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v0.3.0 Update

[h2]General[/h2]
  • [p]Adjusted drop rates so gold items drop less often.[/p]
  • [p]Enemy stagger scales more slowly with enemy level.[/p]
[p][/p][h2]Prestige and Danger Levels[/h2][p]The previous scoring system has been removed, and the Prestige and Danger Level systems have been added:[/p]
  • [p]After completing a scenario or campaign, you will unlock the ability to replay it at a higher Danger Level[/p]
  • [p]Each Danger Level increases the difficulty in some way:[/p]
    • [p]Scenarios will have unique conditions, as well as increase the number of enemies and enemy levels.[/p]
    • [p]For campaigns, you will choose from a selection of negative conditions called Demerits as enemy levels increase.[/p]
  • [p]Playing at a higher Danger Level also unlocks the Bounty Board, where you will be assigned a grid of bounties to complete. Earn Prestige by completing these bounties and filling out rows, columns, and diagonals.[/p]
  • [p]Completing a Danger Level will unlock the next Danger Level, and the Prestige you earn is also multiplied based on your Danger Level. See how much danger you can handle, and how much prestige you can earn![/p]
[p] [/p][h2]Runes[/h2]
  • [p]Stagger dealt by Chill is now capped at half of the enemy's maximum stagger.[/p]
  • [p]Fixed an issue with Gambler γ benefitting from damage scaling twice.[/p]
  • [p]Barrier effect changed:[/p]
    • [p]Barrier - Gain 2 Barrier (Whenever you would take damage, lose Mana instead of health. At the start of the round, lose 1 Barrier)[/p]
    • [p]Barrier α - Gain 10 Mana and 2 Barrier[/p]
    • [p]Barrier β - Gain 3 Barrier[/p]
    • [p]Barrier γ - Gain Barrier γ (Whenever you would take damage, lose Mana instead of health. Gridbound)[/p]
  • [p]Jolt - damage per hit on all variations increased by 1.[/p]
  • [p]Fortress - Gain 4/6/4 Fortress instead of 6/9/6 for base/α/β variations.[/p]
  • [p]Glacier now benefits from any +Chill bonuses activated for the round.[/p]
  • [p]Snowball effect changed:[/p]
    • [p]Snowball - Consume the enemy's Chill and gain an equal amount of Snowball. Deal damage equal to your Snowball.[/p]
    • [p]Snowball α - Consume the enemy's Chill and gain an equal amount of Snowball. Deal damage equal to your Snowball + 5.[/p]
    • [p]Snowball β - Gain 10 Snowball, then deal damage equal to your Snowball.[/p]
    • [p]Snowball γ - Gain Snowball equal to the enemy's Chill. Deal damage equal to your Snowball.[/p]
  • [p]Hypothermia now applies to the player instead of the enemy, allowing the effect to stay active across multiple enemies until you reroll.[/p]
[p][/p][h2]Bonuses[/h2]
  • [p]Added new bonuses:[/p]
    • [p]Minor Cheat - This word becomes valid if its length is 3 or less.[/p]
    • [p]Cheat - This word becomes valid if its length is 5 or less.[/p]
    • [p]Major Cheat - This word becomes valid.[/p]
[p][/p][h2]Artifacts[/h2]
  • [p]Coldfire Charm now applies 1 Chill instead of 2.[/p]
  • [p]Eiswein now heals 5 health instead of 2.[/p][p][/p]
[h2]Enemies[/h2]
  • [p]Petrified now reduces the letter score of the drawn tile to 0 instead of reducing it by 2.[/p]
  • [p]Medusa's Petrify now adds Petrified equal to your Poison instead of converting your Poison.[/p]
  • [p]Charge now converts into 10 Void instead of 5.[/p]
[p][/p][h2]Campaign[/h2]
  • [p]At Danger Level 0, you now start with the Explorer's Handbook, which gives you additional starting AP and Gold, and gives you a one-time revive for 30 health.[/p]
[p][/p][h2]Scenarios[/h2]
  • [p]Forgotten City:[/p]
    • [p]The 5x Letter in the starting deck is now a 3x Letter.[/p]
    • [p]Enemy base level increased by 1.[/p]
  • [p]Chronosands:[/p]
    • [p]Removed the 2x Letter from the starting deck.[/p]
  • [p]Titan's Realm:[/p]
    • [p]The fourth battle is now always a miniboss at Danger Level 0.[/p]