[25.12.01 Release Notes] 0.3.12
๐ข Patch Notes
[p][/p][p]Hello, this is the Midnight Study development team.[/p][p][/p][p]This update focuses on adjusting the difficulty of normal-to-boss monsters, large-scale combat pattern reworks,[/p][p]effect/explosion logic improvements, event refinements, and UI improvements to enhance the overall combat experience.[/p][p][/p][hr][/hr][p][/p]
๐ Patch Details
[p][/p][h2]๐น Monster Balance & Pattern Adjustments[/h2][p][/p][h3]๐ธ Normal Tier[/h3][p]Severed Lower Body StudentDamage: 8โ12 โ 8โ10[/p][p]Nightglow Ghost
HP: 25โ31 โ 21โ25
Pattern 1 Damage: 8โ13 โ 8โ9
Pattern 2 Block: 15 โ 10[/p][p]Poisonhorn Demon
HP: 63โ75 โ 43โ55[/p][p][/p][hr][/hr][p][/p][h3]๐ธ Elite Tier[/h3][p]Natti
HP: 93โ109 โ 71โ78
Pattern 2: 5โ7ร2 โ 5ร2[/p][p]Singiwonyo (Body ยท Arm ยท Leg ยท Head)
Body Pattern 1 Damage: 11โ14 โ 13โ16[/p][p]Arm: Damage 4โ7 โ 7โ9, Pattern 2 becomes Damage 4โ6 + Weak 2
Leg: Damage 6โ9 โ 9โ11, Pattern 2 becomes Damage 6โ9 + Frail 2
Head: Damage 7โ10 โ 10โ12, Pattern 2 becomes Damage 7โ10 + Exhaust 2[/p][p]Chang-gwi
Block-removal condition: 25+ โ 15+
Counter condition: 25+ damage โ 15+ damage
Pattern 3 adds: Remove 2 Talismans inside the Fog[/p][p]Geoseundae
Pattern 2: Added 17โ21 damage
Pattern 3: 26โ32 โ 23โ26 + Weak 2[/p][p][/p][hr][/hr][p][/p][h3]๐ธ Boss Tier[/h3][p]Yoha Ibsugeoin
Pattern 1 is now fixed to be used on Turns 1ยท3ยท5ยท7
Pattern 3: Removed
Pattern 4: Damage 15โ19 โ 7โ9, Block 6โ8
Pattern 5: Added Frail 2[/p][p]Jihaguk Daejeok
HP: 250 โ 210
Pattern 4: Vulnerable 2 โ Weak 2
Pattern 9: Weak 2 โ Vulnerable 2
Pattern 10 Damage: 35 โ 30[/p][p]Dueokshini
HP: 240 โ 200[/p][p]Gildal
Berserk trigger condition: HP โค 40 โ HP โค 50
Pattern 5: Block 20 โ 30, Strength 2 โ 4[/p][p]Gumiho
Foxfire: Smaller collider + reduced chase speed
Fox Orb: Increase +3 per Talisman[/p][p]Jangsanbeom
Condition changed:
โConfuse 1 when 3+ Talismans usedโ โ
Confuse 1 when using 0 or 3+ Talismans[/p][p]Eodukshini
Fear bonus stacks: 5/10/15 โ 3/6/9
Fear 3-stack effect: Intent queue hidden โ Aiming line hidden[/p][p][/p][hr][/hr][p][/p][h2]๐ฎ Talismans & Relics[/h2][h3]Explosion Logic Improvements[/h3]
- [p]Explosions now start with a 0-size collider that expands,
โ ensuring Talismans are collected in the exact order they are touched.[/p] - [p]Applies to:[/p]
- [p]Arinโs Circular Potion[/p]
- [p]Explosion & amplification visual effects updated[/p]
- [p]Fixed errors occurring when explosion effects were removed[/p]
- [p]Fixed an issue where character unlock reward progress bars displayed incorrectly[/p]
- [p]Improved spacing in the Relic list UI[/p]