v0.3.2 - Hieroglyphs and Runes
[h2]General[/h2]
- [p]Lots of backend updates to libraries. Due to this, some existing runs may be incompatible with the new version.[/p]
- [p]Some visual updates to environments, effects, and floating text, with more to come![/p]
- [p]When viewing upgrades for a rune, the upgrade descriptions are summarized to just the "delta" of what is being changed. You can toggle between showing the summaries or the full descriptions.[/p]
- [p]The deckbuilder now sorts items alphabetically and gives audio/visual feedback when adding/removing items.[/p]
- [p]Hieroglyph and the corresponding enemies have been reworked - Hieroglyph is now a status applied to your letters instead of the grid. Playing or exchanging a letter with a Hieroglyph has positive or negative effects depending on the enemy:[/p]
- [p]Serkite - Now always gains bonus damage equal to your Poison. You gain 3 Poison whenever you play or exchange a letter with Hieroglyph.[/p]
- [p]Khunemos - Whenever you play or exchange more than 1 letter with Hieroglyph at a time, Knunemos gains 1 Empowered.[/p]
- [p]Maaten - Whenever you play or exchange a letter with Hieroglyph, you gain 1 Dismantle.[/p]
- [p]Seth - Attacks deal a very large amount of damage. Rerolling or playing a letter with a Hieroglyph reduces Seth's damage to 0 for the round.[/p]
- [p]Anubis - Gains Doom (at the start of the enemy's turn, you take damage equal to the enemy's Doom). Playing letters with Hieroglyphs removes Doom.[/p]
- [p]Anubis' base health increased by 30.[/p]
- [p]Time Lord Decimus' base health reduced by 20.[/p]
- [p]Caustic Caverns - Starting deck changed to 2x BURN, 2x SPARK, 2x FIREWALL, 1x CHANNEL, 1x WILDFIRE[/p]
- [p]Treasure Coast - Starting deck changed to 2x SHOCK, 1x JOLT, 1x BOLT, 2x INSULATE, 1x TASER, 1x REFLEX[/p]
- [p]Wychkin Lair - Starting deck changed to 2x FLURRY, 1x ICICLE, 1x BLIZZARD, 1x FROSTBITE, 1x GLACIER, 2x CRYSTALLIZE[/p]
- [p]The Summit- Starting deck changed to 2x FRENZY, 2x WILDFIRE, 2x INSULATE, 1x REFLEX[/p]
- [p]Forgotten City[/p]
- [p]Note: Due to the changes, existing runs for this scenario at Danger Level 1 or higher will be lost.[/p]
- [p]Danger Level 1 - You now get the BLOATED demerit (Minimum word length is 3)[/p]
- [p]Danger Level 2 - Spellbook events after the first will now give 3 tiles for the spellbook you don't have (i.e. if you have Zephyrian Codex, you will get a Q, J, and X)[/p]
- [p]Chronosands - Starting deck changed to 2x SHOCK, 1x JOLT, 1x BOLT, 2x INSULATE, 1x REFLEX[/p]
- [p]Spirit's Hollow - Starting deck changed to 2x FLURRY, 2x FROSTBITE, 2x CRYSTALLIZE, 1x SUSPEND[/p]
- [p]Mana starter deck changed to 2x MISSILE, 1x TRANSMUTE, 1x BARRAGE, 3x CHANNEL[/p]
- [p]Burn starter deck changed to 2x BURN, 2x SPARK, 3x FIREWALL[/p]
- [p]Chill starter deck changed to 2x FLURRY, 1x FROSTBITE, 1x BLIZZARD, 3x CRYSTALLIZE[/p]
- [p]Storm starter deck changed to 2x SHOCK, 1x JOLT, 1x BOLT, 3x INSULATE[/p]
- [p]Bosses have an increased chance of dropping rare runes.[/p]
- [p]Shop items increase in level as you defeat bosses.[/p]
- [p]Language Barrier is now: Play 5 Hieroglyphs at once.[/p]
- [p]Death Defied is now: Allow Seth to attack without being Depleted.[/p]
