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Prologue Approved — New Departments Update + EA Timeline

[p]Hello everyone,

The Prologue page is finally approved. The Prologue will include more content and extra features compared to the demo, and I’m planning to release it later this month. Getting wishlists quickly is extremely important for Steam visibility and the overall success of the game, so your support genuinely makes a big difference. If you can, please add the Prologue to your wishlist; it helps a lot with the launch momentum.

Prologue page:
[dynamiclink][/dynamiclink]
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What Will Be Different in the Prologue?
[p]In the Prologue, you’ll be able to try some systems that are not available in the demo, in a limited form: [/p]
  • [p] Hiring employees (limited scale) [/p]
  • [p] Testing the warehouse up to a certain level [/p]
  • [p] Full access to utility features, such as snapping [/p][p][/p]
[p]A detailed breakdown of Prologue features will be announced soon. [/p]
New Departments: Sports, Electronics, Music
[p]With Early Access, three new departments are coming: Sports, Electronics, and Music.

In total, for these departments, I’ve added:

8 new shelf types

~150 new products

The variety is huge, from camping gear and golf equipment to smartphones and robot vacuums, and from music albums to electric guitars. This content will be available in the EA build.

[/p]
Early Access Timeline Update
[p]
I know many of you are excited for Early Access, and that honestly makes me really happy. However, I need a small delay to make sure the release is in the best possible shape.

Early Access is now planned for January. The exact date will be announced across all channels at least two weeks in advance. This January release is final, there will be no further delays. There are only a few remaining updates/tasks left, and after the Prologue hype wave, the game will move straight into Early Access. This short delay is important for two reasons: To avoid getting lost among the hundreds of holiday releases and DLCs around Christmas

To deliver a more polished game with a stronger foundation

[/p]
Post-EA Vision: Mod Support and Community-Driven Content
[p]
After Early Access, some major updates are coming. One of the first big updates will be mod support, allowing players to add their own departments. With this, I expect a lot of community-driven mods to appear.

I’m also planning to publish a comprehensive documentation for the modding system, and I may release an official example mod as a reference to help creators get started.

My goal is clear: over time, I want to bring the vision to life where anything that can be sold in retail can become sellable in the game.

For example, want to run a gaming store? You’ll just download a mod. You can use it as a single department inside your massive two-floor megastore, or dedicate an entire store to that department. The game will be flexible enough to support both.

The game will adapt to you — not the other way around.

Thank you again for the support.
Right now, the biggest help is wishlisting and sharing the Prologue. When it launches, we’ll push visibility together and build strong momentum toward EA.

[/p][p]For daily development updates and behind-the-scenes progress, feel free to join the Discord server:[/p][p]https://discord.gg/VmWrvzEX[/p][p][/p]