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Megastore Simulator — Update v0.7 (Warehouse)

[p]Hey everyone! [/p][p]Today I’m excited to show you a major step for the game: the warehouse, new delivery options, and a full set of pallet-handling vehicles.[/p][p][/p][h2]1. Back-of-Store Warehouse[/h2][p]Once you unlock the warehouse, your store finally gets a true back-of-house area instead of just a couple of cramped backroom shelves. Classic trucks still pull up in front of the store and drop off loose boxes, but you can now redirect deliveries to a dedicated warehouse and handle stock like a real megastore. As your business grows, you can expand the warehouse up to 8 sections, add pallet racks, and design whatever layouts best fit your own logistics flow.[/p][h2]2. Loading Docks & Pallet Orders[/h2][p]With the warehouse unlocked, you can choose to send orders to the loading docks. These orders arrive on pallets instead of only box stacks. You can move a whole pallet directly to the warehouse racks in a single trip. Order screens in the warehouse let you track what is incoming, what has arrived, and at which dock it will be unloaded.
[/p][h2]3. New Vehicles: Pallet Jack & Electric Pallet Jack[/h2][p]To move pallets around, you’ll have access to a classic pallet jack and a faster electric pallet jack. The regular jack is simple and perfect for tight spaces, while the electric one covers longer distances more comfortably, with its own handling quirks. You’ll be able to buy them as you progress and decide how much you want to invest into warehouse speed.
[/p][p][/p][h2]4. New Vehicles: Forklift & Reach Truck[/h2][p]For heavier and higher operations, the warehouse adds a forklift and a reach truck. The forklift is great for loading dock work and lifting pallets to certain heights. The reach truck is designed for tall racks and deep storage, letting you really use the vertical space of the warehouse. Each vehicle has its own strengths and weaknesses in speed, manoeuvrability and reach.[/p][p]The physics system behind these vehicles will keep getting more polished and deeper over time, so driving and handling them should feel better with each update.
[/p][p][/p][h2]5. Empty Pallets & Future Pallet Stack[/h2][p] Empty pallets are fully interactable, just like boxes: you can pick them up, carry them around and throw them away if you don’t need them. During Early Access, there will already be a simple way to get rid of them so your warehouse doesn’t turn into a mess. After the EA launch, the plan is to add a dedicated pallet stack furniture so you can store empty pallets vertically in a realistic way and keep the warehouse nicely organised.
[/p][p][/p][h2]What this means for your store[/h2][p]You can keep using front deliveries with loose boxes, or grow into a full-scale warehouse operation with loading docks, pallets and vehicles – or mix both depending on your play style. This is the first version of the warehouse system for Early Access, and I’ll keep expanding it with more tools and features after launch.

Thanks a lot for reading and for your support.
This update won’t be added to the current demo – the warehouse system will arrive with the upcoming Early Access version of the game. The full release isn’t out yet; we’re building toward it step by step, and your feedback along the way is incredibly valuable. Let me know what you think about the new vehicles and what kind of warehouse features you’d like to see next![/p]