improved navigation, and a refreshed visual style (this is still work in progress, though)[/p]
  • [p]Revamped content – redesigned Origins, balance tweaks, and updated unlocks[/p]
[h3]What We Want to Learn[/h3]
  • [p]How the overall difficulty feels[/p]
  • [p]How players progress through Biome 1[/p]
[p]Your feedback will directly shape the balance and progression curve of the final game![/p][p][/p][h3]⚠️Important⚠️[/h3][p]This build is rough and unstable - we’re releasing it midway through a full UI overhaul, so expect unfinished screens, placeholders, and a few bugs.[/p][p]We’ll share a list of known issues before the playtest goes live.[/p][p][/p][h3]How to Join[/h3][p]➡️ Click Request Access on the Steam page to sign up.[/p][p]➡️ This is a closed test, and access will be granted gradually to selected players. [/p][p][/p][p][/p][p][/p][p]We’ll also share a few extra keys on our Discord for the most eager testers. Join us there if you want to increase your chances of getting in early![/p][p][/p][h3]— The Grind Survivors Team[/h3][p][/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p]Join our \[Discord] and step into the fire early![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Insider: Leaderboards (WIP #4)

[h3]Fellow Demon Hunters,[/h3][p][/p][p]We’ve seen how intense the leaderboard battles became during the last playtest. Close fights for the top spots, rivalries between friends, and endless min-maxing for that extra score. [/p][p]We also noticed some odd competition patterns at the top: players keeping the boss alive to farm endless demons for score. And of course, a few cheaters slipped through.[/p][p]This update aims to make leaderboards fairer, more meaningful, and way more fun to climb with your friends.[/p][h3]Here’s what’s new:[/h3]
  • [p]New scoring system – your total score now reflects all actions during a run: kills, damage, experience, Ash earned, and more.[/p]
  • [p]Boss score limit – once the boss spawns, your score stops increasing from farming demons (only boss kill counts).[/p]
  • [p]Friend-only sorting – hide everyone except your Steam friends and compare only within your circle.[/p]
  • [p]Tags – labels like Friend or Developer will now appear in global boards to make competition more personal and engaging.[/p]
  • [p]Anti-cheat – improved backend systems to ensure leaderboard integrity and fair play for everyone.[/p]
[p]Our goal is simple: make every climb fair, competitive, and rewarding; where skill matters more than exploits, and victory feels earned.[/p][p]Raw UI mockup (guess some nicknames from the playtest were used):[/p][p][/p][h3]— The Grind Survivors Team[/h3][p][/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p]Join our \[Discord] and step into the fire early![/p]

Insider: Infinity Mode (WIP #3)

[h3]Fellow Demon Hunters,[/h3][p][/p][p]We saw how much time and effort players poured into crafting builds and strategies to climb the leaderboards. Infinity Mode is designed as the ultimate testing ground for your most creative and overpowered ideas — free from time limits and packed with ever-growing danger.[/p][p]The goal is simple: survive under the Curse of Infinity, as enemies grow stronger with every passing minute.[/p][p][/p][h3]Here’s what makes Infinity Mode special:[/h3]
  • [p]Repeatable perks – stack the same perk multiple times for ridiculous power.[/p]
  • [p]Dedicated leaderboards – Infinity Mode gets its own ranking to highlight the best of the best.[/p]
  • [p]Endlessly scaling enemies – foes become tougher and deadlier every minute, pushing your builds to the breaking point.[/p]
[p][/p][p]Infinity Mode is where bold theories, crazy combos, and wild experiments come alive. We can’t wait to unleash it in the next playtest.[/p][p]And Thanks again for your relentless support. It’s your energy that keeps us grinding forward. Stay tuned for more dev updates and more details on what’s coming next.[/p][p][/p][h3]— The Grind Survivors Team[/h3][p][/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p]Join our \[Discord] and step into the fire early![/p]

Insider: Reworked Skill Tree, Runes, and Synergies (WIP #2)

[h3]Fellow Demon Hunters,[/h3][p][/p][p]In the first playtest, many of you noticed that our skill tree felt overloaded. It mixed simple stat growth with advanced mechanics. At the same time, Runes felt too shallow and Synergies were too rare.[/p][p][/p][p]We’re restructuring the system to make it clearer and more rewarding:[/p]
  • [p]The Skill Tree will now focus only on straightforward stat growth.[/p]
  • [p]Runes will take over many of the unique mechanics that used to sit in the tree, making them much richer.[/p]
  • [p]Synergy requirements are being revised, and their effects will focus on boosting both connected branches while delivering extreme impact.[/p]
[p]So what does that mean in practice?[/p]
  • [p]Stats come from the tree.[/p]
  • [p]Mechanics come from runes.[/p]
  • [p]Synergies unleash the truly powerful stuff.[/p]
[p][/p][p]This change also makes the system future-proof: it will be easier for us to add more Runes, more Synergies, and expand the Skill Tree without making things messy or overwhelming.[/p][p]Our goal is to give you a system that’s easier to understand, more fun to experiment with, and ready for future expansions.[/p][p][/p][h3]Early Skill Tree mockup:[/h3][p][/p][p][/p][p]Thanks again for all your feedback — it’s the fuel that keeps us improving every part of Grind Survivors. Stay tuned for more dev updates and sneak peeks as we march onwards.[/p][p][/p][h3]— The Grind Survivors Team[/h3][p][/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p]Join our \[Discord] and step into the fire early![/p]

Insider: Weapon Diversity and Origins (WIP #1)

[h3]Fellow Demon Hunters,[/h3][p][/p][p]In Grind Survivors, weapons are generated with random Origins; modifiers that define their stats and playstyle. Each Origin gives a weapon its own strengths and weaknesses:[/p]
  • [p]Doomforged – the balanced base variant.[/p]
  • [p]Abyss – fast-firing, but with chaotic bullet spread.[/p]
  • [p]Infernal – massive damage, slow reload, and a small magazine.[/p]
  • [p]Bloodied – very large magazines, but long reloads.[/p]
  • [p]Warborn – precise, long-ranged weapons.[/p]
[p]During the first playtest, we noticed these differences didn’t feel strong enough. That’s why we’re working on two big improvements for the next playtest:[/p]
  • [p]Sharper stat variation so each Origin feels more distinct and meaningful in gameplay.[/p]
  • [p]Unique visual styles for every Origin + weapon combination, so you can instantly recognize them not just by stats, but also by appearance.[/p]
[p][/p][h3]Concepts of weapon-Origin combinations:[/h3][p][/p][h3]And some advanced options:[/h3][p][/p][p]Thanks again for all the incredible support and feedback so far. It’s what keeps us forging ahead. Stay tuned for more dev updates soon, including fresh details on the latest adjustments as well as the next playtest.[/p][p][/p][h3]— The Grind Survivors Team[/h3][p][/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p]Join our \[Discord] and step into the fire early![/p]