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SuperWEIRD: closed playtest

Store.steampowered.com/app/3818770/SuperWEIRD/

Friends!

Long time no see. We’re here to tell you how development is going and to ask for your help with the upcoming closed playtest. But first things first.

[h2]How’s development going?
[/h2]
Until recently, we were busy running browser playtests. The playtests are now over, the team has gathered feedback, and based on it we’re fully reworking the game to prepare it for Steam.

[h3]Latest changes: Interfaces
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The gameplay is becoming more complex, new features are piling up, and we’re actively redesigning the UI to support them. Take a look at some of our mockups!


[h3]Towers[/h3]
Another thing: we received a lot of feedback saying that our towers look like anything but towers. People called them totems, carrots… pretty much everything except defensive structures.


So yes, we got the message — we’ll be redesigning them. We don’t have a final solution yet, but we can share some sketches. Let us know in the comments which towers you like the most!


[h2]We need your help
[/h2]
Friends, we really need your support. This game has always been closely shaped by your feedback — sometimes through direct comments, sometimes through metrics and playtime data — but either way, this project has always grown based on your input.

Right now, we need to test the new, more complex gameplay with real players. That’s why we’re launching a CLOSED playtest on March 9. If you’d like to participate, please fill out the form using the 👉🏻LINK.

Players who provide detailed feedback — especially if it includes video recordings — are incredibly valuable to the development process. We’d be happy to mention you in the credits and give you some extra in-game goodies when the game launches.

DO NOT CONFUSE THIS WITH THE OPEN PLAYTEST!
You can sign up for the open playtest on the game’s Steam page.

That’s a different thing — it will happen later, be larger in scale, public, and fun. The closed playtest is specifically meant to test and refine the game’s current direction.

[h2]Most importantly
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As you know, our team has always tried to make games about science. Well, we think about science even when we’re not working. Just imagine — our team found sea lions in Cyprus.

Isn’t that a contribution to biology? =)

Hope to hear from you soon. Fill out the form — we’ll be waiting for you on March 9!

[h3]How to get more involved with SuperWEIRD?[/h3]

To make sure you don't miss any big events (such as playtests), you can:



Stay awesome, stay SuperWEIRD!