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  3. Maintenance Update 11.1.12 released!

Maintenance Update 11.1.12 released!

Hey Citizens,
we have just released Maintenance Update 11.1.12 with the following changes:

[h3]Civics:[/h3]
  • Fixed: A server crash that could happen when a secession election ended successfully.
  • Fixed: A citizen of a higher-tier settlement that placed the foundation of a lower-tier settlement would lose the citizenship of the newly placed draft settlement when moving their homestead, also losing the draft Mayor title - this led to the settlement becoming unconfigurable. Instead, the player can now keep the citizenship of the draft settlement as long as the homestead was moved within its theoretical influence.

[h3]Gameplay:[/h3]
  • Fixed: Authorized users on a table could change the repair bounty settings, allowing them to set the price the owner pays for a repair bounty and fulfill it for that price.
  • Fixed: An exploit that allowed to retain an outdoor room despite industrial objects being present by placing the outdoor objects on top of the industrial objects.
  • Fixed: Authorized citizens were unable to consume items stored inside a storage object.

[h3]UI:[/h3]
  • Fixed: The crafting UI didn't display set crafting fees to the player.
  • Fixed: Item tooltips didn't display the names of stores buying or selling the item.
  • Fixed: The reputation tooltip did no longer display its contents when a reputation message exceeding 80 characters was present.

[h3]Miscellaneous:[/h3]
  • Fixed: Server achievements didn't persist through server restarts anymore.
  • Fixed: Marketplace purchases could fail on servers with specific currency denominators.
  • Improved: Introduced simple culling for lights, improving FPS in crowded towns.

[h3]Server & Configs[/h3]
  • Changed: Rebalanced defaults for "WeightCultureByPercentOfNeighboringPlotsChildSettlement" and "WeightCultureByPercentOfNeighboringPlotsSiblingSettlement" in Settlements.eco to make annexation of properties at borders much harder. Administrators that want to apply these changes need to update their Settlements.eco file.
WorldGenerator.template.eco
  • Added: "MaxGenerationHeight" config variable, determining the maximum height terrain will have after world generation - defaults to 120.
  • Added: "MaxBuildHeight" config variable, determining up to which height players can place blocks. Changes take effect even after world generation, but this variable cannot be reduced below a value once it has been set. The value underlies limits depending on the world size and must be set with care - defaults to 160.
  • Removed: "WorldHeight" config variable, as it has been split into the above.