- [p]Turnabout is now: Remove a total of 150 Doom against Anubis.[/p]
- [p]Hailstrom now adds 3 ICICLE runes to the grid instead of FROSTBITE.[/p]
- [p]MISSILE changed:[/p]
- [p]Base - Bonus damage increased to 5.[/p]
- [p]MISSILE α - Bonus damage increased to 5.[/p]
- [p]MISSILE β - Effect is now 10 Mana: Deal double damage.[/p]
- [p]MISSILE γ - Effect is now 10 Mana: Heal for half of the damage dealt.[/p]
- [p]FROSTBITE - each variation now also deals stagger equal to double your word score.[/p]
- [p]FROSTBITE β effect changed to: Deal stagger equal to double your word score. The enemy gains 5 Chill and 1 Weakened.[/p]
- [p]CRYSTALLIZE γ effect changed to: Gain block equal to your word score. You do not lose block between rounds. (Gridbound)[/p]
- [p]BURN rarity changed to common.[/p]
- [p]SPARK (common) - Deal damage equal to your word score. Enemy gains Burn equal to the length of your longest word.[/p]
- [p]BRAND (uncommon) - Gain Brand equal to your word score (at the start of the next round, the enemy gains Burn equal to your Brand).[/p]
- [p]HEARTH (uncommon) - Whenever the enemy gains Burn, you gain an equal amount of block. (Gridbound, Priority)[/p]
- [p]INFERNO (rare) - Gain 5 Inferno (Whenever the enemy would take damage from Burn, they take bonus damage equal to your Inferno)[/p]
- [p]TRANSMUTE (common) - Vertical: Deal damage equal to your word score. Horizontal: Gain Mana equal to your word score. (Vertical/Horizontal trigger based on the orientation of your active word)[/p]
- [p]REPEL (common) - Gain block equal to your word score. 6 Mana: Gain 10 additional block.[/p]
- [p]FATHOM (uncommon) - 20 Mana: Gain Power equal to the length of your longest word.[/p]
- [p]MIRROR (rare) - 25 Mana: Add a copy of all non-activated runes and bonuses to the grid.[/p]
- [p]BEAM (rare) - Deal damage equal to your Mana, up to 30.[/p]
- [p]FLURRY (common) - Deal damage equal to your word score. If the enemy is staggered, deal 50% more damage.[/p]
- [p]SUSPEND (common) - Gain block equal to your word score at the start of the next round.[/p]
- [p]AVALANCHE (rare) - Enemy gains 20 Chill. When the enemy is staggered, they lose 20 Chill.[/p]
- [p]CRYOGEN (rare) - Reduce the enemy's maximum stagger by 10.[/p]
- [p]SHOCK (common) - Deal damage equal to your word score. Amplify: Gain 1 Charge[/p]
- [p]RESISTANCE (uncommon) - Gain block equal to half your word score. (Storm)[/p]
- [p]BOLT (uncommon) - Consume 1 Charge to deal 24 damage.[/p]
- [p]UPCHARGE (rare) - Permanently upgrade a random letter. (Storm)[/p]
- [p]DISCHARGE (rare) - Gain 2 Discharge (whenever you activate Storm, the enemy takes damage equal to your Discharge)[/p]
- [p]FRENZY (unommon) - Deal damage equal to your word score. Deal bonus damage equal to 2x the letter score of all wildcards played.[/p]
- [p]BASH (uncommon) - Deal damage equal to your word score. If you have any block, deal bonus damage equal to half your block. (Deadweight)[/p]
- [p]CLEANSE (uncommon) - Remove all of your non-permanent buffs.[/p]
- [p]THIRST (rare) - Whenever you take damage, gain Power equal to the damage taken. (Gridbound)[/p]
- [p]True Damage (rare) - Your runes deal true damage this round. (True damage cannot be blocked or evaded)[/p]